Memory Boost - Step-by-Step Guide
Memory Boost is an early access, opt-in feature for PC only, that brings performance improvements to The Sims 4. It optimizes memory usage, reduces lag, improves frame rates, and helps prevent memory-related crashes. We’re inviting players to try it out and share feedback as we prepare for a wider rollout. You can turn Memory Boost off at any time. Any new recovery saves created while Memory Boost is active will be tagged, and at least one original (untagged) recovery save is always preserved for fallback, so you can safely revert if needed. Step-by-Step Guide Note: Memory Boost is currently in early access. We encourage you to try it and let us know about your experience. You can turn it off at any time, and your original game saves are always safe. How to Activate Memory Boost Note: Before enabling Memory Boost from the in-game settings, you'll want to add TS4_x64_fpb.exe as exception to your antivirus program. Access Game Options: From the main menu, select the three dots (•••) to open the Game Options menu. Select Other: Navigate to the “Other” tab within the Game Options. Enable Memory Boost: Find the Memory Boost dropdown menu and select “Enabled”. Your game will restart with Memory Boost enabled. Note: Recovery saves with Memory Boost enabled will have a special “Memory Boost” tag indicating this feature is active. One recovery save will always remain without Memory Boost enabled to ensure you can revert to a previous game state if needed. Disabling Memory Boost Access Game Options: Return to the Memory Boost option in the Game Options menu. Disable Memory Boost: Select “Disabled” to turn off Memory Boost. Note: Recovery save files that had Memory Boost enabled will continue to display the “Memory Boost” tag, indicating it was used on that file. This tag is simply a marker and doesn't affect gameplay, so you can continue playing as usual. How to Check If Memory Boost is Enabled To verify that Memory Boost is enabled, use the in-game cheat “version” to display output indicating whether FPB (Memory Boost) is running. To use the “version” cheat in The Sims 4: Launch the game. Press Ctrl + Shift + C to open the cheat console at the bottom of the screen. Type “version” into the console and press Enter. If you see (FPB) in the Summary line, Memory Boost is active. Ensure you’re not running a DirectX version argument. Ensure you have the latest update and that you're not running DX9. Check your DirectX version by looking at the bottom right corner of the main menu screen to confirm you're on DirectX 11. Remove any launch argument that automatically switches you to a specific executable, such as "-dx9" or "-dx11", from the "Advanced launch options" box via the EA app, Steam, or Desktop Shortcut. Feedback and Support For our FAQ about Memory Boost please Visit: https://forums.ea.com/blog/the-sims-game-info-hub-en/memory-boost---early-access---faq/12559451 Visit our forums to report issues and provide feedback. For more information, please check the link below: https://forums.ea.com/blog/the-sims-game-info-hub-en/memory-boost-technical-issues-and-feedback-thread/1255948032KViews13likes0CommentsCommunity Concerns with Save File Issues - October 2025 Update
Sul Sul Simmers, In our last blog, we shared our commitment to investigating concerns that some players had around save file corruption, and we’re here to update you on what our team has been working on and where our investigation currently stands. In this update, we’ll share our progress, what we’re still investigating, and the next steps we’re taking. From collaborating with players to analyzing save data and exploring technical leads, here’s where things stand today. We’re committed to being transparent with you about our processes, and while we don’t have all the answers yet, progress is being made every day. Thank you for your patience, your feedback, and your passion for The Sims. The Sims Team Our Progress So Far We’re focused on identifying any potential causes of corruption, implementing preventative measures to avoid future issues, and resolving any identified problems to ensure your gameplay experience remains safe and reliable. When we refer to “save corruption”, we mean situations where the game itself won’t load, a save file fails to load, or a save loads but is missing assets, such as thumbnails or Lots. To tackle this, our specialized team is focused on save integrity. Here’s what’s been happening: Community Collaboration: We asked you to share your impacted saves, and we’ve received dozens of them so far. Thank you for providing these, please keep them coming! New Tools: We’ve developed a new Python-based tool that helps us extract, analyze, and summarize the data in save files provided by our players. This is helping us provide more actionable data to investigation teams. Player Save Database: We’ve organized incoming reports to better understand potential patterns, such as file size, code versions, number of packs, use of mods, and more. Review of Past Fixes: Our team has analyzed historical corruption cases to learn from previous solves and spot any recurring causes. Our Current Investigations From attempting to reproduce the issues reported by players both with and without mods, we've identified the following issues as strong leads. These require more time to investigate before we can confirm anything concretely, but we wanted to keep you updated on what we've learned so far. Scratch File Concerns: One of our most pressing leads involves scratch files. These are important but temporary files the game relies on, and reports suggest they may be disappearing or getting deleted, which could trigger corruption. We’re looking into the root cause of these deletions now, focusing on any areas where The Sims 4 files would come in contact with other systems, cloud backup services, and other external factors that could be deleting or overwriting these files. Lot Data Issues: Another major area of focus is Lot data: Some Lots provided to us show up with missing or extremely minimal information in saves. We’ve reproduced cases internally of endless loading/white screens linked to certain build behaviors like super-stuffed Lots, with and without mods. We’re also tracking any potential links to specific expansion packs or objects, though corruption reports predate packs like The Sims 4 For Rent. Other Areas of Focus: Excessive rental units alone don’t seem to be the primary cause of corruption at this time. While more units do increase error reports, data also suggests it’s likely tied to overall save complexity rather than unit count alone. Instances of corruption existed before the release of For Rent, and our investigations into individual packs remain a top priority. In some cases, specific types of mods called script mods are leaving behind files after the mod is removed that can cause issues in The Sims 4, though we have not yet linked this to corruption. Our Next Steps: Continuing to test venue type data transfer across saves. Deepening our investigation into scratch file deletion and common external programs. Exploring historical cases of save bloat to understand potential connections. Out of an abundance of caution, we’re removing the bb.increaserentalunitcap Residential Rental Unit cheat in an upcoming update, as a preventative step while broader fixes are developed. This step is needed to mitigate any potential risk. We know how much your saves mean to you - they represent countless hours of creativity, storytelling, and play. Please keep sharing reports with us, as each one brings us closer to understanding and solving these issues.22KViews35likes26CommentsDag Dag to Lag: Improving The Sims 4 Performance
