Career Mode – Scout Instruction Filtering Issue in Transfer Hub
In FC26 Career Mode, when I assign specific scouting instructions to my scouts (for example: position, age, playing style, potential, etc.), the players they find are correctly listed under the relevant instruction category in the Transfer Hub. However, the issue starts when I select any player from one of these instruction-based lists to check their detailed attributes and then press the “Back” button. Instead of returning to the same scouting instruction list I was previously viewing, the game redirects me to the full list of players found by the specific scout who discovered that player. In other words, it switches from the scouting instruction filter view to the scout-based player list automatically. This completely breaks the purpose of instruction-based filtering, as I have to manually find my way back to the correct instruction list every single time. Additionally, similar filtering problems also occur in: * Scout Instruction player lists * Player Search section Filters do not remain consistent and often reset or redirect to unrelated lists. This issue has been reported multiple times over the past few months but has still not been fixed. Career Mode scouting and transfer workflow is currently very frustrating because of this bug. I have been playing Career Mode for years and have never experienced this kind of filtering problem in previous titles. Please investigate and fix this scouting/filter navigation issue as soon as possible. https://www.youtube.com/watch?v=iOQfoIAlPFY PLEASE ! WACHT VİDEO !12Views0likes0CommentsCantrell Chronicles RESET, Part One
The Shaking of Foundations, a Cantrell Chronicles RESET, Part One_ Chapter One [With minor revisions] The call came in the dead of night. Reaching an arm out from underneath the covers, Joseph groped for his cellphone on the nightstand. “This is Joseph Cantrell,” he said. The voice on the other end was unfamiliar. The man introduced himself as Walter Noel. “I’m your uncle’s . . . lawyer. I’m very sorry to bring this news to you. But the old gent deceased last night. Kitchen fire.” Slowly, Joseph unwound himself from the bed covers to sit up. “So, he was still able to care for himself at his lofty age.” “Oh, absolutely, in fact he insisted. Said he’s always been on his own and it would be a cold day in Hades were he to surrender himself to the care of another. Not even his valet. He often went down to the kitchen to make and get his own coffee, too. I guess old habits die hard. Pardon the phrase.” “That sounds like Uncle Joe. Capable to the end, except for the fire.” “Yes. We were all very shocked, didn’t see that coming. Listen, I’m calling because you have been named his sole-beneficiary. Your father’s sudden death left a vacancy, some years back. His next younger brother, Joseph, stepped up to fill it. Joseph was meant to be regent, since he was to care for Aaron’s children, getting them ready for the role they would fulfill in the future. It should have been you on the Throne and the nation wouldn’t be facing all of this now. But he insisted you were still much too young and dare I say, immature, in his estimation.” “He was right on that. I enlisted in the military shortly thereafter, which helped me to become a man. Saw a good chunk of the universe, as a result. My service also enabled me to fund my college education, the GI Bill, revised and renewed. A great deal of good came out of it.” “Yes, His Majesty spoke of you often. He couldn’t have been more proud of you were you his own son. You’ll be pleased to know he’s made some changes to the estate that I do believe you will approve of. It is beginning to take the shape of a proper home, as it were. “As the eldest, the crown is yours. Joseph had no issue and yours is the proper line of succession, as your father’s firstborn son. Although in the interim, Alexandra has stepped in where she had no place. But such is palace intrigued. You get the dwelling, the property and the horses Joseph the First left behind. Also, the contents of his bank account. Your uncle was a very rich man. You are required to attend the reading of the will. How soon can you get here? And, of course after DNA testing there will be a ceremony to cement your position.” “Yes, of course. Can’t be too careful, I suppose. And I am also aware of the steps of Nobility I need to fulfil beforehand, too.” Joseph ran a hand over his head, catching the stray wisps of dark red hair unleashed from the tie that held it together during his slumber. “Two months at the earliest. We’re currently residing on Vulcan.” “Vulcan! He told me you were far away. I didn’t anticipate off planet. I shall postpone the reading, then. Since no one else is mentioned in his will, and there is no one else who can or should step up, we have that luxury. We just have to do something about Alexandra, you understand. Get you properly inserted as the head of the dynasty. It could cause disagreeable feelings toward you, which