SOFLAM = enemy pilots… please come melt my face! I am over here!!
Neu DICE finds away to totally effe up the most thankless jobs in BF6. Former military type guy here and proud to say INFANTRY. If my words hurt your precious fee fees, sorry but not sorry. You need a wake up call, DICE. This isn’t the Battlefield I’ve got to know and love for 25 years. I spend half the match trying to down the 2 attack helos and 1 littllrbird and 2 jets that are farming my entire team for 20 minutes. “Below radar… below radar” then I do finally get to fire and “miss”. Are you effing kidding me?? So I go SOFLAM. the second lock up one of the 3 helicopters farming my team’s spawn, that helo makes a beeline straight for me and utterly destroys me. I’ve been playing Battlefield for 25 years. It’s more tha. obvious DICE doesn’t play as infantry in their own game. Lack of AA emplacements that infantry can man at or near objectives. Hello!! BFV has tons of these! Many of our spawns in BF6 don’t even have a single AA emplacement. This is criminal neglect by DICE. In BFV there are tons of towable and manable AA emplacements for infantry. You guys at DICE today never played BFV so you just don’t know. Whomp whoooomp. It’s the truth though. No Anti Air mines for Engi. A great way for Engineers dealing with ground hugging aircraft in BF4. You guys at DICE never played enough Engi in BF4 to know about this. .50 cal damage from vehicles against aircraft is an absolute JOKE. It’s .50 caliber versus an airframe! Make it make sense, DICE!! Flare cooldown is too fast. I get a lock, fire, the pilot deploys flares. Reload, fire again, pilot deploys flares. I don’t know if it’s a pilot hack, but ask around or check your ai chat bot of choice. It’s happening, Aircraft respawn is too fast. Work your **bleep** off to down a Littlebird, they’re back on the map by the time I can run to another objective. Why even try? Can I get a few minutes of peace for my work?? Small to medium sized maps don’t need a single attack airframe. Manhattan Bridge Doesn’t need a Littlebird!! The oilfield map.. I don’t know the name because I blacklisted the map the week that the map was released.. this small map does not warrant an attack helicopter. NOT EVEN ONE !! Contamination doesn’t warrant a single offensive airframe!! Not even one!! On these maps give each team 2 to 4 Blackhawk transports and give us a mental break from the non stop deluge of untouchable death from the sky. It’s mentally exhausting! Too many helos on Mirak Valley, Golmud Railway, Contamination. Example: Mirak Valley = Whoever caps objective “C” gets a second attack helo. That’s 2 attack choppers + 1 Littlebird + 3 jets .. PER …ONE .. TEAM. The ground guys get a single AA tank. There is not even a single AA emplacement on the entire map. NOT EVEN IN OUR SPAWN. Inevitably one team is spawn camping our runway from the air and our entire teaM gets farmed the whole match. Miserable. Lack of AA rounds for LMG. These were a thing on 2042. Why abandon the concept? lack of ammo resupply emplacements for infantry per objectives ala BFV. Why abandon this concept?? Jets and helos get endless regeneration of ammo. The one or 2 other guys on my team that actually take the time to try and deal with enemy aircraft… we have constantly respawn for ammo. “Get ammo from another player” you say?? Do the attack helos need to get ammo from another player?? Horrible, god awful, criminally inept objective design by game developers that have never played one second of Conquest on any Battlefield game… EVER. Take a look at objective D on the Eastwood Conquest map if you need a reference. I’m talking COVER! Not destructible concealment. For you non combat Veterans, there is a distinct difference between COVER and concealment. Look it up. Cover for infantry on most objectives in BF1 uis superb! In BF1 it is/was great playing as infantry and having cover almost everywhere. There’s cover for infantry all over almost every single map BF1. I challenge the current Devs to plan a day once a week. Make a 4 man squad and run around on Golmud and Mirak Valley and try to play as infantry. And I don’t mean that you have a 4 man squad then have your 4 other buddies in another squad all grab SOFLAM and AA rockets or grab aircraft. Play with 1 Engi, 1 Support, 1 Recon and 1 Assaukt. Experience the suck as we do every day. Try these maps solo and as a 4 man squad as we do and PLAY AS INFANTRY on normal Conquest servers without your DICE Dev tags. Get farmed non stop from the sky and savor the never ending suck on these maps. Experience the misery we experience DAILY, then please fix your broken game.Subject: Official Weapon Concept Proposal: Z-747 JUDGE (Heavy Ammo Sidearm)
