Custom Content fix incoming!
Update 3/23/2026 PC: 1.122.218.1030 / Mac: 1.122.218.1230 Sul Sul, Simmers! We have a fix for the CC and Mod users out there that were still encountering problems launching the game. All of your CC should now load and work as expected. Thank you for your quick reporting and assistance in resolving this one! -The Sims 4 Team Bug Fixes Fixed an issue where the game could crash on launch for 2% of players using specific types of custom content, under certain circumstances. Resolved an issue that caused a main menu message to appear more frequently than intended.1.7KViews5likes23CommentsCustom Content is back on the menu!
Update 3/18/2026 PC: 1.122.212.1030 / Mac: 1.122.212.1230 Sul Sul, Simmers! Here is a small but important fix to custom content that was affected yesterday. All CC should now load and behave as expected. Thank you for your patience as this was sorted out. The Sims 4 Team Bug Fixes Resolved an issue where pack-specific custom content would not fully load and triggered other CC to not load as well.16KViews21likes0CommentsSummary of Updates to Sims’ Eye Blinking
Sul Sul, Simmers, After receiving community feedback, we’re excited to be releasing some significant improvements to eyelid functionality in The Sims 4 with the free Base Game update on March 17th. This wasn’t a single fix, and it required many teams across QV, Tech Art, Animation, and Create a Sim working together to trace the issue across assets, systems, and workflows. This type of work is normally hidden to the average player, so we wanted to share a breakdown of the work that went into making this improvement possible. We hope you find it interesting, and for mod authors, useful! Eye See What You Did There Before any work could get started, the QA team first looked into player reports, verified what was happening in the game, and created detailed replication steps. This included where blinking was being limited, where it was being exaggerated, and how eye shape variations complicated both. That information was then passed on to the Tech Art team. Good Eyedea to Adjust Animation in Maya Files A Tech Art script scanned all Maya files in The Sims 4 Base Game and DLCs to identify upper eyelid rotation animations. It targeted those within a specific range: enough to detect eyelids not fully closing but not detect intentional poses like squinting. The script then adjusted these animations, either increasing or decreasing the eyelid rotation to match the value required for eyes to fully close. If the rotation already exceeded the closed-eye threshold, the script reduced it appropriately. This process fixed a great number of eye blinking issues where the eyelid rotation either too high or too low in the default Sim mesh animators use in Maya. What remains: While a great deal of eye blinking issues in Maya has now fixed, this does not automatically resolve all Sims character blinking in the Create a Sim system. Each eye shape archetype in Create a Sim requires a different rotation amount to fully shut the eyelids. Previously, rotation was dampened globally to avoid eyelash clashing, especially after the addition of new lower eyelash assets in The Sims 4: Lovestruck. These Are Getting Cornea Each eye shape preset in Create a Sim has unique joint values, shaping the eyes into various archetypes. To ensure eyes close correctly for every eye shape, a specific rotation multiplier is applied to each preset. Earlier, eyelid rotation was globally dampened to prevent over-blinking due to lower eyelash geometry. However, this sometimes led to under-blinking. The new approach finds an ideal balance, further reducing under-blinking without causing excessive over-blinking. Iris There Was More For interactions highlighted by players as problematic, the Animation team manually refined over 280 animation files (list below) to ensure eyes fully close without any eyelash clashing. The “half-blink” in Create a Sim, originally an intentional animation style, was changed to a complete blink to avoid confusion with actual under-blinking. Mood-based sleep loop animations were also improved for smoother transitions. Facial overlays were removed to prevent double-layered facial expressions during these loops. A Create a Sim artist has reskinned the lower eyelashes, allowing them to move more accurately with the lower eyelid. Eye’ve Heard Enough, Let’s Put a Lid on This In rare cases, some unique eye shapes may still display slight over-blinking. This was considered preferable to widespread under-blinking. Player-created poses and animations were not individually adjusted but will still benefit from the global Tech Art script and modifier updates. Player-created Sims will see improvements from these global fixes, though some unique eye shapes may still show minor blinking inconsistencies. As with any systemic fix, we’ll be closely monitoring for additional issues after release. List of fixed animation files attached below3.9KViews13likes3CommentsBug Bash and Maker Packs
Update: 3/17/2026 PC: 1.122.205.1030 / Mac: 1.122.205.1230 Sul Sul Simmers! This update delivers The Sims 4 Marketplace to PC and Mac players, with Console coming soon! It also includes more than 60 quality-of-life bug fixes and improvements, many of which address top-voted issues from the community. Alongside these fixes, we’ve made several adjustments to Sim autonomy, targeting behaviors such as Sims socializing with strangers, excessive flirting, and obsessively using certain objects. Jump in, explore the Marketplace and enjoy The Sims 4 with a host of fixes and improvements designed to enhance your everyday gameplay experience! Happy Simming! The Sims 4 Team What’s New? As mentioned, this release introduces the Marketplace to PC and Mac players, with Console coming soon! Fully integrated into The Sims 4, with curated collections and improved discovery tools to help you find the creations that match your playstyle. Learn more about Makers and all about the Marketplace here! Pack Select has been relocated from the Game Options Menu and can now be found under My Collection within the Marketplace. It still allows you to select the content you want to play with in your Saved Game, as well as add the ability to manage the storage of your Marketplace downloaded content (which includes Marker Packs and newly purchased Kit content) directly from within the game. This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation! The Sims 4 Gallery Bug Fixes Top 5 Most Voted Fixes: [EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes. [EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years) [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch) [EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living) Sims Autonomy Improvements “Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates. Base Game [EA Forums] We've addressed the issue where Sims were excessively flirting with each other. [EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference. [EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore. [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. [EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game) [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim. [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess. [EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. [EA Forums] We're reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims. [EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. [EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won't do this autonomously for two days after doing it. [EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Discover University [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Cottage Living [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Lovestruck [EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer. Adventure Awaits [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. Spa Day [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses. Movie Hangout [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Pet & Animal Fixes With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems. [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch) General Bug Fixes We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix. Base Game Sims with the Unflirty Trait will no longer get the ick when hugged. Placing a painting on the wall and then returning it to the Sim's Inventory will no longer result in a Simulation error. Seasons [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement. For Rent [EA Forums] The "Do Inspection and Maintenance" interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims. Life & Death We've adjusted design elements on some of our swatches for the Ornate Mystery Rug which were concerning to some players. Royalty & Legacy [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. [EA Forums] Ondarion's Verdemar lot is no longer reversed. Parenthood Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. StrangerVille There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed: Base Game All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option. We've sorted 43 existing items under the Kids’ Decorations category. Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category. “Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations. Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode. The "Wicker-Work Diaper Storage" object is now sorted under Objects by Function > Kids > Kids’ Furniture. The "Bow, Bow, Bow!" object is now sorted under Objects by Function > Activities and Skills > Life Event Activities. The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category. The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding. Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures. Multipack We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Lovestruck We've adjusted the Lovestruck Beard swatches to display in the correct order. (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. Life & Death "Perilous Paneling" and "Patterned & Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Enchanted by Nature "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Backyard (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. Moschino The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Holiday Celebration The "Kinara" and "Menorah" light objects are now sorted under Lighting > Table Lamps. "Holiday Snowman" and "Pre-strung Tree of Lights" are now sorting under Lighting > Outdoor Lights. Kitchen Clutter All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode's room view. The Forever Friends Event (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. The Nature’s Calling Event Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. <Modder changelog> Fixed Issue Change Log (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck) Added filter tag to asset (ymBottom_EP16Jeans). (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff) Removed filter tag from asset (yfTop_SP08TeeBoatNeck_GradientPink). Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. Updated swatch icon color for asset (yfMakeupLipstick_EF28GlossyLips_RedRuby). All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option. This will make it easier than ever to do your makeup for these categories (since the options were previously hidden in many cases). Added Hot and Cold Weather Tags to the base prototypes for all makeup assets. Removed Hot and Cold Weather Tags on a few specific assets that also did not have Everyday Category tags. Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. Created a boolean tuning field 'allow_transfer_out_of_hh_inventory' that, when enabled, will allow an object in the HH inventory that cannot be directly placed in-world (eg. livestock animals) to be properly slotted to an in-world object. Enabled this boolean in the tuning for the loot action that slots livestock animals to their sheds. Modified the function that removes the animal shed object to return early if the shed is currently in the HH inventory (so the animal shed will not get erroneously unregistered from the animal service when moving HH) Animals being unable to be assigned to the Animal Shed after moving was blocking another, older bug where Animals would become unresponsive after being assigned to the Animal Shed after moving. Since we fixed the first one, we also fixed this one alongside it. Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. Stopped tracking objects in the lost and found service if their location is currently in the Household Inventory (because they cannot be lost if they are in the HH inv). Properly set the livestock animals' owner ID field in the python code after they are assigned to a shed (since livestock animals cannot be placed in-world they were bypassing the logic that normally sets that field, causing the Sim to not own them anymore after moving HH) Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer. Adding tests to autonomousSimPicker_TriviaBox_ThumbsUp_PlayWith and autonomousSimPicker_TriviaBox_WooWho_PlayWith to ensure Sims who are writing on the computer are not considered Flowers will now longer get stuck midair while crafting a Flower Arrangement. Set the Create Target Name of the arrangementTable_Passive Animation Element to be the in-progress craft arrangement. Also updated the VFX participant type in the outcome of the flowerArrangingTable_Arrange interaction to be CreatedObject instead of CraftingObject. If a Child Sim autonomously uses the Space Ship Jungle Gym they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. Adding a cooldown to autonomously running JungleGymBoat_Play and JungleGymRocketShip_Play If a Sim autonomously uses the Yoga Mat they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat - previously and still.) The cooldown is removed when leaving the lot, and when its the preferred interaction for Getaways, Clubs or Small Businesses. Adding a cooldown to autonomously running si_Yoga_Practice and Yoga_Routine We've heard your feedback and wanted to address Sims using Computers and Phones too often. When considering how to fix this, we felt there were stories to tell around Sims who can be a little obsessed about Phones and Computers and also Sims who do NOT like them and never want to use them! Because of that, we've added a few new preferences to the Base Game. These Include: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. As their names imply, these new Preferences are particularly important now when determining how your Sim will (or won't) engage with Computers and Phones. