When?
When will the long-awaited patches for this game finally be released? It has become simply unbearable to play — many other players are complaining about this, too. There are a whole host of issues, including the inability to save progress, which affects both co-op and single-player modes. Do the developers really intend to keep indefinitely delaying fixes for so many problems in their game?120Views4likes9CommentsBug in Zen garden tree of wisdom
There is a bug where once you get past 700 ft. You cannot seem to get the cheats anymore. I was wondering if you could fix it(assuming that you are still working on the game, I hope you are😅...). I have gave some pictures to show what I mean. And also, could you add a feature where in the main menu there could be a toggle for the secret cheat menu? Like if its off, you have to do the codes(on the keyboard or the RB, LB, RT, RT(this is the pattern I remember) pattern for consoles). But if its on(its default) you can access the codes like you can now!133Views3likes7CommentsNext PvZ Replanted update?
Hello Dear PopCap & EA teams. Today I’m gonna show you what could the next content update can be. 1. Mini-games: most of the last minigames you could add are from PvZ Ports: BOMB all together! (DS) You need to kill zombies only with explosive plants, and you can only plant 25 five explosive plants; Cherry bomb, Jalapeño, Doom-shroom & potato mine. Wall-nut & coffee bean doesn’t count as explosive plants. Heat Wave (DS) You have 4 peashooters 4 lilypads & 2 wall-nuts, sometimes the peashooter will get tired and you gotta need to scream to the microphone also you could add a microphone button since not every device has microphone. Peashooter has 4 states: Normal, Super (when you use the microphone it has a chance to become into super), weak (after sometime without using the microphone it will start shooting slow) and tired (it will no longer shoot until you use the microphone). Homerun derby (DS) You need to make 30 homeruns to complete the level, as well defeating zombies with the given sun or even the ball, a homerun gives 50 sun and defeating a zombie with the ball gives 75 sun. Defeating the catapult zombie is useless, since it Will appear other. Air Raid (DS. This minigame has the same name that a bonus levels has, but this plays different) In this minigame you need to control a flying flower pot with a Gatling pea on it, and defeat dr. Zomboss on the air. Heavy Weapon (XBOX 360, PS3 & PSVita) You control a lawnmower that has a peashooter on it and you need to defeat zombies with it (similar to air raid (DS)). Squirrel (Bonus Level/Limbo page) A simple minigame where you need to find squirrels hidden on wall-nuts, but a zombie wil be hiding on a Wall-nut and if you remove that wall-nut the zombie will start walking to your house! James level (Great Wall edition) An Easter egg level that unlocks if you change your name to Gwertzman. This level was made for James Gwertzman as a funny tribute. This is like Dr. Zomboss revenge, but with less zombies (every zombie has the appearance of a PopCap Shanghai employee). Buttered Popcorn (HD) A simple mini game where you need to defeat zombies with Cob Cannons, and you can stop some zombies with butter 2. Puzzles: there’s not really much to say, more than “Last Stand” (Which is from Mobile PvZ). With all the endless zones. 3. Multiplayer: There’s so much for improve; for example, make every level multiplayer & compatible with switch 2 game share (both local & game chat), make you being able to use mouse controls & touch screen in multiplayer for Switch 2. Add online multiplayer with punctuation & leaderboards, and be able to play up to 4 players (it would be crazy and funny!). 4. Controls & bugs: When playing with joystick, the square cursor is kind of uncomfortable, because if you move the stick all the way on any direction, you won’t be able to plant, make better limits for the cursor! Also the touch screen in Zen Garden is really uncomfortable too, because you can’t drag, just touch the thing and touch the plant you want to interact with, and sometimes it even fails! This extra, but I want to have multitouch for planting, collecting coins & sun faster. And going all the way down the achievement section with joystick is REALLY slow. 4. Achievements: You also could add: "Blind Faith" (Complete an extremely foggy level without using Planterns or Blovers), "ZFF´s Evr" (Complete Every level in COOP), "Versus Vs. Versus" (Go on a 5 game winning streak in VS. mode), "Nom nom nom" (Complete any level using only chomper for attacking (You can use any other plant that cannot attack on any other way), "Greenfingers" (Raise 10 plants to full growth in the Zen Garden), "Top Secret" (A new achievement that unlocks after completing all hidden levels (I mean: Art challenge sunflower, and those)), and other new one; “Great Wall of Gardens" (complete all the great wall & journey to the west levels). 