Creek Tales - A Pack Legacy Challenge (updated 03/30)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics. Basic guidelines I intend follow: I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge. With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation. The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen. Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before). Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living. And some rules (yes, even I have a few rules): All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed. When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock. A new pack is unlocked when the oldest child of a generation ages up to teen. No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest. Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay). As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own? And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here. Link: Meet the Creek Family2.4KViews10likes21CommentsCrimson Cliffs Inhabited - latest update 30.3.2026
Here are the basic information of the world I've made. I'll add more information later in the comments about families, community lots etc. I've uploaded additional lots (and will upload more later) to the Exchange, and I'll add those to the comments later as well. Download from Exchange Story: The remote and rugged island got its name, Crimson Cliffs from an old legend: centuries ago, rumors of a massive gold vein lured ships to its dangerous waters. Powerful currents and sharp reefs crushed most vessels, and the blood stained the coastal cliffs red. The few survivors who made it ashore found the gold deposit and settled on the island. Later, with the help of machinery, the shores were made safer. Today the gold mine is still in operation, and the island's stunning yet unforgiving nature gives its residents the very best... or the very worst - depending on who you ask. Used items: I've listed below all EA/Store content I own. Not all of it have been used, but since I don't remember exactly what I used, better to play it safe... No third party CC used. Expansion/Stuff Packs + Worlds: Generations, Seasons, Late Night, Ambitions, World Adventures, University Life, Island Paradise, Pets, Showtime, Supernatural, High-End Lofts, Master Suite, 70's 80's & 90's, Midnight Hollow, Roaring Heights, Hidden Springs, Sunlit Tides, Lucky Palms and Riverview Store Items listed in pictures. Crimson Cliffs Inhabited community lots Sneak peek at the premade community lots (Part 1) Crimson Cliffs Inhabited families / households Premade family - Lewis Premade family - Viper Premade family - Moonwraith Crimson Cliffs Inhabited bird's-eye view Additional lots Crimson Cliffs Inhabited additional lots (Part 1) Crimson Cliffs Inhabited additional lots (Part 2) Feel free to share your opinion, ask anything, and discuss openly. All feedback is very welcome :)821Views4likes11CommentsAround the World Legacy: Chapter 30
The Bellerose Dynasty Lis Bellerose - The Fall Formal In the aftermath of the Bellerose family splitting from the Espinoza Dynasty, Lis is left scrambling to adapt to the new reality she's been thrust into. Going from being the youngest of the generation to the sole heir of a dynasty is a big adjustment, and school is about to start up in earnest with the Copperdale Fall Formal on Saturday. Things are changing rapidly, and she'll have to adapt or be left behind. https://paxxieplayssims.blogspot.com/2026/03/lis-bellerose-fall-formal-generation-3.html11Views0likes0CommentsOld Gameplay/menus would make the game fun again
I went to fifa 20 today and first of all the menus were colorful and very engaging, while fc26 are like dark and depressing. Then I went into games and it was weird at first because it wasn't the roller skates of a gameplay I was used of. It was a much more difficult to play in fifa 20s gameplay, but I played for 4 ours straight, it was so much fun. Trust me EA, just give us a gameplay that is like the older fifas, realistic shots, harder passing, and forget about graphics that really doesn't determine if someone is going to play the game, its the gameplay. You should convert the authentic gameplay to competitive.10Views0likes0CommentsOh, Now, That Was Weird . . .
Some of you are aware of the mishaps that have been going on in my game. For the most part, I've gotten them straightened out, thanks to the Maker above. But, as things were going along, and I've set it up so that my Cantrell family will have three generations above them in their dynasty. However, this meant I had to create them in CAS using Joseph, Sr. Cantrell, as many of you know him by, so I could employ the DNA thing in CAS. After running into a very huge snag in which Joseph was no longer the spouse of Louise, but they were cousins. . . Cousins? I have a few kooky things like that going on. I started a brand new save yesterday and today got into the nitty gritty of my set up. I had to make certain I connected my Joseph to his parents. I had him move in with them to take them all into cas.fulleditmode. However, that was only a partial fix. Yes, he's the son of King Aaron, but not the son of Queen Julianna. Okay . . . And another thing, Uncle Joe is no longer the brother of Aaron, but a son of Queen Julianna . . . what kind of tomfoolery is going on over there in Bellecorde, eh? Last, but not least, Joseph's next younger brother died of embarrassment. Grimmie came and Joseph collected the headstone (his arrow unknocked to his chagrin). Then it was time for the King to decease of Old Age. He was in the kitchen, and Grimmie was standing over him, but things were taking an inordinate amount of time. Then (since I had the game going at >>> time), a gnome popped up from the floor. Very strange. Then Aaron got up from the floor, saved, apparently. This happened twice, so I just deleted him. 🙃 Julianna went quietly, no arguments. But that gnome-thing was extraordinary. I had never seen such a thing. All that's left is for Erik to meet Kayleigh, and go from Rising Star to Global Superstar, or at least close to it before they begin college.44Views0likes0CommentsA Slice of (Un)Life
I've had a sim die unexpectantly, one of my mains, whom I won't just let go. In this thread I'm going to chronicle his Soul Journey through the afterlife and back to the world of the living. Parenting is hard work! The Chen family lives in Detroit in 2038, in a time of economic hardship, that resulted in Daniel O'Malley, a young man who wished to be a stay a home father, being the household's sole breadwinner. Meanwhile his career-oriented fiance, Gavin Reed, is unemployed. They both try to not let their disappointment with the situation get the better of them and with the support of their friend Tina Chen, so far that has worked well. That was the state of affairs in my rotational save until something happened that threw my plans for this household off the rails. Simropa... London, I think. Not quite sure. It's called a "chalet", what sounds more French. Anyway, I could do with something to bite! And an inside space to shelter me from that dreadful heat. Must be close to sixty degree... The building seems to be a museum. Everything is roped off. I can't cross the barrier... ...so I have to pass through the wall. WAIT A MOMENT! I DID WHAT?! And how did I end up here in the first place? i cannot remember us having booked a vacation at all, least of all on a faraway continent! The irony! My cold-loving Gavin, who also has the Danger Child formative moment trait, that makes him resistant to extreme heat and cold, managed to die on a mild autumn day while I was playing a different family. I moved Gavin out of the Chen household to follow his journey through the afterlife and, hopefully, back to the world of the living. By moving through the walls I can bypass the ropes the museum curator has put up and reach every object in this house. A pity my new abilities don't confer any cooking skill. Plum, plum, plum! This looked so effortless when Danny did it! I can probably live forever in this mansion with nobody being the wiser except for the other ghosts, and they are easily cowed. Not bad, I guess. I often wondered what it would be like to live in the luxury my ancestors enjoyed. Perhaps that's why I got pulled here after I... lost my body. But I always wanted more. Still do. I want... I want not to go back home to Danny as a loser who never amounted to anything and now doesn't even have a body to cuddle with anymore. I want to be someone! --- And so it started. The technicalities: GAVIN REED, formerly a MUNDANE HUMAN (now a GHOST, obviously), YOUNG ADULT (35 years old) Traits: Dastardly, Competitive (currently miserable competitive spirit), Goofball, Cat Lover Current Aspiration: Public Enemy Current Soul Journey Goal: Spend a day in Windenburg I use a mod that doesn't count aspiration progress for soul journey progress. Many sims in this save are based on characters from Detroit: Become Human. Unlike in that game, everyone in my save is human, there are no androids in this setting.125Views1like4Comments