Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.7.1KViews27likes527CommentsPlayers Can Shoot While Mostly Behind Cover
It's crazy to me that you can have a person in scope behind an obstacle and can only see the top of the head but they can shoot you through the cover without exposing themselves. also the jump/slide shooting is wild considering the game acts like you deserve a advantage for doing that wether you start shooting first or not. Please fix this. (cm edit updated title for vis)Solved78Views2likes10CommentsScope Glare/Glint
In previous Battlefield titles you could use scopes with magnifications of 4x & less with no glare/glint. With BF6 we even get the glare/glint on iron sites, how on earth does that even work? If you're going to use glare/glint on every scope then it should also apply on anything with a larger magnification of 4x no matter the weapon. It seems DICE really dropped the ball with the whole glare thingRecon - Sniper
I've been playing FPS games for 15 years, and I've never seen such a weak Reccon sniper as in Battlefield. I have a level 40 mini-scout, I use 20-point bullets, the damage is high, I swear it hits the enemy's back from 20 meters away. Then I fired four shots with my pistol, it hit the target and he still didn't die... How can a character be so weak? It's unbelievable... You can't even lift your head on the battlefield, and then look at Reccon, the enemies don't die. I had just started playing, I won't play again. Very, very, very bad. [Edit: All caps removed from title - ElliotLH]331Views1like39CommentsUnderslung Mount is incomplete after months of the game being released
In previous Battlefield titles you could mount the SS26 (formerly known as MASS) under almost every AR/Carbine. Also, the M320A1 THRM is the exact same component as the M320A1 yet you cannot mount it under any weapon which makes zero sense. I've also noticed certain weapons like the AK4D, TR-7, KORF 6P67, NVO-228E, AK-205 and even the DRS-IAR have no underslung mount option. (I might've missed a few others) I would also like to add that the X95 BRE & SICH G1 WP need to be given the option to be underslung mounted as well. The game has been out for a few months & honestly I'm surprised that this isn't talked about or even in the game by now.Every single big map is dominated by helis!
t's a great idea to nerf all launchers and let planes dominate the battlefield. It's a lot of fun to deal with the fact that RPGs don't take down helis in one shot anymore - because that was fun. It's also great fun that all planes have unlimited flares and abuse TOO LOW anti-targeting mechanics. Really fun. I'm happy about it. You're still nerfing something, but you're probably nerfing the fun factor the most. And no - people don't really cooperate to shot the heli down and I've played X games and it's still the same. Playing with igla is fun - too low, too far, flares, too low and occasionally a random HIT but at 25% health. It really motivates me to have a slot taken for a weapon that's useless. You've destroyed RPGs and you're still going. Any average Heli pilot has a high score and frustrates the infantry. They are simply ineffective against helicopters. I'm looking forward to UP_Hawxxeye coming here and opposing me :D But don't be surprised if MW4 comes out and the servers are empty. But it used to be fun...Season 29 Split 1 Summary
Since Split 1 is almost over, I'll send in my thoughts. The good points are that they were able to add a new Legend, albeit with some issues, and that Broken Moon has been improved. The only thing I didn't like about Broken Moon was the spaceport. Since what people find offensive about Axle varies from person to person, it's likely that people will find various aspects of this individual problematic. The way to improve the negative feedback regarding this character's tactical and ultimate skills is simple. The solution is to reverse the ultimate skill and tactical skill. Let me explain in more detail. First, let's start with one of the anomalies of Nitrogate. Next, I will list the points I found problematic. I will omit points that I have already mentioned. First, let's explain the initial problem. Due to its nature, Nitro Gate can be used indefinitely, ignoring its cooldown. A similar skill, if I were to give an example here, would be Octane's ultimate skill. You should be aware of this, since you brought up Octane as a point of comparison.However, Octane is an ultimate skill. It's clearly odd that tactical skills and ultimate skills perform at the same level. Next, I will explain the second problem. This tactical skill has an unusually high durability rating. Even after being weakened, its durability remains exceptionally high. Among tactical skills, only shield-type skills have high durability. This is a reasonable setting considering the nature of shields. However, Axle's Nitro Gate is a movement skill and has a unique setting unlike anything seen before. It's easy to imagine why this happened. It's probably because they simply copied Octane's ultimate ability. Understand the difference between ultimate abilities and tactical abilities, and clearly define the concept