Weekly and Daily XP Challenges not Progressing
I have most of the weekly challenges completed, however the ones that I have left do not progress whatsoever. One of them is getting 15k damage with ARs. This challenge never progresses in any game mode, and other weekly challenges are like that as well. The Daily XP challenge that rewards battle pass stars is also not progressing at all. Basically I’m stuck at level 44 in the BP now and I’m gonna miss out on the rest of the rewards.3Views0likes0CommentsHeirloom sound
There is any option to turn off the heirloom sound ? Yesterday i finally got the “Midnight Piercer” i like how is it looks because its matching with wattson wicked woltage skin. But the sound what it makes… its drives me crazy Cant hear anything else just The sound when it’s spinning ….it’s really annoying . Ps:Boost wattson fance placement range lol hard to play aggressive with the fences even if i mantle boost from a box lot of time is doesn’t reach the ground and i cant place it. thanks anyways all good16Views0likes3CommentsAllow Custom Weapon Loadouts in Wildcard Mode
I really enjoy the Wildcard mode and think it has a lot of potential. However, I feel that the current system relies too heavily on random weapon loadouts, which makes it difficult for players who want to practice specific weapons or play more intentionally. I would love to see a feature that allows players to fully customize their own weapon loadout in Wildcard, instead of relying on preset or random sets. This could be added as a step after character selection, where players choose their preferred weapons before the match begins. Adding custom loadouts would provide several benefits, such as: Allowing players to practice certain weapons in real PvP situations Reducing the weapon RNG factor Making Wildcard more flexible and skill-focused Attracting players who want a controlled practice environment Wildcard is a fantastic mode, and I believe this change would make it even more enjoyable and meaningful for many players.Feather canon?!
Why do the shotguns suck so much this season[excluding the Mozambique]? It's like I'm shooting feathers at the enemy! The projectiles go so slow compared to everything else(except the Kraber, that's a piece of junk in my hands, only 12 kills in my entire 2000+ hours playing), even when I lead my shots! I only end up with glancing hits, with like 8 - 30 damage every other shot, wth they used to be deadly! on par with smg's, now there the "p2020" before akimbo to me! Just can't use them anymore, and I play this casually on a daily basis. I feel like I'm only gonna hit them is if there standing still, but let be real, everyone has either played TitanFall or some other shooters and is a "movement god". I won't even pick them if I'm surrounded by other people, there too unreliable now.Old event packs are scams.
Any of the previous packs, that may sound good because it’s less money. Don’t buy them, I’ve bought em quite a few. And it’s purple continuously. No golds, and the horizon skin is the only one I don’t have. So yes I spent some money. The skin itself should have been in the last pack. Sadly, I hope I can save some of you some money. I’m the only one to blame, but man throughout all the years of the bullcrap I’ve put up with trying to enjoy the game. A stupid event pack is what seals the deal.🤣 hope this helps guys.A Logical Critique of Controller Player Advantages in Apex Legends
In the current state of Apex Legends, the imbalance between controller users and mouse-and-keyboard players has become increasingly difficult to ignore. While the developers insist that the game is “balanced around input,” the real in-game experience suggests otherwise. Controller users benefit from built-in aim correction systems that reduce the mechanical demands normally required in a high-skill FPS. These advantages have clear competitive consequences that cannot be dismissed as simple preference. 1. Aim Assist Removes a Core Skill Expression Players on keyboard and mouse rely on precision, micro-adjustments, recoil control, and manual execution to win close-range duels. Controller users, on the other hand, receive automated tracking support that compensates for human error and fundamentally alters how engagements are decided. This automated tracking: – Follows enemy movement in close-quarters – Reduces punishment for missed opening shots – Enables high accuracy without equivalent mechanical input – Provides extra stability during strafing or fast movement In high-stakes duels, where milliseconds determine the outcome, this automated correction is excessively influential. A system cannot be considered competitive when one input method literally corrects aim for the player. 2. Close-Range Meta Directly Favors Assisted Input The current close-range environment favors SMGs, shotguns, and fast hip-fire weapons — all of which benefit heavily from the tracking slowdown given to controller users. Because of this: – Assisted players win chaotic close-range brawls far more often – Keyboard-and-mouse movement techniques lose value – Weapon skill expression gets overshadowed by assistance The sandbox amplifies the strengths of one input while reducing the skill ceiling of the other. 3. “Ease of Use” Is Not a Justification for Competitive Advantage A common argument is that controller users need assistance because thumbsticks lack precision. This is true, but the real question is: Should compensating for weaker hardware provide users with a competitive edge? In no established esport is an inferior tool buffed until it becomes stronger than the more precise one. Assistance should make the device functional, not dominant. Apex has crossed that line. Ease of use should not translate into free power. 4. Crossplay Has Increased the Disparity Crossplay was meant to unify the community, but without proper input balancing, it created a lopsided environment: – Keyboard-and-mouse players are forced into close engagements favoring assisted users – Mixed lobbies give controller players higher survivability – Competitive fairness becomes questionable when input, not skill, dictates outcomes Expecting keyboard-and-mouse players to fight against aim-optimized opponents without equivalent tools is unreasonable. 5. Competitive Play Clearly Shows the Disparity Even at the highest level, the advantage is obvious: – A large portion of top fraggers use controllers – Teams deliberately include controller entry fraggers because it is objectively optimal – Keyboard-and-mouse players get pushed into support roles due to their mechanical disadvantage in close-quarters If the top tier consistently exploits aim assistance, it’s not a preference — it’s a structural imbalance. 6. Developer Metrics Ignore Real Gameplay Experience The developers often cite internal data claiming “inputs are balanced,” but this data fails to capture: – The difference in effort required to reach similar stats – The nature of fights (short-range vs long-range) – The advantage in duels rather than long-term averages Raw statistics do not reflect the real experience of losing close fights to automated tracking instead of manual precision. Conclusion: Competitive Fairness Requires Addressing This Issue Aim assistance is not a minor feature; it is a fight-deciding mechanic that erases mechanical depth. Apex Legends cannot claim competitive integrity until the current assistance system is acknowledged as a factor that distorts the meta, reduces skill expression, and alters the competitive landscape. The debate is not about removing controller players — it is about ensuring that one input device does not receive automated benefits the other must earn through skill. True balance means fairness, not favoritism.129Views1like12Comments