Simple Request for CG
Could you please make ship ability materials farmable literally anywhere else other than just the challenges? Technically they are farmable in fleet battles but the drop rate is so low it's not worth considering. I've tracking this week (5 days) and with one refresh daily I've received exactly 1 purple ship ability mat (outside of the challenges)...3 total over the last 14-15 days (though not refreshing as consistently). I know this doesn't apply/concern those who have been playing the game for a while. But we all know ship farming is still a painful grind and has received little to no attention from all the latest QOL upgrades. Thanks for considering.14Views0likes0CommentsRepresentation of content from each media
Episode I: The Phantom Menace B1 Battle Droid Boss Nass Captain Tarpals Darth Maul Droideka Eeth Koth Grand Master Yoda Gungan Boomadier Gungan Phalanx Jar Jar Binks Master Qui-Gon Nute Gunray Padawan Obi-Wan Queen Amidala Qui-Gon Jinn Scimitar Episode II: Attack of the Clones Aayla Secura B2 Super Battle Droid Clone Sergeant- Phase I Count Dooku Geonosian Soldier Geonosian Spy Jango Fett Ki-Adi Mundi Kit Fisto Luminara Unduli Mace Windu Padme Amidala Poggle the Lesser Sun Fac Wat Tambor Zam Wesell Geonosian Soldier's Starfighter Geonosian Spy's Starfighter Episode III: Revenge of the Sith CC-1119 "Appo" CC-2224 "Cody" Clone Wars Chewbacca Disguised Clone Trooper General Grievous IG-100 MagnaGuard Jedi Knight Anakin Jedi Master Kenobi Jedi Master Mace Windu Lord Vader Yoda and Chewie Anakin's Eta-2 Starfighter Clone Sergeant's ARC-170 Plo Koon's Jedi Starfighter Vulture Droid Episode IV:A New Hope Biggs Darklighter C-3PO Chewbacca Chief Nebit Dathcha Grand Moff Tarkin Greedo Han Solo Jawa Jawa Engineer Jawa Scavenger Luke Skywalker (Farmboy) Old Ben Kenobi Princess Leia R2-D2 Stormtrooper Stormtrooper Luke Stormtrooper Han TIE Fighter Pilot Tusken Raider URoRRuR'R'R Wedge Antilles Biggs Darklighter's X-Wing Han's Millennium Falcon Imperial TIE Fighter TIE Advanced x1 Wedge Antilles' X-Wing Episode V: The Empire Strikes Back 4-LOM Boba Fett Bossk Captain Han Solo Colonel Starck Commander Luke Skywalker Darth Vader Dengar General Veers Hermit Yoda Hoth Rebel Scout Hoth Rebel Soldier IG-88 Imperial Probe Droid Lando Calrissian Lobot Rebel Officer Leia Organa Snowtrooper Threepio and Chewie Ugnaught Wampa Zuckuss Imperial TIE Bomber Rebel Y-Wing Slave 1 Episode VI: Return of the Jedi Admiral Ackbar Admiral Piett Boushh (Leia Organa) Chief Chirpa Emperor Palpatine Ewok Elder Ewok Scout Gamorrean Guard Jabba the Hutt Jedi Knight Luke Skywalker Leia Organa Logray Mon Mothma Paploo Royal Guard Scout Trooper Skiff Guard (Lando Calrissian) Teebo Wicket Emperor's Shuttle Executor Home One Rebel B-Wing Episode VII: The Force Awakens BB-8 Captain Ithano Captain Phasma Finn First Order Officer First Order SF TIE Pilot First Order Stormtrooper First Order TIE Pilot General Hux Kylo Ren Maz Kanata Poe Dameron Quiggold Resistance Pilot Resistance Trooper Rey (Scavenger) Veteran Smuggler Chewbacca Veteran Smuggler Han Solo Finalizer First Order SF TIE Fighter First Order TIE Fighter Kylo Ren's Command Shuttle Poe Dameron's X-Wing Resistance X-Wing Rey's Millennium Falcon Episode VIII: The Last Jedi Amilyn Holdo First Order Executioner Jedi Master Luke Skywalker Kylo Ren (Unmasked) Rey (Jedi Training) Rose Tico MG-100 StarFortress SF-17 Raddus TIE Silencer Episode IX: The Rise of Skywalker Ben Solo Resistance Hero Finn Resistance Hero Poe Rey Rey (Dark Side Vision) Sith Eternal Emperor Sith Trooper Supreme Leader Kylo Ren Zorii Bliss Comeuppance TIE Dagger The Clone Wars Admiral Trench Ahsoka Tano (Snips) ARC Trooper Asajj Ventress Aurra Sing Barriss Offee Cad Bane CT-21-0408 "Echo" CT-5555 "Fives" CT-7567 "Rex" Commander Ahsoka Tano Coruscant Underworld Police Darth Bane Darth Sidious Embo General Kenobi General Skywalker IG-86 Sentinel Droid Ima-Gun Di Maul Maul (Hate-Fuelled) Mother Talzin Nightsister Acolyte Nightsister Initiate Old Daka Pirate King Hondo Ohnaka STAP Savage Opress Shaak Ti Talia Temple Guard Tusken Shaman (based on concept art for a deleted story arc) Ahsoka Tano's Jedi Starfighter BTL-B Y-Wing Starfighter Endurance Hound's Tooth Hyena Bomber Malevolence