LMGs need buffs
I'm getting sick of seeing all these carbines, assault rifles and various smgs doing the same damage as the LMGs but at a faster fire rate, with what seems like way less bloom. it completely negates the LMGs and the supports class reload speed. mainly because not many supports use them anymore. The Impact of an LMG should be noticed that's the point, its a heavy weapon and most of the time sporting a harder hitting round with the exception of various ones that use something like 5.56 or 7.62 they should be around where they are. They just feel very underwhelming compared to the smgs and assault rifles. I'm sure there's other support mains who agree.How to get good at this rubbish game?
Played 75% of the seasons Never had a 20 kill, never had a 3 squad, never had over 4000 damage, even in Wildcard. I see my enemies first, I shoot my enemies first, I use cover, don't camp, get involved in fights. Ended most 15 kills wildcard and still less than 4000 damage Outwit almost all of my opponents. Many opponents i can see first, shoot first, shoot longer, then they turn around and kill me in half a second even with the same gun. So can how still not be good? Doesn't make sense.EF88: Compensator attachment
Does the Compensator attachment for the EF88 get you spotted when you fire? Here's what the customisation menu says... COMPENSATOR: Reduces recoil buildup and improves recoil recovery. And that's it –nothing about getting spotted when you fire. By contrast, here's what the customisation menu says about the Convertor... CONVERTOR Reduces horizontal recoil in favor of more stable vertical recoil. Soldiers firing will be spotted, marking their position in-world and on the minimap On top of this, there are also 2 Flash Hider attachments for this gun....sooo is the Compensator for the EF88 basically a third Flash Hider?Enhancement Request: Persistent Store Content Purchases. PLEASE!
I am here as a long time dedicated BF player, invested thousands of dollars over 15 years in purchases, content, coins, passes, seasons, etc. I fully believe EA and DICE absolutely nailed BF6 and love everything about it...EXCEPT! When I purchase store content, it is effectively gone in game. The package no longer is available or presented in the store for reference back to all the items I purchased. The 'new' item indicators have been unreliable at best. I have no way to look back at coin purchased content and to see all the items I own to update my loadouts. I am literally taking screenshots of the content to reference back to... this is a MAJOR miss/gap that I feel would be a fundamental core aspect for us players... especially now with Season 4 and all the feedback from players not seeing the content they purchased. There is no healthy way to audit the content I spent money on. @battlefield6 please please please implement persistent memory of purchased content within the store to reference back to. I do not understand why it becomes hidden or no longer viewable.Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.10KViews31likes762CommentsA Heartfelt Thank You to the Developers ❤️
First of all, I'd like to sincerely thank you for another amazing update. Every patch reminds me why I keep coming back. Not because I get to enjoy Battlefield, but because I once again get to spend hours diving through controller settings, audio settings, video settings, and every possible option trying to figure out what changed this time. Thank you for the incredible amount of attention you've given to the in-game store. It's truly impressive. I also appreciate the fact that after opening countless crates, I still haven't managed to get a Polish flag. At this point it's become a legendary collectible. With every update, you continue to demonstrate just how "valuable" this game is—and how different that value seems to be from the financial expectations you probably had for it. Thank you for slowly pushing me toward your competitors with inconsistent hit registration, broken audio, and the fascinating experience of watching the graphics on PS5 somehow get worse the moment I connect to one of your fantastic servers. I'd also like to thank you for letting me win a handful of matches out of every thirty. Those brief moments almost convince me everything is working as intended. Then, for the rest of the games, my bullets seem to stop dealing damage, while I somehow die the instant I spot an enemy—even when they're looking in the opposite direction. But my favorite feature has to be the incredible consistency of the gameplay. One match I can wipe out twenty players without breaking a sweat. The very next match I struggle to eliminate a single player during the entire round, despite playing exactly the same way. It's truly a remarkable experience. Thank you for motivating me to invest in one of the fastest fiber internet connections available, learn how to configure my router, optimize every network setting, buy better networking equipment, and spend