Share Your Multi-Generational Save Files with Maxis!
Hey Simmers, We're currently testing a new feature and are looking for save files with multi-generational families to help us with testing. Ideally, these saves would include several generations with family connections such as marriages, children, cousins, aunts, uncles, and great grandparents. What we're looking for: Save files with 3+ families spanning 3–5+ generations. Lots of interconnected family relationships (cousins, aunts/uncles, great-aunts/uncles, etc.) Bonus if larger families have intermarried, linking family trees. Any packs are welcome, including base game! Mods are fine to include! If you'd like to share your save file with us, please send me a private message with a link to the file. Instructions on how to send your save files can be found here: [INFORMATION] How to Send User Files to The Sims 4 Team Thanks so much for your help, we really appreciate you supporting our testing efforts!1.8KViews18likes0CommentsA Big ol’ Bag of Presents
Update: Jan 13, 2026 PC: 1.120.140.1020 / Mac: 1.120.140.1220 Console: Version 2.26 Sul Sul, Simmers! We hope you had a cheery holiday! While Father Winter might be settling in back home, we’re back from break to bring you a big ol’ bag of presents, overflowing with some free Coach assets and a bunch of bug fixes. The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to 5 of the top voted Community Concerns, including: the notorious Gallery Upload Error, finalizing fixes for Sims no longer wearing clothes under their privacy mosaic, an update for Sims standing around with Infants, a fix for the Miss Work/School pop up, and a swath of fixes for Photos and Paintings losing data! Thanks for all of your continued reports; your feedback is instrumental to our work. Happy Simming! - The Sims 4 Team What’s New? Coach Collection The Coach Collection, featuring nine new items, drops for free in The Sims 4. Give your Sims the style upgrade you didn’t see coming. Expect bold statement pieces, wearable staples, and iconic decor with that signature Coach polish, bringing everyday luxury to Create a Sim and Build Mode. Learn more in The Sims newsroom. Bug Fixes Top 5 Most Voted Fixes: [EA Forums] We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. (Base Game) This error is a valid error that should occur under certain circumstances, but we fixed the flow so that it is more forgiving to player systems and far less likely to occur. The Upload button will not be available until all thumbnail issues have been generated. When this error does occur, we have updated the generic “Server Error” message, and players will now receive a dialogue that provides more information and says “Time out during upload. Please check internet connection or try again in a minute.” [EA Forums] In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. (Base Game) [EA Forums] We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. (Base Game) [EA Forums] We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. (University, Life & Death) [EA Forums] Household, Small Business-employed Sims will no longer receive a 'Miss Work/School' UI pop up when opening a Small Business while the Sim is at the Work/School Rabbit Hole. (Multiple Packs) Save Corruption As part of our ongoing efforts to address Save Corruption, we have two Save Corruption bugs that we’re addressing in this patch. [EA Forums] We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. (Multiple Packs) We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. (Adventure Awaits) Photos/Paintings Losing Data For this patch, we knew that “Memorial Portraits and Graduation Photos no longer displaying a Sim’s image” was a top community concern. We wanted to address as many bugs in this category as we could. Here are all related issues we fixed: [EA Forums] Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Get Famous) [EA Forums] As noted above in the Top 5 Fixes, we fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (University, Life & Death) Now Available CAS Items! We fixed four instances where CAS items were being hidden from players, so you’ll now have them available for your enjoyment. Please note that in today's update hairs in the Afro Textured CAS category were renamed to Curly. This is a temporary change; our next update in early Feb will have both Curly and Afro Textured hair style tags to make finding the right look easier than ever. [EA Forums] (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. (Adventure Awaits) [EA Forums] The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. (Adventure Awaits) The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. (Horse Ranch) While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. (Enchanted by Nature) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game [EA Forums] We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. We fixed an additional bug pertaining to this where Toddler and Infant Needs will now increase while at Daycare properly. Bladder, Hunger, Energy, and Attention should receive large increases, Fun a small but tapering increase, and Hygiene no increase. [EA Forums] We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Seasons [EA Forums] Sims will no longer sometimes die of overheating while wearing the correct clothing. Blame the ghosts: this bug was due to the Overheating Ghost type and the aura they emanate. [EA Forums] In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Growing Together [EA Forums] We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Business & Hobbies [EA Forums] We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Adventure Awaits [EA Forums] (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. [EA Forums] Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. [EA Forums] Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Werewolves [EA Forums] We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Multiple [EA Forums] We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. [EA Forums] Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. The Lump of Clay (Base Game) and Stack ‘o Books (Cats & Dogs) objects also acquired some new gameplay functionality. Here are related issues we fixed: Base Game Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. The In Full Bloom Centerpiece is now sorted as an Indoor Plant. Wedding Pillar with Floral Basket is now sorted as an Indoor Plant. (sitDining_EF07IRN02), (sitDiningIRN_01), and (SitDiningGENChess) now sort under Outdoor Seating and will filter for Park venues. The Men’s Shoe Rack and Women’s Show Rack objects now sort under the Storage Misc Category. The Bonsai Tree now sorts as an Indoor Plant. PenguinVision Children's Television Set now sorts as a Kids Activity. (yfHair_EP08BraidedPonyTail) now sorts as Afro-Textured. (cfHair_SP10ShortPinCurlLoose) now sorts as Wavy. (yfHair_EF90WaveMedium) now sorts as Wavy. (yfHair_EF90FiveFivePerm) now sorts as Straight for all ages. (yfHair_EF03TragicClown) now sorts as Straight. The (pmHair_SP12TightCurls) hairstyle now also appears as a Feminine Fashion Choice. (cuTop_Shirt) now properly sorts as a Button up instead of a T-Shirt. Get to Work (cfHair_EP01BraidsBunSide) now sorts as Afro-Textured. Cats & Dogs The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Outdoor Patio Piece now counts as a Picnic Table. (ymHair_EP04Pompadour) now sorts as Wavy. (yfHair_EP04CurlyLongMiddlePart) now sorts as Wavy. (yfHair_EP04LowLoopWavy) now sorts as Straight. (cmHair_EP04WavyHawkDetail) now sorts as Afro-Textured. Seasons The Bow-tiful Candlelight is now properly sorted in the Off the Grid Lighting Category. Island Living (yfHair_EP07FlowerCrown) now sorts as Straight. Cottage Living (pfBottom_EP11ShortsDrawstring) was moved from the Cropped category and into the Shorts sub-category. (cfBody_EP11Jumpsuit) was moved from the Short Dresses to Jumpsuits sub-category for sorting. All (EP11CurlyBun) hairstyles now sort as Wavy for all age groups. Horse Ranch All three Horse Ranch facial hairs have been sorted into their respective Beards and Moustache sub-categories. Eco Lifestyle (yfHair_EP09CurlyBun) now sorts as Wavy. (yfHair_EP09BunFade) now sorts as Straight. Snowy Escape The Komorebi Shrubbery no longer sorts as an Indoor Plant. The Lantern in a Paper Cylinder and Stone Tōrō Lantern lights are now properly sorted into the Off the Grid Lighting Category. The (EP10ShortBuzzed) hairstyle is now consistently tagged between all age groups. (yfHair_EP10LongBraidedWavy) now sorts as Afro-Textured. (EP10LongBraidedWavyHighlight) now sorts as Afro-Textured. (yfHair_EP10LongBraidPony) now sorts as Straight. (EP10BunBangs) now sorts as Straight. Growing Together The (EP13LongBraids) hair now sorts consistently across all age groups. (EP13WavyMed) now sorts as Straight for all age groups. Lovestruck Makeup from Lovestruck will now appear for Cold and Hot Weather Outfits as an option. The Elongated Zebra Pothos Plant now sorts as an Indoor Plant. Business & Hobbies (ymHat_EP18Beanie) now sorts as a Brimless Hat. (yfHair_EP18_SlickBun) now sorts under Updo and Medium Length Hair. (yfHair_EP18Hattie) now sorts as a Long Length Hair. (yfHair_EP18FingerCurls) now sorts as an Updo. Spa Day The Foot Illumination System and Foot Illumination Corner Edition lights have been added to sort in the Lighting Category in Build Mode. Parenthood The Hanging Lights - long length and Hanging Lights - short length lights have been added to sort in the Lighting Category in Build Mode. Jungle Adventures (yfHair_GP06ShortPony2Tone) will now appear for Male and Female Sims for both fashion choice options. Realm of Magic The following lights will now be properly sorted in the Off the Grid Lighting Category: Light of the Marasenna Sconce For Little Light Totally Lit Bug Light Dream Home Decorator (cuBottom_GP10Shorts) were removed from the Skirts sub-category, added to the Shorts sub-category, and also added as a Hot Weather option. Holiday Celebration Pack The String of Snowflakes lights have been added to sort in the Lighting Category in Build Mode. Movie Hangout (SP05LongBraidCurled_DirtyBlonde) is now sorted as Wavy for all age groups. Moschino The Photo Drape, Fashion Studio Backdrop Curved, and Fashion Studio Backdrop Straight objects have been added to the Creative sub-category in Build Mode’s Activity and Skills category. Paranormal (SP18AngleBootsToeOpen) now sort as Wedges. Little Campers We fixed a text error where the Light My Way to the Moon Lamp object had a “Functional Off-the-Grid 10” typo error. The Light My Way to the Moon Lamp has been sorted into the Off the Grid Lighting Category. Goth Galore All makeup from Goth Galore will now appear for Cold and Hot Weather Outfits as an option. Autumn Apparel [EA Forums] The (ymBottom_SP69PantsLong) now sort as a Masculine Fashion Choice. Changelogs for Modders As part of this update, we’ve tested adding a dedicated change log for mod authors directly within the patch notes. This section below highlights technical changes that may affect mods, including updates to tuning, scripting, data structures, and supported workflows. The goal is to help mod authors quickly understand what’s changed, evaluate potential impacts, and update their work with confidence. We’d really value feedback from the modding community - what’s clear, what’s missing, and what would make this more useful. Changelog for Modders: Fixed Issue Change log Updated sorting tags for 47 CAS and Build Buy assets. Updated sorting tags for 47 CAS and Build Buy assets. We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. Updated texture compositing method to match DX11 performance optimization. In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. Added OutfitCategory_Bathing tag to iuBottom_Nude and puBottom_Nude and removed the tag from iuBottom_Diaper and puBottom_Diaper Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture with camera filters upon saving the game. Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture inside of storage chest upon saving the game. Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. Force update painting textures when the painting object is moved from inventory to the lot. Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Updated texture compositing method to match DX11 performance optimization. The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. Updated texture compositing method to match DX11 performance optimization. We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Generate werewolf pelt preset for a teen or older werewolf when entering CAS if they don't have one initially. Progress towards a fix to address Eyelids not closing completely Rebuilt base game animation assets. We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. Updated ActionScript code to require all thumbnails to be loaded before unlocking the Gallery Panel We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. Removing an idle mixer from playing while holding an Infant. We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at school. This is part of a CareerTone folder refactor. We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Fixing a test on the general fight availability test set reference. We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Adding a fallback interaction for Pull to Stand incase it didn't happen autonomously. This interaction is available on cribs for Infants to manually Pull to Stand. Also preventing the ability to endlessly Practice Pull to Stand by adding a tooltip. Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. PenguinVision Children's Television Set now sorts as a Kids Activity. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Child Creativity is now provided by playing with Lump of Clay, plus additional BB Sorting tagging is done on Lump of Clay and PenguinVision Children's Television Set. Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. Adding a test to prevent Sims from vacuuming puddles to New_VacuumCleaner_Start_Object In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Fixing an issue where rain caused unfinished sand castles to change into a deteriorated state, instead of simply destroying itself. Changing loot_SandActivities_SandSculpture_Rain We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at daycare. This is part of a CareerTone folder refactor. Any instance with the name CareerTone has these changes. (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. Hair color texture Blond was incorrectly saved over as LightBrown, fixed with the correct color. (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. Moved the yfTop_EP20VNeckTee asset's shoulder textures so there is no conflict with some fingernail accessory texture space We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. Hindquarter Hideaway: Scaled down the the trees that were blocking the lot camera. Dachshund Creek: Scaled down the the trees that were blocking the lot camera. Tails End lot: Deleted the 3 talls trees & the light ( sitting on top of the wall) that were blocking the lot camera. Bedlington Boathouse lot : Scaled down the the trees that were blocking the lot camera. We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. Objects on the open street should no longer be "shelved" (and subsequently un-shelved) by the plex system. Save File Integrity work. For some users, the scratch folder will move from the Documents folder to AppData. This change will be rolled out in the months following the patch release. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Changed applicable body type for cuBody_EP20RashGuard_LogoNavy outfit from Teen, Young Adult, Adult, Elder Sims to Child Sims like it was for the other variants. The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. Updated tagging for EP14BangsMedium so that it properly appears for players in CAS Catalog. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Updated sorting tags for "Stack 'o Books" and added tags to provide bookshelf functionality to asset. While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. Tagged puMakeupFacepaint_EP19Floral to appear in game as visible and had thumbnails regenerated. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Marked cuBody_EP20RashGuard_LogoNavy Asset to have thumbnails regenerated with build. Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. Whenever a child Sim travels back home alone, the Imaginary Friend is not destructed if it is inside child's inventory. We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Decreased the "importance level" of small business customers to be lower than employees, so that in cases where the number of sims on a lot gets too large, customers will leave first (and employees will now always stay at the business for the entire duration it is open) Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules5.9KViews6likes0CommentsInvestigating Game Launch & Save File Issues
