Fan Feedback for EA Sports UFC 6
I’ve been a dedicated fan of the UFC video game series since UFC 1, and I’m writing to provide detailed feedback as someone who has spent countless hours playing these games. While I love the franchise, I’ve grown increasingly frustrated with the lack of depth and passion in recent instalments across striking, grappling, submissions, and overall fighter mechanics. When I first watched UFC live, I found the sport itself somewhat boring. It was only after playing the video games that I began to truly appreciate how technical and intricate real fights are. The games have the unique ability to educate players on strategy, timing, and technique, turning casual viewers into informed, passionate fans. The current instalments have shown care in certain areas, such as striking, but the same level of attention and authenticity isn’t consistently applied across all aspects of the game. I believe UFC 6 has the opportunity to go beyond simply catering to casual players. By rewarding skill, strategy, and authentic fighter styles—similar to how FIFA engages casual players but still prioritises depth for hardcore fans—the game can incentivise casuals to become more hardcore, while giving longtime fans the complexity they crave. This feedback represents a fan perspective informed by years of experience, both in the real sport and in the video game series. Suggested Changes for EA Sports UFC 6 Striking System Landing Strikes Should Be Harder In UFC 5, it’s too easy to land clean shots. In real fights, landing a significant strike requires setups and timing. UFC 6 should make us work harder to connect, so every strike feels rewarding. Recovery After Stuns Should Involve Skill Opponents in UFC 5 recover unrealistically fast, often fighting as if nothing happened. In real fights, being rocked changes everything. Suggested Fix: Add a player-controlled recovery system using analog sticks (like Rockstar’s “drunk” mechanic in GTA/RDR). This adds skill-based depth and realism. Flash Knockouts Need To Be More Common Currently, fighters often need 5–6 knockdowns before a KO. In real fights, a single clean shot can end it. Impact of Harder-to-Land Strikes: Once landing strikes requires skill and setup, the chances of flash knockouts should naturally increase and feel more satisfying. This makes precision striking more rewarding and punishes reckless or poorly timed aggression. 1a. Footwork & Movement Mechanics Issue: Many players find the footwork in UFC 5 unresponsive, with poor positioning rarely punished. Real fights reward smart movement and punishing overcommitted opponents. Suggested Fix: Make footwork more deliberate and impactful. Overcommitting, poor lateral movement, or backing into corners should leave fighters open to counters. Impact: Encourages skilful positioning, improves defensive gameplay, and adds another layer of realism to striking exchanges. Animations & Pace More Strike Variety Needed: Real fighters throw strikes with subtle differences. A larger animation library would make fighters feel unique and realistic. Slightly Slower Overall Gameplay: UFC 5 can feel cartoonish at times. A small slowdown makes exchanges more authentic and impactful. Weight Class Speed Differences: Lighter divisions (flyweights, bantamweights) are fast but weaker; heavyweights are slower but hit harder. Suggested Fix: Emphasise speed, fluidity, and stamina for lighter classes, and increase knockout power for heavier classes. Impact: This gives players a reason to choose lower weight classes, creating fast-paced, skill-based fights that are fun and rewarding. Currently, many avoid them because they feel less exciting compared to heavier divisions. Damage System Current Issues: Damage in UFC 5 is often cosmetic or exploitable (e.g., doctor stoppages with little effect on gameplay). Proposed Fix: If landing strikes is harder, visible damage (cuts, bruises, swelling) becomes meaningful. Impact: Players are encouraged to engage strategically and actively, mirroring real fights where accumulating damage impacts performance and can end a fight. Additional Purpose: With harder-to-land strikes, opponents might try to avoid attacks and run away. The damage system prevents this over time, as even small strikes