Guavian Sentinel: Kit Concept
Lore: Guavian Sentinels were the security force of the Guavian Death Gang, a criminal organisation active thirty years after the battle of Endor. They were cybernetically enhanced, with chemical concoctions fed into their bloodstream through the use of a mechanical pump, magnetised boots, and communicated via high frequency streams from their faceplates, and used to enforce the organisation's will under cell leaders, like when Tara Rashin was hired by the First Order to steal a piece of cargo from a freighter entering the atmosphere of the planet Batuu. The inspiration from this kit comes from the VR game Tales From the Galaxy's Edge, where the Guavian Death Gang are the main enemies faced by the player. This is definitely one of my more experimental ideas with the Modification effects, similar to Wat's Tech or L3's enhance upgrades, but I think I worded it well. Precise Attacker who augments their own skill through various Modifications. Unit Name - Guavian Sentinel Tags - Dark Side, Attacker, Guavian Death Gang, Pirate, Scoundrel Mastery - Accuracy, Damage, and Defense Penetration Prototype Weaponry (Basic) (Final text, Omega) Gain Accuracy Up for 2 turns, then deal Physical damage to target enemy and inflict Accuracy down for 2 turns on a Critical hit. If any Modifications are active, Accuracy Down can’t be resisted and Guavian Sentinel also gains Retribution for 1 turn (see Cybernetically Enhanced for a description of Modifications). (Animation - Guavian Sentinel raises their blaster rifle and fires) Somebody Sneaking Around (Special 1, cooldown 4) (Final text, Omega) Dispel Stealth from all enemies and deal Physical damage to them. This ability deals an additional instance of true damage for each enemy who was Dispelled this way, and gains additional bonuses for each Modification currently active on Guavian Sentinel: Reservoir-pump Modification: Gain 10% turn meter for each Stealthed enemy Magnetic Modification: Inflict Defense Down on all enemies for 3 turns, and all Pirate allies gain Critical Hit Immunity for 2 turns Cybernetic Modification: This ability can’t be countered or evaded, and inflicts Ability Block on all enemies for 1 turn (Animation - Guavian Sentinel rolls a thermal detonator into the enemy team and it explodes) Cybernetically Enhanced (Unique) (Final text, Zeta, Omicron) Whenever Guavian Sentinel is evaded by an enemy, he inflicts Accuracy Down on them for 2 turns and gains 10% turn meter. While he has Retribution, he can’t be Critically hit or Countered, and his basic ability can’t be evaded. At the start of battle, Guavian Sentinel gains the granted Modifications as special abilities. Reservoir-pump Modification: Gain Critical Chance Up, Speed Up, and Tenacity Up for 2 turns, which can’t be copied, dispelled or prevented. This ability can’t be used until Guavian Sentinel inflicts Accuracy Down 5 times (cooldown 4) Magnetic Modification: Gain Defense Up and 5 stacks of Bulwark for 2 turns, which can’t be copied, dispelled or prevented. While this Modification is active, Guavian Foot Soldier is immune to Daze, Stagger, Stun and turn meter reduction. This ability can’t be used until Reservoir-pump Modification has been used this encounter (cooldown 4) Cybernetic Modification: Gain Frenzy, Offense Up, and Potency Up for 2 turns, which can’t be copied, dispelled or prevented. This ability can’t be used until Magnetic Modification has been used (cooldown 4) While in Grand Arenas: Modifications instead last until the end of the encounter.182Views0likes6CommentsPerspective
CG_Meathead Can you explain how Delta is going to help with matchmaking? Let me give you a example of what I mean. This TW that's happening right now my guild which is 504M GP (Carbonite Reforged) is up against a guild that is 704M GP (JPN Alliance). We had 43 joins for a total of 429M. We have 39 spots to fill in each zone, so we know they had 39 joins. They have a guild average of 14.2M. Multiplied by 39 results in roughly 553.8M gp that joined. They have won their last 5 matches, so this is not a dip war. I'd love to understand how adding Relic Delta to the game is going to fix this. Could you give us some perspective please on how this is going to be fixed with relic delta? And if Relic Delta isn't going to fix this, can you explain how this matchup was allowed to happen? Thank you for your attention to this matter.307Views0likes12CommentsIdea: Vehicle Battles
Much like the fleet battles featuring starships from the Star Wars universe battling each other, how about vehicle battles ranging from land speeders to mounted beasts to air speeders pitted against each other? Vehicles and beasts which could be included based on the current characters featured in Galaxy of Heroes: 74-Z speeder bike - Scout Trooper Aurra Sing's swoop - Aurra Sing Bantha - Tusken Raider Bantha-II cargo skiff - Skiff Guard (Lando Calrissian) Basilisk war droid - Canderous Ordo Blizzard 1 - General Veers Blizzard 4 - Colonel Starck Bloodfin - Darth Maul Boga - Jedi Master Kenobi Ewok battle wagon - Wicket Flitknot speeder - Count Dooku Hang-glider - Ewok Scout Kybuck - Grand Master Yoda MTV-7 light vehicle - Snowtrooper Rey's speeder - Rey (Scavenger) Silver Speeder - Boba Fett Single Trooper Aerial Platform - B1 Battle Droid or STAP Storm IV Twin-Pod cloud car - Lobot (perhaps also a Cloud Car pilot added with it) T-16 skyhopper - Luke Skywalker (Farmboy) T-47 airspeeder - Wedge Antilles (plus another Rebel character like Wes Janson added) TSMEU-6 personal wheel bike - General Grevious V-4X-D ski speeder - Rose Tico, Finn or Resistance Trooper117Views0likes5CommentsRaddus and Jyn in Grand Arena
I played my relic 7 Darth Vader on an opponents relic team, won that. Then after wiping out his other two teams. I had a 4 star, Gear Tier 12 Raddus with a 5 star, purple gear tier, Jyn, and a Gear Tier 11, 7 star Cassian go against 2 relics (ranging 3-4), Jango and Grievous, (I killed their relic clone sergeant) in a previous attempt. After Grievous killed Andor, Jango and him began targeting Jyn! Thankfully, she had the death immunity while Raddus is around, so they finished off the other two. Raddus and Jyn combo are very clutch in GA!45Views0likes0CommentsDisguised Clone Trooper Bug
DCT won't inflict o66 if the target is already stunned. I use my LV squad in Squad Arena. LV starts, uses daze ability, JMK cleanses CAT. Appo uses stun ability on GK, GK gets stunned. DCT gets a turn. Has ruse. Uses basic on stunned GK and does not inflict o66 but just stuns again for 1 turn.81Views0likes5CommentsPlayer cheating in Territory War
There's a player in our opponent's guild that is very likely cheating. They have 610k GP and a single relic unit, a R5 Darth Vader. Yet they are taking out our front line, which consists of SLKRs and relic Grievous squads with droideka omicron squads with and without datacrons of varying levels, and other similar squads of that level. They took out at least 10 squads in this manner as well. Here is their profile: https://swgoh.gg/p/825514325/226Views1like7CommentsGAC opponent set no Defense but will win anyway
I already posted this in bugs, but will post here also. My GAC opponent in round 3 did not set defense. Both of our scores are 0, but I have no way of attacking or earning banners for participation. They have now earned banners, and it looks like I will lose. What am I supposed to do, and more importantly, what happened?760Views2likes18Comments