Alongside our ongoing efforts to bring you closer to what we’re working on with our save file investigations and Quality of Life roadmap, we wanted to take a moment to share some behind-the-scenes info about how we make The Sims 4 the best experience it can be for everyone. Our team puts love and care into each pack and update we create, running meticulous performance tests to ensure they run smoothly on across many platforms, including min-spec machines. Here’s the fun part - we’ve learned a lot from our QA testing that can help you make the most of your game! We have advice on how you can build, utilize cheats, and experience the game in more performant ways. This is important information for all players, but especially those who may be exceeding hardware limitations and heavily utilizing in game systems as this increases the chances of resulting in error codes, lots failing to load, or other memory related issues. Read on to learn more! Signs That Indicate You Should Make These Changes You may want to make these changes in your game when you see things like long loading times, various error codes when saving or loading your game like ‘Error Code 140:95e2d14f’ ‘Error Code 34’, etc. or when you experience lagging and freezing in either Build/Buy or Live Mode. If you can hear your computer struggling, it’s probably time to take some of the steps below. Keeping your System Up-to-Date No matter what hardware you use, it is always best practice to remember to keep your system software and drivers up-to-date. This is best practice for any game. How to keep PC up-to-date How to keep Mac up-to-date How to keep Xbox Series X|S and Xbox One up-to-date How to keep PS4 up-to-date How to keep PS5 up-to-date Technical Explanation on Performance Beyond your computer’s hardware, two main things affect how well The Sims 4 runs: How much the game has to draw on screen. How many interactive objects are in play. Every visible object, piece of furniture, or part of the environment takes power to display. The more the game has to show at once (like nearby lots or heavily decorated builds) the more your computer has to work. Similarly, each object that Sims can use (like stoves or sinks) takes processing power, even when not being used. The more complex or versatile an object is, the more it impacts performance. For example, kitchen counters are surprisingly heavy on performance because Sims can do so much with them. Performant Lot Building Best Practices There’s no “one way” to build a lot, but if you’re ever curious on how you can build a more performant lot, here are some helpful tips and guidelines: Wallpapers - Multiple types of wallpaper on a Lot will impact performance more, especially wallpapers with edges. Mirrors - Multiple mirrors in a single room will impact performance if their reflections are bouncing off each other. Doors that have glass, transoms, or sidelights will impact performance more. The more of these a door has the more impact it has. “Portal” Objects - Portal objects are any object that transitions a Sim from one room/level to another. Large numbers of portal objects increase Sim routing time. Portal objects include doors, arches, fence gates, platforms, ladders, stairs, and more. The more portal objects a Sim must traverse to get somewhere the more performance is impacted. Pools and Platforms - Platforms are much like pools as Sims can get in and get out of a pool or traverse a platform at any location, so they have a lot of portals! The larger the pool or platform, the more portals. The smaller the pool or platform is, the more performant it is. Note: Fountains are quite performant, because you can’t get in or out of them. Fridges and computers - These have high simulation costs because they have so many interactions. Kitchen counters are an additional example due to the amount of hidden autonomous interactions available when using them. The more unique items used on a lot, the higher impact on performance. Clutter, lots of different pictures, lots of carpets, window types, light types, plants, etc. all add up. Ponds - The larger and more complex a pond is, the less performant it is. Small ponds with simple shapes are very performant. Large ponds with irregular shapes are less performant. Small ponds are about 8 x 8 tiles. Large ponds are about 19 x 19 tiles. “Simple” means smoother edges and simpler shapes like an oval or circle. Number of Sims - Be mindful of the number of Sims on screen at any given time. The more active Sims in a lot, the less performant your game will become as more resources are used. Large Lots - Whether a lot is big or small it has the same object budget. If you are building a large lot and want to keep it performant, our tip is to try to find a way to fill it in using creative object placement that isn’t dense or tile designs. Decorations cannot be as dense as they can on a small lot. Occluders and Visible Objects - When you load a lot with other lots around it, objects inside buildings on the other lots aren't visible. This is because the solid walls of the building act as “occluders.” If these objects are placed outside of the house walls then there is nothing to occlude them when loaded into another lot and the game has to draw them, which can result in a dip in performance. Most games work this way! Glass Walls, large Glass Windows, Glass Roofs also do not act as occluders because you can see what’s happening behind them. Seeing objects when loaded into another lot isn’t problematic, unless a nearby lot is very full with objects. Cheats are another performance variable to consider. Remember that cheats can impact your gameplay negatively if your specs aren't high enough, and it’s always best practice to backup your saves before trying any cheats, especially those that remove restrictions. Things that Will Affect Your Memory and Performance and Might Result in Bugs if Overutilized: There are many tools The Sims 4 provides the player to enhance creative options! We don’t know your exact software, however, and overutilizing these tools can result in poor performance, or memory issues (like corruption or failure to load issues). Mods are another aspect to consider when playing performantly as we can’t account for their resource costs when developing content for The Sims 4 as they are developed and maintained by the community. Please use these tools at your own risk and responsibly. These are also cumulative. Meaning, if you are doing all of these, then that adds up. That’s why sometimes bugs around crashes, freezes, and failing to load things can be difficult on