Honest Feedback for Apex in 2026
To start, I've been playing this game since the first month of its release, and I have seen a lot of good and bad changes over the years. I'm someone who had put in over 6k hours in on the EA App alone, obtained a few Heirlooms, had bought a few event items, and even bought the Battle Pass more than once, so its not like I'm fairly new to the game, (while many players here on the forums have seen me reply to numerous threads, doing what I can to either help them, forward bugs and issues to EA/Respawn, etc., and fewer have known me long before I became a Hero on the forums). Speaking of being a Hero, I am not writing this as a Hero, rather I am writing this as a normal Apex player who wants to see the game thrive: #1 Matchmaking & Servers Whatever matchmaking Apex uses, (be it skill based, engagement based, both, etc.), it clearly has room for improvements as the matches are fairly unbalanced where you would have several weaker teams VS top-level teams. I know this as I've been playing Ranked since Season 2, where the highest rank I've achieved outside of Season 17's broken system, (where I got Masters), was Diamond, and that was during the current season, (Season 29), which brings me to what I've observed: The system allows for players to hop onto new accounts to stomp lower lobbies and even for higher ranked players to drop too far down into lower lobbies to farm kills and damage Often times when trying to play the game smart, you would get teammates who treat Ranked like its pubs, (and in pubs, these randoms would leave as soon as they are knocked) The enemy team you fight against, (no matter the mode), are somehow way better than your team, (requiring most players to carry the whole team if they wish to win) and many more issues that would take a lot of time to get into, (like how Solo Q Diamonds to Preds are all still on the same team in Plat matches) As for the servers, I'm not sure if the game needs better servers or if the game needs to run on a newer game engine, but something should be done about the lag, desync issues, etc. #2 Aim Assist & Input No matter what side you are on, (be it for Aim Assist or against, (which I'm not going to go into a discussion about that here)), the issue is players using 3rd party devices to take advantage of the Aim Assist. While Respawn has been cracking down on these devices, there is a lot to be desired as I'm still seeing players clearly abusing Titans, Zens, etc., and its a problem as it ruins the game's integrity, so it is important for the game's health to have things like this sorted out. As for the input, I think it would be better for the game to have lobbies where those on Keyboard and Mouse are in different lobbies than those on Controller unless otherwise opted in by each individual player to go up against whoever using whatever input. #3 Cheaters & Bans For this part, I won't be talking about any "false bans" as that's a whole other thing, but I will talk about the cheating issue and how bans seem to be handled. First off, when a player is found to be cheating, they aren't always taken out of the game right away, instead they are allowed to keep playing while being added to a ban wave which would wipe them out alongside a bunch of other cheaters at once. The problem with doing ban waves like that is that cheaters are allowed to cheat on multiple accounts for several hours, days, and sometimes even weeks before they are banned, and that right there ruins the game for everyone else, (which when playing Ranked, legit players are not compensated for losing matches to a cheater). This system should instead start filtering those cheating into their own lobbies where it is then cheaters going up against other cheaters until a ban wave is issued, (which playing with a cheater is cheating as well). Filtering the cheaters into their own lobbies would help strengthen the integrity of each and every match as there wouldn't be as many of them ruining the game for other players as more are taken out of public view, and the cheaters wouldn't be so quick to hop on to new accounts as they would think that they are in the clear when they are not. #4 Smurfs While Respawn allows players to play on multiple accounts, Respawn should at least consider raising the level requirements to enter Ranked as I've been seeing plenty of low level players in higher ranked lobbies. Most games, (such as Valorant), defines smurfing as being on a new account to go up against lower skilled players, which is exactly what happens when players are allowed to play on multiple accounts, and this in turn causes issues in ranked where cheaters are able to quickly return to ranked on new accounts as well. #5 Ranked Everyone has their own opinion on ranked, and as for mine, I feel like the matchmaking could be better and a higher level account should be a requirement, (as mentioned above). Besides that, I don't have a whole lot to say about ranked as most of the ideas I've thought of wouldn't work out well anyways. #6 Badges and Stats This one is simple: Rework badges to give back meaning, (like how having the 20 kills and 4k damage badges use to mean you were good at the game) Separate badges and stats between the game modes, (such as no longer allowing Wildcard to impact Battle Royal badges and stats) #7 Firing Range For this one, it would be easier to refer to an older thread I've posted since there is a lot written there as well: Firing Range QOLs | EA Forums Although parts of that thread is most likely outdated by now, (oh well). #8 Legends, Weapons & Loot