Halloween theme (not just one area)
Last Halloween myself and many other players were a little disappointed there were no global changes during the spooky season, only community parks had the Halloween theme so once you did your challenges there to get the Halloween currency I think its safe to say most players had no reason to continue skating those areas which means the rest of your gameplay felt and looked no different. I'd love to see some global changes that gives us that nostalgic spooky season feel even if its just very small addons like pumpkins/jack o'lantern's scattered about and on door steps, cob webs, fall colors in the trees, more leaves on the ground, maybe even NPC's saying "happy Halloween", subtle windy ambience sound effects or leaves scattering, a slight color shift ect. I wouldn't expect all of those but even if its just one or two those would be awesome, It doesn't have to be over the top just small addon's like these can go such a long way for that Halloween feel. These are slightly exaugurated examples but just giving an idea what I'm thinking about.What Are Your Merfolk Doing Today 2.0
Since the old thread has multiple broken links and things are different here. I decided to create a 2.0 version of the old thread I created. I thought I would create this thread as a variant of the “What happened in Your Game Today?” thread. Serial and non-serial updates are welcome. Any mermadic discoveries in the Sims are more than welcome, including discoveries while using mods. Let's give our MerSims the spotlight here! Tips for what to share: The Only Rules: Keep the updates focused on merfolk! Denizens of the sea like Cecelia, Kelpies, and other variations of ocean dwellers are welcome here.4.8KViews7likes233CommentsChallenges status - Main topic
Update info : 2026-10-01 (For my fellow americans ISO 8601) I've done the new available challenges for 0.32.2 but I will not redo every challenge. Preamble So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays. Note : New challenges reviewed for 0.32.2 Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings. Feel free to leave an upvote, so it can benefit more people. Issue type First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable : Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick. Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area). Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order. Skill issue : The community has to be better. The challenge is not that hard. Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue. Physics issue : Pretty straightforward, the physics is incoherent with how it should behave For other type, they are mostly self-explainatory. Neighbourhood As I've reached the maximum character cap for this post. I've created dedicated post for each neighbourhood. Here is the links : Hedgemont Gullcrest Village Marketmile Brickswich Isle of Grom SUMR Camp2.1KViews15likes8CommentsChallenges status - Marketmile
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Market Mile Name Difficulty Has issue ? Issue type Comments Dog Leg Left Amateur No 0.32.0 Upper Lowers Semi-pro No 0.32.0 Pad Hopper Pro No 0.32.0 Easy solution brought by DrunkenPirate77 : - Manual the first pad - Then exit to the left side in manual - Continue in manual until the end - Then grind the flower pot and voilà Street Sampler Semi-pro No 0.32.0 Spit It, Winner Pro No 0.32.0 Bench Sesh Semi-pro No 0.32.0 Backwash Semi-pro Yes - Grind issue 0.32.0 If you FS Pop Shuvit to the side to a 5-0, I goes manual first before registering the manual. Also, I just don't want to register some times despite doing it normally. Side note : Try to do a crooked or overcrooked grind to avoid the "manual" Seems to be fixed Boundary Issues Semi-pro Yes - Goal count 0.32.0 The first element at the start of the challenge (don't know how to describre the module) give 2 manual goals instead of one So basicly it's "easier" but I consider this as a bug Tree Hugger Semi-pro No 0.32.0 Ledgendary Pro No 0.32.0 Rolling the waves Semi-pro No 0.32.0 U gotta Gap Semi-pro No 0.32.0 Mmmm... Amateur No 0.32.0 Spine Grinder Semi-pro No 0.32.0 Sesh in Park Semi-pro No 0.32.0 Truck tester Semi-pro No 0.32.0 M&M&M&M Amateur No 0.32.0 Haul Butt Semi-pro No 0.32.0 Haul More Butt Pro No 0.32.0 Haul Most Butt Pro No 0.32.0 Change of Pacer Pro No 0.32.0 Foli-Ledge Semi-Pro No 0.32.0 Buffalo Gals Amateur No 0.32.0 Road To Nowhere Pro No 0.32.0 Easy Does It Semi-pro No 0.32.0 **bleep**-Cross Pro No 0.32.0 Go the distance Pro No 0.32.0 Tasty sliders Pro No 0.32.0 Do it manually Pro No 0.32.0 Waxed garden Semi-pro No 0.32.0 Tall Order Semi-pro No 0.32.0 Stay classy, SV Semi-pro No 0.32.0 Skate the Way Pro No 0.32.0 Down the Drain Amateur No 0.32.0 Window Washer Pro No 0.32.0 Big Ern Special Amateur No 0.32.0 Rainbow Railer Amateur No 0.32.0 Gone Surfin' Amateur No 0.32.0 Triple Jump Pro No 0.32.2 Muy Manual Pro No 0.32.2 All In One Pro No 0.32.2 Marquee Line Pro No 0.32.2 The Underbelly Pro No 0.32.2 Rail Transfer Semi-pro No 0.32.2Sims4 Random Thoughts thread 2.0