our end to investigate - each one can be very dependent on how it came about. Graphics Settings The best practice is to be aware of your settings in relation to your system’s capabilities and don’t increase Graphics Settings beyond your system’s limitations. On PC and Mac, The Sims 4 has a benchmarking system where the game automatically optimizes graphics settings on first launch and allows the player to adjust. Exceeding the determined graphics settings can cause performance issues on lower spec systems. Build Cheats like vertical move cheats, scale cheats, or bb.moveobjects. These move cheats alter the navmesh (what Sims use to know where they’re going) and make it more complex. When this happens, the game has to do extra calculations which takes up extra performance and memory. Doing this a handful of times is normally perfectly fine, but if you have a Lot where this is happening hundreds and hundreds of times, that can be very hard on most computers. Using the bb.showliveeditobjects Cheat When we ship objects in a pack (the ones you can find normally in Build Mode or as rewards for gameplay), we have built and tested those objects to be performant. If you use LiveEditModeObjects, these objects are not performant when player-placed. Placing a handful of these items on computers with capable hardware is perfectly fine! This is why we wanted to provide this cheat as an option to you. However, if overused or if used by lower spec hardware this could cause a lot of memory and performance issues. This also applies to laying multiple objects together. Maximum Sim Count Game Options This is an option in the Household Manager menu. By default this is set to 80 Sims for played Households in a Save. This is best for players with Min Spec computers (and honestly healthiest for all computers). However, Mid to High End computers can reasonably upgrade to 150 Max Sims. Choosing the 200 or Unlimited options are things we’ve given you the option to do, but are not recommended in most instances. Please do this at your own risk. Super Stuffed Lots How much you can pack into your lots really depends on your specific hardware. If you fill every lot to the brim (and skip the performance tips here), you run a higher risk of encountering slower performance, crashes, or other issues. There’s no single “right” amount as every setup is different. If you find that you can build Lots with full, detailed spaces and your hardware can handle it, great! The key is finding a good balance that keeps your game running smoothly. Have Too Many Farm Animals Chickens, Mini Goats, and critters like these are super cute! However, depending on your hardware, having too many (not 10-15, but in the 30-100+ range) can cause the game to lag heavily, though we have made changes to try to decrease the effects of this. Mods that Allow Increased Sim Cap Limits We have a limit on how many Sims can appear at a time in a neighborhood for performance reasons. If you increase this using Mods, this is happening at your own risk and can greatly impact performance and memory. Screenshots Folder, Custom Music, Mods The more content you have in these folders, the more content that needs to be loaded and run. Having an overabundance of content on certain hardware specs can result in performance and memory issues. This is particularly relevant to mods, as much we love them! Running Other Apps and Programs Having other resource-heavy programs running on your computer while playing The Sims 4 can impact performance. Closing those extra apps can free up resources and make your game run more smoothly, so your Sims can thrive without any hiccups. You can easily see any programs that are configured to start running as soon as your computer does for Windows here, and here for Mac. Other Instances There are probably other ways a game can become inefficient and have memory issues based uniquely on how it is played. As always, the best advice is to create judiciously based on your computer hardware, listen to the game (if it starts chugging, or your cooling fans start ramping up, it isn’t happy), and follow a “moderation” is key approach. These things above aren’t off limits! But should never be overdone. Ultimately, The Sims 4 offers an incredible range of creative possibilities, and we love seeing the unique worlds you build and stories you tell. However, every creative choice comes with a performance cost, and understanding those limits helps ensure your game stays fun and stable. By balancing creativity with moderation and keeping your hardware in mind, you’ll enjoy smoother gameplay and fewer headaches, crashes, and load times. As always, if you have any questions or concerns you can reach out in our Technical Issues section of The Sims forums here for additional assistance.22KViews39likes0CommentsMods + Game Updates: Best Practices and Getting You Back Into The Sims 4
Sul Sul, Simmers, As many of you already know, after any base game update any mods or CC you have installed are disabled as you might need to update some of them to be compatible with the newer version of The Sims 4 you’ve just installed. Below you’ll find steps on how to launch the game “vanilla,” what to look out for when playing with mods, re-enabling mods, and (If something broke) how to use the “50/50” method to find the culprit, along with other best practices. Updating mods and CC, is it that important? Did you know that in certain cases using an outdated mod could cause unfixable problems for your save? Some mods may even make changes to your game that persist after the mod is removed, so be sure to check any elements of the game that a mod you used may have affected. If (for example) you used a mod to add Lot traits to your neighbor NPC Sim, removed playmats, or installed any food related mods, are the changes they made still present after removing the mod? Before you update Back up all of your stuff. Copy these 2 directories to a safe spot, like your desktop: Documents\Electronic Arts\The Sims 4\Saves Documents\Electronic Arts\The Sims 4\Mods Want some extra help here? Check out our full blog on backing up and restoring saves here for more info. Note your mod list. Have a lot of mods? A method of organizing your mods may be worth looking into, a simple text file or spreadsheet with the names of your mods and their creators might save you a ton of time later. Close the game and your mod manager (if you use one). After the base game update Launch once with no mods or CC (vanilla). Mods and CC are disabled by design after updates - this is normal. Hop into Live Mode for a minute. You’re just checking that the game runs on the new patch version. Exit the game WITHOUT saving. Don’t save a modded game while mods are off, or the game will strip most modded content (this mostly impacts mods that have separate .cfg files) Clear cache: delete localthumbcache.package (in Documents\Electronic Arts\The Sims 4) whenever you change mods. Re-enable mods/CC. Under Game Options - Other - Enable Custom Content and Mods (and Script Mods Allowed if you use them as well), then restart the game. Start adding content back safely Start with the known-good/updated