Balancing Many players like to move fast, deal damage, get kills, but the movement and stun skills are out of control, legends are given scan abilities when they cannot move quickly or stop a player in their tracks, (or they are reworked in a way that doesn't fit their kit), and the weapons are either too strong, or lacking in power. To be clear, I am saying that Axel is overpowered, Seer is too much, and that other legends like Crypto and Rampart are left in the dust, while the weapon meta is spotty at best. As for loot, I think it would be better if the weapons all level up like the EVO Armor, which would remove the need to find attachments and only require players to find ammo, heals, AMPs, and explosives, while knockdown shields and backpacks can also be leveled up in the same way, (although that would mean that Loba's Golden Backpack perk would need to be reworked). In short, less looting and more playing the game. #9 Listening to Community Feedback I cannot stress this point enough, but EA/Respawn, listen to the players playing your game. If they leave, it only causes problems later down the line. The solution to this involves: Improving the matchmaking Smoothing out tensions between inputs Removing and keeping cheaters out of matches Not allowing players to ruin ranked matches on alt accounts Improving ranked, (which yes, I do know about the ranked overhaul as it is on the Apex Roadmap) Making achievements mean something again Improving game modes and provide better gameplay balancing, (which includes adding new LTMs outside of Wildcard variations, and being less focus on selling cosmetics during events) Being more transparent with changes, updates, etc. and even allow players to voice their opinions by voting on future changes, (even if the voting is just for buffs and nerfs) #10 Allow for Playtesting As far as I'm aware of, playtesting the next update of Apex is limited, although it would be beneficial for Apex to allow for more players to test updates to help provide feedback, suggestions, and to get bugs fixed before the update's release. Thanks for Reading! I'm sure there is a lot more to write, but this is all that I can think of for now.465Views4likes26CommentsStats for nerds page
Hello. It would be nice to add a “Stats for nerds” page to the game where you can see all your lifetime and seasonal stats like how many matches you’ve won with each Legend, what’s average damage per weapon, etc. It doesn’t need to have some complex UI for data analysis, just a single place to see numbers from all Stat Trackers (and maybe a bit more if you’re already tracking something else). I have a personal goal of winning one match with every Legend every season, and such page would help me to see whom else I need to play as. I’m sure some other players will find it useful as well.3Views0likes0CommentsPlease Consider Reworking the Metallic Banshee Universal Heirloom
Dear Respawn Entertainment Team, I recently received the Metallic Banshee from the latest randomized Universal Heirloom event. This was the first time I had ever spent money on Apex Legends, so I was genuinely excited when I obtained a Universal Heirloom. Unfortunately, after using the Metallic Banshee in actual gameplay, I felt extremely disappointed and upset. My biggest concern is the way the weapon looks and moves while running or walking. The flexible section swings around too loosely, making the weapon feel soft, unstable, and awkward rather than sharp, powerful, or threatening. For an expensive Mythic-tier cosmetic, it does not feel polished or satisfying to hold. Some members of the community have even compared its current appearance and movement to an inappropriate adult prop. Although that comparison is crude, I believe it reflects a genuine problem with the weapon’s silhouette, rigidity, and movement animations. Please consider substantially reworking the Metallic Banshee. One possible solution would be to redesign it as a transforming chain sword. During normal movement, the chain could retract, tighten, and lock together to form a solid sword blade. This would give the weapon a cleaner silhouette and make it feel firm and natural in the player’s hand. During melee attacks, inspect animations, or special rare animations, the chain could then extend and separate, allowing the weapon to retain its flexible identity. This transformation would make it feel more mechanical, distinctive, and worthy of being a Universal Heirloom. Suggested improvements include: Making the weapon rigid and sword-like during normal movement. Reducing the loose and floppy swinging animations. Allowing the chain to extend during attacks and inspections. Improving the running, drawing, attacking, and idle animations. Giving the weapon stronger sound effects and mechanical feedback. Adding more detailed and memorable rare inspect animations. I understand that cosmetic design is subjective, and I do not intend to disrespect the artists and developers who created this item. However, this was my first purchase in Apex Legends, and receiving an heirloom that I find uncomfortable and disappointing to use has genuinely affected my experience. Universal Heirlooms require a significant investment from players. I sincerely hope the team will listen to community feedback and consider reworking the Metallic Banshee rather than leaving it in its current state. Please give this heirloom the quality, identity, and polish that a Mythic-tier item deserves. Thank you for reading my feedback. Sincerely, A disappointed Apex Legends player35Views3likes11CommentsWorst. Season. Ever.