5. Chinese modes: I mean: Great Wall edition levels (which are survivals) & Journey to the west levels (a new adventure mode), you could access them by going all the way down on achievements. Once you go all the way down there could be a china thematic main menu with "great wall" & "Journey to the West", don't worry PopCap, you can use the original pvz music. Once you access the secret menu you unlock a "Pekin shovel" on the main menu, it's a shortcut to the China menu. 6. Appareance: I don't like that the mini games & puzzles icons have the same appareance that has the GOTY version, I want the icons to be like in pvz free, the adventure mode actually uses the mini game icons from free, also I want more skins for plants & zombies, it's your desition to choose what costumes will you add. 7. Other game modes: this is simple, add a "Original adventure button" that allows you to repeat the original adventure buttons, since when you complete adventure 1, you unlock adventure +, but you can't return to the original adventure, and when completing adventure + mode, The levels you unlocked are again locked, and make the bonus levels give you a trophy when completing it. And add the zombatar, I really want to make my own zombie. 8. Save data: The COOP levels doesn't save the progress when you exit them, making endless coop survivals almost useless. If you start a mini game, and you want to play another one you need to erase your progress from the other mini game, same with puzzles and I think survival. That's all! Thank you for reading! it doesn't matter who, but listen PopCap: i don't want everything for the next update, take the time you need to add stuff to the game, BUT let us know if the game is cancelled, is having a great update or it's just finished, please don't leave us wondering! Sincerely, Familia GaFi (not the zombies)46Views0likes0CommentsTips for getting the Better off Dead achievement?
I legit feel ragebaited trying to get the better off dead achievement, because I'll be doing good with over a thousand sun, then get the worst lawn possibe. My highest streak so far in I Zombie is 8. Also I think there's a bug as well with the miner zombies and chomper plants, because if I get a lawn where I have a chomper plant close to the house and I send a miner down there, the chomper plant eats him, but for any other chomper plants not near the house I can have a miner zombie eat them just fine without them getting eaten.Bugs and Improvement requests
Consistency issues : 1. Coins use the design of the mobile version so that there isn't a need to make versions for different currencies, but the coinbank sprite is using a dollar. The old mobile versions had parfect coinbank sprites. 2. The pumpkin has the round version on the seedpacket, but one with holes on the sides when planted 3. the cherry bomb has the new design on the seed packet, but old design when planted. 4. Mushroom zen garden icon has the old design 5. Upper lip of the Browncoat Zombies is not straight (it's bumpy, but it shouldn't) 6. Random line on Nobel Peas Prize achievment (under Golden Sunflower's right eye) 7. Black outlines and plant placement is inconsistent on seedpackets 8. Sproing! Sproing! Achievment has Tall-nut's design with red eyes + eyebags (all other appearences of tall-nut in the game have the normal version) 9. Peashooter on loading Menu has eyebrows 10. Marigold Sprout / Sprout never has the same appearence (loading menu : new design, zen garden : old design (no yellow dot in the middle), shop : old design but with yellow dot in the center) 11. All water plants have a seedpacket without water, except sea-shroom 12. Zomboss can be seen even when level 5-10 is not unlocked (zombie is not black) Missing features : 1. Survival Night Roof (Moon) modes 2. Last Stand section (Last Stand Endless, ...) 3. Online multiplayer Bugs : 1. Random plants turn into imitater forms 2. Squash's eyes on seedpacket are too small 3. Split Pea has eyes (back) closed on seedpacket 4. Shadow on the left part of the Plants Almanac cards is cut off 5. Imitater button in almanac doesn't change to hovered state after it has been clicked once 6. All Zombie buttons in almanac are dark except when selected (They should all not be dark, and when one is selected it should be lighter. I guess some values were inverted when adding the feature) 7. Zomboss and Pogo-Zombie almanac have weird animations when selecting them (first second of animation appearing) 8. Yeti Zombie and Imp are walking in Almanac instead of standing / idle animation 9. Almanac Text descriptions are missing the brown color 10. All levels get locked again even after completing Adventure mode multiple times 11. Missing stripes along top part of fertilizer / tree food 12. Mouth of Zombot on Dr. Zomboss's Revenge's icon and 5-10 level is weird 13. Playing any mini-game will open a window saying "Starting a new level will erase your previous saved progress from <minigame you played before this one>. Do you wish to proceed?" 