DEATH DUET DELAY FOR PEOPLE WHO WANTS TO USE HEIRLOOM SHARDS
APEX LEGENDS ARE YOU SERIOUS? ANOTHER 20 DAYS??????????? can u PLEASE just open it up for heirloom shard purchase . I WAITED A WHOLEEEEE EVENT to be over JUST FOR IT TO COME BACK AND HAUNT ME. At least open it up pls55Views5likes0CommentsVisible health bars & low TTK
I genuinely believe adding visible health bars and ruining the TTK has taken away a lot of what made Apex and the fights great and interesting to play or watch. Season 21 was the last time we played before health bars, then the low TTK happened in Season 24. No surprise the game has been on a steady decline since S21... The fights are way too fast now and the teamfighting/legend dynamics were completely changed when everyone just pushes everything super fast with low HP because they know exactly how low they are, and with health bars, know exactly where they are or what direction they're trying to evade to. The game is way too one-dimensional now. The game just isn't as interesting anymore because the fights aren't nearly as back-and-forth as they used to be. Also it's increasingly harder to balance all the weapons/legends to be viable when everyone dies so quickly and the fights end so fast now. I know this is copy/pasted from my other countless other comments about these changes since they were added over a year ago, but I don't know how else to make my point. I've repeated my point of view over and over, but nothing is being done and the playerbase and viewership keeps declining... I just want my favorite game to return to its former greatness. Here is a summary of why the two biggest core gameplay issues plaguing the game are visible health bars and low TTK: Health bars: - Gives free tracking and awareness - letting players see exactly where weakened enemies move, even through foliage or visual clutter. - Makes 3rd partying way easier since you instantly know who’s low and safe to push. - Removes the fog of war: no more guessing HP, no more deception via shield swaps, no more hiding HP weakness by using shield cells/batteries to re-peek. - Makes certain legends and abilities (Seer tac, Bloodhound, Mirage ult, etc.) far less valuable. - Encourages nonstop aping and movement legends - if you ever peek with flesh, everyone knows and full-sends. - Subconsciously affects split-second decisions at every level of play. - Makes tracking and aiming easier because players now have giant bars floating over them. Low TTK: - Erases mid-fight depth, teamfight dancing, clutch potential, and outplays. - Punishes solos and flanks - one tick of damage reveals your exact location and HP, and you’re basically out of the fight. - Leads to instant knocks → quick 2v3s with little chance for recovery. - Reduces the value of defensive or slower legends. - Shrinks the margin for error so much that taking even minor damage forces you to hide and heal instead of fighting back. Combined, HP bars + low TTK: - Creates cheap, fast kills, shallow fights, and overly aggressive playstyles. - Removes most of what made old Apex dynamic, skill-expressive, and balanced. - Makes movement less valuable and tracking easier. - Turns fights into linear one-dimensional “see flesh/red HP bar → push instantly” scenarios. Overall: Apex played best and was at its peak in the seasons before visible HP bars were added. Removing them—and/or raising the TTK—would restore much of the original depth and fun that made us all like the game. Here are some of my previous comments that have received positive reactions, showing that I'm not the only one that see's what's currently wrong with the game, go back and read people's replies to these as well: 1 - comment in the competitive apex sub on a comment lamenting about the lack of viewership/engagement in the eSports/pro scene now 2 - replying to a comment in the recent dev AMA that's concerned about the game's direction towards movement with low TTK 3 - the issue with the Support meta the season before they lowered the TTK was because they removed the only counters to support utility then swung too hard the other way and blanket buffed literally every weapons' damage, removed helmets, and Red EVO rather than just bringing the counters back. 4 - heavily upvoted post during the Support meta questioning why counters to Support were removed 5 - heavily upvoted post just days after health bars were added 6 - highly commented post complaining about low TTK not long after it was added 7 - highly upvoted comment linking my clip asking everyone's favorite iiTzTimmy on his opinion on health bars 8 - example 1 of seeing your target through things you shouldn't be able to because of health bars 9 - example 2 10 - everyone's favorite aceu getting instantly knocked then sarcastically praising the low TTK change comparing it to Warzone, why do you think he stopped playing? 11 - a comment where people agree that health bars are arguably the worst change they ever made 12 - a comment to the devs in their recent AMA on legend balance 13 - a comment where I pasted a lot of my other smaller comments about this topic 14 - a comment where people agree that low TTK lowered the skill ceiling too much 15 - upvoted comment on a post lamenting about how hard it is to play immobile legends now 16 - upvoted comment the season after the Support meta agreeing that buffing every weapon/lowering TTK was a mistake, lots of good discussion in this whole post 17 - upvoted reply on a comment from a returning player who doesn't understand why the fights are so fast now38Views0likes4CommentsThe 2 biggest core gameplay issues: Visible health bars & low TTK