Negotiator Umbaran Starfighter Xanadu Blood Rebels Ahsoka Tano (Fulcrum) Captain Rex Chopper Eighth Brother Ezra Bridger Fifth Brother Gar Saxon Garazeb 'Zeb' Orrelios Grand Admiral Thrawn Grand Inquisitor Hera Syndulla Imperial Super Commando Kanan Jarrus Nightsister Spirit Sabine Wren Seventh Sister Chimaera Gauntlet Starfighter Ghost Phantom II TIE Defender Rogue One: A Star Wars Story Admiral Raddus Baze Malbus Bistan Bodhi Rook Cassian Andor Chirrut Imwe Death Trooper Director Krennic Jyn Erso K-2SO Pao Scarif Rebel Pathfinder Shoretrooper Bistan's U-Wing Cassian's U-Wing Executrix Profundity Rogue One TIE Reaper Solo: A Star Wars Story Enfys Nest L3-37 Qi'ra Range Trooper Vandor Chewbacca Young Han Solo Young Lando Calrissian Lando's Millennium Falcon The Mandalorian Bo-Katan (Mand'alor) Bo-Katan Kryze Boba Fett, Scion of Jango Captain Carson Teva Cara Dune Cobb Vanth Colonel Ward Dark Trooper Dark Trooper Moff Gideon Fennec Shand Greef Karga Grogu & Anzellans IG-11 IG-12 and Grogu Kelleran Beq Kuiil Moff Gideon Paz Vizsla Rotta the Hutt Snowtrooper Commander The Armorer The Mandalorian The Mandalorian (Beskar Armor) Zeb Orellios (New Republic Pilot) Razor Crest The Bad Batch Asajj Ventress (Dark Disciple) Batcher Crosshair (Scarred) CX-2 Depa Billaba Echo Hunter Hunter (Mercenary) Omega Omega (Fugitive) RC-1262 "Scorch" Tech Wrecker Wrecker (Mercenary) Marauder The Book of Boba Fett Krrsantan Tusken Chieftain Tusken Warrior Obi-Wan Kenobi Darth Vader (Duel's End) Third Sister Scythe Andor Cassian Andor (Undercover) Cinta Kaz Dedra Meero Kleya Marki Luthen Rael Major Partagaz Vel Sartha Tales Inquisitor Barriss Ahsoka Ahsoka Tano Baylan Skoll Captain Enoch Death Trooper (Peridea) Ezra Bridger (Exile) General Syndulla Great Mothers Huyang Marrok Morgan Elsbeth Night Trooper Padawan Sabine Wren Shin Hati The Acolyte The Stranger Skeleton Crew Brutus Captain Silvo SM-33 Vane Comics 0-0-0 BT-1 Doctor Aphra Jocasta Nu IG-90 Kix Sana Starros IG-2000 Punishing One Expanded Universe Bastila Shan Bastila Shan (Fallen) Canderous Ordo Carth Onasi Darth Malak Darth Malgus Darth Nihilus Darth Revan Darth Sion Darth Talon Darth Traya Dash Rendar HK-47 Jedi Knight Revan Jolee Bindo Juhani Kyle Katarn Mara Jade, the Emperor's Hand Mission Vao Princess Kneesaa Satele Shan Sith Assassin Sith Empire Trooper Sith Marauder Starkiller T3-M4 Visas Marr Zaalbar B-28 Extinction-class Bomber Ebon Hawk Fury-class Interceptor Leviathan Mark VI Interceptor Outrider Sith Fighter Video Games Cal Kestis Cere Junda Iden Versio Jedi Knight Cal Kestis KX Security Droid Magmatrooper Merrin Nightsister Zombie Ninth Sister Saw Gerrera Second Sister Tarfful Taron Malicos TIE/IN Interceptor Prototype Galaxy's Edge Hondo Ohnaka TIE Echelon Original Characters 50R-T Captain Drogan Geonosian Brood Alpha Jedi Consular Jedi Knight Guardian Mob Enforcer Jedi Consular's Starfighter Rex's ARC-170 Sun Fac's Geonosian Starfighter303Views2likes6CommentsMissing content from each media
Episode I: The Phantom Menace Adi Gallia Captain Panaka Even Piell Kaadu Scout OOM-9 Oppo Rancisis Ric Olie Saesee Tiin Security Battle Droid Yaddle Yarael Poof Young Anakin Skywalker N1 Naboo Starfighter Episode II: Attack of the Clones Captain Typho CC-411 "Ponds" Clone Trooper- Phase I Coleman Trebor Jedi Knight Obi-Wan Padawan Anakin Sifo-Dyas Geonosian Solar Sailer LAAT Gunship Nubian Yacht Obi-Wan's Jedi Starfighter Episode III: Revenge of the Sith Agen Kolar Bail Organa CC-1138 "Bacara" CC-5052 "Bly" Chancellor Palpatine Cin Drallig Clone Paratrooper Stass Allie Darth Sidious's Shuttle Droid Tri-Fighter HMP Droid Gunship V-Wing Interceptor Episode IV: A New Hope Garindan General Dodonna Han and Chewie Pilot Luke Sandtrooper Luke Skywalker's X-Wing Sentinel-class Shuttle Episode V: The Empire Strikes Back Corporal Jobin General Rieekan Tauntaun Episode VI: Return of the Jedi Bib Fortuna General Lando Calrissian General Solo Golden God Threepio Nien Nunb Rebel A-Wing Episode VII: The Force Awakens Bazine Netal Constable Zuvio First Order Flametrooper First Order Riot Control Stormtrooper First Order Snowtrooper General Leia Organa Temmin 'Snap' Wexley Meson Martinet Episode VIII: The Last Jedi BB-9E DJ Snoke Resistance A-Wing Episode IX: The