UFC 7: Deepening the Meta with Attribute-Linked Physical Customization
Playing the current game really made me realize how much untapped potential this franchise still has. There are countless players out there who buy these games specifically because they want to create an accurate version of themselves as a fighter. To truly fulfill that fantasy in UFC 7, the character creator needs to transition from purely cosmetic sliders to a dynamic system where physical dimensions directly dictate gameplay performance. Taking inspiration from franchises like NBA 2K, physical builds should feature realistic, balanced trade-offs. Arm Length & Reach Dynamic: Longer wingspans should grant a natural reach advantage and buff long-range striking efficiency (jabs, straight punches). However, this should come at the cost of a penalty to raw pocket-punching power and short-range hooks. Conversely, shorter arms should offer devastating inside power and speed but limit distance control. Weight & Body Composition Scale: Weight and muscle mass sliders should directly scale physical strength, grappling resistance, and knockdown power, while negatively impacting footwork speed, transition speed, and stamina recovery. Archetype Attribute Caps: To prevent unrealistic "master of all" builds, chosen fighting styles should implement strict attribute caps based on body types. A long-range "Sniper" archetype might have high maximum accuracy but face a low cap on chin strength and submission defense. This system will drive long-term player retention by offering infinite build variety, allowing players to constantly experiment with new physical archetypes instead of sticking to a single "meta" body type. By introducing true structural advantages and disadvantages, it deepens the online meta and creates highly tactical matchups that will keep the competitive community engaged for years. Ultimately, giving players total control over their fighter's physical identity and mechanical limitations fulfills the ultimate "Create-a-Fighter" fantasy, building a strong emotional attachment that ensures people replay the game long after launch.41Views0likes0CommentsUfc 6 beta code
Bonjour j'ai envoyé une demande de participation à la beta d'ufc 6 j'ai été approuvé Mais je n'ai pas reçu mon code l'assistance ea m'a dit que c'était car j'avais changé d'adresse email entre le temps de la demande j'ai changé d'adresse email car il était inutilisable et je n'aurai pas pu recevoir le code est ce que le code peut metre renvoyer sur ma nouvelle adresse email344Views0likes1CommentThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.136Views1like1CommentUFC 6 IDEA
UFC 6 Is already not sounding great with the confirmation that grappling will remain largely the same. However, all is not lost imo. There are a few factors that can be introduced that would make up for this. I think a big issue with UFC 5 is that with the reworked controls, an issue was made in regards to there not being enough buttons to keep up with the actions like the Osoto Gari trip which we were not able to do due to the input already being bound to a single leg lift takedown. To fix this, I propose that emotes be removed to free up the d-pad for usage in either striking or my stance idea inspired by the game undisputed. STANCE CONCEPT: Each of the d-pad directions correlates to a stance for a different purpose. Down on d-pad- A regular stance with regular stats and the default we are all used to. No reductions. Left on d-pad- A looser stance, providing a temporary increase to footwork, speed and head movement , with different movement animations (think how MVP moves in his fights) But at the cost of increased stamina usage for evading with a reduction in blocking and overall durability. Up on d-pad- A wrestling stance, providing an increase in takedown offence and defence and reducing the cost of takedown attempts (think gaethjes posture vs khabib) At the cost of a reduction in striking stats and striking defence. Right on d-pad- Unsure for this one, maybe a boxing stance with reduced kicking and takedown defence? or maybe a defensive stance for when a fighter is rocked with a major reduction in offensive stats? A pure striking stance? Open to feedback on all of these and Ideas for right. The game has become so arcade like these last few releases and the serious players are forgotten about. If you agree with this concept please interact so it is pushed for EA to see.137Views0likes0CommentsUFC 4: no momento, não foi possível conectar-se aos servidores da EA. Ps4
PS4, o UFC 4 não está funcionando no modo Online, aparece a seguinte mensagem: no momento, não foi possível conectar-se aos servidores da EA. Verifique a conexão de rede ou tente mais tarde, me direcionaram para cá, o engraçado é que o fifa 25 está funcionando normalmente só UFC 4 que não, e é o meu preferido.66Views0likes1CommentUfc4 can't connecting
Hello, I'm having trouble connecting to EA servers on UFC 4 (PS4). I've already tried resetting my password, changing DNS, and restoring licenses, but it's still not working. Could you please check if there are any issues or sync errors with my linked PSN account?80Views0likes0Comments