Ships 2.0 5/22/18 [Mega]
"CG_Tophat;c-1554913" wrote: We’ve been talking about it for awhile, but Ships 2.0 is almost upon us! As a studio we’re incredibly excited to bring you an updated Ships experience that includes the new Reinforcement Abilities. We thought it would be useful to take you on the journey we went through in what brought about the changes to Ships. We’d also like to tell you about what the scheduled roll out of Ships 2.0 will look like over the next month so you will be prepared to see those changes. If you want to get straight to that, then skip to the bottom. The Backstory About a year ago, we embarked on what we thought would be the relatively easy task of making a ship PvE table. This was intended to go with the “Coming Soon” Hardware Abilities. Our engineers put in the appropriate connections and code, and our designers sat down to begin the process of making Ship PvE content. But as we worked through creating the content, we realized more and more that we were simply just not satisfied with the experience. Ships over multiple encounters basically just resulted in everyone charging up the Capital Ships ultimate and then destroying the enemy fleet in one or two volleys. Furthermore, we saw the sentiment in the forums and we observed through data that players were not really engaging with Ships. And so we asked ourselves a tough question – could Ships be better? And to make Ships better, should we hold off on making PvE content? The answer we came to was yes on both accounts. So we thought about what could accomplish the goals we were hoping to achieve with ships, and decided to introduce – Reinforcement On Enter Battle Effects. Reinforcement On Enter Battle Effects means that all ships, when brought in to battle from Reinforcements, now do something new to the battlefield. The allure of the mechanic is that similar to games like Hearthstone or Magic the Gathering, your ability to change the battlefield is somewhat obscured by what’s in your “hand”, in this case the Reinforcements bar. And the more we poked at this idea we realized that this could have a transformative impact on the way ships played and created a more tactical and dynamic feel. A flavor of Reinforcement On Enter Battle Effects were originally supposed to be the Hardware Abilities that were “Coming Soon”. As stated above, from what we saw in the wild, along with our intuition, we knew we needed to refactor them significantly. So, with the move to the “new” Reinforcement On Enter Battle Effects, it meant that we needed more space on the battlefield so that bringing Reinforcements in felt meaningful. So we moved from 5v5 starting lineups to 3v3 starting lineups (don’t worry, you can still have five ships on the battlefield, you just start with three). And in moving to 3v3 starting lineups, it meant that ships needed to have their stats (including health, protection, damage, etc) and abilities updated to accommodate the experience. Why? Because ships were balanced for a 5v5 experience where there were no On Enter effects. And in doing all this, we fundamentally changed the overall experience. Ultimately, we think the experience has shifted from where 5v5 felt like a Naval Battle Simulation to 3v3 feeling like an intense aerial dogfight. And so Hardware Abilities became Reinforcement Abilities. Why are we telling all of this to you? As you look through the update and start playing with the new version of ships, you can get some insight into why things are different. Fundamentally, it was driven by us having made something, Ships, that you didn’t play with or like as much as we had hoped. In an effort to make it better, we meaningfully changed the Feature. Our hope is that you find the experience as interesting and compelling as we do. The Ship 2.0 Roll Out Finally, we want to talk about what the ships roll out looks like. Starting with the release of our next client, Title Update 12, Ships 2.0 combat will be live in Fleet Arena, Territory Battles, Territory Wars, Challenges, and the initial Capital Ship (not Fleet Mastery) events. All of the new Ship ability kits and stats will be live as well. In order to get you started quickly with the new ship content, we are providing some materials via the inbox as outlined in the patch notes. The materials we are gifting you should be enough for you to take at least two ships to level two of their Reinforcement Abilities. Additionally, we are going to be taking a Cantina Table node and adding Ship