accumulate, creating pressure and incentivising engagement rather than stalling. Fighter Styles & Identity Replicate Real-Life Strengths and Weaknesses: Fighters in UFC 5 often feel interchangeable. Real fights are defined by styles and matchups. Example: Alex Pereira is dominant moving forward but weaker fighting off the back foot. UFC 6 should replicate this, forcing players to fight like their real-life counterparts. Elaboration: The game should almost require players to use each fighter in their real-life style. If a fighter excels at forward pressure, fighting defensively should reduce effectiveness; if a fighter thrives on counters, aggressive rushing should carry higher risk. This ensures that the fighter you select matters for matchup strategy, and countering an opponent’s chosen fighter becomes a key tactical decision. Players can no longer rely on generic play styles; success depends on understanding and executing the fighter’s authentic approach. Unique Play styles Add Depth: Like hero shooters such as Overwatch, each fighter should feel unique. Players should adapt their style to the fighter’s strengths and weaknesses, creating meaningful choices and encouraging strategic gameplay. Grappling System Still Behind Striking in Quality: Grappling in UFC 5 is shallow; many players avoid it because it feels limited and repetitive. In real fights, grappling is as technical as striking. Expanded Transitions: Current positions allow only ~3–4 transitions, limiting depth. Suggested Fix: Use both sticks—left for direction, right for expanded transitions—making each position more dynamic. Impact: Players will want to engage on the ground because skilled play is rewarded and choices are meaningful. Struggle Mechanic for Realism: Allow fighters to attempt risky transitions at the cost of stamina. Example: Sprawl and waste energy, or stay patient and risk being advanced on. Impact: Adds real-time risk/reward decisions, making ground fights more exciting and rewarding for skilled players. Encourage Active Engagement: Prevent passive top-position play by combining transitions and struggle mechanics. This keeps grappling engaging, mirrors real fight dynamics, and motivates players to fight strategically. Educational Potential: A deeper grappling system teaches players the complexity of real ground fighting, transforming it from an ignored mechanic into a fun, skilful aspect of the game. Clinch System Currently Abused: Clinches in UFC 5 are often spammed for elbows. In real fights, clinching requires setup and positioning. Proposed Fix: If striking is harder to land, clinches become strategic, requiring proper positioning and timing. Impact: Players will want to use the clinch because it rewards planning, timing, and skill, rather than acting as a spammy shortcut. Submission System Unrealistic Execution: In UFC 5, locking in a choke only reduces a health bar, requiring repeated attempts. In real fights, a choke often ends the fight immediately unless escaped. Suggested Fix: Remove the submission health bar. The challenge should be securing the submission position. Added Depth: Introduce a wider array of submission techniques and transitions, allowing players to use more skill, strategy, and timing on the ground. This creates depth similar to striking, so submissions feel skill-based rather than repetitive. Impact: Submissions feel more realistic and rewarding. Once locked in, fights are likely to end, mirroring real UFC dynamics, while maintaining skill-based depth. Conclusion UFC 6 has the potential to be the most immersive and skill-driven entry in the franchise yet. By implementing these changes, the game can better reflect the technical depth, strategy, and realism of real UFC fights while rewarding players who invest time in mastering its systems. My feedback comes from a place of passion as a longtime fan, and I truly hope it can help guide the development of a game that both challenges and excites players. Thank you for taking the time to consider this feedback. I’m looking forward to seeing UFC 6 reach its full potential and provide an experience that satisfies both longtime fans and new players alike.34Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.31Views0likes0CommentsWhy UFC 6 should be on PC as well .
