Hondon Ult and ai suggestion
Overall I enjoy hondo but I have feedback on the ult and AI of hondo. I believe the ultimate should refresh lightning raid, or make crits unavoidable no matter what, because it is incredibly frustrating to be stuck behind a tank for nearly 5 minutes every battle so I believe the ultimate should have some recourse against that. The 2 single target buff dispels isnt near enough especially when most teams have undispellable taunts or reactive taunts. The Hondo AI I strongly believe should be changed to use the second special. I understand that balance is important but teams like zori, great mothers, maul, etc, should not have the ability to counter hondo so easily because the ai uses the wrong special, especially when hondo is the most expensive gl. There will still be plenty of teams that beat Hondo like glat, leia, slkr, new bad batch if this change is made but as it stands Hondos dead in the waterJesus, people are losing their minds over the Stranger
It was recently announced that the Stranger from the Acolyte will be the next Conquest character. People promptly started going bat **bleep** crazy like they just announced season 2. Calm down. We've got people like Rey as playable characters and you do not care, because I would have thought people would understand that you judge a character by its in-game viability - but apparently not! He wasn't even that bad in the show, and one of only a very few characters that I think would make for a good unit. So keep your trousers on and wait until the kit drops before you start acting like it's Armageddon, okay?466Views2likes26CommentsIdea: Vehicle Battles
Much like the fleet battles featuring starships from the Star Wars universe battling each other, how about vehicle battles ranging from land speeders to mounted beasts to air speeders pitted against each other? Vehicles and beasts which could be included based on the current characters featured in Galaxy of Heroes: 74-Z speeder bike - Scout Trooper Aurra Sing's swoop - Aurra Sing Bantha - Tusken Raider Bantha-II cargo skiff - Skiff Guard (Lando Calrissian) Basilisk war droid - Canderous Ordo Blizzard 1 - General Veers Blizzard 4 - Colonel Starck Bloodfin - Darth Maul Boga - Jedi Master Kenobi Ewok battle wagon - Wicket Flitknot speeder - Count Dooku Hang-glider - Ewok Scout Kybuck - Grand Master Yoda MTV-7 light vehicle - Snowtrooper Rey's speeder - Rey (Scavenger) Silver Speeder - Boba Fett Single Trooper Aerial Platform - B1 Battle Droid or STAP Storm IV Twin-Pod cloud car - Lobot (perhaps also a Cloud Car pilot added with it) T-16 skyhopper - Luke Skywalker (Farmboy) T-47 airspeeder - Wedge Antilles (plus another Rebel character like Wes Janson added) TSMEU-6 personal wheel bike - General Grevious V-4X-D ski speeder - Rose Tico, Finn or Resistance Trooper63Views0likes5CommentsUnreasonable matchmaking GA
Hello there my fellow compatriots in this SW game, can someone of players or devs or whoever can explain to me how am I who has GP 3.4 mil total of 11 gear XIII characters get into the GA, where players range from 8-12 mil GP where they put whole defence gear XIII, and they attack as well ofc with gear XIII, it's illogical to me for match making to work like that, is this game failing and only hard core players are playing this game and there are no low to mid GP range players to get paired with or they simply are messing around with low-mid range players so that they leave and stop playing the game, just wondering what is the deal with that, if anyone knows something about it i would be very grateful for reply. May the Force be with you Always80Views0likes4CommentsConquest character idea: Exar Kun