Reinforcement Material to it, so that players can start farming to power up their ships. We will be also releasing two bundles, so that players can bolster their fleets to engage in the new mode. In this update, you will see a Ship PvE table called Fleet Battles, but it is currently locked. We’re very close to finalizing the content, but changing the core experience required a tremendous amount of work and we still need some time to finish Fleet Battles. We are currently targeting a late June release of Fleet Battles. Fleet Battles will have its own energy and will be one of the locations where players can get Ship Omegas, Reinforcement Materials, and grindable locations for other ships/characters and gear. When Fleet Battles go live we will retire the Cantina Table node that supplies Reinforcement Materials. Original Post (LINK)63KViews1like1678CommentsShips Exclusive
Hey guys, ships are on the way! Looking to get a jump-start on your strategy? OR a sneak peek on just how awesome your ships might be at higher star levels? Then please check out the videos below. Be sure to follow these fellow Holotable heroes for more Galaxy of Heroes content! • MistPassiert: https://www.youtube.com/user/MistPassiert • AhnaldT101: https://www.youtube.com/user/AhnaldT101 • Warrior from Team Instinct: https://www.youtube.com/channel/UCJpX9j3jZP5h6y-qMA_I5-Q/featured • MobileGamer: https://www.youtube.com/channel/UCKjqnZEvjlf4TPtt9dmqhYw • Remon Azab: https://www.youtube.com/channel/UClvnSndF6eCmjI6r1nkPJmg45KViews0likes133CommentsBounty hunters! We don't need their scum. [MEGA]
DEV POST "CG_SBCrumb;d-192437" wrote: Lord Vader has resorted to hiring the scum of universe to capture his target. Gather ANY four ships from the Bounty Hunter Faction to hunt down this Legendary ship and earn blueprints of Han’s Millennium Falcon. We will provide a Capital Ship for you to use during the event, but you will also need to own any valid Capital ship of the correct star level to enter. Stay tuned for more news on the start of this exciting Legendary event! DEV POST35KViews0likes243CommentsGame Update - 5/1/2017 - Comments and Questions *** MEGATHREAD***
"EA_Jesse;d-107894" wrote: Game Update 5/1 release notes ***NOTE*** - everything in the updates below may not be fully visible in game until May 4th. ***SECOND NOTE*** - players are able to manually download this update from the App Store or Google Play prior to it being a required download on May 3rd. Please note that it may take up to 24 hours before you see this in the App Store or Google Play. SHIPS UPDATE This recent update is focused on making Ships combat even better and providing a variety of tools to enable new types of Events. Here is a breakdown of the details. See Your Crew: Now you can see the crew behind your ships as they fight to defeat their enemies. Ship Health Bars: To better differentiate between the health of ships, we have reduced the number of health bar segments. Ship Health has NOT been changed. Target Lock: To make it easier to remember which Ship Abilities inflict Target Lock and have bonuses due to Target lock, we have added visual messaging on the Ability buttons. OTHER UPDATES Look for a variety of new types of Events over the next few months: Bonus Reward Events: Support for limited time events that add bonus rewards for particular Battles or Tables. The first of these new Bonus Reward Events will launch later this month. When these events are active, a player will see: A button on the Cantina Home screen highlighting the event and providing additional details when tapping. Badging on the tables affected. Indication on the Battles affected. Player Level Appropriate Events: Support to create events that have an appropriate difficulty and rewards based on the player’s level. Packs advertised on the Cantina Home screen have been improved to display an image of the pack and associated details. Events that have an Event Unit in the Ally Slot will now have a prepopulated squad and the ability to select an existing squad. Shards for Pao can now be found in the Cantina Store. Characters from Rogue One: A Star Wars Story have been added to the holograms on the Light/Dark Side Campaign Tables in the Cantina. The loading screen splash art has been updated. IMPERIAL TROOPER UPDATES Death Trooper Now has the "Imperial Trooper" category. Unique: Krennic's Guard Gains: "While Death Trooper is active, Imperial Trooper allies have +10% Health Steal." Magmatrooper Now has the "Imperial