π 10 years ! And now ?
Hi, Maxis already delivered 80 pieces of the puzzle but the picture is not complete yet. I hope the new packs will be about : TS1 Livin' Large (Casino and Genie) TS1 Vacation (Carnival games) TS1 Unleashed (Reptile pets and Spiral staircases) TS1 Makin' Magic (Circus) TS2 Nightlife (Cars) TS2 Seasons (Plantsims) TS2 Bon Voyage (Hotel, Unsavory Charlatan NPC and vacation gameplay) TS2 FreeTime (Hobbies) TS Castaway Stories (Shipwrecked) TS3 World Adventures (France, Egypt and Mummies) TS3 Ambitions (Firefighter and Tattoo Artist careers) TS3 Late Night (Band) TS3 Generations (Imaginary Friend, Party Dancer NPC and Walking Cane) TS3 Showtime (Magician and Acrobat careers) TS3 Supernatural (Fairies and Zombies) TS3 Into The Future (Time Travel) TS3 Store: Lunar Lakes (Exoplanet colony) TS3 Store: Dragon Valley (Dragon) TS3 Store: Roaring Heights (1920s to 1940s) TS Medieval (Royal family and Time Travel) [NEW] Childhood (More games for children) [NEW]Millionaire Life (Old money vs New money) [NEW] Ancient Greece [NEW] Superheroes428Views11likes9Commentsnew historical/vocational careers and pack updates
Careers in the sims are a bit uninteresting. Most are rabbitholes, with the exception of get to work active careers. Some careers/freelance jobs allow you to work from home and are more flexible. Sims can choose not to join a career and make money from a hobby like woodworking or fishing. With packs like home chef, crystal creations, and cottage living, it's easier to make money without owning retail stores by selling homemade items. However, I've wanted more variety in careers for a long time, including historical careers, vocational careers, and updates to existing packs to add better career options. This pack/update would also allow teen sims to become apprentices until they age up and can join the career. To become an apprentice, the sim must find a master NPC, befriend them, and then an interaction will show up to ask to become an apprentice. Apprenticeships would function similarly to learning magic from a sage in realm of magic DLC. The NPC would have an apprenticeship menu with interactions for improving skill knowledge and learning crafting recipes. Pack features: New machine operator career and factory career venue. When I purchased growing together and saw the description for San Sequoia (which said it had a fishing industry) I thought, why is there no fishery? The career would entail working on an assembly line (conveyor style) producing a variety of processed foods. There would also be 2 career branches: cannery and fishery. The cannery would specialize in canned produce, frozen meals, and microwave meals, while the fishery would specialize in seafood products such as fish sticks, fish paste, caviar, and tinned tuna, salmon, sardines, etc. It'd also be nice if there was a grocery store shell or market stall, where these items could be purchased and consumed. The items can be crafted with optional ingredients to reduce crafting cost. New carpenter career and sawmill career venue. This career would come with a new skill, woodworking (which I believe should be separate from handiness) and allow sims to make craftable and functional furniture (actual upholstered furniture) in various styles (modern, victorian, rustic, etc) and the furniture is sellable (like any crafted object). As the sim is promoted to new levels, they can unlock more crafting recipes. EA should also introduce a logging skill, which allows sims to harvest ingredients from trees such as logs, branches, and bark. Furniture can be crafted with optional ingredients to reduce crafting cost. Alternatively, a sim could become a freelance lumberjack and simply sell tree products on a sales table. New blacksmith career and skill. The blacksmith career would be a historical career and allow sims to craft items on a forge using optional ingredients (metals, etc). Craftable items would include decorative weapons, shields, suits of armor and wearable armor, functional