UFC 5 Infinite Loading Screen
Cheaters can put you into an infinite loading screen where the only way to get out of it is quitting. Either person can quit and the match just ends like a regular connectivity error. Whoever quits, though, takes the loss. This has been an issue for a while now. I just had a cheater do this to me and admit it with picture evidence. They are attached.Solved509Views1like9CommentsDon Frye Pride 21, where art thou?
Hi, I can't for the life of me find the new Don Frye(Pride 21 Don). I managed to find the first one and buy him successfully earlier in the in-game store. But this version of Don Frye I cannot find anywhere. Not in Xbox store nor in the in-game store. I play on Xbox Series X. Attached is a screenshot of said version I am wanting to buy. From the official EA UFC 5 Instagram page.13Views0likes0CommentsBETTER RANKING SYSTEM AND GAME IN GENERAL.
I have 2 accounts both div 16. 58-44 (+14) on 1555 points on one acc and 78-66 (+12) on 1517 points on the other but my mate who is 64-69 (-5) is div 16 on 1511 points then my other mate is 61-63 (-2) and in div 12 on 1168 points????? ik you do get more for fighting people with higher div and less for lower div but should be fighting people in the exact same div as me. Game doesn’t even make sense, opponents make grey screen so you have to quit and take the loss which is honestly a lot of crap which has been reported a million times over the 2 years this games been out. GAME IS HONESTLY NOT EVEN WORTH A CENT.17Views0likes0CommentsWorst devs to exist.
Fair play for making the game etc but come on so many complaints and nothing changes. Make a new game and disappear of the scene. We all saw merab outstrike Yan but Yan was picking his shots and doing damage (UFC 323) but I cant do it when someone over throws by 50 and lands like 10 more strikes, don’t matter what round. the game is literally unplayable almost, earn nothing 10-20 if that for being a 5 star against a 4 and half star but then lose 20+ when the guy knew how to play aswell which clearly shows ranking system or damage system is 💩. THE GAME IS LITERALLY SPAM TO WIN, SPAM UPPERCUTS TO BREAK BLOCK THEN YOU COUNTER TO THE BODY AND DOES NOTHING AT ALL. Had someone with no stamina at all and was still throwing 3 piece combos and doing damage but I can’t do anything with full stamina or a 5 star ilia. Just punching a boxing bag half the time it’s honestly so stupid. Royval vs Royval (same fight the guy had no stamina but was throwing 3 piece combos) 56 landed and 56 missed and 39/74 sig strikes to his 57 landed strikes and 165 missed strikes plus 35/100 sig strikes. Rnd 2 my 36 landed to 108 missed and 26/71 sig strikes and he had 26 landed and 92 missed and 22/66 sig strikes (so he did get the better of me by a tiny little bit). Rnd 3 my 15 landed to 41 missed and 13/23 sig strikes to his 8 landed strikes and 33 missed with 5/20 sig strikes. 7-6 stuns to me, 2-0 body events to me, 6-5 kds to me. 78/168 sig strikes and 107/261 total to his 62/196 sig strikes and 91/ 290 total strikes. So reality is he was getting damage/stuns etc for overthrowing. Have a photo aswell. 267 Yan vs Font somehow the kickboxer 4 or 4 and half star has quicker hands then a 5 star Yan to the point couldn’t do anything because of the range etc get close and delivers so slow I get caught with a 267 Yan. Have a video of the fight aswell. the fact someone went toe to toe in damage with same fighter when he missed 199 strikes to my 154 is honestly a joke and should mean no one can get a KO within 40-50 strikes don’t matter what fighter they are. Then I get KOd by Islam in 44 total strikes unsure how many sig but dudes only TKOd volk and he wobbled him via headkick when Ilia put Volk out stiff cold with a punch. go look at my previous posts about damage not being dealt when I’m 5 star Ilia aswell. These games are honestly horrible. When my mate first got the game he didn’t know anything other then just simple punch etc and was walking right through my 20+ leg kicks with Pereira against Strickland. Which is honestly so disgusting to see because pereira gets people panicking after a few if not 1 leg kick irl. every time I verse MVP I get kept at bay from his jab but then I use him verse my mate and he’s just walking right through it and hooking me etc which again is another joke. GAME NEEDS TO BE WAY MORE REALISTIC WITH THE STRIKES IN GENERAL JABS TO BODY/LEG STRIKES. UFC 6 better be free or a major step up because it LOOKS the same as UFC 5 from the leaks but can’t tell until it is out to be fair. UFC 4 and 5 both weren’t worth $100+ NZD. UFC 3 was worth the money though. like I’ve said to many people just need one game with constant updates not 1 every 3 years as it’s not a story game like COD etc.6Views0likes0CommentsDan hooker alter ego still not fixed