Inspiration: Ancient sith lord of old who becomes a nightmare to face in battle while also boosting his double bladed lightsaber allies Unit name: Exar Kun Relic Amplifier: Freedon Nadds holicron Affiliation: dark side, Tank Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Slaughter To Prevail Deal physical damage to target enemy with a 30% chance to call an ally to assist,increased to 50% if they weild a double-bladed lightsaber.Infict ability block, tenacity down, and healing immunity for 1 turn. Special:Unhinged Agression Deal special damage to all enemies with a 50% chance to inflict stun, call all double-bladed lightsaber allies to assist, if any enemy was stunned, inflict Fear on them for 1 turn. Leader:Far Beyond Driven All allies have 20% health, health steal and potency; doubled for Sith, tripled for Sith Empire. Sith allies gain We Have Returned whenever Fear expires on an enemy. The first time an ally is defeated, Exar Kun gains taunt and damage immunity for 2 turns. Unique: Twin blade mastery Exar Kun has 150% defense penetration. Allies that weild double bladed lightsabers also gain this effect. If they are Sith, they gain Ferocity. If they are Sith Empire, they start the battle with max stacks(15) of Ferocity. While Exar Kun is alive, these allies start their turns with potency up. Unique: Sith Alchemy Light Side enemies have -40% critical avoidance and -50% defense. Whenever a Sith ally attacks out of turn, they gain heal over time for 3 turns. The first time an enemy falls below 50% health they are inflicted with Fear for 1 turn. Omicron: Persistence Through Conflict At the start of battle, if Exar Kuns only allies are Darth Revan and Darth Malak, the following attributes are applied: Darth Malak gains 3 stacks of Dark Infusion for the rest of the battle. Darth Revan gains 15 permanent stacks of Ferocity for the rest of the battle. Whenever an ally is critically hit, they recover 20% health and gain 10% turn meter. Allies are inflicted with Expose whenever they attack out of turn.756Views4likes0CommentsConquest character idea: Darth Plagueis
Inspiration: Powerful and wise dark lord of the sith as well the master to the likes of Sidious, while posessing power beyond life and death in the force. Unit name: Darth Plagueis Alignment: Dark Side Tags: Support Sith Relic Amplifier: Midi-chlorians Attacks and Abilities: Basic: Rupture Deal max health damage to target enemy, siphon 2% of their max health and grant it to the weakest allies max health, if this ally is Sith; grant them health steal for 1 turn. Cannot grant this ability to himself. Special: Shadow Foresight Grant all darkside allies foresight and critical avoidance for 1 turn with a 20% chance to decrease their cooldowns, increased to 35% for Sith allies. Special: Force Afliction Deal damage to all force sensitive enemies be it Jedi, Sith or Unaligned Force Users. Increase their cooldowns by 1, inflict daze and confuse, then grant all darkside allies offense up, potency up, and critical chance up for 2 turns. Sith allies gain retribution for 1 turn. All other enemies take special damage. Unique: Dweller In The Dark Darth Plagueis cannot be defeated until all other allies are defeated. Whenever an ally is defeated, he takes a bonus turn. At the start of the encounter, Darth Plagueis gains stealth and can't be targeted until he uses an ability. While stealthed, he has 15% evasion, and grants his darkside allies a stack of heal over time and evasion up for 1 turn at the start of each allies turn. Omicron: Scourge Of The Darkside If all of Darth Plagueis's allies were Sith at the start of battle, and he also is the last surviving ally on his team, If he has less than 50% health, the following attributes are applied: Darth Plagueis takes an aggressive stance, gains 50% defense and tenacity, draws his lightsaber and wields powerful force lightning to go on the offense and can only use his basic attack. Can no longer gain stealth. His basic Rupture now attacks all enemies twice, dealing physical damage that inflicts tenacity down, damage over time, and shock. Siphons 2% mastery from target enemy. Consequently, he takes increased damage from any version of Palpatine.589Views1like4CommentsNew BB - Please balance/fix
I've had these guys with zetas, omis, and good mods at R7 for some time now. They're super disappointing - and not fun to play. Perform very poorly - please patch/fix. In PvP their supposed use is to knock out Queen Amidala. This is extremely spotty, and if Shaak is there it's likely to fail as mark gets cleared too often. They don't have much use beyond that. They don't even have their own faction, so no special boost there. Very easy to TM train/drown. At the very least, they need their marks to be locked debuffs that last two turns. Otherwise it's useless and impossible to keep target practice going.164Views0likes6CommentsDEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...3.2KViews23likes110Comments