Trooper" category. Basic: Line of Fire Secondary damage no longer excludes selected target. Damage Penalty reduced by 5% at all levels. Upgrade 6 now grants +10% Damage instead of +5% Damage. Upgrade 7 now grants +15% Damage instead of +5% Damage. Omega: Now adds +50% (up from +15%) Secondary Attack Chance and -10% Damage Penalty. Special 1: Thermal Imploder Upgrade 5 now grants +10% Damage instead of +5% Damage. Omega: Now adds +30% Turn Meter Reduction Chance in addition to previous bonus of +15% Damage. Unique: Hazard Training Gains: "While Magmatrooper is active, Imperial Trooper allies have +30% Tenacity." Omega: Now adds +10% Turn Meter Gain in addition to previous bonus of +5% Tenacity. Shoretrooper Now has the "Imperial Trooper" category. Special: Regroup Now grants Health and Critical Immunity to Shoretrooper. Unique: Stand Guard Gains: "While Shoretrooper is active, Imperial Trooper allies have +10% Max Health." Snowtrooper Now has the "Imperial Trooper" category. Basic: Assault Shock Troops Upgrade 7 now grants +10% Damage instead of +5% Damage. Omega: Now adds +15% Damage in addition to previous bonus of +15% Ability Block Chance. Special 1: Overwhelming Assault Base description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns." Upgrades 3 and 6 now grant +10% Damage instead of +5% Damage. Upgrades 7 now grant +15% Damage instead of +5% Damage. Omega: Now adds "For each Critical Hit scored, reduce the cooldown of this ability by 1" instead of +15% Damage. Final description now reads: "Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. For each Critical Hit scored, reduce the cooldown of this ability by 1." Unique: Assault Training Gains: "While Snowtrooper is active, Imperial Trooper allies have +20% Critical Damage." Stormtrooper Now has the "Imperial Trooper" category. Basic: Imperial Marksmanship Omega: Gains "If this attack does not score a Critical Hit, or is Evaded, the target becomes Exposed, which can't be Resisted" Special 1: Stormtrooper Bravado Omega: Now adds +50% Turn Meter Reduction Chance in addition to previous bonus of Taunt Duration + 1. Unique: Wall of Stormtroopers Reworked to grant 25-40% Defense for each living Empire ally. Gains: "While Stormtrooper is active, Imperial Trooper allies have +30% Defense." NEW ZETA: Stormtrooper gains 40% Offense for each defeated Empire ally https://forums.galaxy-of-heroes.starwars.ea.com/discussion/107894/game-update-5-1-2017/p1?new=127KViews0likes152CommentsShips Preview Post - UPDATED 11/17/2016 *MEGATHREAD*
Hey All, Here is the megathread for the last Ships preview post. "EA_Jesse;764092" wrote: Greetings Holotable Heroes, Ships will be arriving NEXT WEEK! We’re planning on rolling out the update across November 22nd and 23rd. Some players will be able to manually update their game client on November 22nd, but everyone will be required to update to the latest game version on the 23rd. Please note that it may take up to 24 hours before the update is available in your region. Now, we aren’t going to leave you with just the date of when you can expect Ships, we’re also going to share the entire list of Ships and their crew that will be available at launch! Ships and Crew: Slave I and Boba Fett Ahsoka Tano’s Jedi Star Fighter and Ahsoka Tano Imperial TIE Fighter and TIE Fighter Pilot Umbaran Starfighter and Fives Rex’s ARC-170 and Rex First Order TIE Fighter and First order TIE Pilot Biggs Darklight’s X-wing and Biggs Darklighter Poe Dameron’s X-wing and Poe Dameron Wedge Antilles’s X-wing and Wedge Antilles Bistan’s U-wing and Bistan plus Scarif Rebel Pathfinder Clone Sergeant’s ARC-170 and Clone Sergeant Phase I Jedi Consular’s Star Fighter and Jedi Consular Plo Koon’s Jedi Starfighter and Plo Koon Resistance X-wing and Resistance Pilot Geonosian Spy’s Starfighter and Geonosian Spy Geonosian Soldier’s Starfighter and Geonosian Soldier Sun Fac’s Starfighter and Sun Fac Scimitar and Darth Maul Millennium Falcon (Ep VII) and Rey plus Finn Endurance and Mace Windu Home One and Admiral Ackbar Executrix and Grand Moff Tarkin Soon after the initial launch there will be more ships coming, including Darth Vader in his TIE Advanced x1. So now you know the Ships and their crew that will be available next week, but you may be wondering how you can get these Ships and their crew. When the Ships update launches, you’ll be able to take part in a series of special (and free) Events that will reward the crew and their Ships so that you can take part in the new Ships