In all the years I've been playing, I've never come across more cheaters, horrible matchmaking, and dumb bots. Who's brilliant idea was it to change/eliminate the weapons arsenals? I'm assuming the same person who ruined the energy weapons. Pathetic. Seriously, somebody should get fired for this unplayable mess.Missing upgrade system for the Mythic Alternator "Skippy"
Dear EA Support Team, I am writing to formally complain about a severe issue regarding the Mythic Alternator weapon skin "Skippy" from the Apex Legends x Cyberpunk 2077 collaboration event. During the event, I spent real money/Apex Coins to obtain the base version of the Mythic Alternator "Skippy." It was my understanding, based on the in-game Mythic/Exotic store system, that I would be able to upgrade this weapon skin using Exotic Shards at my own pace after the event ended, just like any other Mythic weapon or Heirloom in the game. However, since the event concluded, the upgrade interface for "Skippy" has completely vanished from both the Mythic Store and the Loadout menu. There is currently no way for me to upgrade a product that I have already purchased. At no point during the event did Respawn or EA explicitly state in high-visibility announcements that the "Upgrade System" itself would be locked or made unavailable permanently after the event. Withholding the upgrade features of a purchased item without proper, transparent disclosure constitutes unfair consumer treatment and misleading practices. As a paying customer, I request that you either: 1. Restore the upgrade path/interface for players who already own the base version of "Skippy" via the Loadout menu. 2. Provide a clear, official explanation and a concrete timeline of when this upgrade system will be accessible again. I look forward to your prompt response and a fair resolution to this matter.517Views15likes22CommentsRevenant NEEDS His Original Kit Back!
I was recently discussing this issue in General Discussions, and thought i'd bring the highlighted points here because Revenant needs his original kit back (Silence tactical, and Totem ultimate). Practical jokes Don't Last This Long! I also came upon my Very First Solo Win with Revenant (video attached below - only a 1.44min short vid), and my goodness, i miss this Revenant. Every Apex player has a different play style. Some rush into fights, some defend and camp, some utilize recon... and some, like myself, require a good strategy before a push (as you'll see in my game play attached below). Revenant's Original kit resonated with that play style. His current abilities add nothing new to the game when compared to his old ones. He's relatively loud for an agile assassin Simulacrum. His shadow jump is good... when it works, but definitely leaves you as an easy target waiting for it to load or if you've used it already due to it's long cool-down time. incorporating something like Ash's dash (double tapping the designated jump button) while maintaining Revenant's original skills would help the Legend. re-working Revenant has actually hurt this Legend drastically. For instance: if someone has the drop, fighting could get you knocked, and waiting for the jump to charge could also get you knocked, and now, a great solo and team Legend has been reduced to being a burden on the team. it's often a choice now when things get hot: Fight (try) or hold Tactical for Flight (hopefully). We also need to take into account that Revenant does have a big hit box. His ultimate is rarely used because it's not a good ultimate... using it is like i took off my armor with how fast i get knocked when i activate it. it's as if i'm Shadow Revenant without the totem to return to. No Legend in the history of Apex has been changed this drastically beyond recognition. Lifeline received tons of changes but her identity and her role as a combat medic held up. Octane received a lot of changes but all his original abilities still exist at an improved rate. Every other legend in the game kept their identity except Revenant. In addition, this rework of Revenant has caused me to endure a barrage of insults for adopting a new play style that fits Revenant's current kit, causing me to lose a lot of confidence in my performance. i start thinking the things people say about me over the mic are true. I know the remedy is to pick a different Legend, but I Like Revenant. Even without negative commentary from other players, i feel ashamed for underperforming. i'm tired of always running from fights i used to push. i'm tired of reacting out of fear rather than enjoying the thrill of the game. Please let Revenant be Fun again, and bring back his original kit. With that being said, thanks for making an overall cool game. Cheers :)31Views0likes0CommentsChange in the aim assist recently
