Cheaters in ranked battle royale servers based in Singapore
cheater 1:https://steamcommunity.com/profiles/76561198346808810/ EAID:123pkm cheater2:https://steamcommunity.com/profiles/76561198368654206/ EAID:navy5466 cheater3:EAID: DreamRider_Mars These three cheaters have been evading bans for a very long time, and I am confused why their accounts have not been suspended yet. I will keep submitting reports against cheaters. Every report I file is confirmed 100% as cheating through my spectator mode observation. I will never send in a report unless I am absolutely certain. Official relevant teams please investigate and impose sanctions accordingly. If you have doubts, you may look up their combat records via dedicated stat-tracking platforms for Battlefield 6. Their headshot rates with firearms in the battle royale mode are abnormally high, which is obvious evidence of cheating.BATTLEFIELD 6 GAME UPDATE 1.4.1.5
Battlefield 6 Game Update 1.4.1.5 is a smaller quality-of-life update focused on improving reliability, presentation, and moment-to-moment gameplay across Battlefield 6 and REDSEC. This update addresses a range of issues affecting deployment, aiming, Challenges, vehicles, maps, Portal, UI, audio, and visual presentation. It also includes targeted corrections to improve consistency across Multiplayer and Battle Royale experiences. Update 1.4.1.5 is launching on Tuesday, August 4, at 8 AM UTC. Major Updates for 1.4.1.5 Gameplay Reliability: Improved deployment, aiming, water transitions, and vehicle behaviour across Battlefield 6 and REDSEC. Challenge and Menu Improvements: Updated Challenge tracking and corrected several UI, Loadout, and customisation issues. Map and Portal Polish: Addressed visual, collision, interaction, and audio issues across multiple maps and Portal experiences. CHANGELOG PLAYER: Transitioning to aiming down sights with a Sniper Rifle while suppressed is now smoother when playing as a class other than Recon. Soldier models, HUD, and UI elements now appear more quickly after deploying into a match. Soldiers no longer play the "Falling Man Down” animation after briefly falling into water. A duplicate crosshair no longer briefly appears when entering or exiting aiming down sights. Players can no longer become stuck or pass through a stone foundation wall on Iberian Offensive. VEHICLES: Thermal Smoke Discharge now damages nearby enemies correctly when the vehicle is positioned on a slope. Main Battle Tank Canister Shells no longer incorrectly change into Aim-Guided Shells when switching between primary and secondary weapons during a reload. WEAPONS: The 1P86 Variable Scope can no longer be used while operating an underbarrel launcher. Underbarrel attachment models on the M123K now update correctly when changing the equipped underbarrel attachment. PROGRESSION: The Season 3 Catch-Up Hardware Challenge for the PP-19 now correctly tracks Suppression Assists earned with SMGs. The Season 4 Friday Night Battlefield Challenge now progresses correctly when completing a Friday Night Battlefield match as the host. MAPS & MODES: Players now spawn correctly during the PAX insertion sequence in Breakthrough on Tsuru Reef. Destroying the building next to the Palace on Cairo Bazaar no longer exposes unintended level geometry on the first floor. Pylons on Railway to Golmud now remain visible at medium distances, improving visibility for pilots. Corrected visual corruption near Objective C on Tsuru Reef that could cause intense flashing effects. UI & HUD: Campaign Options can now be opened from the Select Difficulty screen. Console players can now like Portal experiences. The “Frontline Fixer” character skin now displays with the intended texture quality. An unintended placeholder sticker no longer appears in the weapon Stickers menu. The Loadouts screen no longer appears blank after returning to the Weapon Package menu through a Battlefield Pro Challenge deep link. PORTAL: Supply Crates in Portal Battle Royale experiences now remain synchronised after a player crashes and rejoins the match. STABILITY: Corrected an issue on PC where certain NVIDIA GPUs could experience a driver crash when changing attachments on the SOR-300SC, using Custom Search, or playing on maps with large bodies of water. REDSEC VEHICLES: Tanks in Battle Royale no longer remain stunned when entered immediately after sabotage ends. AUDIO: The lobby join sound effect no longer loops while starting a Battle Royale match. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.1View0likes0CommentsBattlefield 6 Season 3 Performance and Netcode Issues
It’s honestly unbelievable that we are now deep into Season 3 and many of the biggest Battlefield 6 issues are STILL here — some of them dating all the way back to Season 1 and even launch week. This is not about “small glitches” anymore. These are gameplay-breaking problems affecting gunfights, matchmaking, performance, networking, and overall game stability. The community has been reporting the same issues for months, yet every new update somehow introduces even more problems instead of fixing the old ones. Here’s what players are STILL experiencing in Season 3: Broken hit registration Delayed damage and desync Rubberbanding Packet burst feeling Random ping spikes Matchmaking putting players into high-latency servers Massive frame-time spikes and stuttering Inconsistent recoil and aiming responsiveness UI bugs that survive multiple patches Visual glitches making maps literally unplayable Ranked mode launching with known bugs And the worst part? A lot of players have perfectly stable internet, high FPS, strong PCs, and STILL get terrible gameplay quality because the issue is clearly server-side or netcode-related. Community reports repeatedly show that official servers feel dramatically worse than community-hosted experiences. Even EA Forum posts are filled with complaints about: broken HUD ping indicators, severe lag after the Season 3 update, FPS instability, missing UI elements, persistent unlock notifications, and visual bugs that completely blind players on certain maps. Meanwhile, DICE openly launched Ranked Battle Royale with a list of “known issues” already acknowledged on day one. The Battlefield community has supported this franchise for years because when Battlefield works, it’s one of the best FPS experiences on the market. But right now it feels like players are being used as beta testers every single season. How does a company the size of Electronic Arts and DICE still struggle with: basic server stability, functioning hit registration, proper matchmaking routing, and performance consistency months after launch? Players should not need VPNs, routing workarounds, FPS caps, or third-party fixes just to make the game feel playable. The community is tired of hearing: “We are investigating.” We want actual fixes. Season 3 should have been about improving the game. Instead, many players feel like the technical state is worse than before. Battlefield deserves better. And honestly, so do the players paying for it. (cm edit updated title for vis)2.2KViews17likes196Comments[REDSEC] Dead before spawning