Sul Sul Simmers, If you’re unable to play The Sims 4, we want to hear from you. The more detail you give us about the issue you’re having, the more it helps us be able to replicate it internally, which is the first step towards fixing it. Please only respond to this post if you have an issue with your game and by answering these questions, as this will provide us the base line info needed for our investigations; Does the game launch at all? If not, do you get an error message? If yes, does the game endlessly load? Does the game load, but buildings, lots, worlds, or Sims are missing? Is this happening to every save, or one specific save? Does this happen on new saves as well? Do you use mods? Does the issue persist after all mods are removed? Have you tried repairing your game while mods are removed? Does the issue persist after repair? Have you tried uninstalling/reinstalling the game? Does the issue persist? Receiving a save file of the issue happening is the most helpful way for us to be able to investigate further. If you happen to have a save file that will not load, please send it to us by following the instructions here, please also include the above bulleted information, or a link to your post in this thread for tracking. Our team will be reading every comment in this post and you can help us keep this thread on topic to ensure we don’t miss any critical info. If your issue is one we’re already tracking, we’ll move your comment to that thread to keep things organized. Thank you for your patience and help with our investigations!6.2KViews11likes33CommentsLaundry List: Upcoming Bug Fixes - Jan 6, 2026
Hi Simmers! Welcome to the Laundry List where we share the top community concerns that we’re currently investigating and hope to resolve. This is only a list of top topics with upcoming fixes; there are more topics reported by players that are not listed here and are still being worked on. Thank you for your continued reports and votes on what issues you’re experiencing. Our investigation into save file issues is ongoing, and you can read our latest in depth update here. As always, if you’re hitting crashes, infinite loading, or missing lots, please read our post here to see how you can share affected saves so we can gather some critical information to aid our investigations. -The Sims Team Here’s the list of the top community concerns we’re investigating for our next update: Top 5 Most Voted Fixes: [EA Forums] We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. (Base Game) This error is a valid error that should occur under certain circumstances, but we fixed the flow so that it is more forgiving to player systems and far less likely to occur. The Upload button will not be available until all thumbnail issues have been generated. When this error does occur, we have updated the generic “Server Error” message, and players will now receive a dialogue that provides more information and says “Time out during upload. Please check internet connection or try again in a minute.” [EA Forums] In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. (Base Game) [EA Forums] We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. (Base Game) [EA Forums] We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. (University, Life & Death) [EA Forums] Household, Small Business-employed Sims will no longer receive a 'Miss Work/School' UI pop up when opening a Small Business while the Sim is at the Work/School Rabbit Hole. (Multiple Packs) Save Corruption As part of our ongoing efforts to address Save Corruption, we have two Save Corruption bugs that we’re addressing in this patch. [EA Forums] We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. (Multiple Packs) We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. (Adventure Awaits) Photos/Paintings Losing Data For this patch, we knew that “Memorial Portraits and Graduation Photos no longer displaying a Sim’s image” was a top community concern. We wanted to address as many bugs in this category as we could. Here are all related issues we fixed: [EA Forums] Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Get Famous) [EA Forums] As noted above in the Top 5 Fixes, we fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (University, Life & Death) Now Available CAS Items! We fixed four instances where CAS items were being hidden from players, so you’ll now have them available for your enjoyment. [EA Forums] (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. (Adventure Awaits) [EA Forums] The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. (Adventure Awaits) The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. (Horse Ranch) While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. (Enchanted by Nature) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game [EA Forums] We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. We fixed an additional bug pertaining to this where Toddler and Infant Needs will now increase while at Daycare properly. Bladder, Hunger, Energy, and Attention should receive large increases, Fun a small but tapering increase, and Hygiene no increase. [EA Forums] We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Seasons [EA Forums] Sims will no longer sometimes die of overheating while wearing the correct clothing. Blame the ghosts: this bug was due to the Overheating Ghost type and the aura they emanate. [EA Forums] In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Growing Together [EA Forums] We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Business & Hobbies [EA Forums] We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Adventure Awaits [EA Forums] (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. [EA Forums] Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. [EA Forums] Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Werewolves [EA Forums] We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Multiple [EA Forums] We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. [EA Forums] Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. The Lump of Clay (Base Game) and Stack ‘o Books (Cats & Dogs) objects also acquired some new gameplay functionality. Here are related issues we fixed: Base Game Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. The In Full Bloom Centerpiece is now sorted as an Indoor Plant. Wedding Pillar with Floral Basket is now sorted as an Indoor Plant. (sitDining_EF07IRN02), (sitDiningIRN_01), and (SitDiningGENChess) now sort under Outdoor Seating and will filter for Park venues. The Men’s Shoe Rack and Women’s Show Rack objects now sort under the Storage Misc Category. The Bonsai Tree now sorts as an Indoor Plant. PenguinVision Children's Television Set now sorts as a Kids Activity. (yfHair_EP08BraidedPonyTail) now sorts as Afro-Textured. (cfHair_SP10ShortPinCurlLoose) now sorts as Wavy. (yfHair_EF90WaveMedium) now sorts as Wavy. (yfHair_EF90FiveFivePerm) now sorts as Straight for all ages. (yfHair_EF03TragicClown) now sorts as Straight. The (pmHair_SP12TightCurls) hairstyle now also appears as a Feminine Fashion Choice. (cuTop_Shirt) now properly sorts as a Button up instead of a T-Shirt. Get to Work (cfHair_EP01BraidsBunSide) now sorts as Afro-Textured. Cats & Dogs The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Outdoor Patio Piece now counts as a Picnic Table. (ymHair_EP04Pompadour) now sorts as Wavy. (yfHair_EP04CurlyLongMiddlePart) now sorts as Wavy. (yfHair_EP04LowLoopWavy) now sorts as Straight. (cmHair_EP04WavyHawkDetail) now sorts as Afro-Textured. Seasons The Bow-tiful Candlelight is now properly sorted in the Off the Grid Lighting Category. Island Living (yfHair_EP07FlowerCrown) now sorts as Straight. Cottage Living (pfBottom_EP11ShortsDrawstring) was moved from the Cropped category and into the Shorts sub-category. (cfBody_EP11Jumpsuit) was moved from the Short Dresses to Jumpsuits sub-category for sorting. All (EP11CurlyBun) hairstyles now sort as Wavy for all age groups. Horse Ranch All three Horse Ranch facial hairs have been sorted into their respective Beards and Moustache sub-categories. Eco Lifestyle (yfHair_EP09CurlyBun) now sorts as Wavy. (yfHair_EP09BunFade) now sorts as Straight. Snowy Escape The Komorebi Shrubbery no longer sorts as an Indoor Plant. The Lantern in a Paper Cylinder and Stone Tōrō Lantern lights are now properly sorted into the Off the Grid Lighting Category. The (EP10ShortBuzzed) hairstyle is now consistently tagged between all age groups. (yfHair_EP10LongBraidedWavy) now sorts as Afro-Textured. (EP10LongBraidedWavyHighlight) now sorts as Afro-Textured. (yfHair_EP10LongBraidPony) now sorts as Straight. (EP10BunBangs) now sorts as Straight. Growing Together The (EP13LongBraids) hair now sorts consistently across all age groups. (EP13WavyMed) now sorts as Straight for all age groups. Lovestruck Makeup from Lovestruck will now appear for Cold and Hot Weather Outfits as an option. The Elongated Zebra Pothos Plant now sorts as an Indoor Plant. Business & Hobbies (ymHat_EP18Beanie) now sorts as a Brimless Hat. (yfHair_EP18_SlickBun) now sorts under Updo and Medium Length Hair. (yfHair_EP18Hattie) now sorts as a Long Length Hair. (yfHair_EP18FingerCurls) now sorts as an Updo. Spa Day The Foot Illumination System and Foot Illumination Corner Edition lights have been added to sort in the Lighting Category in Build Mode. Parenthood The Hanging Lights - long length and Hanging Lights - short length lights have been added to sort in the Lighting Category in Build Mode. Jungle Adventures (yfHair_GP06ShortPony2Tone) will now appear for Male and Female Sims for both fashion choice options. Realm of Magic The following lights will now be properly sorted in the Off the Grid Lighting Category: Light of the Marasenna Sconce For Little Light Totally Lit Bug Light Dream Home Decorator (cuBottom_GP10Shorts) were removed from the Skirts sub-category, added to the Shorts sub-category, and also added as a Hot Weather option. Holiday Celebration Pack The String of Snowflakes lights have been added to sort in the Lighting Category in Build Mode. Movie Hangout (SP05LongBraidCurled_DirtyBlonde) is now sorted as Wavy for all age groups. Moschino The Photo Drape, Fashion Studio Backdrop Curved, and Fashion Studio Backdrop Straight objects have been added to the Creative sub-category in Build Mode’s Activity and Skills category. Paranormal (SP18AngleBootsToeOpen) now sort as Wedges. Little Campers We fixed a text error where the Light My Way to the Moon Lamp object had a “Functional Off-the-Grid 10” typo error. The Light My Way to the Moon Lamp has been sorted into the Off the Grid Lighting Category. Goth Galore All makeup from Goth Galore will now appear for Cold and Hot Weather Outfits as an option. Autumn Apparel [EA Forums] The (ymBottom_SP69PantsLong) now sort as a Masculine Fashion Choice. Our team continues to investigate other community concerns for future fixes. Please note that some topics can be complicated to replicate and require an extended investigation on our end, so even though we are actively reviewing, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. This includes the following top voted issues: [EA Forums] Console crashing after update 2.13 has become our current community top issue, and we have begun actively investigating it. [EA Forums] We have been looking into CAS’s Turn On/Offs lacking numbers and the like/dislike button, and feel hopeful about this being resolved after January. [EA Forums] Eyelids not closing completely has been an issue we’ve been actively investigating and has proven rather complex. We are continuing our efforts. [EA Forums] We’ve been actively investigating Partnered Sims turning into Siblings and believe (though have not verified) it may be related to gameplay around Adoption, Have Science Baby, and CAS generated offspring, but we still haven’t found repro steps and have expanded our investigation to include mods. At this time, we haven’t determined a fix. Any saves that exist shortly prior to this occurring could really assist our efforts and can be shared in the linked Forum thread. [EA Forums] We’re actively investigating a variety of different fixes for the issues in this thread concerning Sims obsessively using certain objects. For the latest news, follow Sims Direct on X and join our Discord community - we’ll share updates as they’re available. Thank you for your patience and for all the helpful reports. Please keep posting any issues you encounter on The Sims 4 EA Forums. We’ll keep checking in, and together we’ll make this game the best it can be.426Views8likes0CommentsSave File Investigation Recap and Early 2026 Plans
