Hard Shutoff is NOT Fixed
It has been almost TWO MONTHS since Madden 27 released, and this game is STILL literally unplayable on my PS5. And when I say “unplayable,” I don’t mean frame drops. I don’t mean occasional crashes. I don’t mean some annoying little bug. Madden 27 causes my PS5 to HARD SHUT OFF. EVERY. SINGLE. TIME. Yet we’re being told this issue is “fixed.” **bleep**. If it were fixed, my console wouldn’t completely shut itself off every time I try to play the game. I paid $100 for Madden 27. ONE HUNDRED DOLLARS. And nearly two months after release, I still cannot reliably use the product I paid for. How is that remotely acceptable? This isn’t some free-to-play game from a tiny studio. This is MADDEN. One of EA’s biggest annual franchises. You release essentially the same franchise every single year, charge premium prices for it, sell multiple editions, push Ultimate Team and microtransactions—and somehow a game-breaking issue that causes a PS5 to completely shut down can still exist nearly TWO MONTHS after launch? Then you have the audacity to tell players it’s fixed when it clearly ISN’T? I’ve dealt with bugs in Madden for years. I’ve dealt with questionable gameplay. I’ve dealt with recycled features, broken mechanics, server problems, and all the other crap Madden players have basically been conditioned to expect. But paying $100 for a game that physically shuts my console off every time I try to play it? That’s where I’m done. I shouldn’t have to troubleshoot my PS5, reinstall the game, clear caches, rebuild databases, change settings, or jump through a dozen hoops just to get a $100 AAA game to FUNCTION. My PS5 works. My other games work. Madden 27 is the game causing the hard shutdown. Nearly two months. $100. Still unplayable. And apparently we’re supposed to accept “it’s fixed” as an answer. No. Fix the **bleep** game. This is absolutely abysmal, and after this experience, Madden 27 will be the last Madden game I ever purchase.0Views0likes0CommentsManager rating not increasing despite training
Training was increasing my Manager Rating normally, then suddenly stopped. Training now gives no Manager Rating at all. My player has dropped into Reserves, so I cannot play matches or increase my rating. I created a brand-new Player Career to test it and training increases Manager Rating normally there. The issue only affects my existing career save. Restarting the game and reloading the save has not fixed it.0Views0likes0CommentsCareer Transfer Mechanism
I know that this isn’t something that’s going to be changed but once again the transfers that take place in this game just straight up do not make sense. Key players just straight up leave teams in the first summer. Especially horrible for player careers where you can’t even stop teammates from leaving when the game decides to send someone like gabriel to newcastle or something like that. Game is beyond broken for a million other reasons but the fact that old problems don’t get fixed and new ones show up is pushing me over the edge2Views0likes0CommentsUltimate Team Freezes and Crashes Repeatedly in Menus on PS5
I’m having a major issue with EA SPORTS FC 27 Ultimate Team on PS5. The game has been repeatedly freezing/crashing when trying to enter Ultimate Team and also while navigating menus. Majority of the time it freezes/crashes on the loading screen when entering Ultimate Team, and if I do get in, it freezes/crashes again at random times while do simple tasks such as navigating through the menus or looking at the transfer market. The only way I can resolve this is by completely closing down the game, only for it to happen again. I’ve also had a Transfer Market issue where I bid on a player, the auction ends and says my bid is the highest, but when I check Transfer Targets it says I lost the auction. Platform: PS5 Mode: Ultimate Team Troubleshooting already tried: Deleted local files from Customise > Profile > Delete Power cycled PS5 Reinstalled the game Checked restore licenses Confirmed my PlayStation account is linked to my EA Account Checked server status, which shows online Cleared cache through Safe Mode The issue is still happening. Is anyone else seeing this, and is there any other fix? The game is completely unplayable for me. This is not fair with the money spent. Thanks in advance. CM: Updated thread title for clarity and context.479Views9likes30CommentsUnwanted Attributes Changing Automatically After Every Edit - Player Career
Started a player career and realized that the attributes that are given boosts/nerfs due to your height/weight are actually being applied to the attributes after EVERY SINGLE TIME that I go to upgrade my player. So after I edit the attributes I actually want to change the speed goes +3, acceleration -1, jumping +1, strength +1, balance -3, agility -1. Genuinely impressive a game that’s a copy and paste of the year before somehow manages to be broken in new ways every year that don’t even seem possible.1View0likes0CommentsLagga tutto