weapons, armor for horses (horse ranch update) so players can have a knight sim and horse companion, weapon and armor racks, etc. The items would be sellable and as the sim is promoted to new levels, they can unlock more recipes. New seamster career and sewing skill. This career would allow sims to craft wearable cas items, functional curtains (with interaction to close/open curtain), throw pillows, blankets, and rugs using a sewing machine. There would also be a historical version to allow sims to craft medieval style cas items, tapestries, and rugs on a loom and it would come with a new weaving skill. EA could also introduce new harvestables: cotton, flax (linen), jute, and silkworms for eco living insect farms. This would allow sims to harvest plant fibers and craft thread/fabric to use as optional ingredients for recipes and reduce crafting cost. Animal husbandry career and animal breeding skill. This career would be a work from home career and function as more of an update for the cottage living and horse ranch packs. It would allow sims to purchase mini animals and shed animals (now with male and female options like the chicken and rooster) and breed them. The breeding process could have 2 options: a rabbithole breeding and birthing interaction or an active breeding and birthing interaction. The second option would require EA to introduce a deluxe animal shed that can house 2 or more animals (like the chicken coop) to allow for the breeding and birthing to take place in the shed. When the offspring is born, they can be placed in an available empty shed or sold. New artisan career, which would be a new freelance career with branches for pottery, stone carving, and glass blowing. The pottery career would come with a new pottery skill and allow sims to craft earthenware and porcelain objects (vases, bowls, plates, tureens, etc) on a pottery wheel/kiln. EA could introduce new collectibles such as red clay and kaolin clay to be used as optional ingredients for recipes and reduce crafting cost. As sims are promoted to new levels, they can unlock more recipes. The stone carving/sculptor career would come with a new stone carving skill and allow sims to craft stoneware objects such as figurines, statues, vases, paperweights, etc using a stone carving workbench. EA could introduce new collectibles such as: marble, granite, and jade to be used as optional ingredients for recipes to reduce crafting cost. The glass blowing career would come with a new glass blowing skill and allow sims to craft glassware using a blowpipe. EA could introduce a new sandstone collectible and also allow sims to collectible sand buckets from sand terrain and island living beaches using a new interaction. The sand bucket/sandstone could be used as optional ingredients for recipes to reduce crafting cost. A new tanner career and tannery career venue. This career would come with a new tanning skill and allow sims to craft wearable leather and fur cas items, decorative items such as satchels, wallets, attache cases (with inventories), fur rugs, etc. Items can be sold, and decorative items would have some functionality. EA could also allow sims to collect animal hides/furs from a new rabbithole hunting interaction. Animal fiber ingredients can be used as optional ingredients for recipes to reduce crafting cost. There would also be an option to craft faux fur and leather items (with their respective optional ingredients) and a humane way to collect animal fibers (if cottage living is installed) by asking befriended rabbits and foxes for animal pelts.140Views9likes11CommentsWe need a hospital and GP expansion pack!
We need a pack or road map where we can visit the hospital or gp office if they become sick not just when having a baby! Also have plots to make houses in the same town! This would be amazing and useful for careers..... who else thinks this should be a thing?132Views5likes7Commentsπ‘ Ideas > β»οΈ Content from The Sims franchise