Sul Sul, Simmers! Over the past few months we’ve been sharing our progress with you as we work our way through concerns about save file issues, disappearing Lots, white screens, and loading problems. We know how frustrating it is when a beloved save doesn’t behave the way it should, and we want to keep you in the loop about the work happening behind the scenes to protect your hard-earned progress, stories, and creations. Our team has been deep in the trenches testing, reproducing, analyzing, and building new tools, to understand the many factors that can contribute to save corruption. While there’s no single bug to fix that fixes them all, we’ve made meaningful progress across several key areas, thanks in large part to the saves and reports you’ve shared with us. Here’s a recap of what’s been happening, where we are right now, and what our early 2026 plans look like. Investigation, Fixes, and New Tools At the start of this quarter, we kicked off a large-scale review of community-reported issues. We’ve been tracking everything from Lots disappearing in heavily populated Residential Rental worlds to white screens, endless loading loops, and cases where the game loads but saves show missing neighbors, objects, or builds. These issues vary widely with some only occurring on certain platforms, others only under very specific conditions, but we’ve been treating each one with care and urgency. To support this work, we created a new Python-based tool that helps us analyze the structure and contents of affected save files much more efficiently. This tool has already helped us spot patterns in file size, mods, Lot complexity, and version history - giving our engineers more concrete leads to investigate. We’ve also built an expanding database of player-submitted saves, which helps us compare cases and identify common traits more quickly. What We’ve Fixed So Far We’ve shipped several meaningful steps forward this quarter: Infinite Loading Fix Released We identified an issue that caused infinite loading when converting Penthouses or Dorms into Residential Rentals, something that arose with Adventure Awaits. A fix was released in the November 4 Base Game update. Several Error Codes Solved in Player-Submitted Saves We’ve resolved the underlying causes of Error 109:4fe45107, 109:d7e16575, and 123:b378c837 in the saves where they originally occurred. These fixes were released in the December 2nd Base Game update, and if you see these errors again we want your saves so we can track down additional causes. What We’re Investigating Right Now Protobuf Overflow – A Leading Theory for Missing Lots We’ve found compelling evidence that some cases of missing Lots or disappearing houses may be caused by what we call a Protobuf Overflow - a situation where Lot or save data grows so large it hits its storage limit. Our early testing suggests that the Memory Boost feature reduces this risk on some hardware configurations, and in certain cases, even makes missing Lots reappear when loading a broken save. This is an active area of testing and one where your data can heavily accelerate our progress. Error 801 and Scratch File Behavior Error 801 remains a top priority. Current findings suggest that multiple game processes may compete during load, causing inconsistent results. We’re also taking preventative steps by relocating scratch files from the Documents folder to AppData in an upcoming update to avoid conflicts with cloud backup services. Complex, Cheated, or Modded Lots We’re testing how extreme builds like heavily decorated Lots, MoveObjects placements, or builds using cheats behave when placed into saves that don’t have those cheats active. Some of these cases can create unexpected complexity that the game struggles to resolve, especially when mods or custom Lot traits were involved. Data Carrying Between Saves In rare cases, data from one save can carry into a second newly created save in the same session. This behavior started in Lovestruck, and while it doesn’t explain older corruption reports, it does give us valuable insight into how systems interact internally. Your Reports Continue to Drive This Work Across this quarter, your reports, votes, comments, and shared save files have been essential to every discovery we’ve made. Many investigations like scratch file questions or Lot data inconsistencies began with specific saves you sent us. And when we say we’re still collecting saves, we truly mean it: every single one helps. To help us push further into the Protobuf and missing Lot investigations, we’ve put together a Missing Lot Data Survey. If you’ve experienced disappearing Lots, odd load behavior, or interactions between Memory Boost and missing data, this survey will help us gather the targeted information we need. What You Can Expect in Early 2026 In early 2026 you can expect to see fixes for flea market items disappearing and reappearing, more fixes around photos turning black, our previously announced moving of scratch files, and more. For the scratch files, we will be staggering the roll out behind the scenes so that we can closely monitor for any issues before a full roll out to all players. You can also expect more updates from the team on our save file investigations, including testing around our investigations into mod data being shared via the Gallery. We’ll be back early in the new year with more to share, and as always, you can stay tuned to our social channels like TheSimsDirect on X and The Sims Discord for ongoing news. Thanks for sticking with us, for sharing your saves, and for helping us make The Sims 4 safer and more stable for everyone. Your willingness to share details, files, and feedback directly impacts the work we’re doing, and it accelerates our progress toward long-term fixes. We’ll see you back here in January with more updates. Dag dag!4.2KViews16likes0CommentsDreamy Kits and Updates!