Rise of Skywalker Allegiant General Pryde Ap'lek Cardo First Order Jet Trooper Klaud Kuruk Jannah Old Lando Calrissian Sovereign Protector Trudgen Ushar Vicrul Bestoon Legacy Night Buzzard The Clone Wars 99 ARF Trooper Admiral Yularen Ahsoka and Rotta Baron Papanoida Barriss Offee (Fallen) Boba Fett (Krayt's Claw) Boil BX Commando Droid C-21 Highsinger CC-1010 "Fox" CC-3636 "Wolffe" CC-5576-39 "Gregor" CT-5385 "Tup" CT-5597 "Jesse" CT-6116 "Kix" Cham Syndulla Duchess Satine Kryze Geonosian Zombie Gungi Hardcase Latts Razzi Pre Vizsla Prime Minister Almec Quinlan Vos Rako Hardeen Waxer Givinex-class Fanblade Starfighter Invincible Resolute Twilight V-19 Torrent Starfighter Yoda's Jedi Starfighter Rebels Cikatro Vizago Governor Pryce Imperial Sentry Droid Jumptrooper Old Master Maul Rukh Ursa Wren TIE Advanced Prototype Wookiee Gunship Rogue One: A Star Wars Story Ruescott Melshi Two-Tubes Krennic's Shuttle TIE Strike Solo: A Star Wars Story Dryden Vos Patrol Trooper Tobias Beckett TIE Brute Resistance Baron Vonreg Commander Pyre TIE Baron The Mandalorian Axe Woves The Mandalorian & Grogu Greef Karga (Magistrate) Incinerator Trooper Kosha Reeves Carson Teva's X-Wing Outlands TIE Fighter The Bad Batch AZI-3 Caleb Dume Cidarrin 'Cid' Scaleback' Crosshair CT-9904 "Crosshair" Doctor Hemlock Gonky Muchi Phee Genoa TK Trooper Vice Admiral Rampart CX Dagger Vessel Maul: Shadow Lord Captain Lawson Devon Izara Eeko-Dio Daki Icarus Looti Vario Rook Kast Scorn Shadow Lord Maul Spybot Two-Boots Obi-Wan Kenobi Ben Kenobi Andor B2-EMO Bix Caleen Cassian Andor (Thief) Syril Karn Fonder Haulcraft Saw Gerrera's U-Wing TIE Avenger Prototype Tales Eleventh Brother Fourth Sister Jedi Master Dooku Ahsoka Shin Hati's Starfighter T6-1974 The Acolyte Indara Jecki Lon Kelnacca Sol Vernestra Rwoh Yord Fandar Skeleton Crew Onyx Cinder Snub Fighter Comics Avar Kriss Beebox Beilert Valance Durge Cylo Jak'zin Loden Greatstorm Magna Tolva Mister Bones Ochi Sergeant Kreel Sskeer Aayla Secura's Jedi Starfighter Ark Angel II Luminara Unduli's Jedi Starfighter Mist Hunter Volt Cobra Expanded Universe ARC-17 "Alpha" ARC-77 "Fordo" Bao-Dur Calo Nord Clone Assassin Darth Marr Darth Plagueis (though he was mentioned in 'Revenge of the Sith', the most we see him is in the EU) Darth Vader (Damaged) Darth Zannah Desann Hanharr Jace Malcom Jedi Knight Leia Organa Juno Eclipse Kazdan Paratus Lumiya, the Dark Lady Maris Brood Meetra Surik Nym PROXY RC-1138 "Boss" RC-1140 "Fixer" RC-1207 "Sev" Rahm Kota Revan, Reborn Serra Keto Sev'rance Tann Silri Treek Tyber Zann Urai Fenn Walon Vau Endar Spire Jaster's Legacy M-Wing Fighter The Havoc TIE Punisher Wat Tambor's Belbullab-22 Heavy Starfighter Video Games Bode Akuna Bothan Spy Caij Vanda Caphex Spy Dagan Gera Electrobaton Purge Trooper Electrohammer Purge Trooper Electrostaff Purge Trooper Greez Dritus Jaro Tapal Jedi Master Cere Junda Kay Vess Merrin, the Desert Ghost ND-5 Ovissian Gunner Purge Trooper Purge Trooper Commander Rayvis Shadow Trooper Shriv Suurgav Vibrosword Purge Trooper Wookiee Berserker Wookiee Warrior Stinger Mantis Trailblazer541Views0likes6CommentsShip Concept: T6-1974
Unit Name: T6-1974 Crew Members: Ahsoka Tano (Fulcrum), Huyang, Padawan Sabine Wren Affiliation: Light Side, Support Tags: New Republic, Spectire, Unaligned Force User Attacks and Abilities Basic: Fulcrum's Assault Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If the target was Buffed, inflict Tenacity Down for 2 turns. Target Lock: Inflict Vulnerable for 2 turns. Special 1: Rotating Revolt (Cooldown: 3) (Ahsoka Tano (Fulcrum) Deal Physical damage to all enemies, spread evenly amongst them. This attack deal 5% more damage for each New Republic and/or Spectre ally, and inflict Potency Down for 2 turns. Special 2: Reverse Fire (Cooldown: 3) (Padawan Sabine Wren) Deal Physical damage to target enemy. T6-1974 and target other ally recover 40% Health and Protection. If this attack defeats an enemy, all New Republic and Spectre allies have their cooldowns reduced by 1. Target Lock: This attack has +80% Critical Chance and Critical Damage, and can't be Evaded or Resisted. Unique 1: Jedi Mission Protocol (Huyang) T6-1974 has +100% Offense while it has Protection, and +30 Speed when it loses all