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you want them to be obsessed... you know what to do. Please enjoy! Adding new Traits for phone and computer preferences. These are tested on the aptly named Phone and Computer super interactions. In addition to the new Computer-related Preferences, if a Sim autonomously uses the Computer they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction We've added a cooldown for Sims autonomously turning on the stereo to listen to music. Adding a cooldown to autonomously running Stereo_AutonomousPickChannel as well as adding dancing cooldowns. If a Sim autonomously destroys a Doll House it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. Adjusting tests and adding a cooldown to DollHouse_Smash If a Sim autonomously does Cross-Stitch they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Adding a cooldown to autonomously running crossStitch_StartCrafting_Autonomously and craftingResume_CrossStitch If a Sim autonomously mixes a drink they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait Adding an autonomous cooldown to bar_StartCraftingAutonomously for Inspired/Foodie/Bro Sims. If a Sim autonomously Swims they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or PlantSim. Adding a cooldown to the fun motive advertisement on pool-swim_Autonomous_Start If a Sim autonomously plays the Violin they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Adding a cooldown to autonomously running interactions under Violin_NonTieredMenu and Violin_TieredMenu If a Sim autonomously plays the Guitar they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Adding a cooldown to autonomously running interactions under Guitar_NonTieredMenu and Guitar_TieredMenu If a Sim autonomously plays Chess they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess. Adding an autonomous cooldown to Chess_PonderMoves, Chess_Social and Chess_Table_Social We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. Adding a cooldown to autonomously running interactions like DanceFloor_Dance, Stereo_Dance and many others Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. Adding a cooldown to autonomously considering sim_doPushUpsAutonomously, sim_doSitUpsAutonomously, Sim_doStretching, and Solo_WorkOut. The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction. The Troll Forum interaction also received a test restructure for its availability. A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Adding a cooldown to PopcornPopper_StartCooking_Autonomously We've added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won't do this autonomously for two days after doing it. Adding an autonomous cooldown on tv_WatchCooking_CulinaryTraining for Foodie Sims Placing a painting on the wall and then returning it to the Sim's inventory will no longer result in a Simulation error. Objects duplicated between world and inventory will be discarded from inventory on load • We did extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions. • High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyes fully close. • In some rare cases, some eye sets may experience slight over-blinking due to their shape—which was preferred to consistent under-blinking across most eye shapes. • We did a lot of work to provide the best visual experience for eyes closing with upper and lower eyelashes slotted for a Sim: • The most noticeable interactions for players received special attention to minimize any clashing between eyelashes. • High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyelashes don’t clash. • Upper and lower eyelash clashes may still occur with certain eye shapes and less noticeable interactions. We did our best to minimize this issue. • Lower lashes now move along with the lower eyelid. Unusual brow movements during some sleep loops will be fixed. This was tied to certain mood animations partially being played while a Sim was sleeping. Please see forum post here for more information. The Cantina High Top Tables object now has a price of $550 Simoleons, rather than $0. Updated price in tuning Prom will once again appear on Calendars and Sims will be able to attend. This issue was occurring in old saves created prior to a previous Prom-related fix, but this fix will ensure it is working for both new and old saves. When scheduling prom, we were testing for any early graduate Sims, but the Tests would always fail on older saves. Moved those tests to when prom is run. We fixed an issue where Prom goals weren't able to be completed. Updated score multiplier test to return a default value instead of throwing an error when running on simless events. We've implemented a notable change to how Sims determine who they speak with on a lot. With these changes, we hope to make Sims feel a bit smarter when it comes to socialization. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. On top of this, they'll also factor in distance before choosing a Sim to talk to. Our intention is that it'll be less likely for stranger Sims to push into a conversation between friends but not outright remove Sims wanting to get to know one another. Likewise, we didn't want Sims charging across the lot to start a conversation, and Sims should no longer be psychically targeting another Sim for socialization over great distances. Paired together, we feel this update makes Sim socialization feel less disruptive, more appropriate, and generally much more enjoyable. Adding a new aggregate interaction (aggregate_SocialObservation_Chat) to determine the proper Sim to run SocialPickerSI on. We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance. Re-exported premade household info with pets in game. "Perilous Paneling" and "Patterned and Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Removed WallPattern_Paint tag from assets (Panel02RR), (Panel01RR) and (Painted02MODERN_WSTR) wall patterns. Added WallPattern_Wallpaper tag to (Painted02MODERN_WSTR) wall pattern, and WallPattern_Paneling to (Panel02RR) and (Panel01RR). All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod's room view. Added BuyCatLD_MiscDecoration tag to (pedestal_SP67GENboxSmall), (pedestal_SP67GENboxTall), (pedestal_SP67GENchoppingBoard), (pedestal_SP67GENscale), (sculptTableMedium_SP67GENbake), (sculptTableMedium_SP67GENcerealBox), (sculptTableMedium_SP67GENcleaningCaddy), (sculptTableMedium_SP67GENdishrack), (sculptTableMedium_SP67GENfoodPrep), (sculptTableMedium_SP67GENknifeBlock), (sculptTableMedium_SP67GENlunchPrep), (sculptTableMedium_SP67GENsusan), (sculptTableMedium_SP67GENtabletStand), (sculptTableMedium_SP67GENteaTree), (sculptTableSmall_SP67GENclean), (sculptTableSmall_SP67GENcookieJar), (sculptTableSmall_SP67GENfoodJar), (sculptTableSmall_SP67GENglove), (sculptTableSmall_SP67GENjar), (sculptTableSmall_SP67GENplate), (sculptTableSmall_SP67GENspiceRack), (sculptTableSmall_SP67GENutensil). "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Added Build_Shrub and Build_Shrub_Bush tags to (plantLot1x1_EP19GENsharpLeaf). Also added Build_Flower and Build_Flower_GroundCover tags to (plantLot1x1_EP19GENwisp). “Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations. Added BuyCatLD_KidsDecoration tag to (sculptTableLarge_EF48GENanimalBasket) and (sculptTableLarge_EF48GENtoyBasket). "Holiday Snowman" and "Pre-Strung Tree of Lights" are now sorting under Lighting > Outdoor Lighting. Added BuyCatLD_OutdoorLight tag to (lightOutdoorFloor_FP01GENdeadTreeHoliday) and (sculptFloor1x1_FP01GENholidaySnowman). The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Removed BuyCatLD_Sculpture tag from (bookcaseSurface_SP15GENbooks) and (pedestal_SP15GEN). The "Kinara" and "Menorah" light objects are now sorting under Lighting > Table Lamp. Removed BuyCatLD_MiscDecoration from (lightTableCandle_FP01GENkinara) and (lightTableCandle_FP01GENmenorah) and added BuyCatLD_TableLamp to both items. Sims with the Unflirty trait will not longer get the ick when hugged. Just because you're Unflirty, doesn't mean you don't enjoy the occasional hug. Removing Unflirty tested outcomes from Mixer_social_Hug_targeted_Friendly_MiddleScore The "Do Inspection and Maintenance" interaction is now available on broken objects in a Tenant Household for Landlord Sims. Fixing a test on landlordTenant_DoInspectionMaintenance The Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. Removed BuyCatLD_MiscDecoration tag from (rockLot1x1_EF63EVRclustersRound), (rockLot1x1_EF63EVRclustersShort), and (rockLot1x1_EF63EVRclustersTall). (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. Marked RestrictCrossGender on (yfBottom_SDX040CCHSkirtPleated) The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode. It was afterall the icon for the Clutter Category! Added BuyCatLD_Clutter tag to (sculptTableGENTeenPencilHolder). Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. Renamed some relbits and supporting descriptions in Parenthood. The "Wicker-Work Diaper Storage" object is now sorting under Objects by Function > Kids > Kids Furniture. Replaced BuyCatLD_MiscDecoration tag with BuyCatEE_KidFurniture tag on (sculptFloor_EF48GENdiaper). The "Bow, Bow, Bow!" object is now sorting under Objects by Function > Activities & Skills > Life Events. Added BuyCatEE_LifeEventActivity tag to (sculptTableMedium_SDX002GENholidayBow). The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category. Deleted WallPattern_Paneling Added WallPattern_Misc Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category. Removed BuyCatLD_WallLight tag from (lightOutdoorWallSGHigh), (lightOutdoorWallSGLow), (lightOutdoorWallSGMed), (lightWall_EP02PUBLIC), (lightWall_EP05GEN), (lightWall_EP11GENiron), (lightWall_SP10GENarrow), (lightWall_SP10GENmetal), (lightWallGFVerticalBars), (lightWallQA_01), (lightWallQA_07), and (lightWallQA_10). Also added BuyCatLD_OutdoorLight tag to all these assets. (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. Removed GenderMale tag on (ymTop_EV0641TankTwistBack_SolidBlackCyan) If a Sim autonomously plays with the Lump of Clay they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Adding a cooldown to ClayBlob_Mold If a Sim autonomously plays with the Paper Airplane they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Papercrafting. Adding a cooldown to super_Papercraft_PaperAirplane_Self_Throw_AutonomousOnly, super_Papercraft_PaperAirplane_Self_ThrowAround, super_Papercraft_PaperAirplane_Throw and super_Papercraft_PaperAirplane_Throw_FromInventory If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Adding a cooldown to AutonomousObjectInInventory_SoccerBall and AutonomousObjectPicker_SoccerBall interactions We've addressed the issue where Sims were excessively flirting with each other. This was occurring for players who did not own Adventure Awaits due to an issue with how a rule for Getaways was set up. Fixing a test on Socials_Romance_STC which governs autonomous tests for all romantic mixer socials The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding. Added (WallPattern_Mansory) and (WallPattern_Sidding) to the tags The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures. Added: BuyCatLD_Sculpture Deleted: BuyCatSS_MiscSurface We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Added Venue_Object_Bench, BuyCatSS_OutdoorBench, BuyCatSS_OutdoorSeating, and BuyCat_Venue_Park tags and removed BuyCatSS_OutdoorChair and Venue_Object_Chair tags from various loveseats. We've updated some of the swatches for the Ornate Mystery Run which had designs that could resemble some inappropriate symbology. Updated some swatch variant textures for (rug3x3_EP17GENskull). There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. Added state smallBusiness_OpenClose_close to object_RetailPedestal (the tuning file for the Plant Containment Cell) We've sorted many existing items under the Kids Decoration category. Added BuyCatLD_KidDecoration tag to (clockWallKID_01), (decalWallBBYTree2x1x2_01), (decalWallKIDStencilBunny1x1x1_01), (decalWallKIDStencilBunny2x1x1_01), (decalWallKIDStencilClouds1x1x1_01), (decalWallKIDStencilClouds2x1x1_01), (decalWallKIDStencilDino1x1x1_01), (decalWallKIDStencilDino2x1x1_01), (lightCeilingGEN_03), (lightCeilingKID_01), (lightFloorKID_01), (lightTableBBYPanda_01), (lightTableKID_01), (lightTableKID_02), (lightTableKIDRobot_01), (lightTableMedium_EF48GENfox), (lightWall_EFGENmonster), (lightWallKID_01), (mirrorFloorKID_01), (mirrorWall2x1_EF28GENcloud), (paintWall1x1x1_SDX018GENItTakesTwo), (paintWallBBYDino1x1x1_01), (paintWallBBYElephant1x1x1_01), (paintWallBBYLadyBug1x1x1_01), (paintWallBBYRabbit1x1x1_01), (paintWallGENAnniversary1x1x1_01), (paintWallGENBookReadPoster1x1x1_01), (paintWallGENPosterDino1x1x1_01), (paintWallGenTeenIdol1x1x1_01), (paintWallGenTeenMagic1x1x1_01), (paintWallGenTeenRocker1x1x1_01), (paintWallGenTeenSoccer1x1x1_01), (paintWallKID1x1x1_01), (paintWallKID1x1x1_02), (paintWallKID2x1x1_01), (paintWallKIDGrowthChart1x1x2_01), (paintWallSC1x1x1_01), (rug_EF48GENinfantBlanket01), (rug3x2_EF48GENcute), (rugBBY Animals2x2_01), (rugBBY Animals2x2_02), (rugKID2x2_01), (rugKID3x2_01), (sculptFloor_EF48GENdiaper), (sculptFloor_EF48GENllama), (sculptTableMedium_EF03valentineBear), and (sculptTableMedium_EF22GENchild01). We've added safeguards in the game to check against inappropriate sibling relationships. When the game loads, the game will check to see if a Sim has any spouse or fiance, and if they do it will also check to see if they share parents. If any shared parents are found, the game will remove them from the Sim, and then reapply the correct relationship and remake the FamilyTree. This fix may not address all instances in which incorrectly available romantic actions can occur, but rather this specific kind. As always, please report any new instances on the forums so we can get them properly logged and accounted for in upcoming fixes. After Load, the GenealogyTracker has a fix to remove shared parents from Sims that are married/engaged now. When all Sims are fully loaded, the Genealogy Tracker checks if they have any spouses or fiancees, and if they share any parents. If any shared parents are found, we're removing them from the Sim, and then we apply the correct bits, and remake the FamilyTree. The source of truth for Sibling Sims comes from their parents, so we had to take some drastic measures to fix this retroactively. If we don't want to apply this fixup, there will be a need to override the fix from the Genealogy Tracker.3KViews2likes0CommentsQuality of Life Roadmap 2026
The Sims 4: Quality of Life Roadmap 2026 Over the past 6 months, we’ve been sharing how we’re continuing to prioritize stability, performance, and acting on long-standing community feedback in The Sims 4. In September, we introduced our Quality of Life roadmap and then in November we updated you on progress. Today, we’re sharing a look at our 2026 Quality of Life initiative focused on improving reliability, and reducing gameplay friction across some of the most frequently discussed areas. It’s about making the game you already play feel smoother, intuitive, and more consistent, based directly on player feedback shared in EA Forums, The Sims Discord, and more. While the timing and specifics may vary, here’s a look at what we’re planning to focus on over the upcoming months; March through August We’re going to be investigating improvements on these areas: Sim autonomy: such as Sims choosing inappropriate locations for certain actions, being obsessed with certain objects, or NPC interrupting conversations and other behaviors. Additionally, a large focus on improving Sim sleeping behavior and eyelid animations. Infant improvements: improving infant and caregiver autonomy, plus ensuring infants receive the correct milestones, interactions, and buffs. Crashes and data loss: including fixes for black photo issues and the game freezing or crashing. Our next batch of fixes coming in March is currently being tested by QV, where we’re expecting to ship around 55 fixes, including fixes for 7 of 10 top issues reported by players. Plus, we’ll be updating Sim autonomy improvements based on feedback we collected via our Discord community and votes in the EA Forums. Thanks to everyone who shared their feedback. Look for our Laundry List in the coming weeks that will list out all the specific fixes! September through December: Later on this year, we’ll move our focus to improvements to these key themes, which might include issues like; Dining & meal behavior: issues surrounding Sims eating and drinking, plus improving the overall dining experience. Family trees & relationships: strengthening genealogy systems and relationship tracking to protect the important stories built across generations. But wait, there’s more! We’ll respond to player feedback as we get nearer to this time to decide what to prioritize next. The Year Ahead The exact timing of these fixes will depend on our investigations, as some areas require deeper technical investigation. We’ll continue sharing progress, highlighting what feedback has shaped our priorities, and adjusting focus areas as needed. We will provide updates alongside each release so you can see what has been improved and what is still in progress. Thank you for continuing to share your feedback and experiences with us. Your input directly informs the work we prioritize.1.4KViews9likes13CommentsIntroducing The Sims Maker Program and The Sims 4 Marketplace
