CROSSPLAY
Why EA/DICE is doing nothing this crossplay issue? Why pc players still can't turn off this crossplay??? I'm not a coder or a pc wizard, I'm just a pc gamer who wants to enjoy gaming... But it's so obvious that something is badly wrong with this crossplay.. Every time in a fair firefight you will lose against a console player, no matter how you manage to surprise the console player, even from behind the console player can sometimes turn so that you lose gunfight. I don't know if it's hitreg or something network thing, because for example playstation has its own playstation networks, so do these internets talk to each other smoothly enough for games like this to work flawlessly? Like I said, I'm not a pc wizard, i'm frustrated pc gamer, just asking.. And before anyone starts complaining, i can say that I've played enough of these BF games to be able to recognize that something is clearly wrong. Even Bf 6 over 600 hours... and i have high end pc, fiber network 1000/1000mbsHelicopters don't belong in Redsec
Battlefield is known for its vehicles, which is great. But please. PLEASE. Remove them from Redsec. Lobbies are full of helis that raid you and give you absolutely no way to react. Tanks are fine, since they are very vulnerable and slow. But **bleep**, helis are just broken. I literally got killed TWICE by the SAME heli. Just keep the little bird, which only has antitank missles. PLEASE. I'm tired of losing games because somebody has a 4-shot minigun and basically can't be countered.Некорректное списание времени XP boost — 15 мин превращается в 3 минуты
Здравствуйте! У меня постоянная проблема с XP boost: при активации 15-минутный boost сразу показывает, что осталось 3 минуты, и постепенно эти 3 минуты отсчитываются - даже если я ещё в меню или в загрузке матча, а не в бою. Это происходит каждый раз с любым 15-минутным и 30-минутным бустом; я проверял на разных матчах и на разных сессиях. Я уже выполнил следующие действия: Полностью очистил кэш Steam и EA App. Перезапустил ПК и вошёл в ЕА Арр заново Проверил правильность привязки ЕА-аккаунта к игре. Убедился, что буст активируется после загрузки в матч. Тем не менее boost всё равно сразу теряет время (15 мин 3 мин). Это явно не локальный сбой кэша - проблема в расчёте времени или в сервером синхронизации токенов Xp boost. Прошу: проверить мои активированные ХР-бусты и корректно пересчитать восстановить оставшееся время или дать компенсацию. дать объяснение, почему часы считаются неверно даже при корректной активации. если нужно, сообщу дополнительные данные Спасибо! Платформа: PC steam [Moved to BF6 RU. Please review our guidelines regarding language posts - CM]Rise From Your Grave
It's been said elsewhere but I wanted to make another post because I was hoping that there would be something done to address this with the Season 2 update, but alas. Either this achievement needs to be reduced, or there needs to be a new mode accessible to it to make this reasonably achievable within 100 hours of playtime. Here is my case: The Joyful Nurse achievement is reasonable because, despite the high amount of revives required, there are many game modes where I have access to 31 other players to revive in a given match. It is absolutely possible (but difficult) to get nearly 100 revives in a single match of casual breakthrough if I wanted to farm this. Without farming revives, I could likely finish the achievement in a number of playstyles within 100 hours of playing in online multiplayer. The Rise From Your Grave is ONLY achievable in modes where you have AT MOST 3 other players to revive. Generally your squad will not all be within range of you to be revived, and so you are looking at maybe 20 or so revives per game if you are REALLY on it. By that I mean, you have to be not playing objectives, and only hounding your teammates HOPING that that they fall. I have already logged 70+ hours of BR + Gauntlet combined, and only have roughly 700 revives, and I literally only play medic in these modes. It's already become drudgery, and if I want to finish this I will have to commit an additional 100 hours AT LEAST to finish this. I get that these are not required things to play the game, but completionists do exist, and we do want to check off all the boxes before moving on. This achievement feels like a punishment more than an accomplishment. If the number of revives (1988) is set in stone, then you need to add another game mode accessible to the achievement with larger teams sizes. Maybe introduce a new Redsec mode or something, because this has to change, and the community response to this achievement seems universal.Não Encontra Partida sem Crossplay
Quando desligo o crossplay no console , o jogo não encontra partida , mesmo esperando vários minutos na gila . Isso acaba obrigando a jogar com crossplay ligado, o que não é o ideal pra quem prefere jogar apenas contra jogadores no mesmo console. Seria importante melhorar o sistema de encontrar partidas para quem joga com crossplay desativado, seja ampliando a busca por servidores ou garantindo que existam lobbies ativos para jogadores apenas de console. Fica aqui uma sugestão de diminuir a quantidade de jogadores por partida deixar uns 60 por exemplo ajudaria para puxar partida e diminuiria o tempo de lobby que tem sido muito.Dear DICE, I have a solution for how to make mortars fun and balanced.
