Feedback improvement
Kicks are too slow, should be faster like irl. Mygym menu is freaking lag and has delay. pls fix it. Mygym fighters has no rewards for level 15 and beyond but show still able to train beyond level 14. May i know why is this so? K.O and stun animations has no unique variation unlike ufc 2, pls look up youtube how well done was the many unique K.O and stun animations in UFC 2 undisputed which all look different! Currently there is bug for K.O a.i animation to still be able to lift the hand up while already K.O(see link below) https://youtu.be/0iAm3yOuaro?is=4InTFRNs6t7QhNRS Gold coin was too slow to farm, should provide more ways to earn gold coins.After the update Crypto's drone is behaving strangely.
I'm playing on PS5; I've confirmed this in Bot Royale. Since the update, Crypto's drone has a sense of momentum that makes it difficult to control. I seem to recall it functioning this way a few seasons ago, but I’m used to the version without momentum, so I’d prefer it to be one way or the other. This is particularly troublesome when trying to use survey beacons during a match, as I often struggle to complete the action successfully. Also, while the view is supposed to switch to first-person—hiding the drone from sight—my drone actually appears within my field of view, which also interferes with control. Even if this is caused by packet loss, the game shouldn't behave this way.0Views0likes0CommentsLet us use Online Career fighters in Learn/Practice mode
Another feature I really wish EA would add is the ability to take your Online Career created fighter into Learn mode. Learn mode is where you can practice in the cage, test moves, freestyle, and work on combos against another character model. So it would make perfect sense to let us use our Online Career fighter there. Your Online Career fighter has a custom moveset, custom style, and specific strikes or techniques you selected. So if that is the fighter I am actually using online, I should be able to practice with him directly. I want to be able to learn my own fighter. I want to test his combos, figure out his timing, practice his kicks, boxing, transitions, and just get comfortable with the moveset I actually built. Right now, it feels annoying that you can create and upgrade this fighter, but you cannot take him into the mode that is literally meant for practicing. This seems like such a simple quality-of-life feature, and I really hope it gets added.Online Career CAFs should be usable in private matches against friends
One thing I really wish UFC 6 had is the ability to invite a friend and fight them using our Online Career created fighters. It kind of sucks that you can build up your Online Career fighter, customize his moves, stats, style, and everything, but then you cannot just invite your friend and run fights against each other with those same fighters. I feel like this would be such a simple and fun feature. Let me invite my friend, or let him invite me, and then let us use our Online Career fighters in a private match. There could also be custom settings for it. Let us choose the arena, the number of rounds, whether it is a championship fight, maybe even if it tracks wins and losses between us. That would make Online Career feel way more personal and replayable. A lot of people have friends who also play the game, and being able to test your career fighter against your friend’s career fighter would be really fun. I honestly do not understand why this has never been implemented. It feels like such an obvious feature for Online Career.I hope EA keeps adding more unique animations to UFC 6
One of the best parts of UFC 6 is the unique animations. They make the game feel way more dynamic, diverse, and immersive compared to UFC 5, where a lot of fights felt kind of bland and repetitive. I really hope EA keeps adding more unique animations over time. And I do not just mean unique boxing or unique kicks. I also mean more unique knockdowns, knockout animations, against-the-cage knockdowns, reactions, movement patterns, defensive animations, and other small details that make fights feel more real. The more variability the game has, the less every fight feels the same. That is what makes UFC 6 feel so refreshing. There are also still fighters who need more unique animations. Khalil Rountree is a good example. A lot of people use him at light heavyweight, but he does not really feel unique in-game. In real life, he has such a cool style with his kicks, boxing, power, and overall striking presence. It would be awesome if Khalil had his own body kicks, head kicks, leg kicks, boxing animations, stance, and general striking style. Fighters like him should feel different when you use them. Overall, UFC 6 is already a big improvement, but more unique animations would take the game even further.Please fix this problems for a better gameplay
1)This is the main problem for the game - remove goalie stamina; it's impossible. In real hockey, a goalie doesn't get tired after three shots and after that doesn't concede any next shot on goal. 2) The green one-timer is still unbalanced and needs to be fixed. Almost every third shot is a goal. 3) Full-pressure is too strong; players quickly lose stamina and then become unable to play. 4) Body checks on the O are too unbalanced. 5) R1 is practically useless; it's impossible to steal the puck from the opponent with it. To be honest, NHL 23 was very competitive, you literally needed skill to do something, now it’s not competitive because everyone abusing this things and the game looks awful.Online Career CAFs need arm length and leg length customization (body sculpting)
One thing I really want to see improved in UFC 6 Online Career is created fighter customization. I wish we could adjust arm length and leg length separately for CAFs. Right now, created fighters do not have enough variability when it comes to body type and reach. There should be advantages and disadvantages to having longer or shorter arms. A longer wingspan could help with range and outside fighting, while shorter arms could maybe benefit inside boxing, hooks, speed, or certain defensive situations. The same thing could apply to leg reach. Longer legs could help with kicks and distance management, while shorter legs could have their own advantages too. This would make Online Career fighters feel way more unique. Sometimes I want to build a fighter with a certain style or physical frame, but the game does not really let me fine-tune that enough. CAF customization would feel a lot deeper if reach, arm length, and leg length were actual adjustable parts of the build.UFC 6 needs HUD size and style customization
UFC 6 is a big improvement in terms of presentation and immersion, but I think the HUD needs more customization. The HUD is way too big in my opinion. For newer players, I understand why a bigger HUD might help, but experienced players do not need that much screen space being taken up. Sometimes the HUD makes the screen feel crowded, especially when using certain camera angles. It can also interfere with seeing the full fighter model, depending on the weight class and camera style. I think EA should add different HUD styles and allow players to adjust the HUD size. A smaller HUD option would make the game look cleaner and feel more immersive. It would also be nice to have options for opacity, layout, or even a minimal HUD style. More HUD customization would help both casual and experienced players because everyone could set the screen up the way they prefer.