Protection. Whenever a New Republic, Spectre or Unaligned Force User ally is Critically Hit, T6-1974 sacrifices 3% of its Health and Protection for that ally. Unique 2: Field Repairs At the end of each of its turns, T6-1974 recovers 10% Health and Protection. Whenever T6-1974 uses a Special ability, it gains +10% Tenacity and Defense (stacking). Reinforcement: Time to Fly Enter Battle: T6-1974 Dispels all Debuffs on all New Republic, Spectre and Unaligned Force User allies and grants them Foresight for 2 turns. In addition, inflict Daze on all enemy ships for 2 turns, which can't be Evaded or Resisted. Other ships that receive the Unaligned Force User tag: Scythe (Grand Inquisitor, Fifth Brother) TIE Interceptor Prototype (Second Sister) TIE Advanced v1 (Seventh Sister) Kylo Ren's Command Shuttle (Kylo Ren, Captain Phasma, First Order Stormtrooper) TIE Silencer (Kylo Ren (Unmasked)) Rey's Millennium Falcon (Rey (Scavenger), Finn) Luke Skywalker's X-Wing (Red 5) (Luke Skywalker (Farmboy), R2-D2) Rogue Shadow (Starkiller) Givinex-class Fanblade Starfighter (Asajj Ventress) Mist Hunter (Zuckuss, 4-LOM) Onyx Cinder (Captain Silvo, SM-33) Shin Hati's Starfighter (Shin Hati)201Views2likes3CommentsShip Kit Concept: CX Dagger Vessel
Unit Name: CX Dagger Vessel Crew Member(s): CX-2 Affiliation: Dark Side, Support Tags: Clone Trooper, Empire Era: Era of Fugitives Attacks and Abilities Basic: Never See It Coming Deal Physical damage to target enemy, attack again if CX Dagger Vessel is under Stealth. Target Lock: This attack can't be Evaded, Resisted or Countered. Special: Sensor Jammer (Cooldown: 4) Dispel all Buffs on all enemies and inflict Ability Block on all Target Locked enemies for 2 turns. All Empire allies gain 5% Turn Meter for each enemy Buff dispelled. Unique: Covert Ops (CX-2) CX Dagger Vessel has +10% Evasion for each Empire ally. At the start of battle, CX Dagger Vessel can't be targeted for 1 turn. The first time CX Dagger Vessel loses all its Protection, it gains Stealth for 2 turns and Dispels Target Lock. Reinforcement: Remote Piloting Enter Battle: CX Dagger Vessel gains Stealth for 2 turns and can't be targeted. Inflict Daze on all enemies for 2 turns, which can't be Evaded.102Views0likes0CommentsWhat characters and/or ships would you want to see added to the game
I want to take a poll and see what character most people want to see in the game I personally want to see more clone troopers added to the game such as Commander gree and wolf along with the rest of Delta squad I would also like to know what ships people would like added to the game as well I personally want Mando's N1 starfighter to be added to the game also can you please respond if you read this you don't have to if you don't want to I just would really like to get everyone's opinion790Views1like41CommentsEra of Fugitives
During the Dark Times, many individuals ended up on the Empire's Wanted List, whether it was surviving Jedi, Rebels, or Defectors. Episode 1: Crosshair The Marksman of Clone Force 99, Crosshair was exceptional with any ranged projectile able to accurately hit a target from over 10 clicks away. Like his brothers, he was first deployed during the Battle of Anaxes, one of the final battles of the Clone Wars. Agent Kallus Alexsandr Kallus was a member of the ISB, and was believed to have wiped out the entirety of the Lasat species. However, after being stranded with Zeb on one of the moons of Geonosis, Kallus questioned his loyalty to the Empire and became a double agent under the codename Fulcrum. Episode 2: Caleb Dume Before he was Kanan Jarrus, Caleb Dume was the Padawan learner to Jedi Master and General Depa Billaba during the Clone Wars. They fought in several conflicts, including the Battle of Mygeeto and the Battle of Kaller. It was in this battle when Order 66 was executed, and Billaba sacrificed herself to allow her Padawan to escape. Ben Kenobi Legendary Jedi Master Obi-Wan Kenobi went into exile following a brutal duel with Anakin Skywalker, now Darth Vader, on the volcanic world of Mustafar. During his long exile on Tatooine, he cut himself off from the Jedi ways as he watched over Anakin's son, Luke Skywalker, as he grew. He would eventually be called out of exile when Anakin's daughter, Leia, gets