versions. Grab fresh downloads from creators who’ve posted updates, and add back in mods that creators have said are compatible with the new game version. Remember to check for what other mods those mods depend on, though! Add in small batches. Drop in a few mods at a time, then launch and test. Prioritize gameplay and UI mods. These are most likely to break after patches - verify them first. (UI mods are anything that changes or adds to the game layout, including in Create-a-Sim and Build/Buy mode.) If something isn’t right: the “50/50” method Move all content out of Mods. Add back half → test in game. Make sure that in that half you include mods those mods depend on. You might want a “half” to be all build/buy and CAS content that doesn’t require a “core” mod, for example. If it breaks, the bad file is in that half → remove half of that half and test again. If you’re testing gameplay mods, make sure to not split mods from the ones they depend on. If it’s fine, swap in half of the remaining files → test. Repeat until you isolate the culprit, now you can look for an update or remove it. Clues the issue might be mod-related Script/gameplay bugs: interactions won’t complete, menus fail to open, Sims get stuck. UI glitches: Menus are the wrong colour or distorted, icons are jumbled. CC/asset glitches: missing meshes, distorted clothing and faces, floating accessories. Quick fixes that help a lot Test on a fresh save to rule out save-specific issues. Turn off the “mod list at startup” if booting your game is slow (uncheck Show at Startup on the mods list screen). Repair the game via your launcher if core files seem off (this doesn’t touch your Mods folder, but you may want to back them up again anyway): EA app - Library - click on The Sims 4 - Manage - Repair EPIC - Library - click on The Sims 4 - click the three dots (...) next to The Sims 4 - Manage - Verify (You’ll also want to follow the steps above on EA app after this as EPIC launches The Sims 4 through the EA app) Steam - From your Steam library - right-click the game tile - Properties - Installed Files - Verify integrity of game files Still not working quite right? What to include when asking for help We’ve got a whole section of the EA Forums dedicated to mods in The Sims 4. Remember when posting in the forum to check the pinned posts first, it’ll probably save you time. Also be sure to include the info below to get help from the community faster: Your game version, launcher, and platform (e.g. Version 1.119.109.1220, EA app, Mac). You can find your game version in the bottom left corner of the main menu. A short summary of what changed (e.g. “updated today; added X mod; removed Y”). Which mods/CC you’re using (link to your list if possible). Make sure any mods you mention are in line with the EA Forum Rules & Guidelines! We’ve got gamers of all ages here. When errors happened, and what happened. If at some point your game won’t launch the next stage, which stage that was helps with finding a solution. The same with what was happening when your Sims stopped behaving. Steps already tried (vanilla test, 50/50, cache cleared, repairs, etc.). Any error messages or LastException/lastCrash files.19KViews25likes1CommentCustom Content is back on the menu!
Update 3/18/2026 PC: 1.122.212.1030 / Mac: 1.122.212.1230 Sul Sul, Simmers! Here is a small but important fix to custom content that was affected yesterday. All CC should now load and behave as expected. Thank you for your patience as this was sorted out. The Sims 4 Team Bug Fixes Resolved an issue where pack-specific custom content would not fully load and triggered other CC to not load as well.16KViews21likes0CommentsCommunity Concerns with Save File Issues
Sul Sul Simmers, We’ve received questions from players with concerns about the For Rent Expansion Pack, and what we’ve been doing to tackle save file issues in The Sims 4. To address this community concern, we’re providing an update below on: For Rent issues we’re currently investigating Current issues with The Sims 4 that might impact saves How we prevent issues before release What to do if you’re experiencing serious issues with your game Nothing is more important to us than the performance of our game and players’ enjoyment of it, and we’ve been investigating these issues thoroughly before providing an update. What we discovered is this is not a single bug, and given the complex variance in devices, setups, packs, and other factors, it’s required extended investigation. With this being shared, let’s dive in. For Rent: Known Issues We’ve fixed 29 For Rent issues that the community has reported, and as of August 26, we’re tracking 37 others across 2 different statuses. 26 Issues Currently Being Investigated: This means we’re aware of the community report and it’s going through our internal processes. This can become a lengthy process that ranges from trying to replicate the bug to identifying the cause, working on a fix, testing the fix, or scheduling an update for the fix to come. Our team will share updates as the work continues. 11 Issues Require More Info: This means we’re unable to make progress on this issue until we get more specific information from players who are experiencing it. Save files with the issue occurring is the most helpful for our teams, and you can learn more about how to report issues further down this post. For Rent: Save File Issues Of these 37, we’re currently aware of 2 issues commonly associated with save corruption that players are experiencing: Lots/Houses disappear in saves featuring a large number of rental units, with 173 votes. We’ve identified a partial fix for this issue and will provide an update once we have more information about the scale of the fix. We won’t mark this as fully resolved until we’re confident we’ve fixed the issue as described by players in this post. White screen when loading the world, with 39 votes. We’re tracking this across PlayStation 4 and looking for more reports. If this is not your experience with For Rent, and you continue to face issues that specifically relate to this pack, we’d like to receive the info needed to investigate further. If you recognize an issue you're facing, please drop a comment or a vote - it really helps us prioritize what to tackle next. If your For Rent issue is not listed here, please start a new post here so we can investigate it. The Sims 4 Save Issues Let’s look at what issues are impacting save files on The Sims 4 more broadly. A most severe issue would be if The Sims 4 game is completely unable to be opened and does not launch. We currently have zero confirmed reports of this; if any players are experiencing this, please leave a comment here so we can help troubleshoot. The next type of serious issue is when a player is able to load the game, but unable to load their save. From what we’ve found in our investigations so far, we’re currently aware of 6 issues that players correlate with save corruption, and this is where we’re investing our focus to resolve. The game loads up initially, but then the player is unable to make further progress. This could mean a player sees a white screen, or the game