countless hours trying to eliminate every possible issue on my end. Only to eventually discover that none of it seems to matter. Sometimes it genuinely feels as if I'd have a better experience with a poor internet connection, playing over Wi-Fi while someone else in the house is downloading huge files. At least then I might stand a chance. What's most disappointing is that none of these issues appear to be your priority. Instead, we get more skins. And honestly? I'd happily buy skins—for a game that actually works and doesn't constantly make me question whether what I'm seeing is real. One thing I've noticed over and over again: players below level 100 regularly survive situations where I would have died after the very first bullet. Entire magazines get emptied into them before they even realize they're being shot at. Then they casually run away... or simply turn around and kill me instead. After reaching level 600+, my experience should be reflected in my performance—not become another obstacle. My level should represent the time I've invested learning the game, not feel like something that works against me because of hidden systems. Call it a conspiracy theory if you want, but after more than 100 hours played and 600+ levels, I'm convinced there are hidden algorithms influencing the gameplay experience. Whether it's matchmaking, networking, damage synchronization, lag compensation, or something else entirely—I don't know. What I do know is that the game doesn't feel consistent anymore, and it certainly doesn't feel like skill alone determines the outcome. Maybe I'm wrong. But I know at least one other player who experiences exactly the same thing. Perhaps we're the only two. Or perhaps many others simply haven't realized it yet. To everyone reading this: if you haven't experienced this yet, I genuinely hope you never do. But if you keep playing long enough, don't be surprised if one day you understand exactly what I'm talking about. I truly wish the team success, because Battlefield deserves to be great. But after more than 100 hours, it feels like the in-game store is evolving much faster than the game itself.Tsuru Reef - This is **bleep** Battlefield.
Conquest: What a fantastic map. Im actually having fun and the game feels like, ya know... Battlefield. Helicopters last longer because you actually have room to breathe between objectives, and they're so fun to use. The spacing betwen objectives really helps with map flow and pacing allowing players to breathe and stargetise, which is very important for a Battlefield game. The objectives seem to be well placed and lots to maneuver, startegise, and counter. This map alongside Railway to Golmud is insane and feels like how the game is suppose to be. My god, its nice to play the game and feel like its ACTUALLY Battlefield. The only problem I have with the game is the weapon bloom could be shortened VERY slightly, the slide speed is too fast and should be shortened, and id remove the knife run and add BF1 style suppression effect. Keep up the good work, and you'll see me around a lot more. Might even buy a Battlepass if the next round of maps are of this quality. THIS is Battlefield. - TheIrishBosnian (Battlefield Veteran (BF4))Sniper scopes for all marksman rifles
I think if the G7 can have sniper scopes, I think it would be cool to allow the sniper optic to be on the 30-30 and the Triple Take. Both have decent hip fire capabilities, but add the long distance option like the G7 has with different scope options, and you have opportunities to see teams to play a little more variety. Triple take with a 4-8X scope and the shotgun like potential, just would make it pretty cool to run.5Views0likes0CommentsDuplicate skins for the same weapon in BF Pro Season? This is unacceptable
Why are we getting almost the exact same skin for the very same weapon (DB-12) in the BF Pro Season? Are you guys playing some kind of joke on us? I seriously don't understand how someone can pay €25 just to receive the same skin for the same weapon twice. One is red, the other is orange, but the core concept is identical with just a minor color tweak. Are there really no other weapons in the game that you had to pick this specific one twice? It honestly feels like you are relying way too much on AI for absolutely everything, without even bothering to double-check the final results of your work. Do you think it is normal to treat paying players this way?VSS Buff?!
A DMR has a bullet velocity of 300 meters per second, are you kidding me?! My KTS100 has a bullet velocity of 1000 m/s; it's more of a DMR than this VSS you made! I might understand if the bullet velocity went to 300 when you installed the mod for full autofire, but no, it's always 300. It seems like a joke. I really liked the VSS in 2042 and was hoping for a decent similar barrel in this installment. Instead, you've added some kind of peashooter that's impossible to hit if the enemy is more than 10 meters away, especially if they're moving.