Battle Royale airstrike circle inaccurate
I've noticed the air strike red area on the minimap is not very accurate to where the airstrike actually hits. The damage line extends way past the red circle. And while I understand the red circle is more of a warning and not an exact area of damage, being quite far away from it in a tank but still getting one shot by a missile that goes way past the danger zone isn't a fun way to find this out.Broken,
Why is it i can play a game of Player Unknown Battlegrounds thats nearly 10 years old and the damage dynamics on that game work well but yet Bf6 has been released and it seems i need to use 36 rounds out of my gun to maybe kill someone? Your balancing and ideas of a battlefield are broken it shouldnt take a full clip to drop someone with any gun. Even using a 50cal on a tank takes like 5 hits , what the actual **bleep**? And dont get me started on redsec. What a piece of **bleep** that is, how can u manage to **bleep** that up so bad. Its just a 100% copy paste of Cod. Why not fix the normal game and then have the battleroyale play the same without plates and without gay **bleep** like chests and bullet sponge mechanics. Still have silent tanks and directional audio isnt very good for foot steps. Your maps are pretty **bleep** aswell. Not enough sniper vantages created, makes people sit in spawn to try get some long snipes. Or roof tops and mountains are considered out of bounds even though they are center map. Big **bleep** up 6 is what it should be called.12Views0likes0CommentsContenu manquant sur BF6
Je n'ai pas eu mes récompenses twitch drop et ceux de la béta... J'ai à plusieurs reprises contacté le support et ils ne veulent rien entendre. Soit par mail ils me répètent en boucle "regardez nos réseaux pour plus d'informations" Soit par tchat en direct la personne quitte la conversation et me revoilà dans une autre boucle avec une autre personne.... Mon problème est que j'ai fait la béta de BF6 et j'ai fait tous les défis. J'ai ensuite joué à battlefield 6 REDSEC en octobre ou novembre. J'ai alors remarqué que je n'avais pas reçu les récompenses. J'ai donc contacté le support (que je contacte encore à l'heure d'aujourd'hui) mais rien ne change. Ce mois-ci j'ai acheté le Jeu complet et je pensais que ça allait peut être régler le problème, mais mon contenu de béta est toujours manquant. J'ai donc renvoyé des mails au support et tenter de discuter e n direct (au moment où j'écris ce poste la personne de EA que j'ai en direct a quitté pendant que je lui écrivais). Bref le support est catastrophique... J'ai d'ailleurs aussi remarqué par la même occasion que je n'avais pas eu mes récompenses de drops twitch qui ont eu lien en août. Quelqu'un a eu le même problème et peut m'aider ? Merci d'avanceThis not an excuse: this a big thought throw of an idea to more improvements.
I’ve been thinking about this for months now. It needs more maps, and needs more updates, and less gaming modes! More time on the portal modes. It surely needs to be looked at more. The battle royale mode for attackers and defenders needs to be updated for sure. Plus, the audio is poor for infantry soldiers. I can’t hear the footsteps over the vehicles that are too loud. I’m not a big fan of Battle Royale. The portal mode needs to be more like an open playground to be honest. It needs more support for updates for real players and add bots for specific real players instead of all the time. As for game mode Casual breakthrough- could you add more game modes for players to enjoy instead of casual breakthrough all the time. It needs more modes other than Casual breakthrough for specific maps. We definitely need more remastered maps from previous titles. We need more new maps. Don’t care for the layout of season pass, and the battle pass to me feels like too much Call of Duty involved. We need to bring back Battlefield premium passes as it used to be in previous titles as from Battlefield 3 to 1 Specifically, that's a big issue here. It's what it’s still missing from veteran players missing so much more about it. The next problem is that its homescreen feels like too much Call of Duty MW 2 from the year of 2022. Yes it really does. Nobody really likes it. They definitely need a search bar for under settings to fix things, and they definitely need to add more settings in the main menu areas. Need to add a way to turn off the rewards settings on top, and sides of the screens. It's very cool but can be very distracting to veteran players. As for new players- it’s up to them! The objectives need to be larger size for specific maps. As for medium size objectives, they need to be in medium size maps. Some of them are way too small for the maps themselves. As for the small objectives, they should stay out of big maps. For example, medium and small objectives should expand a couple of areas too. Some of them need to be looked at again for sure. They definitely need to be more careful with a lot more safe areas! They definitely need to be more Battlefield 1 size. Specifically, they have different modes for areas of objectives by map scales. They should be closer to it, and have less open areas. Yes they do need more cover, more flanking areas! Add more snow maps involved! They could add Night maps? We definitely need naval war maps involved, they could add more to the list as for ETC’s. more weapons, and add more vehicles, and more Gadgets. They should give up copying Call of duty skin’s, as for Ai skin’s, please stop copying Call of duty so much. Am not a big fan of Call of duty and skin’s, and copying them.Controller inputs trigger gameplay actions while navigating loadout/map menus
