Audio is still bad in season 2
The audio issues have not been fixed since the game was released. After this last update of season 2 the audio has been horrible . Enemy footsteps at times are non existent. I've been crouched walking and have an enemy run full speed into me without ever hearing a footstep. A lot of times I'll be standing somewhere and all the sudden someone shoots me in the back that ran up to me. I never heard a footstep at all. Friendly footsteps at times are super loud and cause me to turn and shoot at my friendlies. Most of the time there is no audible sound for tanks. They can drive right up next to me and I never know they are near me until they shoot me. At times when there is a lot of gunfire going on the audio is crackly and distorted. There were so many people that ran up and shot me in the back last night that never made a sound. I got frustrated last night and quit playing because I cannot hear anyone but they can hear me and run right up to me and shoot me. The game is almost unplayable with the audio the way it is. Please ea/dice fix the audio!Battle Royale gas mask audio bug
In Redsec Battle Ryale mode, ever since they added the new toxic gas feature, the sound of the player wearing the mask/coughing from not wearing the mask stays on permanently even when out of toxic zone, or not wearing the mask. My player will sit there coughing and the sound is all distorted for the rest of the game, making it difficult to focus on enemy footsteps.6Views1like0CommentsBF6 REDSEC Is Repeating Warzone’s Mistakes
I came into BF6 REDSEC hoping it would finally be the alternative to Warzone I’d been waiting for. Instead, the more I play, the more it feels like REDSEC has adopted the exact same design philosophy — and even some of the same technical issues — that pushed me away from COD in the first place. After Battlefield 2042’s launch problems in late 2021, EA reorganized the franchise and brought in leadership with a strong COD/Apex background. Since then, Battlefield’s direction has clearly shifted toward a Warzone‑style model. You can see it in REDSEC’s core mechanics: Gameplay Issues • Long TTK and armor-based survivability that force close‑quarters engagements • High recoil + high bloom, which make mid‑range gun skill unreliable • RNG‑heavy gunfights where accuracy feels secondary to luck • Aggressive funneling and BR-style rotations that remove Battlefield’s open‑combat feel • Inconsistent hit-reg that mirrors the same frustrations from Warzone These aren’t traditional Battlefield mechanics. They’re BR mechanics designed around Warzone’s pacing and retention model. Technical Similarities to Warzone One thing that really stood out: REDSEC even reproduces some of Warzone’s exact issues — for example, the lobby occasionally mislabeling the match type. That’s a very specific bug I’ve only ever seen in Warzone, and it suggests REDSEC is built on a very similar playlist/matchmaking structure. When the same design blueprint is used, the same failure points show up. Why This Matters Many long‑time Battlefield players came to REDSEC looking for something different from COD — not a parallel version of it. Battlefield’s identity has always been: • predictable recoil • strong mid‑range gunplay • open sightlines • combined‑arms combat • a sandbox that rewards positioning and teamwork REDSEC moves away from all of that. What Players Are Asking For We’re not asking Battlefield to go backwards. We’re asking it to be Battlefield again: • reduce bloom • make recoil predictable • bring back reliable mid‑range gunplay • reduce forced CQC funneling • prioritize Battlefield’s pacing over Warzone’s There’s a huge audience that wants Battlefield to stand on its own instead of chasing COD’s formula. Closing Thoughts I’m giving this feedback because I want BF6 and REDSEC to succeed. The foundation is there, but right now the game feels like it’s following Warzone’s blueprint instead of embracing what made Battlefield unique. I hope future updates can steer REDSEC back toward Battlefield’s identityDevs, do you even play this game????
Game loads me and my party in with different players separately or leaves one of us at the lobby. This can happen 3-5 times in a row. Hit reg is terrible, falling through the map into nothingness, boxes and intel don’t load in red sec when you drop in, when trying to revive teammate it constantly drops them and stops reviving them, attachment unlocks not working (says unlocks at level 8, I’m on level 10 and it’s locked) the list goes on and on. Can’t even convince my friends to play the game with me anymore because it has so many problems. Yall are going the way of COD quick by neglecting to just make the game playable! Yall need to work over time on this and be more transparent about the fixes because player’s faith in this game is at an all time low. Do you even care?10Views0likes0CommentsHorrible lag packet loss in rubber banding in Battlefield six and Redsec
Has anybody been experiencing extreme packet loss, lag and rubber banding in battlefield six and the battle Royale mode? When I have the network graph overlay onto my screen, it says that my CPU is running really low and I’m getting very little frames for a second! When battlefield six first came out, it was saying that I was connected to servers in Santiago Chile. I don’t know if this is still the case? I am hardwired in with fiber optic Internet, and my PC specs. Do meet the requirements for the game it’s so frustrating having all these issues. Can someone please help