From the beginning, The Sims has been shaped by our community. This includes custom content creators, whose work helps players make every Sim, and every build, feel more personal. We’re celebrating that creativity with the launch of The Sims Maker Program, alongside The Sims 4 Marketplace, a new in-game platform designed to support custom content creators, help more players discover their work alongside all The Sims 4 content. Here’s how it all comes together: The Sims Maker Program is a new initiative that allows creators who specialize in custom content to publish officially to The Sims 4 in-game Marketplace. This introduces new ways for them to earn while bringing fresh content to all players around the globe, across every platform. The Sims 4 Marketplace is a brand-new in-game destination where players can discover, purchase, and play with official Maker Packs, as well as Expansion Packs, Game Packs, Stuff Packs and Kits created by The Sims team. Moola is The Sims 4 virtual currency that can be used to make purchases of both Maker Packs and The Sims 4 Kits in the Marketplace. Purchases of Maker Packs support the Makers. The Sims 4 Marketplace launches in-game on PC and Mac on March 17, 2026. The feature will roll out to PlayStation and Xbox players in the next couple of months. This is an intentional evolution of a multi-year strategy to support custom content creators, expanding from co-developed Kits to Creator Kits and now The Sims 4 Marketplace and the Maker Program. This has all been thoughtfully built over the past few years to expand the reach and celebrate these incredible creatives. Let’s Talk About the Makers and The Maker Program At the heart of the new in-game Marketplace are the Makers. Makers are community specialists who design custom content to help you express yourself in new ways. They bring new perspectives and ideas inspired by how they love to play. Through the The Sims Maker Program, accepted Makers can earn by publishing new creations directly to the Marketplace, reaching Simmers around the world through an officially supported platform. Makers have creative ownership of their work and decide how their content is packaged and priced, within the Marketplace guidelines. Their creations are offered as Maker Packs, which are Create a Sim and/or Build/Buy items created by a Maker. Makers are supported with our new Maker Suite, which provides official tools, resources, and clear guidelines to make sure their content is compatible and plays smoothly in The Sims 4, all while staying true to their individual style and creative vision. All Maker content is reviewed to meet The Sims’ safety and community standards, guided by our Positive Play Charter. While Maker content may look different from content made by The Sims team, that difference reflects the creative freedom Makers have to express their unique style. If you’re interested in becoming a Maker, you can apply through the Maker Program starting March 5, 2026 and submit content for review. More details on the Maker Program, including information on revenue share, can be found in the below FAQ. What Is The Sims 4 Marketplace? The Marketplace brings Maker-made content into a trusted, officially supported platform, available directly in-game in The Sims 4. Inside the Marketplace, you’ll find Maker Packs, including Create a Sim items, Build/Buy pieces, and themed collections. The Sims 4 Packs and Kits will also be available on the Marketplace. When you purchase Maker Packs, you are supporting the Makers behind it. Recognizing the time, care, and creativity they bring to The Sims, your purchases provide an official, structured way for Makers to earn revenue from their work. The Marketplace is fully integrated into The Sims 4, making it easier than ever to play with new content. Curated collections and improved discovery tools help you find creations that match your playstyle. With seamless loading, you can add Maker-made content and The Sims 4 Kits into your game without worrying about compatibility or restarting. The Marketplace does not replace free content. Makers may continue to offer free or paid early access custom content and mods on other platforms under our mod policy. However, content made available elsewhere is not eligible for sale through the Marketplace. The Gallery and Base Game updates will also continue to offer free creations, features, and improvements for all players, just as they do today. Moola Supports Makers The introduction of Moola, a virtual currency, allows The Sims 4 to support Maker content that is available to all players across every platform. It provides a safe, simple, and secure way to purchase Maker Packs while enabling Makers to release new content on a regular cadence. You’ll be able to purchase Moola through your preferred platform store. Once in your wallet, you can use it in the Marketplace to purchase and download Maker Packs, as well as Kits created by The Sims team. Players can still purchase official Expansion Packs, Game Packs, Stuff Packs through their platform’s Marketplace with standard currency, just not with Moola. More Choice for Players, From Your Favorite Makers Creative freedom, accessibility, and trust have always been central to The Sims. By giving Makers an official place to share their work, and giving you an easy way to discover and support it, the Marketplace stays true to the values that have shaped The Sims for decades. For the first time, players on console will be able to access official custom content directly in-game. At its core, the Marketplace is all about giving you more choices, and supporting the Makers whose creativity continues to shape how we all play The Sims. As The Sims continues to evolve, our focus remains the same: celebrating self-expression and building the future together as a community. We can’t wait to see what you and our amazing Maker community create next. The Sims 4 Marketplace launches in-game on PC and Mac on March 17, 2026. The feature will roll out to PlayStation and Xbox players in the next couple of months. Marketplace is brand-new to The Sims 4, and we’re rolling it out in phases to ensure stability and deliver a smooth, high-quality experience for everyone. We’ll share more details on the console release soon. When the Marketplace goes live on PC and Mac, Kits will move out of existing storefronts and become exclusively available in the in-game Marketplace for Moola. Any Kits you already own will remain in your library and ready to play. For console players, this change will happen when the Marketplace launches on your platform, and we’ll share updates ahead of time so you