Star Wars Jedi Fallen Order Photo Mode hidden & off by default
Hi, I wanted to share some feedback regarding Photo Mode in Star Wars Jedi: Fallen Order. I recently contacted EA Help about an issue where Photo Mode wasn’t working for me at all. It turned out the feature is actually disabled by default and the toggle is located in a place that’s very easy to miss. Specifically, the Photo Mode toggle is hidden under Controls, just below the vibration toggle slider. Since most players won’t have a reason to scroll past or adjust vibration settings, this makes the option effectively hidden unless you already know where to look. On top of that, Photo Mode isn’t mentioned in any in-game pop-up tips or tutorials (at least from what I’ve seen), so there’s nothing guiding players to enable it or even letting them know it exists. Suggestion: Move the Photo Mode toggle to a more visible section (e.g. Gameplay or a dedicated Photo Mode section) Or enable it by default And/or include a pop-up tip or tutorial mentioning Photo Mode and how to activate it I was advised by the EA Help advisor to share this feedback here, as it could help improve the experience for other players who might think the feature is broken when it’s actually just hidden. Thanks for reading.23Views1like0CommentsA Fan’s Proposal: Single-Player Clone Wars Game
Dear Electronic Arts Team, My name is Miras, and I am reaching out to you as a passionate fan of the Star Wars universe and the incredible games you have created in collaboration with Lucasfilm. Your projects, such as Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, have inspired millions of players worldwide and showcase your mastery in crafting rich, narrative-driven experiences. A Proposal for a New Star Wars Game I would like to present an idea for a new single-player, story-driven game set during the Clone Wars. This concept is not connected to the Star Wars Battlefront series and focuses on the personal journey of a clone trooper—from their creation to the tragic events of Order 66. I understand that game development is a complex process requiring significant resources. However, I truly believe this concept has the potential to become a successful project, expanding the Star Wars universe while captivating both longtime fans and new audiences. Game Concept The main protagonist would be a clone trooper of the Grand Army of the Republic. The story would begin on Kamino, where the player witnesses the creation of their clone and undergoes basic training—an ideal opportunity to introduce core gameplay mechanics. From there, the hero would participate in iconic battles of the Clone Wars, including: • The Battle of Umbara – A tense, emotionally charged conflict filled with moral dilemmas. • The Defense of Coruscant – An epic battle at the heart of the galaxy. • The Battle of Kashyyyk – The legendary defense of the Wookiee homeworld. • The Liberation of Ryloth – A strategic campaign to free the system from the Separatists. • The Battle of Christophsis – An intense urban conflict with high stakes. • The Battle of Saleucami – A critical operation to suppress enemy forces. • The Assault on Felucia – A dynamic and visually stunning engagement. The climax of the game would center on the execution of Order 66, offering players an emotional, immersive experience from the unique perspective of a soldier torn between loyalty and morality. Key Features of the Game 1. Single-Player Narrative: A cinematic, narrative-driven campaign inspired by the emotional depth of Jedi: Fallen Order and the choice-based storytelling of Detroit: Become Human. 2. Emotional Choices and Consequences: Players would face key decisions that shape the narrative and affect the hero’s emotional journey. 3. Customization: Players could choose their legion (e.g., 501st Legion or 212th Battalion) and customize their clone’s armor and weaponry. 4. A Soldier’s Perspective: Instead of focusing on the story of a powerful Jedi, this game would explore the human side of the war through the eyes of an ordinary clone trooper. 5. Epic Scale and Atmosphere: The game would recreate some of the most iconic battles of the Clone Wars era with immersive detail and large-scale combat sequences. Why This Idea Matters The Clone Wars era remains one of the most beloved periods of the Star Wars timeline. The massive success of The Clone Wars animated series is a testament to the fanbase’s enduring interest in this time period. Your past successes, such as Jedi: Fallen Order, prove that narrative-driven, single-player experiences have a strong audience. With over 20 million players engaged worldwide, it is clear that fans are eager for more immersive Star Wars stories. This game could be the next step in expanding the Star Wars universe—offering players a fresh perspective and an emotionally compelling journey through the Clone Wars. My Appeal to Electronic Arts I sincerely hope you will consider this concept and perhaps share it with Respawn Entertainment or other talented development teams working on Star Wars projects. Your partnership with Lucasfilm and your proven ability to deliver successful narrative experiences give me hope that this idea could become a reality and resonate with millions of fans around the world. Thank you for taking the time to read my proposal and for the incredible experiences your games bring to players globally. I would greatly appreciate any feedback and would be thrilled to hear your thoughts on this concept. With respect and anticipation, Miras80Views1like0Comments