behind each skill. In conclusion, as mentioned earlier, the solution is to reverse the skills and then adjust them. Make Nitro Gate an ultimate ability. Then, compare its hitbox size to Octane's ultimate ability and adjust its durability accordingly. Let's make Kickstart a tactical skill. And let's set its durability to be the same as other tactical skills besides shields. It should have the same durability as Crypto's drone, around 50, or at most 75. If you set it to 75, you should set a weak point area for Kickstart. Thirdly, I believe there is a problem with the sound. Regarding this, since what is easily audible varies from person to person, it is unclear whether it is objective. This is my understanding based on the current state of the axle. I'm primarily comparing him to Octane as a similar character. The Nitro Gate's movement sound is only the initial startup sound; the sound is too quiet when it comes into contact with an enemy. Even Octane's skills, which are supposed to have no sound effects, are designed to alert the enemy of his approach with sound, so why is Axel's skill so quiet? When using Kickstart and Nitrogate at the same time, the Nitrogate's sound is quiet and, like Kickstart's, flat, so it gets drowned out by the Kickstart's sound. Furthermore, the sound of Valkyrie's jetpack and Axle's kickstart sound are similar. Of course, you can hear the difference if you listen to both, but it's difficult to judge them individually, and choosing the wrong one—whether to look up or down—can put you at a significant disadvantage. As a way to improve this, since even Octane is making an incomprehensible amount of noise, make sure to always produce the same sound while the Nitro Gate effect on the axle is active. A racing driver shouldn't sound like an electric car. A racing driver should sound at least like a six-cylinder engine. A turbo sound would be nice too. They should also get rid of the meaningless effects and add afterburners; that would be cooler. Regarding other points It might be too early to judge the axle's movement speed. Please make your judgment based on the data. You'll probably get used to it, but only with data can we determine how many people will be able to keep up. You probably don't need armor enhancements from the Harvester or hop-up enhancements from the Arsenal. These are factors that increase the element of luck. Furthermore, this is a major factor that widens the gap between solo players and full parties. These factors, depending on individual play styles, are major causes of misunderstandings. Furthermore, weapon performance adjustments will become much simpler. Changing plans the day before is unacceptable, so please do so at least a few days in advance. Understand that losing credibility is the biggest problem. If the end of the season is going to be solo-only ranked, how about shortening the ranked match period and holding a two-week solo-only ranked match event that all players can participate in? I've said this many times, so I hope you understand and are still doing it, but please define the concept for everything before making any decisions. Even if you're using AI. In fact, it's even more important if you are using AI. Establish a clear concept and then let the AI do what you can do. If you're having it do things you can't do, it's bound to fail eventually. First and foremost, your own skills must improve; even with AI, you won't be able to produce anything good. AI cannot do everything that humans cannot. It can only shorten the time required. However, when utilized by capable humans, it can produce even greater results. Because it's equivalent to having more people with the same abilities as highly capable individuals. Please understand that if you're still burying your head in the sand regarding everything that happened in the past, that doesn't count as improvement. Ultimately, no one knows what the right answer is until the results are in, so it's up to your judgment. That's it.47Views1like3CommentsBf 3 Turns 15 This Fall – Don't Miss This Opportunity!
I recently realized that Battlefield 3 will celebrate its 15th anniversary this fall. I'm really hoping Season 5 will have some kind of Battlefield 3 theme, as it would be a great opportunity to honor one of the most iconic games in the franchise. If that's not the case, I at least hope we'll get a special anniversary event or bonus progression branch dedicated to BF3's 15th anniversary. It would be awesome to unlock a new squad, such as Misfit Squad, or even additional squads featuring classic Battlefield 3 class skins. There is so much potential for anniversary-themed content, and I truly hope Battlefield Studios doesn't miss this opportunity. BF3 remains a fan favorite, and celebrating its 15th anniversary would be a great way to recognize its legacy while bringing some nostalgia to Battlefield 6.Leafblower
Need an anti-smoke gadget to counter a push from the attackers in Breakthrough. Lots of smoke coming in and could use someone up front with a leafblower gadget. Could alternatively add an industrial fan emplacement. Add to Engineer so he has something to do on infantry maps like Hagental.