abducted by the Inquisitorius. Episode 3: Gungi The Wookiee Padawan Gungi accompanied a group of Younglings led by Ahsoka Tano and Huyang to Ilum to undertake the Gathering, a sacred trial where Younglings begin to build their own lightsabers. After Order 66, Gungi was captured by the Vanguard Axis and planned to be sold off to a wealthy buyer. However, he was saved by the Bad Batch and taken back to Kashyyyk. Cham Syndulla A Twi-lek revolutionary who fought tirelessly for the freedom of Ryloth during the Clone Wars and the Dark Times. His dedication to his rebellion strained his relationship with his daughter, Hera. Journey Guide: CT-9904 "Crosshair" After the Clone Wars ended, Crosshair became an Elite Imperial Agent, tasked with hunting down the rest of the Bad Batch and snuffing out Separatist Holdouts. He followed orders, no matter what the moral cost. Eventually, a mission with Commander Cody caused him to second-guess his loyalties. Conquest: Doctor Hemlock Doctor Royce Hemlock was the chief scientist in charge of the top secret Project Necromancer, a project of great personal importance to Emperor Palpatine. In Tantiss Base on Wayland, Hemlock held Clone Troopers prisoner and used them as test subjects. Ships: Wookiee Gunship (Crew: Tarfful, Clone Wars Chewbacca) Used by the wookiees to protect their homeworld. CX Dagger Vessel (Crew: CX-2) A stealth ship used by CX-2 when hunting down Omega.80Views0likes0CommentsLord Vader and Dark Side Clone Faction is DYSFUNCTUONAL
I've had enough. These characters have been available for a long time and you keep adding new ones but I've just figured out that the entire team is dysfunctional. There are contradictions in the synergy of their kits. What counts towards triggers for Dramatic Entrance buff is poorly defined and illogical. You created an entire team that centers around DoTs and mechanics associated with DoTs but if DoTs they apply kill their enemies, it doesn't trigger some abilities but not others? The synergy between Appo, Knightfall Trooper and Disguised Clone Trooper does not work properly. If Knightfall Trooper calls Disguised Clone Trooper to assist while he is stealthed, Disguised Clone Trooper attacks, loses stealth and doesn't enter stealth again even though the ability says he should? You have Appo with the core same assist mechanic as Knightfall Trooper but still you don't word it exactly the same? Using Knightfall Trooper special ability makes your team weaker since Disguised Clone Trooper doesn't restealth and does not gain Ruse on his next turn. Order 66 is a debuff, Ashes of the Republic is a buff and they recognize any enemy that dies regardless of the source of damage - as defeated and they cannot be revived. You have the definition for Dramatic Entrance in Appo kit and the criteria for it that specifically says the unit with the buff needs to directly kill the enemy. In CX2 kit you word it exactly like it is worded in Order 66 and Ashes of the Republic referring to "whenever any enemy unit is defeated" At the same time, you put a big effort into having this team revolve around DoTs and damage but if the DoTs kill defeat the enemy unit on their turn the credit does not go to Vader or the Clones, "the enemy defeats himself"? But at the same time, if the enemy has defeated himself by DoTs applied by Vader and Clones, it is recognized by Order 66 and Ashes of the Republic? But it is not recognized by the exact same definition found in CX2 kit?? And the same time you give Appo an ability that does physical damage and triggers DoTs stacks on the enemy? Then you give Disguised Clone Trooper an ability that enhances his damage based on number of DoT stacks? So if Appo triggers DoT stacks that defeat the enemy unit, the it still counts as the enemy defeating himself and he can't trigger his own abilities because the DoTs and their damage applied by the teams kit isn't credited to them?? Then you troll us by giving Scorch an ability that revolves around DoT stacks he specifically inflicts, so for his kit the DoT stacks he applied are monitored and counted among all other stacks and when they expire, his kit recognizes his DoTs and disregard DoTs by his team and his kit acrivates? If the expiry of DoTs inflicted