[NKSP] Action won't queue for Resume Knitting
Today after updating to Patch v1.108.318, I am unable to resume knitted projects. I can start one but can't resume the project my sim has already started. I am running a clean, new save without any mods on a PC. Edit By Crinrict: Adjusted title to fit bug report at AHQ.4.3KViews171likes81CommentsCAS STILL broken after newest update
Just came here to say, for the unfortunate 5th day in a row, that CAS is still causing my entire game to crash and I still have to force-exit through task manager (I describe the full issue in my previous post). Atp just give me my money back if I’m not allowed to play the game I paid money for. They’re not even addressing the CAS issue at all either, just the other bugs which they’ve already updated more than once. At least say you’re going to investigate this issue that hundreds of other people are experiencing instead of just ignoring it…5.4KViews71likes40CommentsThe Sims 4 CAS won't open after update.
Hello guys, My game ran the newest update and after loading up the game. Create A Sim will NOT work. It stays at the loading screen on a continuous loop. Is anyone else having this isse? I have had to force close the game each time because it simpley wont work. I used minimal MODS, I do have a lot of maxis match CC but everything was fine until after the update. HELP PLEASE:( !!6.2KViews43likes37CommentsSimology Panel Broken
Hi there whenever I open the Simology panel the Parenthood trait meter only pops up (without icons) and it has arrows going up and the dial going from all the way green to all the way red nonstop. After opening it as well my game will not allow me to enter into a new screen. Very buggy. I also have no MODS installed either.945Views25likes12CommentsCAS won’t stop crashing
Everything else appears to have been resolved in the newest hotfix, but CAS is still very clearly broken. Editing an existing Sim is showing to be virtually impossible without the game crashing altogether, and CAS itself is glitchy or won’t open at all. I have to force-exit the game through task manager whenever this occurs, because it’s just stuck on a loading screen forever. This is incredibly frustrating. I paid 40$ of my own money for this new pack, and I can’t even play the game without it crashing whenever I open CAS. I am about to demand my money back if this isn’t resolved soon. It’s nice all other things have been fixed, but it would be nice if they now fixed whatever is wrong with CAS. I’m trying to be patient but this is the 4th day in a row of me trying to launch the game and it just crashing over and over again. CAS is one of the main features of the game and it’s just not working anymore.1.1KViews19likes7Commentscannot pay bills
i have updated my game, taken out all mods and cc, and cleared the ea app cache. and it still does not give the option to pay bills. I do not have the new romance pack either. i've seen others with a similar post. i just get the pop up saying bills are due in zero days with no way to pay them. the repo person did not come either. everything else in the game is working properly. it's just super lame when the sims just keep having all this money because they never pay bills. i saw on EA answers that there are quite a few people having this problem.433Views13likes9Comments🎂 10 years ! And now ?
Hi, Maxis already delivered 80 pieces of the puzzle but the picture is not complete yet. I hope the new packs will be about : TS1 Livin' Large (Casino and Genie) TS1 Vacation (Carnival games) TS1 Unleashed (Reptile pets and Spiral staircases) TS1 Makin' Magic (Circus) TS2 Nightlife (Cars) TS2 Seasons (Plantsims) TS2 Bon Voyage (Hotel, Unsavory Charlatan NPC and vacation gameplay) TS2 FreeTime (Hobbies) TS Castaway Stories (Shipwrecked) TS3 World Adventures (China, France, Egypt and Mummies) TS3 Ambitions (Firefighter and Tattoo Artist careers) TS3 Late Night (Band) TS3 Generations (Imaginary Friend, Party Dancer NPC and Walking Cane) TS3 Showtime (Magician and Acrobat careers) TS3 Supernatural (Fairies and Zombies) TS3 Into The Future (Time Travel) TS3 Store: Lunar Lakes (Exoplanet colony) TS3 Store: Dragon Valley (Dragon) TS3 Store: Roaring Heights (1920s to 1940s) TS Medieval (Royal family and Time Travel) [NEW] Childhood (More games for children) [NEW]Millionaire Life (Old money vs New money) [NEW] Ancient Greece [NEW] Superheroes515Views12likes13Comments7/23/24 Lovestruck Update Stops Loading Worlds
I attempted gameplay after the 7/23/24 Lovestruck update and the game worked fine until I tried to travel to another world. Once I try to travel to a new world, the goes to load screen, then exits the load screen when the game crashes and says it "failed to load" with an error code (see attached screenshot). Today (7/24/24) I was able to travel and load my four characters into Sulani and everything seemed to be working okay until I tried to have everyone travel again to Britechester when the game crashed again and I got the failed to load/error code. Now I can't get back to those characters but they're somehow stranded in Darby's Den? I have CC from Felixandre, Syboulette, and Harrie installed but these mods loaded and worked fine with the initial gameplay I started after the Lovestruck update, until I tried to travel to Britechester and resume gameplay in Willow Creek. Then the game won't load the new world. However, the update DID fix the other issue I was having where almost every world lot was "unavailable" for no explicable reason. I'm leaving for a trip in about a week for roughly three weeks, and I'm really hoping all these issues are resolved by the time I come back home.512Views11likes10Commentsnew historical/vocational careers and pack updates
