Deploying in gauntlet mode, Redsec
Sometimes when dying in a match if spamming the redeploy key (space) bugs out and locks two screen like my charecter would redeploy but the interface would be stuck in the guns and class selection menue and redeploy timer gets locked on 11s, it fixes if i just wait it out until next round like qualifying or losing or just exiting to main menueRecon - Sniper
I've been playing FPS games for 15 years, and I've never seen such a weak Reccon sniper as in Battlefield. I have a level 40 mini-scout, I use 20-point bullets, the damage is high, I swear it hits the enemy's back from 20 meters away. Then I fired four shots with my pistol, it hit the target and he still didn't die... How can a character be so weak? It's unbelievable... You can't even lift your head on the battlefield, and then look at Reccon, the enemies don't die. I had just started playing, I won't play again. Very, very, very bad. [Edit: All caps removed from title - ElliotLH]261Views1like29CommentsProof provided
Please stop pushing content and push fixes for awhile.... I've provided proof of terrible hit registration ill do netcode next. VIDEO BELOW. Notice when shots are landing but the damage number is stuck on the same number meaning no damage applied.. this is way too often and disgusting. Again this issue superior in redsec. Minor in multiplayer. I've noticed its an issue when generally shooting pc players as wellKTS Needs Massive Nerf
REDSEC * As the title says... This guy is openly too strong... If the masses are using just one gun. That should show that it is overtuned and needs to be reworked. The fact that it can have a higher bullet velocity than a sniper is a major red flag. Another fact that it can be used as basically a full auto DMR with 0 recoil should raise some concerns. No gun should have a laser beam of aim at the cost of nothing. Please fix this issue ASAP.REDSEC Feedback on Match Stability, Audio, and Gameplay
Firstly, let me be direct. After Battlefield 2042 and the poor level of content provided since BF6 launch, the fact that these bugs are still present is disappointing. The current bug reporting process is also frustrating. A basic in-game "Report a Bug" feature with a proper form should exist, allowing players to submit issues in real time with relevant context. Right now, we cannot accurately provide details such as the exact location, game state, or circumstances of a bug because there is no integrated reporting tool. As a developer myself, I find this difficult to understand. Effective bug reporting should be one of the fundamentals of a live-service game. I hope one day Steam, Xbox, PS will put rule regarding feature, as like Google and Apple. Thank you for allowing some honest feedback. I am writing this because I care about the game and want to see it improve. List of bugs encountered on Redsec : I am sometimes forced into spectator mode when joining a match for no apparent reason. My connection is stable (2.5 Gbps fiber, ~10 ms ping). I can occasionally redeploy and die instantly while inside the aircraft, with no visible cause. Sometimes I redeploy in the middle or late stages of a match without any weapon equipped. As a Support player, I should respawn with my RPK. Buildings occasionally become excessively bright. When this happens, it affects multiple members of my squad at the same time. At times, the game appears to malfunction and my latency jumps to around 200 ms for every match (also impact classic multiplayer lobby). The only workaround is repairing the game through the EA launcher, which often results in the entire game being re-downloaded. Helicopter audio positioning is frequently incorrect. Audio cues often come from the opposite direction of the helicopter's actual location. Sometimes the audio bugs out during the initial plane drop. After landing, the audio remains muffled—as if we're underwater—for the rest of the match. Character animations occasionally break. When this happens, I may no longer see shields being used, be unable to use binoculars. At times, all available spawn points appear active, but my squad cannot deploy on any of them. The deployment action simply does nothing. If I die while performing a healing action, the player being healed can sometimes be launched hundreds of meters away. In some cases, their body remains linked to my character, causing it to move whenever I move. This issue appears to be related to animation or physics synchronization. Some missions either fail immediately upon launch or become impossible to complete because the required objective does not appear. Teammates can sometimes crash randomly during a match without warning or reason If the network connection changes during an ongoing game, players are sometimes ejected from the session, which disrupts gameplay. When a crash occurs and an error QR code is displayed, it does not redirect to a page specific to that error code, making the information unusable for diagnosis or troubleshooting. While deploying a squad, ping didn't work, we need to open map for that... When using helicopter and flying at low altitude, some map element can not load at time and so make a frontale collision... FOR EXAMPLE : STREETLAMP... Sometimes, my duo teammate can hear voices from other members of my squad while I can't. Hope this report will help. (cm eidt updated title for vis)