If struggling in conquest, read this
If the enemy is inexplicably not dying while in the red - unequip the F3-4T disk from your datadisks. It is actively preventing the team from dying to make feat farming easier. Do not fall into this trap. If you’re trying to win, unequip it. Edit 1: I'm going to keep this at the top in the hope that reading comprehension still exists. Good lord... Edit 2: Putting this at the top again to try and discourage stupidity and poor eyesight561Views2likes21CommentsGive meaning to the game.
Just a little more and this is going to turn into pure insults, because the game drains your nerves. I log into the game to relax, not to get stressed because of blatant stupidity. There are hundreds of situations like this in the game. Developers, you are not actually working on the game anymore. It’s just a conveyor belt for extracting money from players. What is the point of this example if five powerful characters cannot destroy a single droid? This is not Sith Lord Bane — it’s just a droid. It stood there for five minutes like a tin can, unable to deal damage, while also taking no damage itself. A game should have at least some logic and realism beyond mindless button clicking. At this point it feels less like a game and more like a machine for milking money out of players. I wanted to upload a video, but the website is broken and won’t let me do it.289Views2likes9CommentsJML deserves the Lord Vader treatment
lately CG has stripped away everything that JML had, first is JKR with Satele Shan, then made it so that you can't use Ezra Bridger (Exile) with him anymore. imo JML needs a completely new team because well I don't think JKL and JKCK are thematically related to JML in any sense except for the fact that they're Jedi give us force ghosts (anakin, obi wan, yoda and qui-gon) or maybe have a conquest character like jedi leia or something as for people wanting a mara jade skywalker I think she would be a better fit as someone who actually enables JKL as a lead of a brand new Jedi team217Views1like6CommentsOvercharge and Era Arena
when will those arrive? CG, you guys announced it at the same time as the Cantina 2.0 update, yet this still hasn't been implemented and with this Overcharge system, you guys should make Coliseum be like Raids where you can choose to submit that attempt or not because clearly 5 is not enough for theorycrafting another thing I want to mention is that Era Leveling Currency is whack there isn't enough from the Episode pass like I have enough Era Leveling materials for a few extra levels but it would require a total of 55000 Era Leveling Currency, and considering the repeatable rewards of the track only gives 5000 each45Views0likes0CommentsRelic Delta has been a struggle in GAC…
I’m not some top-end player with a stacked account, and I’m not pretending to be. A good portion of my roster sits around Relic 5 (I’m working to improve) , which historically has been enough to make established counters work and reward smart play. The problem is that more and more often, I’m being matched against accounts with 2 million or more Galactic Power above mine, and suddenly those tried-and-true counters stop functioning the way they used to. Why? Because what was once an R5 or R7 matchup is now running into Relic 10 characters that completely overwhelm teams that previously had a chance. My squad isn’t losing because I misunderstood the strategy or made a bad play; it’s getting erased because someone invested further into a relic system that dramatically changes the matchup. As a casual player who has spent money here and there to support the game, that feels like a slap in the face. Instead of investing resources into new characters, new teams, or exciting content, I’m being pushed to revisit squads that were already functioning perfectly well just to keep up with a moving goalpost. What makes this especially disappointing is that some of the most memorable moments in this game came from overcoming the odds. Pulling off a win with an undergeared team, finding a creative counter, or executing a strategy that shouldn’t have worked on paper felt incredible. It was like watching your friend who’s terrible at games somehow clutch a random 1v5. It was unexpected, exciting, and rewarding. Those moments made the game feel like it valued knowledge and strategy as much as roster investment. Now, it feels like that element is disappearing. I’m not posting this just to complain. I’m genuinely trying to understand the reasoning behind Relic Delta. Before, upgrading a character made intuitive sense: they dealt more damage, survived longer, and performed better. Simple. So what exactly is Relic Delta supposed to accomplish? If the answer is that it doesn’t make a significant difference, then why should players spend valuable time, resources, and money engaging with an entire progression system that supposedly has little impact? And if it does make a significant difference, then why are we pretending it doesn’t fundamentally alter matchups and counter viability? That’s the part I struggle with. What’s even more frustrating is the perception that community concerns aren’t really being heard. When players raise legitimate questions, it often feels like the response isn’t to reevaluate the idea but to double down on it. But isn’t the entire point of a live-service game to maintain an ongoing relationship with the community? Players invest their time, energy, and money because they care about the game, and that feedback should matter. At the end of the day, this is a beloved Star Wars game tied to one of the biggest entertainment franchises in the world. It should be thriving because of engaging gameplay, meaningful progression, and strategic depth—not because players feel pressured into an endless spending race just to stay relevant. I want this game to succeed. I want to enjoy it for years to come. But when strategy increasingly takes a back seat to relic inflation, it’s hard not to wonder where things are headed…90Views2likes2Comments