Dear Apex Legends Development & Game Design Team, I am submitting a formal pitch and comprehensive design blueprint for a proposed addition to the weapon pool: the Z-747 JUDGE. Executive Summary & Game Balance Rationale Following recent shifts in weapon classification and meta balancing—most notably the transition of the Wingman to the Sniper Ammo pool and the hybrid functionality of the C.A.R. SMG—there is currently an unfulfilled niche within the Heavy Ammo roster: a dedicated, high-impact semi-automatic pistol. The Z-747 JUDGE is conceptualized to bridge this gap, offering players a highly responsive sidearm that bridges the tactical distance between close-quarters hipfire versatility and precise mid-range engagement. 1. Weapon Overview & Technical Specifications Weapon Name: Z-747 JUDGE Manufacturer: Lastimosa Armory Weapon Class: Pistol Ammo Type: Heavy Ammo (Green) Fire Mode: Semi-Automatic Fire Rate / Handling: Moderate RPM (faster than the Wingman, slower than the RE-45), offering predictable recoil rhythm and high stopping power. Damage Profile: Body Damage: 22 Headshot Damage: 33 (1.5× Headshot Multiplier) Legshot Damage: 18 (0.8× Multiplier) Magazine Capacities: Base / Standard: 12 rounds Level 1 (Grey): 13 rounds Level 2 (Blue): 15 rounds Level 3/4 (Purple/Gold): 16 rounds 2. Mechanical Design & Ballistic Characteristics Gas-Stabilized Recoil Control: The Z-747 incorporates an integrated Heavy Muzzle Brake system that vents high-pressure gases upward upon firing, significantly dampening vertical climb during high-tempo trigger pulls. Impact & Target Flinch: Leveraging Heavy Ammo dynamics, hits from the Z-747 inflict superior target flinch (stagger), making it an effective sidearm choice for interrupting enemy aim during aggressive close-quarters duels. 3. Attachment Suite & Customization To maintain versatility across diverse player playstyles, the Z-747 supports a robust set of attachments: Muzzle Slot: Accepts Barrel Stabilizers / Flash Hiders (improves stabilization and reduces ADS visual clutter). Laser Sight Slot: Enables tight hipfire spread patterns for close-range mobility. Optics Rail: Compatible with standard pistol-grade and tactical optics: 1x H-COG "Classic" 1x Holo 1x-2x Variable Holo 2x H-COG "Bruiser" Extended Magazine: Extended Heavy Magazine (Level 1–4). Hop-Up Compatibility: Kinetic Feeder Functionality: Sliding automatically reloads rounds into the chamber and increases slide-reload speed, allowing aggressive players to maintain pressure during rapid repositioning. 4. Tactical Role & Meta Positioning The Z-747 JUDGE delivers a distinct identity within the current weapon ecosystem: Unlike fully automatic sidearms like the RE-45, it rewards precise trigger pacing and aim discipline rather than spray-and-pray dynamics. Unlike high-risk/high-reward heavy hitters, its balanced 22-damage profile provides a smooth, dependable alternative for finish-offs and tactical swaps. The dual compatibility with both Muzzle Stabilizers and Laser Sights allows players to customize the sidearm either for precision ADS tracking or hyper-mobile CQC hipfiring. Thank you for your time, consideration, and continued dedication to refining the gameplay experience of Apex Legends. I hope this documentation serves as valuable inspiration for future weapon roster updates. Sincerely, ZoKa_RiP Apex Legends Community Member & Game Design Enthusiast7Views0likes0CommentsOn the Accuracy of the M16 Assault Rifle
The accuracy of the M16 assault rifle's burst mode is way too poor. It's such a waste that there's almost no difference in bullet spread between burst mode and full-auto mode. Even though it's the only weapon in the game that comes with burst mode as its default setting, there's absolutely no reason to use it.Good game, but what could it have been?
As i go back and play the old battlefield games i become even more disappointed in this game . However battlefield 6 is still a. Great game. I have enjoyed it but its definitely not like the older games, way smoother gameplay Now and better graphics but what else? between the minor details.,. Animations…. Mass destruction … weather impacts.. i dont get why you have to downgrade your new games compared to older titles… like if yall would have combined all these great features everyone liked from older titles between maps, guns ,animations.. you would have an absolute amazing game…. Not to mention the fact you had to speed your pace up welll now your somewhere between battlefield and call of duty at this point causing yourself alot of og fans… your older games were amazing .. the movement included just needed smoothed out like bf4 game speed was perfect speed but clunky before ….now its like a slightly slower mw3 2023 speed this game could have been absolutely perfect left to wonder. doesn't matter how great the next season maps and content are …..no reason for the lack of og content to this game along with it.SolvedThis game is now labeled with 2042
Such a disappointment all imma even bother saying….. its equal to the effort they have put into their actual og fan base… thanks for disregarding your core players from all these years… Probably third post ive made about this but hey maybe someone will take note.. yall are not improving this franchise by ignoring your true fan base period….. half these players don't or haven't bought each game youve put out , played and supported you like we have. THANKS FOR NOT LISTENING . Next game.MBT LAW & SLAMS BACK TO BF4 SETTINGS!