I regret. Nothing more disruptive than unrest in a dynasty. Your siblings, of course, will also be there. In order to help facilitate a timelier arrival, I shall send the royal space vessel to pick up you and your family — is two weeks time enough to get your affairs in order, sir?” “We will make it work. Thank you for calling.” Joseph quietly ended the call and set his phone aside. Early, the Vulcan sun not yet up, he was tired, but expected not to sleep, even so. At least now he understood his feelings of unrest, most recently. Most of his children, in varying strength inherited the psychic abilities that ran through his noble family. Hearing a slight noise, he looked toward the bedroom door. *~~*~*~~*~~* “Dad, what is it, what’s wrong?” Erik said, stumbling groggily into his parents’ room. His father was seated on the edge of the rumpled bed, his mother surprisingly fast asleep. Must have taken a sedative, the boy thought to himself. For the first time in his young life, his father looked on the worn side. Haggard. A tad older, as if he suddenly carried the weight of the world on his shoulders. “I do wish I understood just how you do that. Know something is wrong without anyone having to tell you.” Erik merely shrugged. “I’m not as astute at it, as my dear sister.” Clearing his throat, Joseph said, “It’s your Grand-Uncle,” Joseph said, struggling to get the words out, lest he give into the grief that battered the back of his eyes. For all of the old man’s faults, Joseph loved him dearly. His uncle was a caring and affectionate force in the Cantrell children’s lives truly filling in where their father had left off. “The one you were named for?” Erik said. “He’s ancient, isn’t he?” “You might say so, he just had his one-hundred and fourth birthday. Last time I saw him he was still so full of life. You can’t keep that one down,” “Dad?” “Kitchen fire. He apparently tried to put it out, but his efforts were futile. Smoke inhalation.” “I’m so sorry.” “What a guy he was, though, I remember when . . .” “So you’re saying Uncle Joe basically raised you and your siblings,” Erik said. Joseph nodded, “After your grandfather passed so suddenly, Uncle Joe did come to live with my siblings and me, in the family estate. You see, your grandmother died years before, fell off her horse. Broke her neck, she died instantly.” “Oh, that’s terrible. I don’t believe you’ve ever shared that story before.” “Still so painful, losing my mother. Uncle Joe was great. He used to tell such outrageous stories.” For a brief moment Joseph Sr.’s, mouth curved into the slightest of grins. “I’m guessing that’s where you get your penchant for such. In many ways you remind me of him.” Joseph shook his head. “We didn’t know you couldn’t see well, but you made up some of the most delicious stories about what you were seeing in the picture books. My favorite was the angels dancing on the top of candles.” “Okay, maybe. -- Is that what I told you?" Erik never met the man, but he used to relish the stories his aunt and uncles shared whenever they came to visit. His father’s family was very close. He knew his dad was really hurting over this loss, too. Reaching over, he placed a warm hand on his father’s shoulder. “Are you going to be okay?” Placing a hand over Erik’s Joseph nodded, slowly. “That’s enough reminiscing for now. Why don’t you turn in and get some rest. We have lots to do, in just a few days. So many loose ends . . . before I ascend the throne,” Joseph’s voice was nearly a whisper as his voice trailed off. “What? Dad, did you say throne, what throne? What are you talking about? Are you saying we’re royals? I don’t believe it. How come I’m just hearing about this now? Why did you let me dream about my future. to become a rock star? That can’t be possible now, can it?” Erik watched his father closely, waiting for his response, hoping beyond hope his dreams hadn’t just been dashed. “Did you never wonder why your aunt and uncles always visited us all dressed up as if they had just been to Court or a fancy ball? Lady and Gentlemen. Princes and Princess, of the Royal. That’s their titles when their father is king. You, too, will be a Prince.” Erik sat on the bed next to his father gasping for breath as he hyperventilated. “Easy, Erik, slowly in and out, you’re going to be fine, I promise. Besides, you’re the Second Son, like Spock. I will permit you to pursue your dream, but there are other things I’ve been remiss in teaching you. University, for one, to make sure each of you can competently take the throne, if needed. “You’ll each have to learn fencing lest a duel be required. Archery. Diplomacy, that sort of thing. How to be a Noble. You already are a leader, I can tell.” “But I’m the second son. . ..” “As for not telling any of you — I promise I will explain things more fully when we get settled into the estate. This is a big move, you understand. A total change of our lives.” All for now, thanks for reading!705Views4likes71CommentsOh My Word... I'm Back Again!