crashes, the player gets stuck in infinite loading, or receives an error message that prevents them from being able to play that particular save file. Status: 3 known issues; Unable to load lots after Aug 19, 2025 update, with 104 votes. We’re looking for save files from players who don’t use mods. Players report being stuck on an endless loading screen when using lots from the gallery, with 81 votes. Players report seeing a Load Error 800/801 while playing the game, with 44 votes. We’ve been trying to reproduce this issue internally with no success, and are looking for save files that exhibit this issue. If you’re experiencing this issue please share your save file in the EA Forum linked above. The game and save file loads, but the player reports that things are broken, which typically means builds/lots, items and/or Sims are missing. Status: 3 known issues; Neighboring builds are missing, with 98 votes. Builds/lots disappearing, with 85 votes. Furniture is floating with builds missing, with 14 votes. It’s important to note that just because these issues are not unique to For Rent, they may have connections to For Rent that could be uncovered during investigation. You can expect us to share updates as we find them. We’re committed to continue investigating these issues and work towards making progress, alongside shipping fixes for other top community concerns. We aim to deliver updates quickly, once we have new or helpful information, to keep players informed of our progress. Keep reading to learn more about how our team works behind the scenes to identify and address player issues. Investigating Game Issues Before we release new content, we complete compliance tests across platforms and multiple levels of quality verification, including playtesting with The Sims team and a paid group of experienced Sims players from the community. We’re unable to recreate every potential Sims scenario across the different combinations of packs, playstyles, and devices before launch. Once it’s been released, we utilize player feedback to understand what issues are being experienced, by how many people, and any patterns of what might be causing them to aid our resolution. Another variable is if players use Mods and Custom Content (CC), as we’re unable to test against those in our pre-launch testing. Some mods come with permissions that modify save file structure, which can have unintended consequences out of our control. We have best practices for mod players here, which include disabling mods before any update, and we do our best to let modders know when to expect a base game update via our roadmaps. We also share our TDESC (Tuning Description) files via Discord to help with their updates, as that provides essential information for understanding and modifying data like field names and options. Reporting Game Issues If you’re experiencing something that’s impacting your ability to play the game that’s not on these lists, we want to hear about it. If you’re unable to get your The Sims 4 game to load or have a save file that you cannot open anymore, we want to hear from you and review that save file. We’ve created this new thread for any reports that the game is not functioning as expected, as we want to capture the full situation. Fixing old issues and addressing new ones are both equally important to our team and to players. While many players continue to play without interruption, we understand experiencing these issues is frustrating, and we remain committed to making progress against them. We’ll continue to update players via SimsDirect on X and Discord, and through our Laundry List and Patch Notes. Plus, we’ve seen players ask for information on how to back up save files and improve the overall game performance, which we’ll be sharing soon. Lastly, we invite you to join our Discord community so we can hear from you directly, you can chat with our team and other Simmers, take part in surveys, and share your thoughts in our new feedback forum we’re launching August 27.15KViews22likes17CommentsThe Sims 4 Code Changes for Modders - Feb 3rd Base Game Update
Sul Sul, Mod creators, For the upcoming Base Game update on February 3rd, the team has modified The Sims 4 Python code used for setting and checking the family relations between Sims. Some classes have changed their behaviour to be better aligned with the new genealogy goals, some methods changed their names and signatures, and some tunable fields changed their types to be in-line with the new architecture. This is not a comprehensive list of all code changes, but the changes that are most likely to significantly impact mod functionality. As this is a large change to many systems, we wanted to provide as much detail ahead of time to help you update your mods and reduce friction for any Simmers who use them. We hope this information is helpful and welcome your feedback via the comments below. As a reminder, you can view The Sims 4 Mod Policy here. Logic Changes Key points: SimInfo object still exposes the main interface in Python for setting the individual’s existing sim’s family relations to other sims (existing and purged). The interface was slightly changed, see below. GenealogyTracker object inside the SimInfo still exposes the main interface in Python for checking the individual’s existing sim’s family relations to other sims (existing and purged). The interface was slightly changed, see below. From the Royalty & Legacy Expansion Pack Base Game update, it will not be possible to set any family relations in Python other than direct parental relations and partner relations for existing SimInfo objects. Any other (indirect) types of family relations (siblings, grandparents, cousins, in-laws, step-relatives etc) will be automatically deduced and managed by the new Family Tree Service, and can’t be set directly anymore, neither by code nor with tuning (loots, household templates etc). Family Tree Service keeps a persistent, always growing family tree graph for all sims in the save. It keeps the data about dead sims even after they get purged from the save (unless they were manually deleted in CAS). It replaced the genealogy_cache entirely. Every node in the graph is either lived or living sim, every edge of the graph is either parent/child relation or a marriage. On every loading, the game synchronizes the state of SimInfos with the family tree graph in the save and family relbits between all related sims. The order of synchronization is the following: Any legacy family relations recorded in Genealogy Tracker, other than direct parental relations, will only be used for portability between Python and client. Only direct parental relations will be used as the source of truth for the Family Tree graph during the loading-time synchronization. Any family relbits, that has no corresponding relation represented in the family tree graph during loading, will be archived / removed from the game. To provide better backward compatibility with legacy saves, that could have been changed by cheats and mods, the game attempts to reconstruct “unknown” parents in the family tree graph for parentless siblings and for grandchildren