Old version was locked some time ago, so here we have a new one. From old thread: A thread for those occasions when we want to comment on something game related or ask a question without having to start a new thread. Or those comments and questions that don't really fit into an existing thread.6.2KViews14likes302CommentsBroken and Updated Sims 4 Mods and CC: patch 1.128, Sept 22, 2026
This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.128, September 22, 2026 or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here at all: Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Early-access content and anything else behind a paywall Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Some things are PARTIALLY covered here: No updates listed, only if the current version is broken: New mod management tools. These are coming in droves from creators with no Sims 4 track record, mostly who obviously have no understanding of Sims 4 mod/CC use or modding. None are necessary. Don't use them. Updates listed only if clearly fixing an error: Loading screens, CAS backdrops, main menu backgrounds, and poses Mods (especially complex ones) suspected of especially heavy AI reliance; updates will be listed only when there's a chance to test them. For details on this policy, please see this post. Recent mods known as created using the Mod Constructor tool (this tool is no longer in development!) All-languages translation updates are excluded because they are likely to contain errors CAS and Build/Buy CC are excluded unless the creator says they're fixing an error or catching up pack content Sims 4 Multiplayer Mod updates that don’t change the version number are excluded Mod the Sims: News for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to past security incidents. NEW: Policy on Creators Updating Others’ Mods. See this post: Broken and Updated Sims 4 Mods and CC: patch 1.127, August 25, 2026 | EA Forums - 13670124 In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic New Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator New Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update (selective list) Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.127 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.127 Patch Notes for this game update - https://www.ea.com/games/the-sims/the-sims-4/news/update-9-22-2026 How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware12KViews8likes27CommentsHow to add sim/s to a household via the neighborhood screen?
Hello everyone! I'm sure this question has been asked and answered already. But I'd really like to know the answer, myself! How can you create a sim in CAS, then, rather than moving them into an empty house/empty lot, add them to a preexisting household already living in a house? Maybe it's not possible in the Sims 4? Or maybe it is and the answer is super simple and I am just incredibly dense? (Which, in many cases I am! *LOL*) If anyone knows a way to do it, could you please tell me? Much appreciation in advance!SolvedFc Points
I accidentally purchased an FC 26 code from a third-party retailer yesterday and redeemed it on my Xbox Series S, thinking it was an FC 27 code. The points are now sitting live in my FC 26 wallet. I already completed my automated one-time transfer at launch for 18,500 points, so the game will not let me pull this new balance forward. Frontline EA help chat stated they cannot see the points on their dashboard tools yet, but I can see them live on my Xbox screen. Since this was an honest mistake and the currency remains completely unspent, is there any way an account specialist can manually wipe the balance from my FC 26 profile and credit the equivalent value to my FC 27 Ultimate Team profile16Views0likes0CommentsList of paintings?
I am hoping to paint every painting for my collector Sim, and I was hoping somewhere on the internets was a list of all the paintings available. I have already checked Carl's, and googled Sims 4 paintings, with no success. I was also hoping there was some sort of list as to what can be painted at what level. There seems to be some (really adorable) paintings that can only be done at low levels. I do not like using cheats, so if there are paintings that can be done at low level, I will have to add people to the household, paint until they are too high level, then ditch them for new people! Does anyone know of a list like this?