Hi, just (re)introducing myself. I was on here in this delightfully creative corner of the interwebs a lot of years ago and I have somehow found my way back. I am working on a new story (legacy/rags to riches sort of fusion-esque thingy) so the plan is to post updates here, for those who are looking for punishment bedtime reading. Bear with me as I get back into the swing of things.39Views2likes2CommentsEA SPORTS FC 26: CLUBS EVOLUTION PROPOSAL
EA SPORTS FC 26: CLUBS EVOLUTION PROPOSAL ENGINE AND ANIMATION OVERHAUL: THE PHYSICS OF MOTION The current animation system relies on rigid body rotations that create a sliding effect on the pitch. To achieve true realism, the engine must transition to a physics-based biomechanical model. Dynamic Weight Distribution: Instead of the entire player model moving as a single unit, the engine must simulate the shift in center of gravity. When a player cuts from left to right, the planting foot should show physical resistance, the hips should rotate independently of the torso, and the lean angle should reflect the player's actual momentum. Procedural Foot-Planting: Eliminate the skating look by ensuring every step correlates with the turf. Players should adjust their gait based on proximity to the ball, making small, rapid steps when approaching a tackle or preparing for a shot. Signature Kinematics: Introduce a library of over 50 unique movement archetypes. A tall, physical defender should move with a different skeletal weight than a small, agile winger. This ensures that how a player moves is just as recognizable as their face. THE FIELDS: A PERSISTENT SOCIAL ECOSYSTEM The menu-heavy interface of previous years is the primary barrier to community engagement. The Fields replaces static matchmaking with a walkable, open-world social hub. The Social Hub: A high-fidelity urban environment where players control their avatars in a third-person perspective. This is the heart of the Clubs experience. Walk-On Matches: Scattered throughout the area are small-sided cage courts and full-sized pitches. To play, you simply walk your Pro onto a court and join the Next queue. This creates a spontaneous, pick-up game atmosphere similar to real-world street football. The Pro-Club Clubhouse: A dedicated, customizable physical space for established teams. Inside, teammates can review tactical boards, view a 3D trophy room, and customize team kits on life-sized mannequins before heading out to the stadium tunnel together. INFINITE PROGRESSION AND DEEP CUSTOMIZATION The Max Level cap is a legacy mechanic that hurts player retention. The new system focuses on prestige and aesthetic depth to keep the community engaged year-round. Uncapped Leveling: Once a player hits the functional stat cap, they enter the Prestige system. Each new tier unlocks exclusive social badges, rare animations such as new celebrations and running styles, and unique visual effects for the social hub. Advanced Appearance Suite: Move beyond basic templates. The new editor allows for granular control over: -- Kit Materials: Select from technical linens, matte finishes, or vintage heavy-knit textures. -- Bespoke Branding: A vector-based logo uploader for Club badges and sponsors. -- Technical Essentials: A wide range of accessories including vintage-inspired kits, modern tactical gear, and compression layers. In-Game Vocalization: A custom Shout Wheel allows players to trigger recorded tactical messages or personality-driven voice lines that are audible in the match environment through spatial audio. THE LIVE-SERVICE REVENUE MODEL To maximize profit and maintain a massive player base, EA FC 26 must adopt a high-frequency update cadence modeled after successful modern live-service titles. The 14-Day Cycle: The game should receive content refreshes every two weeks. This includes new vanity items in the Club Store, limited-time events in The Fields, and rapid-response balance patches. There is no technical justification for waiting months to adjust gameplay sliders or fix UI bugs. Unique Themed Bundles: Instead of generic color swaps, bundles should be treated as drops. Collaborations with high-fashion brands, street-culture icons, and vintage sports manufacturers will make the store a destination for players looking to define their personal brand. Seasonal World Shifts: The Fields should evolve with real-world events. Winter might bring snow-covered courts and heavy-weather gear, while summer could introduce festival-themed pitch side events, keeping the environment feeling fresh and lived-in. SUMMARY By shifting the focus from the annual purchase to daily engagement, the profit potential shifts exponentially. Investing in the biomechanics of movement and the social hub of The Fields ensures the franchise remains the dominant force in sports gaming for the next decade. [Title edit - CM]15Views0likes0CommentsFC Career Mode required additions/addon's.