Update: 12/2/2025 PC: 1.120.117.1030 / Mac: 1.120.117.1230 Console: Version 2.25 Sul Sul Simmers! This update brings a variety of top community reported bug fixes and improvements across the base game, plus new furniture swatches and quality-of-life fixes for your Sims. We're also excited to announce a new Creator Kit coming soon called Prairie Dreams by Miiko! Read below for one more exciting update coming to The Sims 4. For the most up-to-date information, please follow @TheSims, @TheSimsDirect, join The Sims Discord, or visit EA Forums to share any issues, as this is our primary source of information for troubleshooting and gathering information on player issues. Happy Simming! -The Sims 4 Team What’s New? Upcoming Kits The Sims 4 SpongeBob’s House Kit and The Sims 4 SpongeBob Kids Room Kit will be available for purchase on December 4, 2025. The Sims 4 Bikini Bottom Bundle, featuring both kits and three exclusive SpongeBob SquarePants items: the Goofy Goober Guitar, Conch Street Aquarium and The Flying Dutchman’s Jungle Gym. Please note, in order to receive these exclusive items, you must purchase The Bikini Bottom Bundle. The bundle is available December 4, 2025 through March 3, 2026. Upcoming Creator Kit Our work with incredible community creators continues with a new Creator Kit collaboration. Coming this month: Prairie Dreams by Miiko, arriving on December 11, 2025. Bug Fixes It wouldn't be the patch notes without a few bug fixes! The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to smooth out unexpected behaviors, tidy up some long-standing quirks, and keep your Sims running just a bit more predictably. Thanks for all of your continued reports; your feedback is instrumental to our work. Base Game [EA Forums] Child, Teen, Young Adult, Adult, and Elder Sims will once again no longer have clothing visible under their privacy mosaic. However, the cause of the issue is different for other ages, and we’re still investigating those instances to hopefully fix in an upcoming update. [EA Forums] The Nature Soundscapes radio station will no longer wake up Sims when they listen to it while sleeping. [EA Forums] Teens will retain their active Aspiration (so long as it is not a ‘Teen-specific’ Aspiration) when they age up into a Young Adult. [EA Forums] The Arrrmed Living Chair had a duplicate color swatch. We didn’t want to remove a swatch, because that might break existing builds, so we decided to change one of those swatches to be a new variant. When choosing what color to go with, the artist thought this piece of furniture might nicely match some of the Enchanted by Nature furniture in style. But it felt odd to add just one swatch, so we added an additional two other variants, but then realized the Arrrmed Living Chair was part of a set, and we probably wanted those three new variants to match other pieces of furniture from Base Game—takes a breath—so in total there are at total of 27 new free swatches (9 objects with three new variants each). Here’s a list of the updated furniture pieces. Enjoy! (We know Princess Cordelia would!) Arrrmed Living Chair Deep Delight Living Chair Cuttlefish Love Seat Cuttlefish Sofa Arrrmed Dining Chair Captain Rodrigo de Pablo Dining Chair Arrrmless Dining Chair Cephalopod Bar Stool with Back Support Cephalopod Bar Stool [EA Forums] The Main Menu will no longer show “WWWWWW” when there isn’t an active Household to display on the Main Menu. [EA Forums] Sims will once again change into their outfits in front of Toddler Sims. [EA Forums] We fixed an issue where Moodlets and Quirk notifications could occur for a Young Adult Sim. [EA Forums] We fixed some texture issues with the IndustryMatters Brick Facade with Wood Trim wallpaper when applied to wall corners for two of the wallpaper’s variants. Sims without the Horse Ranch Expansion Pack were able to get a Fear of Horses, but this can no longer happen. Good and Evil Sims will no longer mourn excessively at gravestones. Multiple Packs [EA Forums] We fixed an instance of Save Corruption that was resulting in Error Code 109:4fe45107:239aa048. In the save we received, there was a Clone Sim that had a Household status set incorrectly in our code. We fixed it so if a Household is in this state it will no longer crash the game upon trying to load the game. If this error happens in other ways, new save files shared with us will be beneficial in uncovering the cause. (Business & Hobbies, Get to Work) [EA Forums] We fixed an issue where sand sculptures were auto-generating on beaches when it rained a lot. This is still occurring if the Weather Machine is used by the player, but we have a fix planned for that instance in an upcoming patch. (Island Living, Seasons) [EA Forums] We made a change that allows gates with lanterns to have the lanterns light up the area around them. This should now work for the following gates: Spanish Inquisition (Base Game) Woodn’t You Like to Know (Base Game) Maiden’s Gate (Base Game) Barn Door Double (Cats & Dogs) Cozy Craftsman Gate (Seasons) [EA Forums] Sims who dislike Mischief or Singing will no longer autonomously do mischievous behaviors or sing. (Base Game, City Living) [EA Forums] The Police Station, Foxbury Commons, and other work computers are now fixable after they’ve broken. (Get to Work, University, and More) [EA Forums] The Tomarani Introduction will now fulfill the Greet Co-Worker task in the Doctor Career. (Get to Work, For Rent) Fixed