Title: Controller inputs trigger gameplay actions while navigating loadout and map menus on PC Platform: PC Input device: Xbox controller Game mode: Battle Royale REDSEC Frequency: Always Description While navigating the loadout menu or big map using an Xbox controller on PC, Battlefield 6 does not properly block gameplay inputs. Some buttons still trigger live in game actions even though a menu is open. Examples Pressing Right on the D Pad to move across the loadout UI deploys my drone and obstructs my view and movement. Pressing B to exit the loadout or big map while B is bound to ping causes a ping to be placed at a random location which distracts myself and squadmates. Expected result When a menu is open, gameplay actions should be fully blocked and inputs should only affect menu navigation. Actual result Menu navigation inputs are also interpreted as gameplay inputs which causes gadgets to deploy and pings to trigger while still in or exiting the menu. Impact on gameplay This has gotten me killed multiple times. While trying to quickly change loadout or check the map, I accidentally deploy a drone or trigger a ping, get forced into an animation or view switch, and get pushed or shot while stuck in it. Additional notes This appears to be caused by the game not properly separating menu input mode and gameplay input mode. Rebinding buttons can reduce this but it should not be necessary. Menus should block world interactions. Questions Is this a known issue Is it specific to controller users Is there any fix besides rebinding controls3Views0likes0CommentsPS5 – Low internal resolution / image quality feedback (Redsec)
On PS5, Redsec appears to run with a very low internal resolution in both Performance and Balanced modes, often dropping below 1080p. This results in a soft/blurry image even when the console outputs at 4K, especially noticeable at medium and long distances. The PS5 base hardware should be capable of higher targets, such as 1440p–1800p dynamic resolution with a 4K dynamic target in Balanced mode, and 1080p native or 1440p dynamic in Performance mode, without reducing destruction or gameplay systems. Other large-scale shooters on PS5 already achieve this successfully. Improving internal resolution and/or reconstruction quality would significantly enhance image clarity on PS5. This is feedback for future tuning, not a crash or gameplay bug. Thank you.3Views0likes0CommentsDynamic Graphics ps5...
Hello DICE team, I’d like to share some technical feedback regarding Battlefield 6 RedSec on PS5. The PS5 base hardware is clearly capable of higher internal resolutions, as demonstrated in Battlefield 6’s standard multiplayer modes and other well-optimized titles. Currently, RedSec appears to drop internal resolution very aggressively, making 1080p and 4K output look nearly identical due to heavy reconstruction and TAA. A dynamic 4K approach — targeting a 1440p–1800p internal resolution range with a dynamic 4K ceiling when performance allows — would greatly improve image clarity while maintaining stable performance. Even with small trade-offs such as reduced distant LOD or minor visual adjustments, this approach would better align RedSec’s visual quality with Battlefield’s legacy of scale and clarity. This change would significantly enhance the experience for PS5 players without compromising gameplay systems like destruction or player count. Thank you for your continued work and for listening to community feedback. Best regards, [Frentykkj]4k dynamic ps5
Hello DICE team, I’d like to share some technical feedback regarding Battlefield 6 RedSec on PS5. The PS5 base hardware is clearly capable of higher internal resolutions, as demonstrated in Battlefield 6’s standard multiplayer modes and other well-optimized titles. Currently, RedSec appears to drop internal resolution very aggressively, making 1080p and 4K output look nearly identical due to heavy reconstruction and TAA. A dynamic 4K approach — targeting a 1440p–1800p internal resolution range with a dynamic 4K ceiling when performance allows — would greatly improve image clarity while maintaining stable performance. Even with small trade-offs such as reduced distant LOD or minor visual adjustments, this approach would better align RedSec’s visual quality with Battlefield’s legacy of scale and clarity. This change would significantly enhance the experience for PS5 players without compromising gameplay systems like destruction or player count. Thank you for your continued work and for listening to community feedback. Best regards, [Frentykkj]