by Scorch damages the enemy unit enough and defeats him, he can trigger his own kit, he fits the criteria for Order 66 and Ashes of the Republic because they recognize the enemy as defeated but because the DoT damage defeated the enemy, it doesn't fit with Appo's kit so Dramatic Entrance cant be reapplied, it does fit the CX2 kit but apparently "whenever any enemy unit is defeated" does not mean the same as for the very buffs and debuffs this team is chasing to apply??? We players who pay money we can't do anything about it? In game help support is useless and these forums seem to only be used to tell us what is and we can't monitor anything. I have recordings showing that the team is DYSFUNCTUONAL and I've finally figured out how the mechanics work and there is no way any logic can be applied to it! We can't trust what the kits say in text form and the game coding irrationally recognizes damage credit. This is actually what is going on, and you keep on sending out game data that doesnt function properly and you do not fix the previous game data you have sent out and we have payed for? This needs to be seen because the deeper I dig into these mechanics, the more absurd they become. I freely admit that when the Dark Side Clones were released, I spent money to get them. I love Star Wars, and Anakin/Vader are easily my favorite characters. Unfortunately, after trying to understand how this team actually functions, I regret spending money on them because the design reaches a level where you start wondering why bleach bottles need warning labels. Let me explain. THE TEAM’S ENTIRE IDENTITY REVOLVES AROUND DoTs Lord Vader and the Dark Side Clones are designed around: Applying DoTs Triggering DoTs Benefiting from DoTs Interacting with DoTs through Order 66, stuns, cooldown reduction, healing, and other effects DoTs are one of the core mechanics of the entire faction. Yet, according to the current explanation, if the team applies 15 stacks of DoTs and the enemy dies from those DoTs at the start of their turn, the enemy effectively defeated themselves. The units who applied the DoTs don’t get credit. The units whose kits revolve around DoTs don’t get credit. The units whose abilities created the damage don’t get credit. The enemy just dies and apparently defeated themselves. That alone suggests that DoT ownership either isn’t tracked for kill credit or is simply ignored whenever it matters. ORDER 66 AND ASHES OF THE REPUBLIC USE “DEFEATED” CONSISTENTLY Order 66 states: “Immune to buffs and can’t be revived if defeated.” Lord Vader’s Ultimate states: “Enemies defeated while this is active can’t be revived.” Neither ability cares how the enemy died. Physical damage? Defeated. Special damage? Defeated. DoT damage? Defeated. The game simply checks whether the unit entered the defeated state. The source of damage is irrelevant. This makes perfect sense. THEN CX-2 SUDDENLY CHANGES THE MEANING OF “DEFEATED” CX-2 states: “If all allies gained Dramatic Entrance at the start of the encounter, all allies gain Dramatic Entrance when any enemy unit is defeated.” Notice the wording. Not: “When an ally defeats an enemy.” Not: “When an ally scores a kill.” Not: “When an ally lands the killing blow.” It says: “When any enemy unit is defeated.” The exact same wording logic used by Order 66 and Ashes of the Republic. Yet apparently this one works differently. Now we’re suddenly tracking kill credit and damage ownership again. Why? DRAMATIC ENTRANCE CREATES EVEN MORE CONFUSION Appo’s kit says: “+25% Offense, deal bonus true damage equal to 10% of the target’s Max Health, which can’t be evaded, gain 20% Turn Meter and Dramatic Entrance for 2 turns if this unit defeats an enemy.” The buff only lasts 2 turns. If nobody defeats an enemy during those 2 turns, it expires. Normally, that would mean it’s gone. Except CX-2 exists. CX-2 allows the buff to be reapplied whenever an enemy is defeated. So now we’re expected to understand that: Order 66 uses defeated literally. Ashes of the Republic uses defeated literally. CX-2 uses defeated differently. Appo uses “this unit defeats an enemy.” CX-2 somehow inherits Appo’s kill-credit requirements despite using completely different wording. How is anyone supposed to understand that