Hi, Here is a list of content from previous games that would be nice to bring back in The Sims 4 : (TSBO : Bustin' Out, TSPS: Pet Stories, TSCS: Castaway Stories, TSFP: The Sims FreePlay) Careers : Acrobat (TS3 EP06) Adventurer (TS2 EP5) Architecture (TS2 EP7/TS3 EP02) Circus (TS1 EP5) Dance (TS2 EP7) Firefighter (TS3 EP02/TSFP) Fortune Teller (TS3 EP07) Magician (TS3 EP06) Slacker (TS1 EP1/TS2) Supermodel (TS1 EP6/TSBO) Test Subject (TS3 EP08) Xtreme (TS1) CAS : Scarf Accessory (TS3 EP08) Traits : Allergic To Fur (TS3 Pets Console) Bot Fan (TS3 EP11) Cultured (TS3 Console) Grouchy/Grumpy (TS1/TSBO/TS2/TS3) Heavy Sleeper (TS3) Hyperactive (TS3 Console) Never Nude (TS3) Serious (TS1/TSBO/TS2) Supernatural Fan/Skeptic (TS3 EP07) Unstable (TS3 EP11) Children Social interactions : Noogie (TS2) Play Cops & Robbers (TS2) Play in the Ocean (TS3 EP10) Play Mary Mack (TS2) Play Punch U Punch Me (TS2) Play Red Hands (TS2) Play Rock, Paper, Scissors (TS2) Play Tag (TS2) Swing Around (TS2 EP8) Gameplay : Bachelor Party (TS3 EP04) Band (TS2 EP1/TS3 EP03) Boarding School (TS3 EP04) Interests (TS1/TS2) (Politics, fashion, β¦ ) Local Cultures (TS2 EP6) (Gesture, dance, β¦ ) Pleasure Aspiration (TS2 EP2) Private School (TS2) Romantic Reputation (TS3) Seasonal Festivals (TS3 EP08) Social Classes (TS2 EP8) Zodiac Sign Compatibility (TS1/TS2 EP2/TS3) NPC & Premade Sims : Burglar (TS1/TSBO/TS2/TS3) Hula Zombie (TS2) Matchmaker (TS2 EP2) Michael Bachelor (TS1/TS2/TS3) (Bella Goth's brother) Mime (TS1 EP2/TS3 EP06) Party Dancer (TS1 EP2/TS3 EP04) Police Patrol (TS1/TSBO/TS2/TS3) Social Bunny (TS2) Therapist (TS2) Unsavory Charlatan (TS2 EP6) Occult : Fairy (TS1 EP7/TS3 EP07) Genie (TS1 EP1/TS2 EP7/TS3 EP06) Imaginary Friend (TS3 EP04) Mummy (TS1 EP7/TS3 EP01) Zombie (TS1 EP1/TS2 EP1/TS3 EP07) Object interactions : Climb Trees (TSCS) Dance on Table/Counter (TS3 EP03) Jump on Bed/Sofa (TS2) Make Bed (TS1/TS2/TS3) Set Alarm Clock (TS1/TS2/TS3) Smustle (TS2 EP2/TS3 EP07) Objects : Aerobic Step (TSFP) Air Tub (TS2 Console) Alarm Clock (TS1/TSBO/TS2/TS3) Ant Farm (TS2 EP7/TS3 EP05) Apple Bobbing Tank (TS3 EP08) Arcade Table (TS3 EP06) Archery Range (TS1 EP4/TS3 Store/TSFP) Axe Throwing Station (TS2 EP6) Baby Bounce Chair (TS2 Store) Ballet Barre (TS2 EP7/TS3 Store/TSFP) Baseball (Play Catch) (TS2 EP5/TS3) Bass (TS2 EP1/TS3 EP03) Bingo (TS2) Blackjack Table (TS3 Store) Burglar Alarm (TS1/TSBO/TS2/TS3) Butter Churn (TS1 EP7) Candy Floss Cart (TS1 EP7/TS3 Store) Candy Rack (TS1 EP3) Carnival Games (TS1 EP4) Carousel (TS3 Store) Claw Machine (TS3 EP07/TSFP) Cologne Rack (TS2 EP2) Comic Book + Display Rack (TS3 EP09) Compost Bin for fertilizer (TS2 EP5/TS3 Store) Craps Table (The Urbz) Cross Trainer (TSFP) Curved Staircase (TS1 EP7) Dance Machine (The Urbz/TSFP) Dance Sphere (TSBO/TS2 EP2/TS3 EP06) Deep Fryer (TS3 Store) Diving Board (TS1/TS2/TS3/TSFP) Drag Race (The Urbz) Dressing Booth (TS1 EP3/TS2) Drums (TS2 EP1/TS3 EP03) Dumbbell (TSFP) Escalator (TSFP) Exercise Bike (TS2 EP7/TSFP) Fashion Runway (TS1 EP6/The Urbz/TSFP) Fight Cage (The Urbz) Fire Jet (TS2 EP2) Fire Pole (TS3 EP02/TSFP) Firewalk Pit (TSCS/TS3 EP10) Flying Disc (TS3 EP09) Food Processor (TS1/TSBO/TS2/TS3) Food Truck (TS3 EP03) Fortune-Telling Machine (TS1 EP7/TSFP) Freezer (TSFP) Glassblowing Station (TS3 Store) Go-Go Cage (TS1 EP2) Gondola (TS3 Store) Hammock (TS2 EP6/TSCS/TSFP) Hamster Wheel (TS2 Console) Harp (TSFP) Heart-Shaped Love Tub (TS1 EP3/TSBO/TSFP) High Striker (TS1 EP4/TSFP) Hockey Net (TSFP) Hockey Table (TSBO) Hot Air Balloon (TS3 Store) Hot Chocolate Maker (TS2 EP5) Hydroponic Garden (TS2) Ice Cream Truck (TS3 EP05) Igloo (TS1 EP4/TS3 EP08) Immersion Pod (TS2 Console) Ironing Board (TSFP/TS Mobile) Juice Extractor (TS2 EP5/TS Mobile) Jump Rope (TS2 EP8) Kite (TS2 EP3/TS3 Store) Kite Surf (TS3 Console) Lawn Mower (TSFP) Limbo Stick (TSCS) Log Rolling Pit (TS2 EP6) Love inspector (TS3 EP08) Magazine + Rack (TS1 EP3/TS2) Merry-Go-Round (TS2 EP8) Mechanical Bull (TS1 EP2/TS3 EP06) Mini-Golf (TS1 EP7/The Urbz/TS2/TS3 EP06/TSFP) Obstacle Course (TS2) Pedestrian