Am I the only one who would love if the MBT LAW and the SLAM gets set like they were in BF4? Now the SLAMs cannot be put in a tight formation instead of the spread out manner as ii is in BF6. The SLAMs are not strong enough to be any fun if placed that way. Also, why can you no longer place them on bikes and other vehicles as a boobytrap. You can place C4 frigging everywhere and C4 is sooo much more powerful. Secondly. You cant hit anything with the MBT LAW at a distance. Instead you hit anything that is remotely in front of the intended target. In BF4 the MBT LAW was like a sniper weapon for the engineers. Now its more or less useless.Missing upgrade system for the Mythic Alternator "Skippy"
Dear EA Support Team, I am writing to formally complain about a severe issue regarding the Mythic Alternator weapon skin "Skippy" from the Apex Legends x Cyberpunk 2077 collaboration event. During the event, I spent real money/Apex Coins to obtain the base version of the Mythic Alternator "Skippy." It was my understanding, based on the in-game Mythic/Exotic store system, that I would be able to upgrade this weapon skin using Exotic Shards at my own pace after the event ended, just like any other Mythic weapon or Heirloom in the game. However, since the event concluded, the upgrade interface for "Skippy" has completely vanished from both the Mythic Store and the Loadout menu. There is currently no way for me to upgrade a product that I have already purchased. At no point during the event did Respawn or EA explicitly state in high-visibility announcements that the "Upgrade System" itself would be locked or made unavailable permanently after the event. Withholding the upgrade features of a purchased item without proper, transparent disclosure constitutes unfair consumer treatment and misleading practices. As a paying customer, I request that you either: 1. Restore the upgrade path/interface for players who already own the base version of "Skippy" via the Loadout menu. 2. Provide a clear, official explanation and a concrete timeline of when this upgrade system will be accessible again. I look forward to your prompt response and a fair resolution to this matter.574Views16likes24CommentsRequest for Re-releasing Past Battle Pass Reactive Skins
Hello to everyone at Respawn and EA. I am writing this message to request that you re-release past Battle Pass-exclusive reactive skins—specifically the Havoc, Peacekeeper, and R-99 skins from Seasons 1, 3, 6, and 7—and add new color variations. Players who missed those seasons, as well as the many players who started playing later, are eager for the chance to obtain these skins. We would appreciate it if you could consider bringing these skins back in future events or store updates. Thank you for your consideration! 🙏 I would like to see the R-99 Peacekeeper re-released in these colors. The names are as follows:🙏 Peacekeeper skin is name[Spinel Bloodwar] R-99 skin is name[Quetzalcoatl]9Views0likes0CommentsHonest Feedback for Apex in 2026
To start, I've been playing this game since the first month of its release, and I have seen a lot of good and bad changes over the years. I'm someone who had put in over 6k hours in on the EA App alone, obtained a few Heirlooms, had bought a few event items, and even bought the Battle Pass more than once, so its not like I'm fairly new to the game, (while many players here on the forums have seen me reply to numerous threads, doing what I can to either help them, forward bugs and issues to EA/Respawn, etc., and fewer have known me long before I became a Hero on the forums). Speaking of being a Hero, I am not writing this as a Hero, rather I am writing this as a normal Apex player who wants to see the game thrive: #1 Matchmaking & Servers Whatever matchmaking Apex uses, (be it skill based, engagement based, both, etc.), it clearly has room for improvements as the matches are fairly unbalanced where you would have several weaker teams VS top-level teams. I know this as I've been playing Ranked since Season 2, where the highest rank I've achieved outside of Season 17's broken system, (where I got Masters), was Diamond, and that was during the current season, (Season 29), which brings me to what I've observed: The system allows for players to hop onto new accounts to stomp lower lobbies and even for higher ranked players to drop too far down into lower lobbies to farm kills and damage Often times when trying to play the game smart, you would get teammates who treat Ranked like its pubs, (and in pubs, these randoms would leave as soon as they are knocked) The enemy team you fight against, (no matter the mode), are somehow way better than your team, (requiring most players to carry the whole team if they wish to win) and many more issues that would take a lot of time to get into, (like how Solo Q Diamonds to Preds are all still on the same team in Plat matches) As for the servers, I'm not sure if the game needs better servers or if the game needs to run on a newer game engine, but something should be done about the lag, desync issues, etc. #2 Aim Assist & Input No matter what side you are on, (be it for Aim Assist or against, (which I'm not going to go into a discussion about that here)), the issue is players using 3rd party devices to take advantage of the Aim Assist. While Respawn has been cracking down on these devices, there is a lot to be desired