Hello Apex Legends Team, I’m a PS5 player, and I’ve noticed a significant change in the aim assist recently. It feels much weaker than it used to, and honestly, this has affected my overall enjoyment of the game. I started playing Apex Legends back in Season 3, and I remember how much I enjoyed the game back then. The gameplay felt smooth, balanced, and fun. However, recently I feel that the game has been declining, especially when it comes to aim assist for console players. I would really appreciate it if you could look into the current aim assist system and consider improving or adjusting it for console players. I want to enjoy Apex Legends the way I used to, and I hope the team can take this feedback seriously. Thank you for listening to the community and for continuing to improve Apex Legends [Title changed by CM. EA_Claus]22Views0likes1CommentteApex の更新
A Weapon Balance Philosophy I’d Like to See in Apex Legends Instead of constantly nerfing strong weapons to reduce their pick rate, I think Apex should focus more on buffing weaker weapons and creating a meta where strong weapons can coexist with other viable options. I don’t think every weapon needs to be equally strong. There should be a clear difference between strong, average, and weaker weapons. However, even the weaker weapons should still have a reason to pick them up. For example, if the R-99 or Peacekeeper becomes extremely popular, that alone shouldn’t be a reason to nerf them. If players choose them because they have a unique and satisfying playstyle, that’s not necessarily a problem. The real problem is when one weapon becomes so strong that there is no reason to use anything else. I’d rather see Apex have a system where: S-tier: The current meta weapons. A-tier: Strong and competitive alternatives. B-tier: Situational, but still worth picking up. No weapon should be completely useless. Then, instead of making the current meta weapon terrible, buff another weapon and let the meta naturally rotate. For example, one season could have the R-99 as the strongest SMG, while the CAR, Prowler, and RE-45 are still strong enough to compete. Another season could make the Peacekeeper the strongest shotgun, while the Mastiff, EVA-8, and Mozambique remain viable. That would create meta rotation without destroying weapons that players enjoy using. I also think the shotgun changes are a good example of this problem. If headshots were considered too powerful, I don’t think completely removing increased headshot damage was the best solution. Adjusting the headshot multiplier would have been a more precise way to reduce burst damage while keeping the identity of shotguns intact. Shotguns are supposed to have high burst damage. Landing a strong shot should feel rewarding. A shotgun dealing around 100–120 damage on a very good hit isn’t necessarily a problem in a game where players can have around 200 effective HP. The important thing is that other weapons should still be competitive. Overall, I think the goal shouldn’t be: “Make every weapon equally strong.” It should be: “Make every weapon worth picking up, while allowing a few weapons to stand above the rest each season.” I think Apex would be healthier and more fun if the meta changed primarily through buffing weapons into relevance rather than nerfing popular weapons into irrelevance. As a limited-time experiment, I’d also love to see a “Prime Weapons” mode, where weapons use some of their strongest versions from past seasons. It could be a fun way to test what Apex feels like when weapons are generally powerful instead of constantly being brought down.8Views0likes0CommentsCrimson Ripper - The Heirloom's Problem. ???
Just got the Serpent Sting heirloom from the universal pack event of the S30. Bought the Crimson Ripper animation. I'm sorry, but WTF is this, Respawn? I can't unequip it, I even didn't see the original version in game. After all the universals that already present in the shop with their customization options, you still didn't add an ability to unequip the Crimson Ripper variant from the heirloom??? Unbelievable. Respect your buyers, please.122Views2likes17CommentsThis game would have been better off without any update ever released, Literally
Heres a recap if your missing out, Octanes still annoying and op, Horizons still toxic and outperforming the rest. Axle is...Well she is still Axle. Alter is a must pick in literally any serious game. Realize that all those are skirmishers? yea the devs at respawn are all busy making the most picked characters better without ever wondering why they are most picked. I barely ever see someone whos an assault or recon in any of my team comp. I got a feeling that there must be some dumba** whos calling the shots on the other side because this aint even a game design. Literally if any single game ever gets released thats close to apex then ea might say bye bye to their whole fanbase.