from the text? THE TEAM’S CORE MECHANIC WORKS AGAINST ITS OWN TRIGGERS The team revolves around DoTs. Yet DoTs apparently don’t count as kills for Appo. So the mechanic the faction is built around cannot reliably trigger one of the faction’s most important buffs. That’s already bizarre. But it gets worse. APPO’S TRIGGERED DoT ABILITY Appo has an ability that deals physical damage and immediately triggers existing DoTs. Let’s say: Appo attacks. The direct damage doesn’t kill. The triggered DoTs kill the enemy. Who got the kill? Appo? The DoT applier? The enemy? Nobody? If DoT damage belongs to the enemy, then Appo shouldn’t get credit. If Appo doesn’t get credit, then his own “if this unit defeats an enemy” clause doesn’t trigger. If that doesn’t trigger, does CX-2 trigger? If CX-2 doesn’t trigger, why does Order 66 still recognize the enemy as defeated? The wording is identical, yet the outcome changes depending on which ability we’re talking about. BONUS TRUE DAMAGE CREATES ANOTHER PROBLEM Now let’s look at Dramatic Entrance itself. The buff grants bonus true damage equal to 10% of the target’s Max Health. If that bonus true damage kills the enemy: Does Appo get kill credit? Does Dramatic Entrance count as Appo’s damage? Does it trigger “if this unit defeats an enemy”? Does it trigger CX-2? At this point every damage source seems to follow a different set of rules. THE GAME ACTUALLY TRACKS DoT OWNERSHIP… SOMETIMES Here’s the funniest part. Scorch’s kit states: “Whenever a stack of Damage Over Time inflicted by Scorch expires, he gains 10% Bonus Protection for 2 turns.” Wait a second. That means the game absolutely knows: Which DoT expired. Who applied it. Which character owns it. The system clearly tracks DoT ownership. It has to. Otherwise Scorch’s kit couldn’t function. So ownership exists. The game knows who applied the DoT. The game can track it. But apparently ownership matters for some mechanics, doesn’t matter for others, and we’re given no way whatsoever to see or track any of it ourselves. THE END RESULT So let me see if I understand correctly. If a DoT kills an enemy: Order 66 works. Ashes of the Republic works. Scorch can benefit from his DoT expiring. The enemy is considered defeated. But: Appo may not get credit. Dramatic Entrance may not trigger. CX-2 may not trigger. Even though all of these interactions revolve around the exact same enemy death event. Let me put this in another way from the perspective of Scorch: Lord Vader acrivates Ashes of the Republic and enemies are inflicted with 4 stacks Of DoTs Enemy player dispells Taunt from Scorch and is applied with Order 66 Debuff Scorch takes a turn and applies 2 DoTs to the enemy with Order 66 so that enemy has 6 stacks of DoTs 2 turns pass and the debuffs aren't dispelled and assume Order 66 is still active as well as Ashes of the Republic The enemy with Order 66 starts his turn, the 6 stacks of DoTs do their damage and expire and the enemy dies due to the damage The system knows that 4 stacks of DoTs were applied by Lord Vader and 2 stacks applied by Scorch Scorch recieves 20% bonus protection since DoTs he inflicted expired The criteria for his kit has been met, the criteria for Order 66 and Ashes of The Republic have been met and the enemy is defeated and cannot be revived. The criteria for reapplying Dramatic Entrance have not been met since he since the DoTs he inflicted and caused damage and gave him bonus protection are not credited to him but the enemy who defeated himself. Even though the criteria have been met for CX2 kit as it is worded exactly the same as Order 66 and Ashes of the Republic, it does not apply because the criteria for CX2 kit to be applied means something different because of no apparent reason. The enemy is still defeated according to every other kit ability and definition.. Somehow? At this point I finally understand the Lord Vader and Dark Side Clone mechanics. Unfortunately, I had to sacrifice all of my intelligence to do so.130Views3likes3CommentsSeparatist Fleet Proposal Addition of Count Dooku’s “Solar Sailer”