an issue with Temporary Stays where certain Sims couldn’t be invited to stay over from a Residential Rental lot. (Growing Together) City Living [EA Forums] Sims in the Social Media Career will now automatically meet their Coworkers so that they can perform certain Work From Home tasks. This fix will only occur on fresh saves. Cats & Dogs [EA Forums] We fixed a situation where it looked like you couldn’t have more than 7 Sims in a Household. This was because the Household had an empty Sim slot “reserved” for an “Adopt a Cat” story arc that the player couldn’t know was happening in the background. This story arc will now just wait until there is an available household slot and not prevent the addition of new members to the Household in the meantime. [EA Forums] We added timing restrictions on how often a Pet can autonomously explore the PooHoo Bush to every 3 days. Doing this causes them to get sick and it was previously happening too frequently. Sims will no longer receive a text from their Pet about missing curfew. Seasons [EA Forums] Sims are now able to travel between World/Lots without the Seasons screen popping up. [EA Forums] Children and Teens can now donate on a Computer when in the Scouts Afterschool Activity. Get Famous The “Attend Drama Club” interaction is now available as a Self-interaction and on other Household members when a Teen Sim is at max level in Drama Club and has left for rehearsal. This interaction will remain for 1 hour 30 minutes (in-game time) afterwards to allow the player time to select it. Cottage Living Added a shadow to the Cottage Living pack icon. High School Years [EA Forums] The Corndog food object is no longer using a block model (which appeared as invisible in Live Mode). This also fixes the related issue where it didn’t appear in preview UI images. Growing Together [EA Forums] We rebalanced the Mental Fog Moodlet to appear after 3-4 days of running the Work Hard career tone. It used to appear after 1-2 days of doing this. For Rent [EA Forums] Lines will no longer appear on Sims’ arms while wearing either the shirts (yfTop_EP15StackedPocketShirt or ymTop_EP15StackedPocketShirt) if nails are also equipped. Lovestruck [EA Forums] Male Gallery Sims will no longer have high-pitched voices. Their correct voice tone will be used. This fix is not retroactive and will only affect future saves going forward. Life & Death [EA Forums] Made progress on Children being taken away despite not being neglected. More investigation is required before we mark this one as fully resolved. [EA Forums] House Parties and Spooky Parties have been added as viable options for the Bucket List goal “I want to throw the most bizarre costume party of all time!” [EA Forums] Ghost Sims will no longer appear as a regular, living Sims while in the Reaper Career attempting to collect souls. [EA Forums] The Mentor Coworker interaction is available on a Co-Worker while they are performing “Practice Reaping” on the training dummy. The “Ingest Ambrosia” interaction is now available to Ghost Sims in the Reaper Career. Businesses & Hobbies [EA Forums] We fixed an instance of Save Corruption that was resulting in Error code: 123:b378c837: In this Save, a Sim was dead, a ghost, and min LOD (Not actively engaged with by the player), which was causing some code around Small Business careers to crash the game on load. We made it so that if a Sim is referenced in this situation the game will not crash when trying to load. [EA Forums] The Stucko's Top Stucco Wallpaper now extends fully to the floor when applied. [EA Forums] We added a missing purple variant color swatch to 8 doors and windows. Lang's Door Double Arched Nordhaven-Style Door Single Nordhaven-Style Door Arched Nordhaven-Style Window Nordhaven-Style Portal Window Nordhaven-Style Cottage Window Nordhaven-Style Window Nordhaven-Style Glass Block Window Adventure Awaits [EA Forums] Pre-made Custom venues will now display and execute their pre-made schedules. This means when you load into a pre-made Custom Venue, you will now see the proper schedules and gameplay. This was previously only working on our internal builds due to some code that needed changes. This is fixed in existing saves so long as the venue’s schedule hasn’t been edited already by the player. This doesn’t fully address the EA Forums thread, which mentions “Custom Venues not saving roles” but makes substantial progress towards the goal of fixing it fully. [EA Forums] The jacket (cfTop_EP20PulloverLayered) is now tagged as a Masculine style choice option. [EA Forums] All Adventure Awaits Toddler and Child hairstyles are now visible if you remove the Masculine/Feminine Style choice filters. The Gran Gran’s Flannel Curtain rods were using a different shader than the curtain set, but we’ve updated them to use the same shader. This was done on purpose since curtains and solid objects use different shaders, but in this case, it caused a difference in some lighting scenarios which made the objects look like they were different colors. The jacket (ymTop_EP20FleeceCurve) was missing fashion choice tags. These have been added. Vampires Non-Vampire Sims will no longer autonomously eat Plasma Fruit Salad. Realm of Magic [EA Forums] All variant textures display the logo of the bottle properly on the Classic Apothecary Cabinet. My Wedding Stories [EA Forums] We fixed an issue where the “Exchange Vows” interaction could become greyed out on the Wedding Arch even though the necessary Sims were present for the ceremony. Paranormal The Terrified and Scared Emotions are now available in Sim Stats. Greenhouse Haven The AirCycler fan will no longer disappear when viewed from a different floor than the floor the player is currently on. Autumn Apparel [EA Forums] Fingernails will no longer clip through the gloves (yfAcc_GlovesSP69Leather asset).2.9KViews9likes0Comments