Dear EA , As we all know that UFC is one of the best MMA Sports games out there and has been going viral due to the hype of real life UFC Entertainments . We would love to have the next UFC Game released on PC as well and I'll tell you why . The reach of audiance will be greater in numbers , including the UFC community. Influencers will definitely try it out since most recordings or streams are done on PC to promote the game. People who don't have the alternate option of having a console will be more than happy to play the game (Including UFC Fans who only owns gaming laptops or PC) Controls can be modified in several ways according to the player (mouse + keyboard, keyboard only or connected controllers) Most profitable method that makes the company satisfied as well as the buyers Bug reports and errors can be found out easily since there will be more exploits on PC Higher potential to reach the next level of graphics and higher optimization. Potential of having Ray Tracing and advanced lighting to improve the visuals Higher Refresh rates and Lower latency Better network connectivity Cross platforms with higher online reach of players to match Most of all low input lag which is the most important thing while playing a game .640Views6likes2CommentsBlocked on ea sports ufc facebook page
I’ve tried contacting everybody I can think of, but my Facebook page is blocked from the EA sports UFC page. I’m able to access every other social media account of UFC ea sports except Facebook and when I log into another Facebook account and look up EA sports UFC Facebook page I am taken right to it so that definitely means I’m blocked31Views0likes0CommentsUFC 3 Disc Not Working (PS4)
Hi, I recently bought a physical copy of UFC 3 for PS4 and I just can’t get it to work. When I insert the disc, it installs the game fine, but when I try to launch it, I always get the same blue screen message saying: “Cannot continue using the application. The disc cannot be read.” Here’s what I’ve tried so far: Installed and played other games to confirm my PS4 disc drive works (no issues) Rebuilt the PS4 database Tried installing and launching the game offline (without internet) Deleted and reinstalled the game from scratch Tried standing the PS4 vertically Looked for scratches, smudges, warping but it looks fine Cleaned the disc carefully with water and a microfiber cloth The PS4 spins the disc a few seconds, stops, then repeats. Eventually, it just throws the error. It feels like the laser just can’t lock onto this disc properly. What’s frustrating is that the seller claims the disc worked fine before shipping it since they always test their products prior to shipping. So now I’m stuck. Is there anything else I can try to get this game running? Or does anyone else know if some UFC 3 discs has some issues running nowadays? I really want the game to work and not have to return it, but if it absolutely won't work I guess I have to 😅 Thanks in advance!Solved131Views0likes2CommentsUFC6 Wishlist
UFC5 was REALLLLLLY FUN and in binged it for a a week before I got very bored. I’m not here to bash you guys. I’m here to genuinely give you my thoughts on what can improve the gam. There is no immersion to the UFC events or career. Here is a list of what I think would improve the game without much coding or effort on your part. - Being able to see the fight card each week and even being able to set a force win for the cpu fights so you can control your UFC universe around you if you want. For instance, Khabib always takes an L and I wish I could continue his undefeated career in my UFC world. You have this feature available and games like Madden so I would think it would be easy to implement here. - Better news system. Maybe seeing the results from other fights each week? Something that logsthe full past fight card news as well. Being engaged with the past fights around your UFC world would keep you entertained more. Seeing fight cards from fight night or pay-per-view would be awesome. Better separation between pay-per-view events and fight night events. A fight card for the weeks that you are not fighting and that you are in training camp so you can be aware of the UFC world around you even when it’s not your card or event. - Better corner injury features. Currently there are none in-between rounds. Very disengaging and unrealistic if you play multiple fights in a row, it gets very boring . You could have some sort of point system where you have X amount of points per round to spend on fixing up your player and getting their health back you can base the X amount of points that the fighter gets on the work they did in the training camp. - Custom walkouts. Being able to set a new walk out would be awesome or you should get rid of the walkout cut scene and do more of a first person interaction movement as you’re walking down for the fight. Cut scenes are lame and offer no immersion especially since they are the same ones over and over. -Please expand on the amount of tattoos you guys have. No reason there are such little amount of designs to pick from. There’s no reason the real fighters tattoos aren’t available to equip on a custom player. They are already in the game just let them be available in tattoos. Fighter log where you can see the players ages and overalls and a log of who they have fought in in their career. You also need to do a better job of controlling age of players. It’s no fun fighting 40 year olds repetitively looking for title shots over and over. Figure out a better way to get the younger guys that are winning title shots or let us control the results in force wins of the fights like I mentioned above. This will at least allow us to force loss all of the older fighters so they aren’t at the top of the ranks anymore. Some sort of retirement hall so you can see the fighters who retired, the belts they held, their record, rivals, age etc. currently, there’s no sort of immersion with fighter history and stats or accomplishments and it’s kind of boring to play long-term without those kind of things. - And last but very, not least being able to go up AND DOWN weight classes at your leisure if you’re not the champion. Also If I’m the lightweight champion undefeated, and I want to go down to fight the featherweight undefeated champion, I should be able to request that fight or vice versa. Currently you can only go up a weight class and it has to be initiated by your coach or Dana White. Being able to request any fight would be awesome as well, doesn’t mean it will get approved, but it would be cool to be able to select your own fights or have a little bit more say. You need some sort of system where you can progress through weight ranks. Maybe some sort of working out feature so you can add and lose weight with lifting weights or doing cardio in your flight camp. Missing and making weight would be such a cool feature.65Views0likes0Comments