without parents, from just their relbits, to keep relations with such incorrectly configured siblings and grandparents valid after Royalty & Legacy Expansion Pack Base Game update. This always prioritizes safety, so it won’t run in all cases. Python API Changes The following code should perform the described operations keeping SimInfo, Family Tree graph and relbits in sync if applied properly. Any other ways to modify and get family relations will likely give unexpected results and will provide a higher chance for breaking saves. Setting a Parent You can only set a parent to a new SimInfo, that has no family relations yet. You can do it twice to set both parents. WARNING: Setting parents above doesn’t perform any checks for the appropriate and relative age of the parent! This is on the caller to identify a pair of sims which are appropriate for child/parent relationships. Setting a parent which is younger than its child is not recommended and can cause various unexpected issues. Getting/Setting Spouse WARNING: Setting spouse above doesn’t perform any checks for age and inappropriate romance restrictions! This is on the caller to identify a pair of sims which are appropriate for marriage. Getting Relatives The following genealogy methods return id generators for the mentioned groups of sims related to sim_info. Please note that you need to have a valid sim_info to run these methods, so it won’t work if you only have an id of the sim which was already purged (see Navigating Family Tree below instead). Navigating the Family Tree (Read-only!) The Family Tree graph’s traverse() method allows the code to navigate the entire family tree starting from sim id passed as the first parameter. By default it traverses through all linked nodes including those corresponding to already purged sims (which has no sim info in this save). Every traversed node is either lived or living sim, every edge of the graph is either parent/child relation or a marriage. The caller can adjust the maximum depth of traversal with optional max_depth parameter (see below), which by default is set to 10. The caller can also choose which edges to not traverse with the help of a function passed into an edge_filter_function parameter. Access to family tree node’s data happens in the visitor function passed by the caller into the visitor_function parameter. See the FamilyTreeNode’s fields available for reading below. WARNING: Please note that visited_node and analyzed_edge below are references to the actual Family Tree graph data in memory. In any circumstances don’t change any data inside the referred objects! Otherwise this will break the sync between Family Tree graph and the rest of the save, leading to the save corruption. The caller can also choose which graph traversal order to choose - DEPTH_FIRST or BREADTH_FIRST, using the traversal_mode parameter. In the edge filtering function, the following bit flags will be found combined in the analyzed_edge.edge_data bitmask: Tuning Related Changes It’s not allowed to use relationship loots in tunings to set any family relbits other than parents. It’s not allowed to use Relationship Map in premade_sim_relationships tuning to set up family relations between premade sims. New Family Relations Fixup should be used instead if family relations need to be created between households. For in-household relations between premades the household template tuning is used as before. The following tunables (fields) were changed in the following tuning types: whims.whim_set.GeneTargetFactory - “relationship” is now RelationshipType instead of FamilyRelationshipIndex. filters.tunable.GenealogyFilterTerm - “family_relationship” is now RelationshipType instead of FamilyRelationshipIndex. aspirations.aspiration_tuning.AspirationFamilialTrigger - “target_family_relationships” is now RelationshipType instead of FamilyRelationshipIndex.15KViews16likes10CommentsTemporary Console Gallery Changes: March 17 Base Game Update
Simmers, We want to share an important update for PlayStation and Xbox Simmers regarding The Gallery following the upcoming PC and Mac Base Game update on March 17. Consoles will receive this Base Game update at a later date, and therefore will temporarily experience a different version of The Gallery. During this time, players will see a "Version Mismatch" error when attempting to download some content. We want to make sure this update delivers the best experience possible for console Simmers. By launching on PC and Mac first, we’ll be able to validate performance, stability, and overall quality before bringing the update to Xbox and PlayStation. Taking this extra time helps ensure everything works exactly as intended on consoles. To help make this transition as smooth as possible for everyone, our team will roll out Marketplace updates for Xbox and PlayStation Simmers as soon as we’re able, with a focus on supporting a great experience for all players. We’ll share more details on console timing as soon as they’re confirmed. In the meantime, you can still download content that was made and uploaded by PC and Mac players prior to the March 17th update. You can also avoid mismatch errors while browsing The Gallery on console by using the platform-specific filters to view only console compatible content. The Most Popular and Maxis Curated filters should work as well, but there may be some exceptions. There will be no impact to previously downloaded content you have in My Library. Thanks for your patience and understanding, - The Sims Team10KViews5likes0CommentsA Big ol’ Bag of Presents
Update: Jan 13, 2026 PC: 1.120.140.1020 / Mac: 1.120.140.1220 Console: Version 2.26 Sul Sul, Simmers! We hope you had a cheery holiday! While Father Winter might be settling in back home, we’re back from break to bring you a big ol’ bag of presents, overflowing with some free Coach assets and a bunch of bug fixes. The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to 5 of the top voted Community Concerns, including: the notorious Gallery Upload Error, finalizing fixes for Sims no longer wearing clothes under their privacy mosaic, an update for Sims standing around with Infants, a fix for the Miss Work/School pop up, and a swath of fixes for Photos and Paintings losing data! Thanks for all of your continued reports; your feedback is instrumental to our work. Happy Simming! - The Sims 4 Team What’s New? Coach Collection The Coach Collection, featuring nine new items, drops for free in The Sims 4. Give your Sims the style upgrade you didn’t see coming. Expect bold statement pieces, wearable staples, and iconic decor with that signature Coach polish, bringing everyday luxury to Create a Sim and Build Mode. Learn more in The Sims newsroom. Bug Fixes Top 5 Most Voted Fixes: [EA Forums] We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. (Base Game) This error is a valid error that should occur under certain circumstances, but we fixed the flow so that it is more forgiving to player systems and far less likely to occur. The Upload button will not be available until all thumbnail issues have been generated. When this error does occur, we have updated the generic “Server