as I'm still seeing players clearly abusing Titans, Zens, etc., and its a problem as it ruins the game's integrity, so it is important for the game's health to have things like this sorted out. As for the input, I think it would be better for the game to have lobbies where those on Keyboard and Mouse are in different lobbies than those on Controller unless otherwise opted in by each individual player to go up against whoever using whatever input. #3 Cheaters & Bans For this part, I won't be talking about any "false bans" as that's a whole other thing, but I will talk about the cheating issue and how bans seem to be handled. First off, when a player is found to be cheating, they aren't always taken out of the game right away, instead they are allowed to keep playing while being added to a ban wave which would wipe them out alongside a bunch of other cheaters at once. The problem with doing ban waves like that is that cheaters are allowed to cheat on multiple accounts for several hours, days, and sometimes even weeks before they are banned, and that right there ruins the game for everyone else, (which when playing Ranked, legit players are not compensated for losing matches to a cheater). This system should instead start filtering those cheating into their own lobbies where it is then cheaters going up against other cheaters until a ban wave is issued, (which playing with a cheater is cheating as well). Filtering the cheaters into their own lobbies would help strengthen the integrity of each and every match as there wouldn't be as many of them ruining the game for other players as more are taken out of public view, and the cheaters wouldn't be so quick to hop on to new accounts as they would think that they are in the clear when they are not. #4 Smurfs While Respawn allows players to play on multiple accounts, Respawn should at least consider raising the level requirements to enter Ranked as I've been seeing plenty of low level players in higher ranked lobbies. Most games, (such as Valorant), defines smurfing as being on a new account to go up against lower skilled players, which is exactly what happens when players are allowed to play on multiple accounts, and this in turn causes issues in ranked where cheaters are able to quickly return to ranked on new accounts as well. #5 Ranked Everyone has their own opinion on ranked, and as for mine, I feel like the matchmaking could be better and a higher level account should be a requirement, (as mentioned above). Besides that, I don't have a whole lot to say about ranked as most of the ideas I've thought of wouldn't work out well anyways. #6 Badges and Stats This one is simple: Rework badges to give back meaning, (like how having the 20 kills and 4k damage badges use to mean you were good at the game) Separate badges and stats between the game modes, (such as no longer allowing Wildcard to impact Battle Royal badges and stats) #7 Firing Range For this one, it would be easier to refer to an older thread I've posted since there is a lot written there as well: Firing Range QOLs | EA Forums Although parts of that thread is most likely outdated by now, (oh well). #8 Legends, Weapons & Loot Balancing Many players like to move fast, deal damage, get kills, but the movement and stun skills are out of control, legends are given scan abilities when they cannot move quickly or stop a player in their tracks, (or they are reworked in a way that doesn't fit their kit), and the weapons are either too strong, or lacking in power. To be clear, I am saying that Axel is overpowered, Seer is too much, and that other legends like Crypto and Rampart are left in the dust, while the weapon meta is spotty at best. As for loot, I think it would be better if the weapons all level up like the EVO Armor, which would remove the need to find attachments and only require players to find ammo, heals, AMPs, and explosives, while knockdown shields and backpacks can also be leveled up in the same way, (although that would mean that Loba's Golden Backpack perk would need to be reworked). In short, less looting and more playing the game. #9 Listening to Community Feedback I cannot stress this point enough, but EA/Respawn, listen to the players playing your game. If they leave, it only causes problems later down the line. The solution to this involves: Improving the matchmaking Smoothing out tensions between inputs Removing and keeping cheaters out of matches Not allowing players to ruin ranked matches on alt accounts Improving ranked, (which yes, I do know about the ranked overhaul as it is on the Apex Roadmap) Making achievements mean something again Improving game modes and provide better gameplay balancing, (which includes adding new LTMs outside of Wildcard variations, and being less focus on selling cosmetics during events) Being more transparent with changes, updates, etc. and even allow players to voice their opinions by voting on future changes, (even if the voting is just for buffs and nerfs) #10 Allow for Playtesting As far as I'm aware of, playtesting the next update of Apex is limited, although it would be beneficial for Apex to allow for more players to test updates to help provide feedback, suggestions, and to get bugs fixed before the update's release. Thanks for Reading! I'm sure there is a lot more to write, but this is all that I can think of for now.482Views5likes26Comments