Careers in the sims are a bit uninteresting. Most are rabbitholes, with the exception of get to work active careers. Some careers/freelance jobs allow you to work from home and are more flexible. Sims can choose not to join a career and make money from a hobby like woodworking or fishing. With packs like home chef, crystal creations, and cottage living, it's easier to make money without owning retail stores by selling homemade items. However, I've wanted more variety in careers for a long time, including historical careers, vocational careers, and updates to existing packs to add better career options. This pack/update would also allow teen sims to become apprentices until they age up and can join the career. To become an apprentice, the sim must find a master NPC, befriend them, and then an interaction will show up to ask to become an apprentice. Apprenticeships would function similarly to learning magic from a sage in realm of magic DLC. The NPC would have an apprenticeship menu with interactions for improving skill knowledge and learning crafting recipes. Pack features: New machine operator career and factory career venue. When I purchased growing together and saw the description for San Sequoia (which said it had a fishing industry) I thought, why is there no fishery? The career would entail working on an assembly line (conveyor style) producing a variety of processed foods. There would also be 2 career branches: cannery and fishery. The cannery would specialize in canned produce, frozen meals, and microwave meals, while the fishery would specialize in seafood products such as fish sticks, fish paste, caviar, and tinned tuna, salmon, sardines, etc. It'd also be nice if there was a grocery store shell or market stall, where these items could be purchased and consumed. The items can be crafted with optional ingredients to reduce crafting cost. New carpenter career and sawmill career venue. This career would come with a new skill, woodworking (which I believe should be separate from handiness) and allow sims to make craftable and functional furniture (actual upholstered furniture) in various styles (modern, victorian, rustic, etc) and the furniture is sellable (like any crafted object). As the sim is promoted to new levels, they can unlock more crafting recipes. EA should also introduce a logging skill, which allows sims to harvest ingredients from trees such as logs, branches, and bark. Furniture can be crafted with optional ingredients to reduce crafting cost. Alternatively, a sim could become a freelance lumberjack and simply sell tree products on a sales table. New blacksmith career and skill. The blacksmith career would be a historical career and allow sims to craft items on a forge using optional ingredients (metals, etc). Craftable items would include decorative weapons, shields, suits of armor and wearable armor, functional weapons, armor for horses (horse ranch update) so players can have a knight sim and horse companion, weapon and armor racks, etc. The items would be sellable and as the sim is promoted to new levels, they can unlock more recipes. New seamster career and sewing skill. This career would allow sims to craft wearable cas items, functional curtains (with interaction to close/open curtain), throw pillows, blankets, and rugs using a sewing machine. There would also be a historical version to allow sims to craft medieval style cas items, tapestries, and rugs on a loom and it would come with a new weaving skill. EA could also introduce new harvestables: cotton, flax (linen), jute, and silkworms for eco living insect farms. This would allow sims to harvest plant fibers and craft thread/fabric to use as optional ingredients for recipes and reduce crafting cost. Animal husbandry career and animal breeding skill. This career would be a work from home career and function as more of an update for the cottage living and horse ranch packs. It would allow sims to purchase mini animals and shed animals (now with male and female options like the chicken and rooster) and breed them. The breeding process could have 2 options: a rabbithole breeding and birthing interaction or an active breeding and birthing interaction. The second option would require EA to introduce a deluxe animal shed that can house 2 or more animals (like the chicken coop) to allow for the breeding and birthing to take place in the shed. When the offspring is born, they can be placed in an available empty shed or sold. New artisan career, which would be a new freelance career with branches for pottery, stone carving, and glass blowing. The pottery career would come with a new pottery skill and allow sims to craft earthenware and porcelain objects (vases, bowls, plates, tureens, etc) on a pottery wheel/kiln. EA could introduce new collectibles such as red clay and kaolin clay to be used as optional ingredients for recipes and reduce crafting cost. As sims are promoted to new levels, they can unlock more recipes. The stone carving/sculptor career would come with a new stone carving skill and allow sims to craft stoneware objects such as figurines, statues, vases, paperweights, etc using a stone carving workbench. EA could introduce new collectibles such as: marble, granite, and jade to be used as optional ingredients for recipes to reduce crafting cost. The glass blowing career would come with a new glass blowing skill and allow sims to craft glassware using a blowpipe. EA could introduce a new sandstone collectible and also allow sims to collectible sand buckets from sand terrain and island living beaches using a new interaction. The sand bucket/sandstone could be used as optional ingredients for recipes to reduce crafting cost. A new tanner career and tannery career venue. This career would come with a new tanning skill and allow sims to craft wearable leather and fur cas items, decorative items such as satchels, wallets, attache cases (with inventories), fur rugs, etc. Items can be sold, and decorative items would have some functionality. EA could also allow sims to collect animal hides/furs from a new rabbithole hunting interaction. Animal fiber ingredients can be used as optional ingredients for recipes to reduce crafting cost. There would also be an option to craft faux fur and leather items (with their respective optional ingredients) and a humane way to collect animal fibers (if cottage living is installed) by asking befriended rabbits and foxes for animal pelts.178Views9likes11Comments