Helicopters don't belong in Redsec
Battlefield is known for its vehicles, which is great. But please. PLEASE. Remove them from Redsec. Lobbies are full of helis that raid you and give you absolutely no way to react. Tanks are fine, since they are very vulnerable and slow. But **bleep**, helis are just broken. I literally got killed TWICE by the SAME heli. Just keep the little bird, which only has antitank missles. PLEASE. I'm tired of losing games because somebody has a 4-shot minigun and basically can't be countered.Rise From Your Grave
It's been said elsewhere but I wanted to make another post because I was hoping that there would be something done to address this with the Season 2 update, but alas. Either this achievement needs to be reduced, or there needs to be a new mode accessible to it to make this reasonably achievable within 100 hours of playtime. Here is my case: The Joyful Nurse achievement is reasonable because, despite the high amount of revives required, there are many game modes where I have access to 31 other players to revive in a given match. It is absolutely possible (but difficult) to get nearly 100 revives in a single match of casual breakthrough if I wanted to farm this. Without farming revives, I could likely finish the achievement in a number of playstyles within 100 hours of playing in online multiplayer. The Rise From Your Grave is ONLY achievable in modes where you have AT MOST 3 other players to revive. Generally your squad will not all be within range of you to be revived, and so you are looking at maybe 20 or so revives per game if you are REALLY on it. By that I mean, you have to be not playing objectives, and only hounding your teammates HOPING that that they fall. I have already logged 70+ hours of BR + Gauntlet combined, and only have roughly 700 revives, and I literally only play medic in these modes. It's already become drudgery, and if I want to finish this I will have to commit an additional 100 hours AT LEAST to finish this. I get that these are not required things to play the game, but completionists do exist, and we do want to check off all the boxes before moving on. This achievement feels like a punishment more than an accomplishment. If the number of revives (1988) is set in stone, then you need to add another game mode accessible to the achievement with larger teams sizes. Maybe introduce a new Redsec mode or something, because this has to change, and the community response to this achievement seems universal.Dear DICE, I have a solution for how to make mortars fun and balanced.
As the community has been very vocal about, the Mortars are neither fun nor effective unless there is an irrationally sized group of players standing so close to each other they are at an arms length away from each other (and even then they tend to miss). I propose a change to how they function that will require players to do the work for making the mortar accurate and not relying on a large number of factors based around spread and randomness, a change that's more akin to sniping at longer ranges and requires skill rather than relying on these random aspects. So the change I am proposing is as follows: A new way of using the mortar that requires the player to zero the mortar manually The Mechanic will at its core will be to "unlock the zero-point" from the mini-map point of aim, and allowing the crosshairs of the mortar aim to be moved to a desired point, then having the player "lock in" the aim to that new spot. The new mechanic will still require the players to account for elevation and distance variations when they move their aim, to which they may have to re-zero the point of aim to the new impact zone after moving the aim, or they can choose to do a "hold-over" to just compensate for the shift in point of impact compared to point of aim if they possess the skills to do so accurately. This opens up for more accurate use of the mortars (which can still be counteracted via using the GPDIS grenade-intercepting gadget) This change should be relatively simple to implement, requiring 4 parts: UI design to keep the actual point of impact stationary while keybind is pressed and function is toggled on/off for the mini-map. Moving the crosshairs on the mini-map without moving the actual point of impact, in the same general manner as holding the keybind for free-look in vehicles, then pressing again in the new location to lock the point of aim relative to point of impact placement on the mini-map (or what the player believes to be that point). Mortar movement animations temporarily disabled while the movement of the crosshairs on the mini-map is being executed in "unlocked"-mode to not display animations disconnected from what is happening. Vast reduction of the spread of the mortar, as the spread is now a player-skill and effort issue and less necessary as a balancing measure. This change will allow for lower splash range of mortars, requiring more accurate placement of aim on the part of the players, and requiring less damage in the impact area needed to be effective enough with for players to get a kill when shots can be placed more accurately more reliably. This will make the mortar feel considerably better to use without being worse for the targets of the mortar, by letting players feel like it is rewarding to use as they get better at using it, like learning a gun to master its skill requirements to be effective with. Additionally this also opens up for the chance to have mortar-based challenges for future weekly challenges as well as seasonal or class challenges and assignments. This would also open up for it to be a relevant item for use in RedSec and changing up the gameplay-loop of RedSec BR, as both an attack-weapon as well as area-denial tool for such competitive modes, and making for unique ways to promote RedSec via gameplay never seen before in other competitors' BR variants. Because nothing says "battlefield moment" in a RedSec match quite like winning by finding a mortar and using such a core fundamental function to battlefield to secure a win. And is definitely a "free" way to add content to RedSec BR without having to create completely new content from scratch, but instead introducing a tide-changer like a mortar to RedSec. Please remember to upvote this thread so it gets more traction.RedSec Solos
I play redsec duos a lot with my friend and we have a blast. But, I am generally a solo player. I was really looking forward to solos finally being released. How/why is is so much worse than duos? I play one, maybe 2 games and just quit. No one makes any sound. The server lag is unbelievable. It is completely un-fun to play.Hit registration
I'm landing 1 in 5 shots, while I'm getting Lazer beamed across the map, I AM SICK TO DEATH OF THIS BS, I'm hitting players for more then 100hp, I've gone from 40+ kills top 5 on leader board to near the bottom since your update, weapon lag, and I'm not being funny, you lot can't balance a weapon even if it slapped you in the face, a p90 killed me over 110m a way, 1 shot, I had 40+hp, I was use the L3 with 1017 bullet Velocity, got beaten by a kord with at range while the kord has less damage and battle velocity oh but META, this game is a disaster, I'm looking for something else to play, I will not waste a single penny on this franchise, pathetic COD in a skin20Views1like0CommentsAccesories blocked
Accesories that I unlocked for my L85A3 are not available even though I clearly unlocked them. I present evidence with the video below. Scopes, things for the lower barrel, tips, anything new is blocked and i don't know why. It would mean a lot to me that you guys fix this.13Views0likes2Comments