Hello gamers and dev's, I need to point out something about the career mode features. Recently the full match intro was introduced as an option that can be enabled in the pre match lounge. This was a good and smart way to keep the option or skip too. But in the career option to make FC games incredible, stunning and thrilling we need to discuss on career cabinets (where player trophies should be presented and also in a stacking way to show how many they have won individually), career achievements (it is already in game showing year to year but the overall section doesn't add up goals, assist and anything else which is frustrating and de-motivating) and last but not least one of the important things: Career highlights (shows videos/photos of the players best goals and assists in their career and saves it in game). Please do consider looking up this additions in the future FC games, not only they will bring greatness but also a lot of consumers. I like FC games not only to play with friends but sometimes chill in my career mode and play like I am the player or I am the guy. In most of our lives we might not get there but this mode helps us in an essential way to visualize. Thank you, have a good day.10Views1like0CommentsAround the World Legacy: Chapter 35
With winter settling its cold grip around Britechester, the warm tropical beaches of Sulani are sounding more and more appealing by the day as Ava's date with Haikili draws closer. But first, a few minor things to take care of- such as stopping a burglary and winning debates at the weekly Debate Showdown! After all, romance can't be the only thing to fill her weekends! https://paxxieplayssims.blogspot.com/2026/04/ava-evans-weekend-in-sulani-generation.html I hope you all enjoyed Ava's first official story collection! Next week, we will be starting a new journey with Leia Constantin, continuing her progression through the Reaper career, and exploring her paranormal romance with the Grim Reaper himself... 🫢 Stay tuned, it's bound to be a good one! Thank you for your support so far, and let me know what your favorite part of Ava's collection was!19Views0likes0CommentsIdea about transfer window
Hey if u guys have noticed in real life, players choose their clubs based on the team performance and the wages they gave. So we can implement that in game like older players have high chance to move to small clubs and out of Europe. And young players choose big clubs according to the team playing time they will get. This feature would make player transfer difficult and the game will become more realistic. I know u guys already have sources to collect about the behavioral patterns of selling and purchasing players. Also u guys can make an unexpected event like a big offer came for this players if u didn't increase his wage or if u don't win a trophy the players will move to that club at the end of the season. Actually I have not played the game, but I used to watch several game play videos in youtube, please consider my suggestion, I know that this idea is little bit difficult to implement, so... Thank u Messiha14Views0likes0CommentsCreek Tales - A Pack Legacy Challenge (updated 04/12)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics. Basic guidelines I intend follow: I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge. With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation. The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen. Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before). Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living. And some rules (yes, even I have a few rules): All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed. When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock. A new pack is unlocked when the oldest child of a generation ages up to teen. No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest. Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay). As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own? And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here. Link: Meet the Creek Family3.5KViews10likes27Comments