As the community has been very vocal about, the Mortars are neither fun nor effective unless there is an irrationally sized group of players standing so close to each other they are at an arms length away from each other (and even then they tend to miss). I propose a change to how they function that will require players to do the work for making the mortar accurate and not relying on a large number of factors based around spread and randomness, a change that's more akin to sniping at longer ranges and requires skill rather than relying on these random aspects. So the change I am proposing is as follows: A new way of using the mortar that requires the player to zero the mortar manually The Mechanic will at its core will be to "unlock the zero-point" from the mini-map point of aim, and allowing the crosshairs of the mortar aim to be moved to a desired point, then having the player "lock in" the aim to that new spot. The new mechanic will still require the players to account for elevation and distance variations when they move their aim, to which they may have to re-zero the point of aim to the new impact zone after moving the aim, or they can choose to do a "hold-over" to just compensate for the shift in point of impact compared to point of aim if they possess the skills to do so accurately. This opens up for more accurate use of the mortars (which can still be counteracted via using the GPDIS grenade-intercepting gadget) This change should be relatively simple to implement, requiring 4 parts: UI design to keep the actual point of impact stationary while keybind is pressed and function is toggled on/off for the mini-map. Moving the crosshairs on the mini-map without moving the actual point of impact, in the same general manner as holding the keybind for free-look in vehicles, then pressing again in the new location to lock the point of aim relative to point of impact placement on the mini-map (or what the player believes to be that point). Mortar movement animations temporarily disabled while the movement of the crosshairs on the mini-map is being executed in "unlocked"-mode to not display animations disconnected from what is happening. Vast reduction of the spread of the mortar, as the spread is now a player-skill and effort issue and less necessary as a balancing measure. This change will allow for lower splash range of mortars, requiring more accurate placement of aim on the part of the players, and requiring less damage in the impact area needed to be effective enough with for players to get a kill when shots can be placed more accurately more reliably. This will make the mortar feel considerably better to use without being worse for the targets of the mortar, by letting players feel like it is rewarding to use as they get better at using it, like learning a gun to master its skill requirements to be effective with. Additionally this also opens up for the chance to have mortar-based challenges for future weekly challenges as well as seasonal or class challenges and assignments. This would also open up for it to be a relevant item for use in RedSec and changing up the gameplay-loop of RedSec BR, as both an attack-weapon as well as area-denial tool for such competitive modes, and making for unique ways to promote RedSec via gameplay never seen before in other competitors' BR variants. Because nothing says "battlefield moment" in a RedSec match quite like winning by finding a mortar and using such a core fundamental function to battlefield to secure a win. And is definitely a "free" way to add content to RedSec BR without having to create completely new content from scratch, but instead introducing a tide-changer like a mortar to RedSec. Please remember to upvote this thread so it gets more traction.Latencia muy alta para sur america y puntos de impacto/time to kill disparejos.
Buenas tatdes, juego Bf6 desde que salio en PS5, he comprado el juego apenas salio, y el problema de la latencia estando en Argentina es enorme. A menos que juegue con personas de Brasil, Chile, Peru y algun que otro pais me corre bien. Pero cuando emparejan con otros lugares no baja de 180 m/s y llega hasta 250 m/s Debido a esto, mis impactos no se registran por mas que yo vea que estoy impactando todas las balas. Me matan antes. Me matan de 2 tiros y yo tengo que vaciar 1 cargador o mas. Ni hablar que cuando estoy escondido me mataron antes que me de cuenta. La verdad genera indignacion que no mejoren para todos por igual. Otra cosa. El tema de la reduccion de graficos por parte de los que tienen Pc que bajan texturas y demas, es una desventaja para el cross play. Estas escondido en un arbusto y ellos te ven por el hecho de tener los graficos bajos. No pudiendolo hacer en consola. Espero que arreglen estas situaciones porque realmente me gusta el juego y bo quiero terminar desinstalandolo ni habiendo pagado plata para experiencias de **bleep**. SaludosArmas e Estande de tiro.
Olá bom dia. Gostaria de reportar um problema com a claridade do estande após o termino da primeira partida. Ele aparece claro demais, com um brilho cegante nos alvos, oque acaba por comprometer a visibilidade dos alvos. Não é ruim de ver, mas é bom avisar. Também gostaria de propor algo mais elaborado para ele. Como poder alterar a vida e a distancia, e se possível movimento lateral para os alvos. Um painel com reset de estatísticas com a precisão e onde as balas pegaram no alvo. Assim auxiliando os jogadores a entender a expansão da precisão da arma, como a arma se comporta após determinado disparo. Sou um amante das armas do BF, da grande maioria deles. E passo horas no estande de tiro montando e desmontando as melhores armas, Hobby digamos assim. E sinto falta de informações especificas que ajudem na classificação delas. Algo fútil eu sei, mas que fazem diferença para aqueles que adoram dados. Como por exemplo. As empunhados angulares te dão velocidade de saque, precisão e velocidade de mira. Mas sinto que em movimento lateral elas tem uma melhor precisão de rajada do que as demais empunhaduras retas. Outro dado. A mira lazer azul tem a precisão em movimento ativada após a 5/6 bala disparada e se estiver com uma arma com pente pequeno (20 balas), precisão vem após a 3 ou 4 bala. Diferente em cada arma. Outro exemplo é a SOR 300, a 6/7 bala dela desaparece toda vez que se inicia uma rajada longa. A bala literalmente evapora, ela não pega jamais no alvo de 30 metros. Eu juro que ja testei, essa bala não existe. E sobre isso que eu to falando, precisamos que o jogo nos mostre de fato oque mudou, além do mais, após cada atualização isso tem sido alterado por elas.Zu wenig bp points im Vergleich zu xp
Hallo, ich verdiene in den Spiele viele XPs but im Gegensatz zu weniger battlepass punkte. Das passiert immer und alle meine Teammates verdienen 4 fach mehr als meine, obwohl ich mehr xp habe und viele Challenges abschließe. [Thread moved from BF6 EN to BF6 DE, please review the guidelines to find the right language board for your post. EA_Claus]