GAC squishing
Another season begins, another squish is happening. You gotta stop this, this is the 4th time in a row that I'm losing 70 points or so. You have no idea how frustrating it is to fight opponents with much more GP than you, win more than lose, and yet lost points and eventually drop to k3 instead of climb to k1 because of this nonsense. You got to stop the squishing.1.2KViews18likes40CommentsGC is now obnoxious to play
this latest update is so bad that I just can’t find much pleasure in playing anymore. It took me a while to figure out why my Jabba squad did not get any rewards for dropping level 9…….. because I did not PURCHASE a pass to collect my loot!?! WTH is this! I have been pretty faithful since game release, and if memory serves, it was right around this time of year. This game has evolved so dramatically to the point where you have to spend. I did in fact spend, not as much as some. This latest move though, to rope us into your store and force us to pay more, that has got to be the biggest **bleep** move this group has done since release, so it’s appropriate for me to say farewell at this full cycle of the anniversary of release. This game has evolved beyond me.314Views16likes5CommentsDEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...1.8KViews14likes52CommentsIs CG creating a toxic environment in Territory Wars
We all know that Territory Wars hasn't been touched for years however with the ever increasing need for R9s the pressure to obtain them is greater than ever. That is why we are seeing an alarming trend of guilds going in at 35/50 to effectively punch down to much smaller guilds as a way of obtaining more droid brains. If you are a non-TW inclined guild then you will average 7 droid brains over 3 wars (2 losses and 1 "dip" war win). However going in at 35/50 you virtually guarantee an average of 10 droid brains over 3 wars (2 wins and 1 sit out). When you have guilds at 690m going in at 35/50 you meet guilds at 480m (Still well within the 5 droid brain range). Typically these are smaller guilds who even if they are 50/50 will not have all the toys, omicrons, datacron investment etc and it is easy to see why they would just not even try when seeing "impossible" front walls. By their continuing refusal to do anything on TW, even periodic reward refreshes, CG have effectively created a situation that encourages larger guilds to "bully" or scare smaller ones, punching down and further discourages anyone to try in TW at multiple levels. Do you have any thoughts on this?1.2KViews14likes31CommentsDesperate Plea to the Developers
The recent update weakened the viability and usefulness of the Moff Gideon and Eeth Koth Datacrons, and that is something that literally nobody on the forums was asking for, at least from what I could find. The developers release a brokenly powerful a Datacron for their new Great Mothers that could only be achieved by spending absurd amounts of money, only benefiting those who can spend hundreds of dollars on the game at the drop of a hat, a Datacron that needs super specific team compositions and specific Datacrons to have a chance of defeating, and yet they decide that two Datacrons that far more players can benefit from are over performing. These Datacrons are only good for a maximum of four months and lends a viability for often older and otherwise ignored units but the moment they work better than predicted, they are weakened and essentially rendered useless despite the fact there are easy enough ways to get around them. Instead of rewarding the theory crafting and ingenuity of players making the use of the resources they are given to their maximum potential, they are instead punished for it, potentially even making investments in units that they otherwise wouldn't, especially for Eeth Koth, pointless and frustrating. I call on the developers to reverse the Datacron changes this latest update pushed out, it only hurts players and sheds the company in a negative light, that only those who can pay to win can have nice things instead of giving everybody the equal and fair chance to actually compete. I apologize for this lengthy rant, but it is bad optics in my opinion to downgrade something many players have actually been able to make use of while allowing the broken Great Mothers Datacron to reign untouchable by so many.470Views10likes3CommentsP1 and the Dagger changes are too problematic