know what to expect. If you have questions or want to learn more, check out our FAQ below and join the conversation on our official The Sims Discord and The Sims Forums. Marketplace FAQ What is The Sims 4 Marketplace? The Marketplace is the official in-game storefront for The Sims 4, where players can discover and purchase downloadable content, including Maker Packs created by approved Sims Makers, as well as Expansion Packs, Game Packs, Stuff Packs, and Kits created by The Sims team. What's happening to Kits? When the Marketplace launches on PC and Mac on March 17, 2026, Kits will become exclusively available in the in-game Marketplace. Any Kits you already own will remain in your library and ready to play. For console players, this change will happen when the Marketplace arrives on your platform, and we’ll share updates ahead of time. Moving Kits into the Marketplace ensures that we can continue releasing new content without hitting technical or storage limitations. What do players need to access the Marketplace? All players must be online while playing The Sims 4 to access the Marketplace. You can still play The Sims 4 offline, but the Marketplace will be unavailable except for viewing your Collection. When does The Sims 4 Marketplace launch and what platforms are the Marketplace available on? The Sims 4 Marketplace launches in-game on PC and Mac on March 17, 2026. Marketplace will roll out to PlayStation and Xbox players in the next couple of months. Why is Xbox and PlayStation coming later than PC and Mac? Marketplace is a brand-new feature for The Sims 4. We’re taking a phased approach to ensure stability and deliver a smooth, high-quality experience for players on every platform. We appreciate your patience and look forward to bringing Marketplace to console very soon. What regions is the Marketplace available in? The Marketplace is available in regions where The Sims 4 is currently supported, subject to local regulations and platform requirements. Is the Marketplace replacing free updates or the Gallery? Free Base Game updates and The Sims 4 Gallery will continue as usual. Is Marketplace content safe to use? Yes. All Marketplace content is human-reviewed to help ensure it’s safe, compatible, and appropriate for the game’s rating. What is a Maker Pack? A Maker Pack is a curated collection of Create a Sim and/or Build/Buy items created by a Maker. Maker Packs can contain anywhere from 3 to 50 assets and will be purchased with Moola. Both cost and amount of assets are determined by the Maker. Who can create and sell items on the Marketplace? Only Makers accepted into The Sims Maker Program can create, share, and earn revenue on the Marketplace. Does buying Marketplace content support Makers? When you purchase Maker Packs, you’re supporting the Makers who created that content. Can Marketplace content be gifted or shared? No. Marketplace content purchased with Moola cannot be gifted or transferred to other players. If I purchase any Expansion Packs, Stuff Packs, or Game Packs on the Marketplace, do I need to restart my game? Yes. Any purchases of Expansion Packs, Stuff Packs, or Game Packs will require a game restart. Maker Packs and Kits purchased with Moola do not require a restart. Are microtransactions, subscriptions and/or battle passes coming to The Sims 4? There are no plans to require additional purchases to enjoy the game or introduce a subscription service or battle pass to The Sims 4. The Sims 4 will continue to be a game with a mix of free base game updates and optional DLC, so you can choose what’s right for your playstyle. Maker FAQ Who are Makers? Makers are skilled custom content creators who have been accepted into the official Sims Maker Program. Their content is reviewed, moderated, and supported by The Sims team. What is The Sims Maker Program? The Sims Maker Program is an official program for custom content creators who specialize in creating Create a Sim and Build/Buy items for The Sims 4 using official tools supported by The Sims team. Who can become a Maker? Aspiring Makers can apply if they meet the following requirements: Be 18 years of age or older. Not reside in an EA-embargoed region. Be proficient in English (communication will be in English). Be in good standing with EA’s User Agreement. Successfully complete a Technical Evaluation by submitting two assets for review. Applications open March 5, 2026. More details on The Sims Maker Program can be found here. What is the difference between custom content creators and Makers? Custom content creators are anyone who creates custom content for The Sims. Custom content creators may distribute their content outside the game in accordance with our mod policy. Makers are custom content creators who participate in the official Maker Program and are authorized to publish approved content on the in-game Marketplace. How do Makers create content for the Marketplace? Makers use official tools supported by The Sims team to create Marketplace-ready content that meets technical, quality and content standards. Using The Sims Maker Suite, Makers create collections (Maker Packs) and submit them for review. Makers decide the size and value of each pack, however, there are limitations. Are there content restrictions? Yes. Approved Makers must follow the Maker Content Policy, which outlines content, legal and technical requirements. All content must be created using supported stencils to ensure compatibility. What content guidelines will Makers need to follow, and could these restrict creative freedom? The Sims team supports the creative freedom of all Makers. Makers will receive and comply with a Content Policy outlining common-sense guidelines and legal requirements. As long as their creations comply with that policy, meet our technical requirements, align with The Sims’ age ratings (ESRB, PEGI, etc.), and do not infringe on third-party intellectual property, they are free to create using the supported tools within the Maker Suite. How is content reviewed? All Marketplace content is human-reviewed before release to help ensure it’s safe, playable, and appropriate for the game’s rating, guided by The Sims’ Positive Play Charter. Can Makers publish on multiple platforms? Yes. Publishing through the Marketplace allows Makers to reach players across PC, Mac and consoles through a fully integrated in-game storefront. How do Makers earn money? When players purchase Maker Packs in the Marketplace, Makers earn from those purchases through the official Sims Maker Program. Makers choose their own pack sizes and prices (within the Marketplace guidelines), and are empowered to determine the value of their content. What is the revenue share? Makers take home approximately 30% of the Moola from their Pack sales. That means for every 100 Moola someone spends on their content, they earn 30 cents USD. The Sims is covering all costs and fees associated with publishing, including overhead costs such as platform fees, VAT taxes, server costs, and other transactional expenses, which may vary by platform. In addition to covering the publishing fees, The Sims’ reinvests in the Maker community, supporting Makers, improving tools and resources available to them, funding human-led quality verification, as well as ensuring every Maker Pack is translated into all 18 supported languages. Can Makers continue to post custom content on other platforms? Makers may continue to offer free or paid early access custom content and mods on other platforms. However, content made available elsewhere is not eligible for sale through the Marketplace. All rules and regulations around custom content and mods published outside of The Sims Maker Program can be found here. Is support available for