Buongiorno, ho un problema che mi affligge da fc 26 ma pensavo fosse per la connessione, ma ora che ho la fibra ottica e ho la play connessa con il cavo Etherneti da ancora lo stesso problema. Si legga, caricamenti quasi infiniti che poi si interrompono ogni volta dicendomi di connettermi a fut. passano 20 secondi e fa sempre questo ‘ bug ‘. Come risolvo ?1View0likes0Comments[PS5] Analog Sprint seems to have no effect while in possession of the ball
Platform: PlayStation 5 Controller: DualSense, default control preset, no custom button mapping, Trigger Effects off Setting: Analog Sprint = ON (Game Settings > Gameplay > Controller Preferences) Game mode: Ultimate Team, Online Seasons and Online Friendlies. It happens in all of them. Frequency: every match, constantly SUMMARY In FC 26, Analog Sprint gave me real control over how fast my player carried the ball. Holding R2 lightly, somewhere around 20 to 50 percent, produced a controlled run: quicker than a jog, ball close to the feet, free to change direction at any moment. Pressing R2 all the way was a separate and deliberate choice, with longer touches and less control. That difference was a skill, and it took years to learn. In FC 27, with the same setting turned ON, that difference is gone. No matter how lightly I press R2, the player behaves as if I were holding the trigger all the way down. In practice the setting behaves as if it were OFF. WHAT I OBSERVE Two things happen together, and I want to be honest that I cannot say with certainty which one is the cause. What follows is an impression formed over many matches, not a frame by frame measurement. First, running speed. Once I have the ball, the player seems to be at or very near maximum speed at any trigger pressure. Light pressure and full pressure look and feel the same to me in a match. Second, touch length. The ball is pushed much further ahead of the player than it was in FC 26. Even at light pressure the touches are long, so the player ends up chasing the ball instead of carrying it. I would ask the team to check both, because they lead to different conclusions. If only the second one has changed, that could be the new, heavier touch model of FC 27. But if the first one is also true, and carry speed no longer responds to trigger pressure at all, then the setting is simply not being applied while in possession, and that would be a bug. WHAT I EXPECT Partial trigger pressure should produce a slower, controlled carry with shorter touches. Full pressure should produce a full sprint with longer touches. Exactly as it worked in FC 26 and in the titles before it. IF THIS IS INTENDED RATHER THAN A BUG Then I would ask the team to reconsider, for three reasons. First, it removes one of the very few genuinely manual, analog skills left in this game. Almost everything else we do is digital: one button, one outcome. Trigger pressure was the one input with real nuance, where the gap between a good player and an average one came from feel rather than from memorised inputs. Taking it away flattens the skill gap in the wrong direction. Second, it is less realistic, not more. In real football a player carries the ball at whatever speed he chooses, and the best ball carriers constantly modulate between a jog and a sprint while keeping the ball under control. A system where the ball is always knocked far ahead the moment you touch the sprint trigger is further from the real sport than what we had last year. Third, Controlled Sprint on R1 is not an equivalent replacement. It is one fixed speed. It is a useful tool and I do use it, but it cannot be the only answer, because it replaces a continuous range with a single preset. Trading a continuous analog input for one more button is a step backwards of about ten years. I am not asking you to undo the heavier, more physical touch model of FC 27. I understand the direction and I can live with it as a baseline. I am asking that Analog Sprint be restored to its full function inside that model, so that trigger pressure once again controls both carry speed and touch length. REQUEST Could someone from the team confirm whether this is a bug or working as intended? And if other players have noticed the same thing since launch, please reply here, it would help establish how widespread this is. Thank you.6Views1like0CommentsBid/Buy limit reached after unlocking the transfer market.
I just spent hours completing objectives to be able to use the transfer market. I had to buy players to complete another objective but as soon as I tried to buy a player, I was hit with a 24 hour ban. What do I do? EA doesn’t have customer service.26Views0likes9CommentsBattlefield 6
I would like to leave a suggestion for Battlefield 6: It would be great to add a Gifting feature, allowing players to send Operator skins and other items directly from their inventory to their friends. I would also like to suggest bringing back the Objective Ace Operator skin to the store. Many players would appreciate having another opportunity to obtain this skin. I believe both features could improve the community experience and encourage more interaction between players. Thank you for listening to the community feedback! [Edit: All caps removed from title - ElliotLH]