Separatist fleets under Malevolence currently function as a strong but narrow execution-based roster, primarily built around Geonosian and droid synergy. While effective in burst damage and control loops, the fleet lacks strategic depth, mid-battle identity transitions, and roster flexibility, resulting in gameplay that resolves into a predictable execution cycle rather than a dynamic battle progression. This proposal introduces a new Separatist ship centred on the Solar Sailer, piloted by Count Dooku, designed to introduce a structured battle flow: Control → Momentum → Execution Current Separatist fleet limitations: Over-reliance on a small set of viable ships (Geonosians + droids) Lack of meaningful mid-battle state changes Limited tactical decision-making after initial setup Fleet identity collapses into a single execution loop Result: Strong performance, but shallow strategic expression. Core Proposal: The Solar Sailer is introduced as a fully upgradable Separatist ship. Selectable like all other ships Functions as a strategic reinforcement layer, enhancing fleets under the Malevolence. Primary Mechanic: The Sail System (Stance based system similar to Ki-Adi Mundi) 1. Sail Out (Control Phase) On entry, the Solar Sailer enters a controlled strategic state: Gains stealth/reduced target priority style protection Applies “Hidden Communication” to Separatist allies: minor consistency buffs (turn flow stability) improved reliability of debuff application / synergy triggers No immediate offensive pressure Design intent: Establish battlefield control and coordination without early burst advantage. 2. Momentum Phase (Mid-Battle Escalation) Momentum buff is generated through Separatist actions: applying debuffs triggering assists / synergy chains surviving enemy attacks controlling enemy turn flow Momentum represents: The Separatist war machine transitioning from coordination to commitment. 3. Sail In (Execution Phase) Triggered once Momentum reaches a defined threshold: Solar Sailer retracts its sails and joins active combat offensively Converts Momentum into scaling pressure: assist chains across Separatist allies bonus attacks and coordinated strikes scaling offense/critical damage amplification Fleet enters decisive collapse phase May return to Sail Out mode after cooldown period. Design intent: Controlled escalation into overwhelming force. This system reframes Separatist fleets as: A coordinated war machine that observes, adapts, and then overwhelms with precision. Rather than: A synergy-based damage roster with limited tactical variance. Design Philosophy Preserve Malevolence as core capital ship identity Introduce new ship and mechanic layer to the established Separatist fleet based on Separatist identity Add meaningful mid-battle decision structure Reinforce Separatist doctrine: Control → Coordination → Escalation → Execution This system enhances battle depth without increasing raw power ceilings, focusing instead on combat pacing and identity expression. Strategic Benefits Improves Fleet Identity Depth Separatists gain a full battle lifecycle instead of a single execution loop. Increases Tactical Decision-Making Players engage with timing, not just synergy activation. Maintains Balance Integrity No capital ship displacement, no faction split required. Expands Future Design Space Enables future ships (no pilot Tri-fighter, Ventress’ Ginivex-class Fanblade Starfighter, Belbullab-22 Heavy Starfighter, Rogue-class Porax-38 Starfighter, etc.) to slot into a more defined structure. Closing Statement The Separatist Alliance represents one of the most significant yet under-expressed military forces in Star Wars and is not fully represented within Galaxy of Heroes. This proposal aims to elevate Separatist fleet gameplay into a fully realised strategic system, where battles are not simply executed — they are planned, escalated, and concluded with intent. And if any faction in Star Wars: Galaxy of Heroes deserves to feel like it is calculating your defeat several turns before it happens, it is this one.78Views0likes4CommentsHigh fleet banners in GAC
Hi folks, I'm always seeing streamers getting high fleet banners with Leviathan, Profundity and Executor (75 or more), yet I'm usually getting no higher than 72 on a good day. How are they getting such good results? What are the factors that affect banners for fleets? Any help would be appreciated.150Views0likes5Comments