combat. The first Event in this series will unlock at Player Level 25, and additional ones will unlock every few levels leading up to Player Level 60. If you’re already at Player Level 60 or above, you’ll be able to play through each of these Events sequentially. The rewards listed below will be given incrementally as you progress in the Events. By the time you complete the series, you will have acquired each of these: Crew / Ships Resistance Pilot and Resistance X-wing Jedi Consular and Jedi Consular’s Starfighter Imperial TIE Pilot and Imperial TIE Fighter Clone Sergeant Phase I and ARC-170 First Order TIE Pilot and First Order TIE Fighter Fleet Commanders / Capital Ships Admiral Ackbar and Home ONE Grand Moff Tarkin and Executrix Mace Windu and Endurance See you on the starfield next week! https://forums.galaxy-of-heroes.starwars.ea.com/discussion/74238/ships-preview-post-updated-11-17-2016#latest24KViews0likes121Comments**UPDATED** Ships Preview Post - Part 2! Comments and Questions. ***Megathread***
"EA_Jesse;744418" wrote: Greetings Holotable Heroes, Last week we revealed one of the key aspects of the new Ships feature:Fleet Commanders. This week we’re going to delve a little deeper into another aspect of the Ships update: Crew! Crew Crew are the Characters assigned to a ship to make that ship useable in a space battle. Some ships only require a single crew member (think X-Wings and TIE Fighters) while other larger ships may require multiple crew members (think the Millennium Falcon). Specifically, there will be between 1 and 5 Crew assigned to a given Ship. Each ship and crew member share a 1:1 relationship meaning that a crew member is only available to crew a specific ship. Biggs Darklighter will only be assigned to his X-Wing Red Three, for example. Starting Crew At the launch of Ships, there will be dozens of ships and crew available. While the ships are not yet out, a majority of Crew characters are already available in the game and are eligible for character battles. Like Fleet Commanders, once the Ships feature has been unlocked they will have the additional option of crewing their Ships in fleet battles. See below for some examples of Crew characters that will be available at the start of Ships, but we also want to reiterate that these are not the only Crew characters that are available: Biggs Darklighter and his X-Wing Red Three Wedge Antilles and his X-Wing Red Two Empire TIE Pilot and his Imperial TIE Fighter Ahsoka Tano and her Jedi Starfighter There are plenty more crew members currently available and more Ships, Crew, Capital Ships, and Fleet Commanders will be made available in future updates! https://forums.galaxy-of-heroes.starwars.ea.com/discussion/74238/ships-preview-post#latest23KViews0likes66CommentsShips 2.0 Update - 6/7/18 [MEGA]
"CG_Carrie;d-172242" wrote: Hi Holotable Heroes, Thank you for all your feedback on Ships 2.0. We have received a ton of great responses and ideas for improvements in the future. As with all parts of our game, ships battles will continue to evolve and change over time. Keep in mind, this is only part of the picture for Ships 2.0, there are features still to come. Specifically, the PvE table should allow players to earn more resources and practice new strategies. The current single node for reinforcements is just to allow folks to start experimenting until there is a place to earn Reinforcement Materials and Ship Omegas from the Fleet Battles table. We will remain vigilant in monitoring balance concerns and re-evaluate as needed. We have also heard your feedback that the Level 60 Ship Challenges are too difficult. We are making these significantly easier in today’s update and the first challenge tier should be completable by players who reached this tier recently. This should also make the daily activity to complete this challenge more achievable. Finally, I wanted to mention that the reason *I* am posting this and not Crumb is that he is headed, along with RyDiggs and Erik, down to EA Play this weekend to meet with some of our players and take them around EA Play. This is one of the very initial offerings of a VIP Program which we will share more on at a later date. It also means his responses will be a little delayed in the next few days, which with our moderators’ help, I will do my best to assist, but may be a little bit delayed. Thanks as always for your commitment and feedback, and we’ll see you on the holotables, -Carrie <<ORIGINAL POST>>21KViews1like475Comments