Sculpting Station (TS3 EP02) Pilates Reformer Machine (TS Mobile) Pin the tail on the donkey (TSFP) PiΓ±ata (TSFP) Pinball Machine (TS1/TSBO/TS2/TS3 Store/TSFP) Poker Table (TSBO/TS2 EP2/TS3 Store) Pool Bar (TS3 EP10) Pool Cleaner (TSFP) Pool Slide (TS1 EP4/TS2 EP5/TS3 EP10) Pool Table (TS1/TSBO/TS2 EP1/TS3 EP06/TSFP) Porta Potty (TS1 EP3/TSPS) Pottery Wheel (TSBO/TS2 EP7) Pull Up Bar (TS3 EP06) Recliner (TS1/TS2) Remote Control Car (TS2/TS3 Store) Restorable Junk Car (TS2 EP7/TS3 Store) Robot Battle Cage (The Urbz) Rocking Horse (TS3 EP07) Roller Coaster (TS1 EP7/TS3 Store) Roulette Table (The Urbz/TS3 Store) Rowing Machine (TSFP) Saxophone (TS1 EP5/TSFP) Sectional Booth (Seat for restaurant) (TS2 EP2) Seesaw (TS3 EP04/TSFP) Sewing Machine (TS2 EP7/TSFP) Shuffleboard (TS3 EP03) Skateboard Halfpipe (The Urbz/TSFP/TS3 Console) Skee Ball (TS3 EP06) Skydiving Simulator (TS1 EP6) Slot Cars (TSFP) Slot Machine (TS1 EP1/TS3 Store) Snake Charming Basket (TS1 EP7/TS3 EP01) Snowboard Halfpipe (TS1 EP4/TS3 EP08) Soccer Goal (TS2 EP7/TS3 EP08) Sonic Shower (TSBO/TS3 EP11) Souvenir Stand (TS1 EP4/TS2 EP6) Spiral Staircase (TS1 EP5/TS2 EP8/TS3 EP04/TSFP) Spring Rider (TS1 EP5/TS3 EP04) Stroller (TS3 EP04) Strip Poker Table (TS1/TS1 Console/TSBO) Surf Board (TS2 Console/TS3 Store/TSFP) Tai Chi (TS2 EP6/TSFP) Tanning Booth (TS3 EP08) Tattoo chair (TS3 EP2) Teppanyaki Grill (TS3 Store) Teleportation Pad (TS3/TS3 Store) Tetherball (TSBO) Throw Machine (TS3 Store) Ticket Machine (TS2 EP3/TS3 Store) Train Set (TS1/TSBO/TS2 EP7/TS3 EP07) Trampoline (TS2 Console/TS3 EP02/TSFP) Trumpet (TSFP) Urinal (TS1 EP3/TS2/TS3) Volleyball Net (TS1 EP4/TSFP) VR Headset (TS1/TSBO/TS3) Walking Cane (TS3 EP04) Wall Counter (TS1 EP2/TS2 EP1) Water Ski (TS3 EP10) Weight Lifting Bench (TS2 Console) Whack-A-Mole game (TS1 EP4/TS3 EP07) Windsurf Board (TS3 EP10) Wood Fire Oven (TS3 Store) Zen Garden (TS2 EP6) Pets : Dragon (TS1 EP7/TS3 Store) Iguana (TS1 EP5/TS3 EP05) Parrot (TS1 EP5/TSBO/TS2 EP4) Snake (TS3 EP05) Turtle (TS1 EP5/TS3 EP05) Transportation : Car (TSBO/TS2 EP2/TS3) Helicopter (TS2 EP8/TSFP) Hoverboard (TS3 EP11) Jet Pack (TS3 EP11) Paddle Boat (TS3 EP10) Rowboat (TS3 EP10) Scooter (TSBO/TS3 EP1) UFO (TS3 EP08) Lot Types & Venues : Arcade (TS1 EP3/TS3 EP09) Diving Area (TS3 EP10) Graveyard (TS2 EP2/TS3) Hotel/Resort (TS2 EP6/TS3 EP10) Houseboat Lot (TS3 EP10) Nerd Shop (TS3 EP09) Salon (TS2 EP3/TS3 EP02) Skate Park (TS3 Console) Yacht Lot (TS2 Console/TSFP)179Views4likes11CommentsMultipack bundle
I really wish there was a way I could pay for all the packs at once to be open like discount of 300$ for like all or a decent amount of them. Maybe even make it a Black Friday sale to get all of them for 300$. I have paid for the vampire expansion twice and dont have the option to switch it over to my main game now and I would love to have all of them but its so hard for me to decide on one. I have been playing this game for 10 years now but I am a broke college student.Homemade SP idea
This SP idea would include new harvestables and crafting. With this SP you would create oils from specific harvestables and then use those oils in crafting. The things you craft would give sims a moodlet based on the scent/oil chosen. Crafting would include candle making, this should not use as much of the budget as candle making already exist so no new animations needed. The candles made would produce a modlet when sims burned them. Soap making, with this sims would get a moodlet from bathing with the soap Perfume, other sims would get a moodlet from being around your sum. Candy making, moodlet given when consumed. Also- new tea pots and ability to make tea based around the harvestables this pack would center around. Harvestables, new harvestables of lavender, peaches, and oranges. Existing harvestables used, rose, lemon, and chamomile. Each harvestables would be associated with a different moodlet such as lemon would give an energized moodlet, rose a flirty moodlet. What do you think?36Views3likes4Comments