Error” message, and players will now receive a dialogue that provides more information and says “Time out during upload. Please check internet connection or try again in a minute.” [EA Forums] In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. (Base Game) [EA Forums] We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. (Base Game) [EA Forums] We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. (University, Life & Death) [EA Forums] Household, Small Business-employed Sims will no longer receive a 'Miss Work/School' UI pop up when opening a Small Business while the Sim is at the Work/School Rabbit Hole. (Multiple Packs) Save Corruption As part of our ongoing efforts to address Save Corruption, we have two Save Corruption bugs that we’re addressing in this patch. [EA Forums] We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. (Multiple Packs) We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. (Adventure Awaits) Photos/Paintings Losing Data For this patch, we knew that “Memorial Portraits and Graduation Photos no longer displaying a Sim’s image” was a top community concern. We wanted to address as many bugs in this category as we could. Here are all related issues we fixed: [EA Forums] Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Get Famous) [EA Forums] As noted above in the Top 5 Fixes, we fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (University, Life & Death) Now Available CAS Items! We fixed four instances where CAS items were being hidden from players, so you’ll now have them available for your enjoyment. Please note that in today's update hairs in the Afro Textured CAS category were renamed to Curly. This is a temporary change; our next update in early Feb will have both Curly and Afro Textured hair style tags to make finding the right look easier than ever. [EA Forums] (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. (Adventure Awaits) [EA Forums] The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. (Adventure Awaits) The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. (Horse Ranch) While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. (Enchanted by Nature) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game [EA Forums] We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. We fixed an additional bug pertaining to this where Toddler and Infant Needs will now increase while at Daycare properly. Bladder, Hunger, Energy, and Attention should receive large increases, Fun a small but tapering increase, and Hygiene no increase. [EA Forums] We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Seasons [EA Forums] Sims will no longer sometimes die of overheating while wearing the correct clothing. Blame the ghosts: this bug was due to the Overheating Ghost type and the aura they emanate. [EA Forums] In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Growing Together [EA Forums] We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Business & Hobbies [EA Forums] We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Adventure Awaits [EA Forums] (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. [EA Forums] Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. [EA Forums] Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Werewolves [EA Forums] We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Multiple [EA Forums] We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. [EA Forums] Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. The Lump of Clay (Base Game) and Stack ‘o Books (Cats & Dogs) objects also acquired some new gameplay functionality. Here are related issues we fixed: Base Game Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. The In Full Bloom Centerpiece is now sorted as an Indoor Plant. Wedding Pillar with Floral Basket is now sorted as an Indoor Plant. (sitDining_EF07IRN02), (sitDiningIRN_01), and (SitDiningGENChess) now sort under Outdoor Seating and will filter for Park venues. The Men’s Shoe Rack and Women’s Show Rack objects now sort under the Storage Misc Category. The Bonsai Tree now sorts as an Indoor Plant. PenguinVision Children's Television Set now sorts as a Kids Activity. (yfHair_EP08BraidedPonyTail) now sorts as Afro-Textured. (cfHair_SP10ShortPinCurlLoose) now sorts as Wavy. (yfHair_EF90WaveMedium) now sorts as Wavy. (yfHair_EF90FiveFivePerm) now sorts as Straight for all ages. (yfHair_EF03TragicClown) now sorts as Straight. The (pmHair_SP12TightCurls) hairstyle now also appears as a Feminine Fashion Choice. (cuTop_Shirt) now properly sorts as a Button up instead of a T-Shirt. Get to Work (cfHair_EP01BraidsBunSide) now sorts as Afro-Textured. Cats & Dogs The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Outdoor Patio Piece now counts as a Picnic Table. (ymHair_EP04Pompadour) now sorts as Wavy. (yfHair_EP04CurlyLongMiddlePart) now sorts as Wavy. (yfHair_EP04LowLoopWavy) now sorts as Straight. (cmHair_EP04WavyHawkDetail) now sorts as Afro-Textured. Seasons The Bow-tiful Candlelight is now properly sorted in the Off the Grid Lighting Category. Island Living (yfHair_EP07FlowerCrown) now sorts as Straight. Cottage Living (pfBottom_EP11ShortsDrawstring) was moved from the Cropped category and into the Shorts sub-category. (cfBody_EP11Jumpsuit) was moved from the Short Dresses to Jumpsuits sub-category for sorting. All (EP11CurlyBun) hairstyles now sort as Wavy for all age groups. Horse Ranch All three Horse Ranch facial hairs have been sorted into their respective Beards and Moustache sub-categories. Eco Lifestyle (yfHair_EP09CurlyBun) now sorts as Wavy. (yfHair_EP09BunFade) now sorts as Straight. Snowy Escape The Komorebi Shrubbery no longer sorts as an Indoor Plant. The Lantern in a Paper Cylinder and Stone Tōrō Lantern lights are now properly sorted into the Off the Grid Lighting Category. The (EP10ShortBuzzed) hairstyle is now consistently tagged between all age groups. (yfHair_EP10LongBraidedWavy) now sorts as Afro-Textured. (EP10LongBraidedWavyHighlight) now sorts as Afro-Textured. (yfHair_EP10LongBraidPony) now sorts as Straight. (EP10BunBangs) now sorts as Straight. Growing Together The (EP13LongBraids) hair now sorts consistently across all age groups. (EP13WavyMed) now sorts as Straight for all age groups. Lovestruck Makeup from Lovestruck will now appear for Cold and Hot Weather Outfits as an option. The Elongated Zebra Pothos Plant now sorts as an Indoor Plant. Business & Hobbies (ymHat_EP18Beanie) now sorts as a Brimless Hat. (yfHair_EP18_SlickBun) now sorts under Updo and Medium Length Hair. (yfHair_EP18Hattie) now sorts as a Long Length Hair. (yfHair_EP18FingerCurls) now sorts as an Updo. Spa Day The Foot Illumination System and Foot Illumination Corner Edition lights have been added to sort in the Lighting Category in Build Mode. Parenthood The Hanging Lights - long length and Hanging Lights - short length lights have been added to sort in the Lighting Category in Build Mode. Jungle Adventures (yfHair_GP06ShortPony2Tone) will now appear for Male and Female Sims for both fashion choice options. Realm of Magic The following lights will now be properly sorted in the Off the Grid Lighting Category: Light of the Marasenna