14. Zombie on coinslot sprite in Slot Machine has badlyt drawn dollar signs on the eyes (Probably a dev / beta texture that never got replaced?) 15. Immortal achievment's brain on the flag looks mushy and is off centered from the flag 16. Upper lip of the Browncoat Zombies is not straight (it's bumpy, but it shouldn't) 17. Layering issues (parts of zombies / plants overlap / are not in the correct places) Minor improvements / Bug fixes / Suggestions : 1. Make Potato Mine's seedpacket consistent + make the ball on it glowing red on the packet 2. Add animated water in water almanac cards 3. Ability to toggle / force all skins in settings (Xmas, PvZ2 Cabbage pult, ...) instead of them randomly appearing 4. Add back the shaking of Insta-kill plants in almanac 5. Variation (randomly appears) for Bungee Zombie : tongue on the side (like old Almanac icon) 6. Variation (randomly appears) for Footbal Zombie : Grass on helmet (like Almanac icon) 7. Gargantuar is missing belly button on sprite 8. Add missing Zombie almanac entries (Trashcan zombie, Giga-Gragantuar, Maybe Zombotany Zombies) 9. Zombie addition : Add Giga-Football zombie to survival Endless (Similar to how Giga-Gargantuars can be seen) 10. Square can be seen on "View Zombies" Section of almanac 11. Text change animation on the grass (Andventure - R.I.P. Mode) is very fast and a bit glitchy 12. "Harder?" checkbox appears in Credits, but with no description of what it does 13. Top of Zombie's head in "view zombies" selection in Great Wall (Discover China) mode Almanac is cut off 14. Imitator variants of plants should be white instead of gray 15. The Mallet sprite looks weird, a bit too smooth PvZ is one of my favorite games ever, and I really hope all of this gets fixed / added. It would probably make a lot of people happy! I also defenetly missed some things here, these are only things I saw today when opening the game again.372Views5likes5CommentsSurvival Fog Endless restarts itself when I reenter the level
I had a good run going on survival fog endless, but I got a new zen garden plant that I wanted to check out, so I exited the level and went to the zen garden, and then went back to the level after some time. When I enter the level though, the game displays a buggy image (the image attached) for less than a second, reloads, and then my entire defense is gone, and I’m back to flag 1. I’ve been able to consistently replicate this bug, starting at flag 20. It is specifically survival endless fog as well, since I was able to get to flag 100 in endless pool just fine, and flag 50 in endless night as well. Playing on switch 2 on version 1.5. Is there some sort of fix I can do? I would like for the devs to atleast see this post, since I haven’t seen any other posts talking about this.340Views6likes5CommentsPvZ Endless reset bug
I am playing on PS5 on the latest version of PvZ Replanted, and I have run into an issue where Endless Survival progress resets even though I didn’t lose the run. The game also displays the “saving” message, but when I return to Endless mode the progress is gone and the run starts from the beginning. This happens not only when closing the game, but also simply by going back to the main menu and then re-entering Endless. Because I am on PS5, this doesn’t seem related to file permissions or antivirus — it looks like the save system for Endless might not be working correctly on console. Endless mode is one of my favorite parts of the game, so I wanted to report this in case it helps. If possible, an autosave at each wave or a manual save option for Endless would really improve the experience, so players don’t lose long runs unintentionally. Thank you for all your hard work on the game — I really appreciate the project and just hope this issue can be looked into for a future update!392Views2likes3CommentsLost my endless save
Today I was playing survival fog endless and I got a sprout so I was thinking I would go to zen garden and check what the new sprout is. But when I re-enter the endless level, my layout blinked for a second and then it disappeared. Everything went back to the very beginning. I already completed 158 flags and suddenly all went to nothing. I was even hoping getting to like 1000 flags? But now that seems impossible. Please fix this glitch or I dare not to play endless anymore.