FIA Stewards & Investigation System
So the Hungarian Grand Prix got me thinking about a really authentic way to make the penalty system improved or more updates Like when Lewis Hamilton got a 5 second penalty for speeding in the pitlane it doesn't get applied immediately. It takes time, The game should reflect that. Overview The current penalty system applies decisions almost instantly, reducing realism and removing the uncertainty that exists during real Formula One races. This feature introduces a dynamic FIA Stewarding System where incidents are investigated before a decision is reached. Not every incident results in a penalty, and investigation times vary depending on the complexity of the event. The objective is to replicate the procedures seen during official FIA Formula One Grands Prix while ensuring gameplay remains clear and responsive Race Control When an incident occurs, Race Control displays one of several initial messages. Race Control Incident involving Car 21 and Car 14 noted. or > Incident between Car 21 and Car 14 under investigation. The notification provides no indication of fault, mirroring real FIA procedure. Steward Review Once an incident has been flagged, the game begins analysing multiple factors, including: Corner ownership Relative overlap Braking points Steering inputs Closing speed Racing line Previous warnings Track limits Weather conditions Visibility Mechanical damage Chain-reaction incidents involving multiple cars Investigation duration is variable. Simple incidents Approximately 20–40 seconds Standard incidents 1–3 laps Complex multi-car incidents Up to 5 laps The review can continue during Safety Car and Virtual Safety Car periods. Engineer Communication Engineers receive information from Race Control exactly as teams do in Formula One. Examples: > "Race Control have noted the incident." > "The stewards are reviewing that one." > "We've submitted our view. We'll wait for the decision." If a penalty is issued: > "You've received a five-second time penalty for causing a collision." If cleared: > "Stewards have taken no further action." Possible Outcomes Not every Investigation results in a penalty Possible decisions include: No Further Investigation No Further Action Racing Incident Warning Black and White Flag Five-Second Time Penalty Ten-Second Time Penalty Drive-Through Penalty Stop-Go Penalty Disqualification (for severe sporting or technical infringements) Each decision includes a written explanation based on the FIA Sporting Regulations Steward Report Following the race, players can access a complete Steward Report. Example: Lap 27 Cars Involved Car 21 Car 14 Decision Five-Second Time Penalty Reasoning Car 21 attempted an overtake into Turn 4 but failed to achieve sufficient overlap before turn-in. Contact was made with Car 14, forcing both cars off the racing surface. The stewards determined Car 21 was predominantly at fault and imposed a five-second time penalty for causing a collision. Available evidence includes: Broadcast replay Driver onboard cameras Aerial replay Telemetry comparison Steering and braking traces AI Stewarding The stewarding system applies equally to all competitors. AI drivers are investigated using the same rules as the player, ensuring consistent decision-making throughout every race weekend. Gameplay Settings Players may customise the system through the assists menu. Steward Realism Simplified Standard Simulation Decision Speed Immediate Broadcast Authentic Steward Consistency Lenient Balanced Strict Race Control Messages Minimal Standard Broadcast The uncertainty while waiting for a decision would add tension and make races feel much closer to a real Formula One weekend, where penalties are often issued several laps after an incident rather than immediately.Crash during the Race, F1 25: 2026 Season Pack
I'm a PS5 player, and while I was racing at 25% in Hungary, the game froze completely in the final laps, but luckily everything went back to normal after a few seconds. Then, at a certain point, the audio completely disappeared, and then the freeze recurred, which led to a complete crash. I couldn't even control the PlayStation anymore, so I had to unplug it. Do you think it's a problem with the game or with my PlayStation? (The latter would be a bit strange, since I've had it for about 3 years.) I'm waiting for feedback or clarification. Federico BruzzoCE-34878-0 error on PS4
I’m able to play any other gamemode on F1 23, but recently, every single time I’ve tried to join an online lobby, my game crashes and gives me the CE-34878-0 error. This has only started like 2 weeks ago, and only in online mode. I have PS+, I’ve tried everything else to fix it. Both F1 23 and the PS4 are fully up to date, I tried rebuilding the database, that didn’t work. I deleted and reinstalled F1 23, that didn’t work. I then initialized the PS4 and reset everything, downloaded the game, and I still get the same error. I know this is something on the game’s side, since online works just fine on every other game, and this has only started in the last 2 weeks. any tips or suggestions?16Views0likes0CommentsVibrations turning off on controller
Randomly in online races, usually when someone in the lobby is lagging, all vibrations either reduce to a low setting or completely stop on PS5 and it makes the car extremely difficult to drive. A quick fix is to pause and un-pause the game, bringing back vibrations momentarily until they break again, usually within a lap. An easy fix would be to make vibrations client side if possible to avoid lag breaking them. This has been happening for the whole of F1 25, but since the 2026 DLC released it seems to have gotten worse. As far as I know this only affects PS5.F1 25 - force feedback bug
It's unacceptable that in 2026 you still haven't fixed this BUG on F1 25. THIS GAME CANNOT BE DECENTLY PLAYED IF THE FORCE FEEDBACK ON THE PS5 PAD RANDOMLY STOPS WORKING MID RACE This happens on some tracks like Baku, Australia, Hungary. THE ONLY WAY to make it work again is to go to vibration settings and disable/re-enable force feedback. But then after some corners it disappears again It's incredibile how after 1 year from the game release you didn't managed to fix this bug. Jesus, wirh codemasters I've never experienced anything like this. COME ON FFSake !!!!!!!!!![MyTeam] Fan Rating won't level up on 2025 saves
Since the 2026 Season Pack update, Fan Rating is not leveling up anymore on 2025 saves in MyTeam mode. See the attached picture! My Fan Rating was on level 6, the bar is filled, but it doesn't level up to level 7. It has been like this for 5(!) races now, I even completed an accolade, but my Fan Rating stays the same. After every race, the results screen shows the bar filling up, but it never changes to level 7. It is a game breaking bug, since you can't increase the number of available spots for sponsor decals on the car! The bug is present on all 3 of my 2025 saves! The issue doesn't effect 2026 saves. EA_cuervo With respect, please forward this to the devs, and have them fix this ASAP! The 2026 DLC has caused several new bugs in the main game. This us unacceptable!Fuel levels
Playing 26 my team career on PS. Have noticed an issue between selecting the amount of fuel in pre-race screen and then it automatically bumping up a bit when you start the race. Say you select 18 laps of fuel, when you start the race it will initially show 18 laps on steering wheel then bump up by a few tenths, say 18.2 just before the race start sequence. Wondering if this could be related to fuel or other car developments. I do not have any fuel efficiency upgrades. Anyone else noticed this or have any thoughts as to why it happens? 🖖🏽