I mean guys.. seriously, I reported this over a week ago and I’ve talked to 3 different advisors in live chat saying it’s a bug that the Dan Hooker alter ego is not in the store. If that’s the case, why haven’t they fixed the bug yet? It’s a simple bug of an alter ego not being in the store and it’s been over a week and this bug has still got you guys by the balls? Some of the most un intelligent group of developers of any game.116Views2likes1CommentUfc 5 Server Issues
This game has the worst peer to peer connection. It's the game and everybody is experiencing this. You guys need better servers. They are unstable which makes denying transitions takedowns impossible. Please fix this issue. And when are we going to fix the white screen glitch? Is anybody listening to us? When will this get fixed? This is 2025 this game should be more responsive and not clunky.31Views0likes0CommentsUFC 6 – Additional Thoughts (Highly detailed) from a hardcore fan
While this post is a bit long and detailed, I hope this (as well as some of my previous posts and feedback) can make it to the hard working team behind the next installment of EA Sports UFC for us fans. Thank you Devs. Firstly, Full set of deep meaningful tutorials: Please don’t make the whole game overly simplified only to cater to new players. Instead, give us dedicated, in-depth tutorials for striking, grappling, clinch, transitions, denials, submissions, etc., and a robust practice mode. Please don’t lock tutorials behind Career Mode. That makes no sense. Bring back the skill challenges from UFC 3. Timed drills, challenges, etc., and “pro tips.” That’s how people really learn the game. Not watching a cutscene and doing one forced combo. Make it engaging and rewarding to train outside of career, and for new and experienced players to sharpen their skills. Teach basics of MMA. Fighter Perks Need to Matter And We Need More of Them: UFC 3 had perks that actually changed your playstyle depending on who you picked or how you created your CAF. Some examples: Negative Reinforcement (Levels 1–5): Delayed the opponent’s stamina regen by 12% after defending a takedown. Game Changer (Level 3): Dropped the opponent’s chin rating by -3 after a clean knockdown. Wrestle Clinic, Fluidity, El Guapo, Heavy Hands, Ground and Pound, Crushing Presence & more. These perks meant something and had an impact on the opponent when used accordingly. They made you fight a certain way. They weren’t just background numbers, they were part of your strategy. We also had perk levels that indicated how proficient a fighter was in a skill. Another small detail that’s now missing. In the current game, perks feel like filler. And they are. They don’t change anything noticeably (except for maybe a couple perks) and don’t really encourage adapting your gameplay. Bring back the old system or evolve it in a way that builds off what UFC 3 had. That game nailed it. Organic Strike Animations: Every punch or kick should have slight variation. In real life, no two jabs are ever 100% the same. Let fatigue, angle, and rhythm affect how strikes look. Not asking for a full physics engine, but just enough variation to stop combos from looking predictable and identical every single time. Rework Head Movement Mechanics: The most used counter in the game is still the same unrealistic lean back uppercut or hook. It’s been the go-to for years and it feels stale. Revamp the sway system to feel more dynamic and natural. Movement should have momentum and rhythm, not just a snapback with a perfectly timed nuke. Add dynamic sway that’s perhaps momentum-based. Let head movement be contextual and punish predictable use. Remap Controls + Simplify Inputs: Some of the advanced strike inputs right now are too much. Pressing two buttons and a third input to throw a spinning strike? Room for error and not technical. A gamble to some degree that can cost you. Like spinning back fists and spinning elbows are basically useless right now, they