I get that the main point of P1 is to help Executor on defense. However, Between Executor gaining P1 and the upcoming Dagger changes, this leaves nothing but Levi as a consistent Executor Counter and no consistent Levi counter at all, as the Dagger changes shuts out Sith Fighter start. As it stands, I think both these ships need to be changed (Or rather the change needs to change in Dagger's case). What made Sith Fighter start so good was the reduction in RNG. If your opponent has Levi, you could take your Levi on offense to counter theirs in case they had one on defense. Usually Levi on defense even if you met against someone else who invested higher into Sith Assassin, you had a second coin flip you could win. With the proposed change, we are back to the RNGfest it was on launch of who's Levi goes first. I think if the turn meter prevention on Dagger's unique was altered to instead flip granted bonus speed on dark side enemies (So Punishing one and co would lose speed instead of gaining speed) that should allow Levi to stop Exec again without disrupting the players using Levi to beat Levi and still allow the Chimera fleet to be usable to counter any fleet that is worth putting on defense after these changes. As much as I know it isn't going to happen, Punishing one also needs a nerf. Punishing one is the core problem of all of these issues and re-enabling one of these counters will make fleets much less taxing on players and may end up not warranting a change to dagger at all. Also, If I had a nickel for every time the people who invested Sith Assassin got scammed because another unit in the squad was reworked to prevent turn meter gains in a mirror, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.825Views9likes17CommentsFriendly Duels in Guild
how is this game what, over a decade old, and still does not have friendly dues within guild. this is an incredibly simple feature that can add hours of in game activity to players at no cost to you. comceptually this is very simple allow all players to set 1 friendly defence team and 1 friendly fleet team players within the guild can select any in guild ally and attack one of the set teams over and over, no timer between hits and no energy cost, put either of those in place and you ruin it. this allows players to hone their skills and strengthen defenses, currently the battle options in this regard are extremely outdated even 10 years ago and just seems silly, I know I am not the only one interested in this sort of feature210Views9likes9CommentsGAC Design is Backwards
Currently: GAC Matchmaking functions on your ranking. E.G., Kyber 3s are supposed to match other Kyber 3s. This means someone that is bad at the game with 15 mil GP regularly matches into people who are good at the game with 11 mil GP. Because of the GP gap, the 15 mil players get a free win and premium rewards for that win. On top of that, the 11 mil player gets demoted for poor performance. This is a horrible system. It does not reward skill or game knowledge. It actively punishes good players and rewards bad ones. Correction: Fix GAC matchmaking to make it based on GP, but keep ranking based on points. Add a deviation range based on rankings. I.E., Kyber players are supposed to be the highest skill, so they match with anyone up to 1.5 mil GP above them. Bronziums are not particularly good so that range should be closer to 250k. If you have to deviate further than the rank range, the lower GP player gets a degree of protection in their rank. I.E., losing to a 1.5 mil higher account by 10 counts against you less than losing to a 500k higher account by 100. This way, a player's roster actually matters. Their ability to matchup to their opponents is actually relevant. You do not punish players that claw their way through your ranking system only to lose impossible battles. AND, new players don't end up facing 12 mil accounts that only hit the join button for rewards. Everyone wins. No one likes clicking join GAC with the intention of playing it, only to get stomped by the awful matchmaking.547Views7likes18CommentsFriendly Arenas: A New Era of Fun and Competition in SWGoH!
I know this topic has been brought up before, but I believe it's truly important. Imagine having a trading card collection and not being able to sit down and play with your friends whenever you want... It could completely change the game. I propose friendly arenas! Imagine being able to organize custom tournaments with your guildmates, friends, or rivals to prove who has the most powerful squad. Why friendly arenas? Increased social interaction: Strengthen bonds with your guild and have fun with your friends! Flexibility: You choose the teams, rules, tournament length, and themed challenges! Personalized fun: Create unique and memorable events with your friends! Learning: Try new strategies, improve your skills, and experiment with mod combinations to optimize your teams! Show off your power: Demonstrate all the effort you've put into your characters and gear! Friendly arenas would not only enhance the gaming experience but could also revitalize the community. Thank you in advance for taking the time to review this post! Your feedback will be invaluable in improving it, and we hope it will be considered by the development team. May the Force be with you!90Views6likes0Comments