Force slam does not work fix your game
I have 60 hours in this game and im doing the mission where you save zee but after the cutscene where cal gets force slam nothing happens when I hold r1 and x I just jump in place I've tried everything im about to delete this game cuz im legit hardlocked and it's missing me off dude I dont want to restart the game this is so stupid8Views0likes0CommentsForce slam bug??
So, I’m on the mission where you’re supposed to rescue Zee and I’m at the door with 2 turrets guarding it. I have been unable to get the force slam ability to work and it’s really frustrating. I’m on PS5 and I’ve tried almost everything— quitting my game, closing then reopening the app, restarting my system, letting Cal die to the turrets, and remapping the controls. Nothing I do seems to fix it. My controller is fully functioning, the R1 button works on literally everything else except for the force slam. I’ve spent nearly 20 hours on this save and I really don’t want to restart! Does anybody have any ideas on how to fix this? I know I’m not the only one who has had this issue, though nobody seems to have a fix from what I’ve seen. It’s really frustrating that this game is 3, almost 4 years old and is STILL sooo buggy. I’m so sick of watching my Cal jump around like a clown instead of doing Jedi things. I appreciate any and all input!33Views1like1CommentBug de la concentration
Bonjour, Je suis bloqué dans la mission « Sauvez Zed du Lucrehulk » sur PS5. Je suis à la séquence où Cal apprend la capacité Écrasement / Soulèvement de Force. Le jeu me demande d’utiliser R1 + X sur les tourelles au plafond. Les tourelles deviennent bien bleues lorsque je les vise, mais R1 ne déclenche absolument rien, même en le maintenant. J’ai redémarré le jeu, essayé différents timings avec R1 + X et plusieurs respawns, mais le problème persiste. Je suis donc complètement bloqué dans la progression de l’histoire. Pouvez-vous m’aider à débloquer cette sauvegarde ou corriger ce problème ? J’ai essayé toutes les solutions qu’il y avait sur le forum mais rien ne marche. merci14Views0likes0CommentsGame crash
Jedi Survivor constant PS5 crash on Jedha (Skriton area) My game keeps crashing at the exact same spot on Jedha during the main objective near the Skriton desert ruins. Every time I walk towards the objective, the application closes. I have already tried turning on Performance Mode, lowering the FOV, and reinstalling the game completely. I also cleared the system cache and rebuilt the database on my console, but the issue remains locked to this specific area. Has anyone found a workaround for this specific main story progression block on PS5?Solved66Views0likes1CommentWhy won't they fix this game???
I see people left and right over and over posting about the same exact bugs and glitches that I myself have ran into on the PS5 Pro. My question is why? Why in the hell are they aloud to charge people for a broken game? Robbing people of their money and time and continuing to put out a faulty product had made me hold off on buying anything EA, including the new Zero Comapny game. Id rather they **bleep** than give them a single penny moving forward. Shame that a great game is ruined by corporate **bleep**.51Views0likes0CommentsCutscene won’t load. Can’t progress game.
Right after the penitent chambers meditation point on Jedha there is a climbing section. After you go around the corner and shimmy across the ledge, there is supposed to be a cutscene where a stormtrooper with jet pack grabs you off and brings you lower. This cutscene doesn’t trigger for me so I’m unable to progress the game.30Views0likes0CommentsStory progression blocked – Bode’s Quarters door won’t open (PS4)
Hello, I’m playing Star Wars Jedi: Survivor on PlayStation 4, and I’m stuck in Nova Garon during the main story. Mission: Enter Bode’s Quarters. The door to Bode’s Quarters does not open, which completely blocks my progress. There is no interaction prompt, and I cannot continue the story. I have already tried: Restarting the game. Restarting the PS4. Resting at the nearest Meditation Point and returning. Returning to the area again. The problem still persists, and I am unable to continue the campaign. Could you please investigate this issue or provide a workaround? Since the game uses autosaves, I cannot load an earlier save to avoid the bug. Thank you.34Views0likes0CommentsMore Ideas
back to the traversing, a force charged vertical jump would be great for more movement, and when falling holding the same button for Controlled Descent and finally doing away with annoying falls almost completely, while using force awareness(automatic dodge) the enemys weakspots could light up and that would pass for Shatterpoint, and bring back the dodge roll already will u?uh and pressing L1(block)+R1,cal could enter in a blade mode of sorts, to chop off limbs as the highlighted weaknesses suggest Man itd be nice to see that mechanic in a new game. Maybe some crowded areas within the open world to hide from enemies using Cloak thus avoiding some fights entirely whether that means shrouding cals presence in the force, or turning completely invisible, while on the subject of sneaking around, being able to use Projection at a certain distance in order to scout enemy environments ahead of time. Deflection could play a part in the form of the grabbing mechanic in survivor but instead of physical objets, for blaster fire and all other projectiles including unblockables, then again u could just upgrade force pull to Grip and make it work on all interactable objects: tap for pull, hold for grip, now the pull tap also works on the larger animals(a clear upgrade in power and skill 4 cal), while holding use either the stick or the directional buttons in the ps controller 4 example, to lift, slam, throw and move the selected thing any way u want. REPULSE: I definitely wanna see cal do this, an ultimate chargable move that can empty the force meter at full power, ideal for when enemies crowd u, the command being holding L3 and R3, and tapping for supermode, a middle point between everything else and supermode which should be an improved form of stasis. And LIGHTNING, theres gotta be lightning, that could be the in game visual of cals karma,it starts out blue, slowly frying enemies and causing them pain, as cal goes further down the hole it becomes purple and eventually red(the ultimate expression of dark side prowess), and when cleansed, it becomes white, if on the other hand cal stays on the light side, as he grows in power, it turns yellow to the point where instead of prolonging the pain the skill tree shows the option of just stunning or killing quickly, instantly, the way lightning originally works. Also at some point in the story I wouldnt hate if cal got a robot arm in full SW fashion, to help channel the lightning. Now for the dark side abilities; first of in order to further highlight cals significant spike in combat prowess, the game should accomodate large groups of enemies, making cal decimate whole platoons can really show off his newfound strengh, and reinforce our worries when he does it by tapping into the darkness. Tutaminis can be dark side or light side really, not very specific, u use deflect and redirect energy back at the enemy, by cal healing himself from others lifeforce and not needing BD anymore, it reinforces the isolation that comes with the dark side, thats something else tutaminis can do, maybe dark side abilities in general should do more damage and demand greater force consumption, following up on the stunning aspect, theres Scream, bringing down all enemies healthbars in a designated radius and leaving them open to a killing blow(during which the controller should vibrate), indusing Fear in the minds of the enemies, making them fall to the ground as their health starts to drain gradually but not completely, lasting as long as the ultimate version of mind trick in survivor, similar to that, Domination, perpetually making enemies fight for u and rather agressively until they get killed, and u can just stand there and watch them dispatch each other, being able to use Crush on both organics and all droids seen in survivor, with choosing to use it only on droids being an option if u r going for a light side campaign, as long as theres the posibility of instant kill abilities such as lightning, id like to see Choke and Deadly Sight, they should not however affect any enemy stronger than the purge troopers, that seems reasonable, maybe 1 tier higher, and finally, Nihilus trademark, Drain, with upgradable damage, amplified further the more force u use, oh and cutscenes and finishers should vary according to the currently equipped stance and gripstyle, that always bothered me in survivor, always switching to the single stance, and flashy hack and slash style lightsaber combos to further lean into the power fantasy, but perhaps thats too much to ask13Views0likes0Comments