Sconce For Little Light Totally Lit Bug Light Dream Home Decorator (cuBottom_GP10Shorts) were removed from the Skirts sub-category, added to the Shorts sub-category, and also added as a Hot Weather option. Holiday Celebration Pack The String of Snowflakes lights have been added to sort in the Lighting Category in Build Mode. Movie Hangout (SP05LongBraidCurled_DirtyBlonde) is now sorted as Wavy for all age groups. Moschino The Photo Drape, Fashion Studio Backdrop Curved, and Fashion Studio Backdrop Straight objects have been added to the Creative sub-category in Build Mode’s Activity and Skills category. Paranormal (SP18AngleBootsToeOpen) now sort as Wedges. Little Campers We fixed a text error where the Light My Way to the Moon Lamp object had a “Functional Off-the-Grid 10” typo error. The Light My Way to the Moon Lamp has been sorted into the Off the Grid Lighting Category. Goth Galore All makeup from Goth Galore will now appear for Cold and Hot Weather Outfits as an option. Autumn Apparel [EA Forums] The (ymBottom_SP69PantsLong) now sort as a Masculine Fashion Choice. Changelogs for Modders As part of this update, we’ve tested adding a dedicated change log for mod authors directly within the patch notes. This section below highlights technical changes that may affect mods, including updates to tuning, scripting, data structures, and supported workflows. The goal is to help mod authors quickly understand what’s changed, evaluate potential impacts, and update their work with confidence. We’d really value feedback from the modding community - what’s clear, what’s missing, and what would make this more useful. Changelog for Modders: Fixed Issue Change log Updated sorting tags for 47 CAS and Build Buy assets. Updated sorting tags for 47 CAS and Build Buy assets. We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. Updated texture compositing method to match DX11 performance optimization. In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. Added OutfitCategory_Bathing tag to iuBottom_Nude and puBottom_Nude and removed the tag from iuBottom_Diaper and puBottom_Diaper Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture with camera filters upon saving the game. Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture inside of storage chest upon saving the game. Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. Force update painting textures when the painting object is moved from inventory to the lot. Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Updated texture compositing method to match DX11 performance optimization. The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. Updated texture compositing method to match DX11 performance optimization. We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Generate werewolf pelt preset for a teen or older werewolf when entering CAS if they don't have one initially. Progress towards a fix to address Eyelids not closing completely Rebuilt base game animation assets. We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. Updated ActionScript code to require all thumbnails to be loaded before unlocking the Gallery Panel We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. Removing an idle mixer from playing while holding an Infant. We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at school. This is part of a CareerTone folder refactor. We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Fixing a test on the general fight availability test set reference. We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Adding a fallback interaction for Pull to Stand incase it didn't happen autonomously. This interaction is available on cribs for Infants to manually Pull to Stand. Also preventing the ability to endlessly Practice Pull to Stand by adding a tooltip. Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. PenguinVision Children's Television Set now sorts as a Kids Activity. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Child Creativity is now provided by playing with Lump of Clay, plus additional BB Sorting tagging is done on Lump of Clay and PenguinVision Children's Television Set. Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. Adding a test to prevent Sims from vacuuming puddles to New_VacuumCleaner_Start_Object In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Fixing an issue where rain caused unfinished sand castles to change into a deteriorated state, instead of simply destroying itself. Changing loot_SandActivities_SandSculpture_Rain We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at daycare. This is part of a CareerTone folder refactor. Any instance with the name CareerTone has these changes. (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. Hair color texture Blond was incorrectly saved over as LightBrown, fixed with the correct color. (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. Moved the yfTop_EP20VNeckTee asset's shoulder textures so there is no conflict with some fingernail accessory texture space We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. Hindquarter Hideaway: Scaled down the the trees that were blocking the lot camera. Dachshund Creek: Scaled down the the trees that were blocking the lot camera. Tails End lot: Deleted the 3 talls trees & the light ( sitting on top of the wall) that were blocking the lot camera. Bedlington Boathouse lot : Scaled down the the trees that were blocking the lot camera. We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. Objects on the open street should no longer be "shelved" (and subsequently un-shelved) by the plex system. Save File Integrity work. For some users, the scratch folder will move from the Documents folder to AppData. This change will be rolled out in the months following the patch release. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Changed applicable body type for cuBody_EP20RashGuard_LogoNavy outfit from Teen, Young Adult, Adult, Elder Sims to Child Sims like it was for the other variants. The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. Updated tagging for EP14BangsMedium so that it properly appears for players in CAS Catalog. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Updated sorting tags for "Stack 'o Books" and added tags to provide bookshelf functionality to asset. While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. Tagged puMakeupFacepaint_EP19Floral to appear in game as visible and had thumbnails regenerated. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Marked cuBody_EP20RashGuard_LogoNavy Asset to have thumbnails regenerated with build. Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. Whenever a child Sim travels back home alone, the Imaginary Friend is not destructed if it is inside child's inventory. We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Decreased the "importance level" of small business customers to be lower than employees, so that in cases where the number of sims on a lot gets too large, customers will leave first (and employees will now always stay at the business for the entire duration it is open) Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules9.1KViews8likes0Comments