Player height/weight scaling bug in matches
After starting a game of an academy tournament, music sliders stop working and volume goes crazy, and then player models start growing and shrinking significantly over the course of the game. The same player will start at normal height, shrink to 2ft, and grow to 11ft over the course of the game. opposition keeper grew to 11ft. then if I play a regular career mode match it continues until I restart my game, and toggle the height scale from imperial to metric and then back to imperial. This makes the game unplayable as crosses/headers are undefendable.18Views0likes0CommentsHow EA could revive ultimate team
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins. Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.Player Carrer Mode - Personality Contradictions
Personality points continue accumulating indefinitely during Player Career, causing personality percentages to keep changing throughout the career. Because personality-based PlayStyles require the player to maintain a specific current personality percentage, previously available PlayStyles can eventually become unavailable again. The problem is made significantly worse by the way personality points are awarded during matches: even when deliberately trying to maximize one personality, normal match actions automatically generate large amounts of points for the other personalities. This means there is no realistic way to maintain certain personality percentages while playing normally. My example: I created my current CAM with already 60.000 personality points: 60% Freigeist/Maverick After approximately 1.5 seasons, this has already fallen to: 56% Freigeist/Maverick I manually added all personality points currently displayed by the game and reached: 68,671 total personality points Therefore personality progression does not stop at 60,000 points. The total continues increasing and the percentage distribution continues changing. This creates a serious long-term progression problem because my Maverick PlayStyles require maintaining the relevant percentage. If my percentage eventually falls below the required threshold, PlayStyles that were already available to my player become unavailable. Why this cannot realistically be prevented My player is a CAM using the Magician archetype. His normal role involves: passing creating chances assisting combining with teammates dribbling making attacking runs scoring Normal football actions generate large amounts of Teamwork and Discipline personality points. I specifically tested whether I could prevent my maverick percentage from declining by deliberately changing the way I played. In one extreme test, I almost completely stopped passing and intentionally concentrated on dribbling, skill moves, solo runs and long-range goals. The match still awarded approximately: Freigeist/Maverick: 192 Discipline: 181 Teamwork: 48 That means I received approximately 192 points for the personality I was deliberately trying to maximize versus 229 combined points for the other two personalities. This means that even while deliberately playing in an unrealistic way designed specifically to maximize maverick, I still could not generate more maverick points than the other two personalities combined. Playing normally as a creative CAM makes the problem even worse because passing and combination play generate additional points outside maverick. Expected behavior: There should be a viable way to maintain or develop the selected personality through normal gameplay. More importantly, PlayStyles that have already been unlocked should not later become unavailable simply because a continuously changing personality percentage falls below an arbitrary threshold. Possible solutions would include: Make personality PlayStyle thresholds permanent unlock conditions. Once 25%, 50% or 65% has been achieved, the corresponding PlayStyle remains unlocked. Stop personality percentages changing after personality progression has been completed. Rebalance match personality rewards so that deliberately playing according to one personality can actually increase or at least maintain that personality percentage. Separate learned football abilities from continuously changing personality percentages. Actual behavior: Personality points continue accumulating indefinitely. Normal gameplay automatically distributes significant points across multiple personalities. As a result, my maverick percentage has already dropped from approximately 60% to 56% in 1.5 seasons. There is no realistic gameplay method available to prevent the decline while continuing to play my position correctly. This means my existing personality-based PlayStyles are effectively on a countdown until the percentage falls below their requirements. Why this is game-breaking: This makes long-term Player Career progression self-defeating. My player can become a better and more complete footballer over several seasons while simultaneously losing access to abilities he previously possessed. The only apparent way to fight against this is to stop playing normal football, lower the difficulty and repeatedly farm personality-specific actions. A long-term career mode should reward player development, not require players to manipulate a percentage system simply to prevent their existing abilities from disappearing. Please investigate the continued accumulation of personality points, personality reward distribution during matches, and the loss of previously available PlayStyles when personality percentages decline.25Views0likes0CommentsDEAD BALL TRAINING IN CAREER MODE.
