Less "NEW" Characters - Add and Update Content
Era's, has mostly been a complete disaster. This anniversary update, some of which was good, has been massively overshadowed by how terrible and boringly repetitive Coliseum is and the level of greed shown when whaling to (almost) max a character. To keep the player base, we NEED content. Not character releases. Yes I know which one brings in money, but when new content comes to the game and it is fun and enjoyable. Players are more willing to spend, even its a player who almost never spends, might start because they are finally having a good time. Territory Wars - Needs a massive update. Half a decade or more now with zero changes. Guilds either GO GO GO and try to win all of them. Guilds join just to lose and move on. Other Guilds have a Lose / Win plan. Territory War needs the GAC treatment. Start ranking Guilds by Ranks and then Points within the Ranks. 4-guild Tournament that leads to Winners and Losers Brackets. Update the rewards Drastically, and to encourage participation - daily rewards. Give the Guild leaders ability to Pre-Plan defense layouts. Guild leaders can put in suggested line-ups for each zone and then when a player goes to place a defense, the suggestions shows up and allows a click and fill option. Then the only thing the player has to manually do is add Datacron and "Place Defense." Additional possibility, allow the Guild leader entire power and force set teams for ALL guild members. Territory Battles - ROTE is decent. But the time sink is a bit much. I stick to my suggestion in the past, bring back starring each battle. Then if a node is 3-starred, give the option to auto-fill simmable team. If you manage to 3-star a node with multiple teams, allow a team to be chosen and then simmed. That would deploy the characters and auto complete the battle. Special nodes can be varied depending on if they reward points or currency rewards. Raids - PLEASE for the Love of all deities, let them rotate. Revive the original raids. Bring by that feeling of completing a phase and mid-battle cut-scene to start the next phase. Order 66 is a massive step up from Naboo, but being stuck doing the same-old thing each and every raid is numbing. CG, you have the players, you have the IP. It is on your shoulders how much longer this game survives.126Views5likes5CommentsI can't use LST in the new Bad Batch and it's been a year already
Good morning! I would like to point out that the Era of the Cavalry - Bad Batch has already reached its one-year anniversary (Crosshair was released on 11/03/25) and we still cannot use the LSTs on them, even though you were clear in saying that after one year they would become Legacy Characters and could be eligible for the LSTs. It would be great if they kept their word and let us use the LSTs on these characters, or are they going to keep trying to sell the Bad Batch/Mercenaries LSTs for money?74Views2likes7CommentsIs this what GAC is supposed to be?
In the first two waves of this GAC, I have come up against defenses that were almost laughable ... with the exception of Strangerlegs or PKH with the right datacrons. Each of these has one, maybe two counters (with some overlap). If they fail, the match is over. You can't even chip away at them. Is this what you guys imagined GAC becoming all those years ago? You can have utter garbage on defense but as long as you have one or two toons that are almost unbeatable, you win? Is this rewarding roster depth or strategizing? It's just dumb blind luck if your counters work and if they'd don't, well too bad. At least it's cutting the time I spend in the game and has reduced by money commitment to zero.200Views0likes13CommentsTrial of Ascension needed like Summoners Wars has.
Like SWGOH, Summoners War has been around to play for over 10 years, 12+ to be precise. Both games are collecting characters, leveling them up, battling them in PVP & PVE, mods ( runes ) and leveling them up as well. A few differences are in SWGOH you have only one of each character, Summoners Wars ( SW ) multiple can exist as well as using duplicates to upgrade skills. One mode that SWGOH could emulate from SW is a trial of Ascension. It consists of 100 levels for easy and hard modes and 10 levels for hell mode. Rewards consist of scrolls to summon 3 star monsters ( 5 star monsters being the rarest ) Crystal rewards every level ending in 5 ( I.e. 5,15,25,35…) increased at each reward level. Energy for Trial of Ascension ( TOA ) is normal energy, but as SWGOH is stingy with energy, a new energy may be needed. SW currently has 500 energy max and so much bonus energy given I am always maxed out daily. TOA type game would work and bring in more play time to SWGOH and would probably be better than Colosseum. Imagine 200 plus levels to defeat over a month? Finding the right team comps, and earning more rewards. SW is still earning money for Com2Us and is a great game with so much content and a great tutorial system.65Views0likes3CommentsSpirit or Merrin?
I’m planning to use 2 of the tokens from the upcoming andor era journey guide on Merrin and cere to speed up the JKCK farm as they are still good units by themselves. Should I replace spirit with Merrin for my great mother’s team in GAC defense? I have spirit g12 and I would have Merrin relic 6 if I used a token. I am also wondering if cere is somewhat usable before I unlock malicos. If she isn’t I could use that token on baby cal instead for ls ufu for starkiller. I could use Merrin for the dathomir mission too.78Views0likes1CommentIncomplete teams and GA score question.
This is mostly about Bane, right (although there could be other cases when you want to use a smaller team, like 3 sith in 5x5). I did come across that you’ll get more points for defeating opponents with an incomplete, smaller team. However, in reality Ive got fewer points as there were fewer toons alive at the end (well, just one :-) So, I’ve started adding Bane to full 5 Sith teams to avoid losing points, which kills his rule of two, and is therefore silly. In fact, I’ve lost the last round by 4 points difference because of that, as I thought I’ll win that one even without using the rule of two (and I didn’t). So, is having an incomplete team inherently cursed by a few missing points and so should be avoided as much as possible? Shouldn’t a win with fewer fighters be rewarded instead? Thanks!Solved394Views0likes16CommentsSquad arena enemies
When I was a bit lower power, for some reason, I always had opponents that were like around 20k power higher than me? There was also some people hundreds of ranks higher than me, so I don't know why my opponents were that overpowered. Now that I got some G13s and I play Squad arena, its like a walk in the park due the fact that people are around 50k power lower.33Views0likes0CommentsA problem ignored for a whole decade: Arenas and awards time.
The concept of the Regular Arena and Fleet Arena has been a thorn in the side of many players for 10 years. To truly give players more free time in the game, there was no need to remove such a wonderful game mode as Galactic Challenges. Players waste at least two hours every single day on these outdated, boring game modes. Regular Arenas. They should have been removed or reworked long ago. The very concept of having to start bombing the damned arena at a specific time an hour before the rewards has long since outlived its usefulness and has simply turned into a daily routine that players have grown tired of over the past 10 years. You can't imagine what a gift it would be for players if you found a way to remove this routine from the game forever. So that people could log in whenever they want, and not when the alarm goes off that — it's time to grind the Arena looser if you don't want to screw up and get meager rewards. I beg you, CG. It's really time. 10 years have passed. It's time to get rid of these annoying, debilitating, outdated gamemodes once and for all.Solved546Views6likes20CommentsAllow Rejoin in Dropped Battles
It's well past time that we got a QoL feature that allows us to rejoin dropped battles when there is time left on the clock. My game force-closed immediately upon entering the most crucial battle of my GAC matchup. This isn't the first time I have experienced this tragedy, and I know I'm not the only player to encounter the issue. If Clash of Clans can manage to have this feature (for as long as memory serves, at that), then it seems reasonable to ask for the same in SWGoH. It takes so long to claw your way into Kyber and a setback like this can cost a player weeks, or even months, to recover from. Please, for the love of the Force, give us this huge QoL feature!106Views3likes2Comments