Makers? Yes. Makers have access to documentation, clear content guidelines, and dedicated support to help them navigate the publishing process. Moola FAQ What is Moola? Moola is a virtual currency designed specifically for The Sims 4 and is used exclusively for Marketplace purchases. You can use it in the Marketplace to purchase and download Maker Packs and Kits from The Sims team. Players can still purchase Expansion Packs, Game Packs and Stuff Packs through their platform’s Marketplace with standard currency, just not Moola. How much does Moola cost? Moola is available in multiple purchase options, with prices varying by region and platform. $2.49 USD for 200 Moola $4.99 USD for 500 Moola $9.99 USD for 1,000 Moola $24.99 USD for 2,600 Moola $49.99 USD for 5,500 Moola Why is The Sims introducing a virtual currency? Moola provides a simple, consistent, and secure way for players to purchase Marketplace content in-game across platforms and regions. At the same time, it supports a creator-driven Marketplace by helping ensure reliable payouts to Makers and sustainable support for their work. Can Moola be earned through gameplay? No. Moola is purchased and used exclusively for Marketplace. Why not allow direct real currency purchases instead of Moola? Moola helps make buying Maker content quick and seamless directly in-game, without extra steps or redirects. It also allows us to support a much larger and more frequently updated catalog of Maker Packs than traditional store listings. Using virtual currency works more smoothly across platforms and regions, keeps pricing consistent for players worldwide, and helps ensure Makers are paid fairly and reliably. It also enables us to deliver new Maker content at the scale and pace Makers want. Does Moola work across platforms? Moola can be used across the same platform family. For example, Moola purchased on the EA app will also be available when playing on Steam or Epic Games. However, Moola does not transfer between different platform families, such as PlayStation and Xbox. Is Moola refundable? No, Moola is not refundable. Can Moola be transferred, traded, or gifted? No, Moola cannot be transferred, traded or gifted. Can Marketplace content be gifted to other players? No. Maker Packs and Kits purchased with Moola cannot be gifted to other players.2.2KViews12likes28CommentsTemporary Console Gallery Changes: March 17 Base Game Update
Simmers, We want to share an important update for PlayStation and Xbox Simmers regarding The Gallery following the upcoming PC and Mac Base Game update on March 17. Consoles will receive this Base Game update at a later date, and therefore will temporarily experience a different version of The Gallery. During this time, players will see a "Version Mismatch" error when attempting to download some content. We want to make sure this update delivers the best experience possible for console Simmers. By launching on PC and Mac first, we’ll be able to validate performance, stability, and overall quality before bringing the update to Xbox and PlayStation. Taking this extra time helps ensure everything works exactly as intended on consoles. To help make this transition as smooth as possible for everyone, our team will roll out Marketplace updates for Xbox and PlayStation Simmers as soon as we’re able, with a focus on supporting a great experience for all players. We’ll share more details on console timing as soon as they’re confirmed. In the meantime, you can still download content that was made and uploaded by PC and Mac players prior to the March 17th update. You can also avoid mismatch errors while browsing The Gallery on console by using the platform-specific filters to view only console compatible content. The Most Popular and Maxis Curated filters should work as well, but there may be some exceptions. There will be no impact to previously downloaded content you have in My Library. Thanks for your patience and understanding, - The Sims Team11KViews5likes0CommentsLaundry List: Upcoming Bug Fixes - March 10, 2026
Hi Simmers! Welcome to the Laundry List, where we share the top community concerns that we’re currently investigating and hope to resolve. If you’re hitting crashes, infinite loading, or missing lots, please read our post here to see how you can share affected saves so we can gather some critical information to aid our investigations. Please note; this Base Game update will launch on PC and Mac on March 17th, with PlayStation and Xbox coming later. During this time, console players may experience a temporary version mismatch when using the Gallery. For more details you can read the full blog on EA Forums here, follow Sims Direct on X and join our Discord community. We’ll share updates as soon as they’re available. The Sims Team Here’s the list of the top community concerns you can expect to see resolved in our next update: Top 5 Most Voted Fixes: [EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes. [EA Forums] Prom will once again appear on Calendars and Sims will be able to attend, this fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years) [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance. (Cats & Dogs, Horse Ranch) [EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living) Sims Autonomy Improvements “Sim autonomy” is one of our key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues : Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. Base Game [EA Forums] We've addressed the issue where Sims were excessively flirting with each other. [EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you want them to be obsessed... you know what to do. [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. [EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game) [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behaviour could occur for any Sim who was feeling Angry or Dazed. [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or Plant Sim. [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess. [EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. [EA Forums]We're reducing how often a Sim considers turning on the radio. Sims with the Music Lover trait will consider listening to music more often than other Sims. [EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. [EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won't do this autonomously for two days after doing it. [EA Forums] If a Child Sim autonomously uses the Space Ship playground, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Discover University [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Cottage Living [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Lovestruck [EA Forums] Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer. Adventure Awaits [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. Spa Day [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses. Movie Hangout Stuff [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Pet & Animal Fixes With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems. [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game Sims with the Unflirty trait will no longer get the ick when hugged. Placing a painting on the wall and then returning it to the Sim's inventory will no longer result in a Simulation error. Seasons [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement. For Rent [EA Forums] The "Do Inspection and Maintenance" interaction is now available on broken objects in a Tenant Household for Landlord Sims. Life & Death We've adjusted design elements on some of our swatches for the Ornate Mystery Run which were concerning to some players. Royalty & Legacy [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. [EA Forums] Ondarion's Verdemar lot is no longer reversed. Parenthood Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. StrangerVille There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed: Base Game All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option. We've sorted 43 existing items under the Kids Decoration category. Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category. “Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations. Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode. The "Wicker-Work Diaper Storage" object is now sorting under Objects by Function > Kids > Kids Furniture. The "Bow, Bow, Bow!" object is now sorting under Objects by Function > Activities & Skills > Life Events. The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category. The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding. The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures. Multiple We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Lovestruck We've adjusted the Lovestruck Beard swatches to display in the correct order. (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck) Life & Death "Perilous Paneling" and "Patterned and Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Enchanted by Nature "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Backyard Stuff (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff) Moschino The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Free Holiday Stuff The "Kinara" and "Menorah" light objects are now sorting under Lighting > Table Lamp. "Holiday Snowman" and "Pre-Strung Tree of Lights" are now sorting under Lighting > Outdoor Lighting. Kitchen Clutter All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod's room view. The Forever Friends Event (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. The Nature’s Calling Event The Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. Updates on Top Community Voted Issues As part of our investigation into Save Corruption, we began gradually relocating Scratch files from the Documents folder to AppData on PC back in January. This change was designed to help prevent conflicts with cloud backup services, and we rolled it out in phases so we could carefully monitor the impact. The transition is now complete for all PC players. Since the roll out has completed, we have observed improvements in Infinite Load occurrences just shy of what we’d classify as a “statistically significant” shift, which is a great step in the right direction and observed improvements thus far are encouraging. Our team continues to investigate other community concerns for future fixes. Please note that some topics can be complicated to replicate and require an extended investigation on our end, so even though we are actively reviewing, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. This includes the following top voted issues: We’ve been working on some “Player Redundancy Solutions” which would add more long term saves in our “Recover Save” feature. We are currently testing these solutions and plan to be providing more information in the future. To learn more about our current implementation of the “Recover Save” feature please see our instructions here. [EA Forums] We've been investigating adding safeguards in the game to check against inappropriate sibling relationships with spouses or fiances. Despite a heavy focus to reproduce the issue, we’re still struggling to reproduce this naturally through gameplay, and the saves we’ve received have the issue already occurring in code (even if it hasn't been updated to UI yet where players can see). This has made it particularly difficult to nail down a preventative fix. These safeguards would fix it after it occurs, rather than preventing it, so we’re being extra careful with our approach for this and need more time and thought to get it right. [EA Forums] [EA Forums][EA Forums][EA Forums][EA Forums] We’ve been investigating a handful of Black Photo/Texture issues that were recently reported after the February Patch. We’ve been able to verify that none appear to be newly introduced issues, with most going back years. This means, most of our recent fixes have made progress towards cutting down on the number of black photo issues that exist in the game. This is important to clarify so we know if we’re breaking things with our fixes or making progress towards fully eliminating all instances. Thankfully, it’s the latter! Each issue has a very unique set of steps to reproduce and as equally unique a fix required. At this time, fixing the remaining Black Photo issues is one of our highest prioritized areas of focus. [EA Forums] [EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][EA Forums][+ More] We know that “Infants” and the experiences you have playing with them are one of the top areas of community concern. We’re currently investigating a bunch of different infant bugs, including: Sims picking up infants from the cribs and putting them down on the ground, “Check Infant” interactions happening too frequently, and more. These are particularly difficult bugs to address, so we’re hoping to be able to make progress and update you on them soon. [EA Forums] Another important community issue is a situation where Build Mode items can become unplaceable, new objects disappear immediately, and existing objects cannot be moved or deleted. We believe we have a fix, but it will still need testing to verify, so stay tuned! [EA Forums] [EA Forums] We’ve also noticed there are an array of comments and posts concerning various, different sleeping issues that are very highly rated with the community. As simulation remains a top area of focus for us, we’re planning to try to address these concerns holistically with another set of fixes pertaining to “Sims sleeping.” For the latest news, follow Sims Direct on X and join our Discord community - we’ll share updates as they’re available. Thank you for your patience and for all the helpful reports. Please keep posting any issues you encounter on The Sims 4 EA Forums. We’ll keep checking in, and together we’ll make this game the best it can be.372Views4likes0CommentsInvestigating Game Launch & Save File Issues
Sul Sul Simmers, If you’re unable to play The Sims 4, we want to hear from you. The more detail you give us about the issue you’re having, the more it helps us be able to replicate it internally, which is the first step towards fixing it. Please only respond to this post if you have an issue with your game and by answering these questions, as this will provide us the base line info needed for our investigations; Does the game launch at all? If not, do you get an error message? If yes, does the game endlessly load? Does the game load, but buildings, lots, worlds, or Sims are missing? Is this happening to every save, or one specific save? Does this happen on new saves as well? Do you use mods? Does the issue persist after all mods are removed? Have you tried repairing your game while mods are removed? Does the issue persist after repair? Have you tried uninstalling/reinstalling the game? Does the issue persist? Receiving a save file of the issue happening is the most helpful way for us to be able to investigate further. If you happen to have a save file that will not load, please send it to us by following the instructions here, please also include the above bulleted information, or a link to your post in this thread for tracking. Our team will be reading every comment in this post and you can help us keep this thread on topic to ensure we don’t miss any critical info. If your issue is one we’re already tracking, we’ll move your comment to that thread to keep things organized. Thank you for your patience and help with our investigations!8.2KViews12likes36Comments