Sometimes i spawn in redsec, and i just spawn on the ground, without HUD, can't look around, and im just dead; No second chance. I would have to leave the game, and just lose my entry fee. Its really really irritating. Doing a good run, and next game i get this bug, and it was all for nothing; Massive RP loss. This is in REDSEC, on PC via Steam.2Views0likes0CommentsRPG Aim down sight Brightness bug
This bug is triggered anytime you aim down sight with the RPG only and seems to be on certain maps worse than others. Example, this current bug like what's going on in the attached video is unplayable on maps like Firestorm where the brightness just ramps up as if hit by a flashbang. The issue has been reported several times but was only partially addressed and now is abandoned so I'm making a new post for this because it needs to be fixed.76Views3likes12Comments[BFComms] Global and Regional playlist adjustments
We are making several playlist adjustments for all regions, as well as an additional specific Battle Royale adjustment for the APAC region. These playlist rotation adjustments are meant to help improve matchmaking health, queue time, and create the best experience for players across the most popular modes. We think these changes will have a positive impact on several matchmaking complaints we're seeing in the community. We plan on monitoring these changes very closely and making additional adjustments where needed. New playlist tiles for all regions - July 30 Tsuru Reef 24/7 Conquest Escalation Breakthrough and Obliteration Casual Breakthrough Small Modes (Team Death Match and Domination) Specific playlist adjustment for the APAC region - Battle Royale tiles Battle Royale Ranked Casual Quads Gauntlet Players will still be able to host, create and find specific experiences in Portal. Custom Search will allow players to configure a combination of the playlists above.30Views1like1CommentBug
Hello. I plav Battlefield on PS5 almost every day for several hours For the past week, the game has been nearly unplayable due to severe network and server issues especially in the Gauntlet mode. Even on close range with the M4A1, my shots do not register at all, even when aiming directly at the enemy's head. On my screen, enemies appear out of nowhere like ghosts, and I die instantly from 1-2 shots without hearing any footsteps or audio cues. It feels like severe desynchronization (desync) between the server and my PS5 I have already tried hard-resetting my PS5 and keeping the power cord unplugged for several minutes. but it did not fix the issue. Only a few matches work normally, the rest are completely broken. Please check the European PS5 server routing and matchmaking. Thank you.3Views0likes0CommentsContinúa el descontento.
Me temo que, el netcode sigue mal ( y nunca lo arreglaran del todo, como siempre paso en btf), el daño de la mayoría de las armas (sobre todo a medias-largas distancias) es ridículo. Así mismo, juego cada día que pasa esta más lleno de "legit´s", la "infestación" es ya brutal el nivel al que llega. la ultima semana fue muy decepcionante ver la impunidad con la que varios de ellos están el las partidas, en todas. el 99´9% ... Por no hablar de que, Portal sigue siendo un desastre con sus pocas opciones de configuración y de administración del servidor. (Actualmente no se puede configurar un servidor con rotaciones entre MODOS y mapas, poner una partida de conquista seguida de una de avance y luego el modo que te apetezca, por ejemplo. De igual forma no se permite administrar a los jugadores desde dentro, moviéndolos de equipo. Cosas antes INDISPENSABLES en un servidor de btf). Igualmente no me fio del "buscador de servidores", capaces son de meter la lista a servidores no persistentes del matchmaking, de los que se cierran tras cada partida. Que yo no olvido que prometieron btf6 con buscador de servidores y cuando vimos que no dijeron: "siiiii, mirar, portal tiene buscador de servidores..." Vamos que la cosa esta en "quitarles" mecánicas u opciones a sagas de juegos míticos, que la comunidad se queje, los pongan tras meses de espera y luego les aplaudamos.... que es una "mecánica" que estoy viendo repetida en muuuuchos títulos .... Yo me pregunto, si será tan difícil, meter rankeds multiplayer, con 2 ó 3 fusiles de sniper y td´s por equipo ( para que la gente no se la pase campeando en la zona azul como en las partidas normales ....), y otras limitaciones, como aumentar los puntos de cooperación de equipo y captura, para que su importancia sea mayor que matar campeando desde la base o subido a una montaña ... por ejemplo xD.Warum kein Redsec Modus für Gelegenheitsspieler
Ich muss sagen, ich spiele mit einem Freund sehr gerne Redsec. Aber wir sind schon älteres Baujahr und spielen nur zum Zeitvertreib. Somit sind wir auch nicht besonders gut, wenn auch nicht schlecht. Aber gerade in redsec hüpfen ja nur mehr Vollprofis durch die Gegend. Und da endet dann der Spass. Wir haben ja beide keine Lust immer wieder instant weggeballert zu werden. Ist es echt so schwer einen Modus für "Anfänger" zu machen und die Profis auszusperren. Weil leider gibt es ja genug sehr gute Spieler, die trotzdem im casual Modus spielen müssen. Fühlen sich dann wahrscheinlich besser. Ein Levelbegrenzung finde ich hier nicht richtig, weil selbst ich durch viele Stunden ein recht hohes Level besitze und es unglaublich ist, wie viele Level 20 Götter hier rumhopsen. Vielleicht über die K/D Rate?