almost always miss. Meanwhile, spinning head kicks and body kicks land like they’re homing missiles. Clean that up and make it more balanced and intuitive. I also feel like the holding mechanic is a bit weird but not entirely bad. Example: holding for overhand punch or power takedown/slam. Fix the Lead Collar Tie Mechanic: You guys should just remove this altogether. No one should be able to repeatedly grab a lead collar whenever they want just to automatically get thrown out of it. That’s not realistic and it’s one of the biggest issues in the game. People use it to spam and get out of bad situations. Make clinch entries more timing and range based. In real UFC fights, you don’t see guys constantly slipping into collar ties every five seconds mid exchange. Clinch should be as dominant as the ground game with potential to do big damage. Think Kamaru Usman vs Tyron Woodley or more recently, Bo Nickal vs RDR. The option should be there if that’s someone’s strategy. Let Us Fully Control HUD Settings: We should be able to turn off or edit any part of the HUD in any game mode. Ranked, quick fight, or offline. Also, in ranked, the opponent should NOT be able to see your stamina bar or the grapple advantage meter. That’s private info. It gives away too much and takes away from the realism and skill required to read your opponent. Stronger Haptics + Camera Feedback: Ground and pound, clinch strikes, body shots, etc. we should feel them. Haptics need to be more intense and satisfying like they were in UFC 3. A clean overhand or a flush body kick should feel heavy, not just look good. And while PS5’s DualSense gets all the love, Xbox players should have just as immersive of an experience. Please make sure the vibrations and feedback are tuned properly for Xbox controllers too. A bit of camera shake and vibration goes a long way. Every strike should have weight and power that varies based on accuracy, stamina, and damage. Alter Ego Fighters (Love that you guys introduced this) However It Needs More Substance: The idea is great, no doubt but the implementation is a bit mid. Right now it’s just a new skin with slightly boosted stats and a different stance if any. Each alter ego should have a genuine identity: movement patterns, signature combos, AI behavior, unique intros, taunts, etc. Prime Anderson and Late-Career Anderson shouldn’t just have different speeds… they should FEEL like different fighters. Even if subtly to reflect their actual “ego” at the time. Clean Up the Quick Fight Menu and In General: There’s “Main Event,” “Championship,” “Main Card,” etc., and a bunch of tabs and things you can flip through but they all basically feel like the same thing. Don’t just rebrand the same match format under different titles as if there’s a huge difference between them. Championship fights should have in-ring face-offs. Shorts Need to Feel and Look Like Shorts: I know a lot of players have talked about this. Here’s my input: The shorts are the least of my worries but they are stiff and almost look glued onto the fighter models. You can see the waist thickness just sitting awkwardly on top. Add movement to them, let them ripple, stretch, and respond to movement. Also please add Muay Thai-cut shorts like Jon Jones wears/open side slits, more real life variation. Little detail, but huge for immersion. And of course, blood on shorts like many players have requested. It brings to mind that the hue or vibrancy of the game right now is quite high. Lighting should be different for different venues and the like. Shorts and overall color should be only slightly muted or heightened depending on venue, etc… hope you get it. Honestly… UFC 3 Should Be a Case Study I get that a lot changed behind the scenes—new team, new director, new engine maybe. But it shows. UFC 3 just made sense across the board: Balanced striking Technical grappling Perk system that actually mattered Skill gap that rewarded learning Clean UI Tons of small features that added up This isn’t hate it’s just honest feedback. UFC 4 and 5 felt like they took steps away from what made UFC 3 great. If you’ve made it this far, I sincerely thank you for taking the time to read this. Please check my earlier posts too. Some key details may have been left out here. I appreciate everyone working hard on UFC 6 and genuinely hope these ideas help push the game forward. Thanks again.4.5KViews3likes4Comments