I'll preface this long rant by saying I'm a Day 1 player on PC with over 7k hours played. I've played through every version, season, and meta of the game. After all the good and bad changes, it's still my favorite FPS game of all time. But I'm concerned with the recent direction the game has taken the last few seasons and I'm worried that Respawn doesn't realize that their recent attempts to make the game easier for everyone has massively backfired. I genuinely believe adding visible health bars and ruining the TTK has taken away a lot of what made Apex and the fights great and interesting to play or watch. Season 21 was the last time we played before health bars, then the low TTK happened in Season 24. No surprise the game has been on a steady decline since S21... The fights are way too fast now and the teamfighting/legend dynamics were completely changed when everyone just pushes everything super fast with low HP because they know exactly how low they are, and with health bars, know exactly where they are or what direction they're trying to evade to. The game is way too one-dimensional now. The game just isn't as interesting anymore because the fights aren't nearly as back-and-forth as they used to be. Also it's increasingly harder to balance all the weapons/legends to be viable when everyone dies so quickly and the fights end so fast now. I know this is copy/pasted from my other countless other comments about these changes since they were added over a year ago, but I don't know how else to make my point. I've repeated my point of view over and over, but nothing is being done and the playerbase and viewership keeps declining... I just want my favorite game to return to its former greatness. Here is a summary of why (cheating aside) the two biggest core gameplay issues plaguing the game are visible health bars and low TTK: Health bars: - Gives free tracking and awareness - letting players see exactly where weakened enemies move, even through foliage or visual clutter. - Makes 3rd partying way easier since you instantly know who’s low and safe to push. - Removes the fog of war: no more guessing HP, no more deception via shield swaps, no more hiding HP weakness by using shield cells/batteries to re-peek. - Makes certain legends and abilities (Seer tac, Bloodhound, Mirage ult, etc.) far less valuable. - Encourages nonstop aping and movement legends - if you ever peek with flesh, everyone knows and full-sends. - Subconsciously affects split-second decisions at every level of play. - Makes tracking and aiming easier because players now have giant bars floating over them. Low TTK: - Erases mid-fight depth, teamfight dancing, clutch potential, and outplays. - Punishes solos and flanks - one tick of damage reveals your exact location and HP, and you’re basically out of the fight. - Leads to instant knocks → quick 2v3s with little chance for recovery. - Reduces the value of defensive or slower legends. - Shrinks the margin for error so much that taking even minor damage forces you to hide and heal instead of fighting back. Combined, HP bars + low TTK: - Creates cheap, fast kills, shallow fights, and overly aggressive playstyles. - Removes most of what made old Apex dynamic, skill-expressive, and balanced. - Makes movement less valuable and tracking easier. - Turns fights into linear one-dimensional “see flesh/red HP bar → push instantly” scenarios. Overall: Apex played best and was at its peak in the seasons before visible HP bars were added. Removing them—and/or raising the TTK—would restore much of the original depth and fun that made us all like the game. Here are some of my previous comments that have received positive reactions, showing that I'm not the only one that see's what's currently wrong with the game, go back and read people's replies to these as well: 1 - comment in the competitive apex sub on a comment lamenting about the lack of viewership/engagement in the eSports/pro scene now 2 - replying to a comment in the recent dev AMA that's concerned about the game's direction towards movement with low TTK 3 - the issue with the Support meta the season before they lowered the TTK was because they removed the only counters to support utility then swung too hard the other way and blanket buffed literally every weapons' damage, removed helmets, and Red EVO rather than just bringing the counters back. 4 - heavily upvoted post during the Support meta questioning why counters to Support were removed 5 - heavily upvoted post just days after health bars were added 6 - highly commented post complaining about low TTK not long after it was added 7 - highly upvoted comment linking my clip asking everyone's favorite iiTzTimmy on his opinion on health bars 8 - example 1 of seeing your target through things you shouldn't be able to because of health bars 9 - example 2 10 - everyone's favorite aceu getting instantly knocked then sarcastically praising the low TTK change comparing it to Warzone, why do you think he stopped playing? 11 - a comment where people agree that health bars are arguably the worst change they ever made 12 - a comment to the devs in their recent AMA on legend balance 13 - a comment where I pasted a lot of my other smaller comments about this topic 14 - a comment where people agree that low TTK lowered the skill ceiling too much 15 - upvoted comment on a post lamenting about how hard it is to play immobile legends now 16 - upvoted comment the season after the Support meta agreeing that buffing every weapon/lowering TTK was a mistake, lots of good discussion in this whole post 17 - upvoted reply on a comment from a returning player who doesn't understand why the fights are so fast now12Views0likes0CommentsWeekly and Daily XP Challenges not Progressing
I have most of the weekly challenges completed, however the ones that I have left do not progress whatsoever. One of them is getting 15k damage with ARs. This challenge never progresses in any game mode, and other weekly challenges are like that as well. The Daily XP challenge that rewards battle pass stars is also not progressing at all. Basically I’m stuck at level 44 in the BP now and I’m gonna miss out on the rest of the rewards.3Views0likes0CommentsHeirloom sound
There is any option to turn off the heirloom sound ? Yesterday i finally got the “Midnight Piercer” i like how is it looks because its matching with wattson wicked woltage skin. But the sound what it makes… its drives me crazy Cant hear anything else just The sound when it’s spinning ….it’s really annoying . Ps:Boost wattson fance placement range lol hard to play aggressive with the fences even if i mantle boost from a box lot of time is doesn’t reach the ground and i cant place it. thanks anyways all good16Views0likes3Comments