I cannot train youth academy players on fk accuracy and pk accuracy. I have seen that its a problem that was reported over a year ago by other players but nothing seems to have been done. Please listen to your playerbase and fix this. We understand career mode isnt EA's cashcow but a person like me only bought fc26 purely for career mode so this is very disappointing. Please fix this next update, thank you.7Views0likes0CommentsPlayer career mode Personality types issue
I'm trying to do a player career mode and I'm having issues with the personality types. I never pick the options for maverick, yet it's still growing faster than all other personality types and messing up the percentages, making play styles unusable. Is there a fix for this?15Views0likes0CommentsPlayer career reset attributes returns less points than before
I am experiencing the Attribute Point (AP) reset bug in FC 26 player career on PS5. My Archetype was Magician, and I played with Magician + Specialization for approximately 30 Archetype levels. I then decided to change my Specialization to Hotshot. I used the Archetype Reset/Reset Attributes function and received approximately 260 Attribute Points back, which appeared to be correct. I tested Hotshot but it did not work well for my playstyle, so I decided to switch back to my previous Magician + setup. This is where the problem started. When I reset my attributes again, I received only 190 Attribute Points to redistribute instead of approximately the 260 points I had previously spent. I then continued playing and reached Archetype Level 31, receiving approximately 26 additional Attribute Points from leveling. Now, when I select Reset Attributes, the game says that I will receive only 152 Attribute Points back. This means that despite gaining additional AP from reaching Level 31, the amount returned by Reset Attributes has actually decreased from approximately 190 to only 152. My progression currently appears to have lost roughly 100+ Attribute Points through repeated Archetype resets. This is especially concerning because EA’s Clubs Deep Dive states that an Archetype Reset should return all previously spent Attribute Points to the wallet. My progression history is approximately: Magician + → played to around Level 30 Changed Specialization to Hotshot Reset Attributes → approximately 260 AP returned Decided Hotshot wasn’t suitable Reset/rebuilt toward Magician + → only 190 AP returned Reached Archetype Level 31 → earned approximately 26 additional AP Current Reset Attributes preview → only 152 AP returned Platform: PlayStation 5 Game: EA SPORTS FC 26 Mode: player career Archetype: Magician Specialization: Magician+ / Hotshot Current Archetype Level: 31 Please investigate the AP/progression data on my account and restore the Attribute Points that were incorrectly lost. I do not believe this is simply a UI display issue because the amount shown by Reset Attributes is changing after each reset and does not correspond to the Attribute Points I previously spent. Please also check whether repeated Archetype resets are incorrectly overwriting the player’s stored AP/progression state. I would appreciate having the missing AP restored rather than having to start the Archetype progression over again.5Views0likes0CommentsCareer mode bug
Please listen to the Career Mode community: It’s honestly frustrating that after over 10 years, we still cannot properly edit important player attributes like Composure and Defensive Awareness, or freely change/add Player PlayStyles. For a game that gives us the ability to create players and customize squads, why are some of the most important gameplay attributes still locked? If I want to create a realistic player, recreate a real-life player, make a custom youth prospect, or build a specific type of player, I should have the freedom to decide their attributes and PlayStyles. This has been requested by Career Mode players for YEARS. We shouldn’t have to wait another 5 or 10 years for basic editing options that should already be available. Please give us: Full editing access to Composure Full editing access to Defensive Awareness The ability to add, remove, and change PlayStyles More complete editing of player attributes in general These options for both created players and existing players Career Mode is supposed to be about having control over your football world. Let us actually have that control. Please don’t ignore this request again. We’ve been asking for it for over a decade.8Views0likes0CommentsAi Defenders
So imma go start to the point clubs is fun and so is the game but whats the dam point of building our characters up just give us all the level 100 or change the ai defenders like wtf is that u guys make us build them with “money” to get coaches but that dont mean crap either i have a 99 pace n maxed out sprint how in the actual **bleep** is a ai defender that supposedly rated at a **bleep** 81 hawk me tf down like hes usain **bleep** bolt trassssh development team and i playtested fc27 its the same **bleep** trash thing11Views0likes0CommentsPlaystyle Lab
When im going to add playstyles onto my players only 18 playstyles appear, once ive scrolled past the 18th playstyle it then says “there are no available playstyles” The ones that appear are: Jockey, Anticipate, Intercept, quick step, bruiser, Low driven, incisive pass, tiki taka, technical, finesse shot, pinged pass, rapid, long ball, power shot, press proven, inventive, enforcer and block..the rest dont show up for me to add on my cards.12Views0likes0Comments