Vehicles part 2
Tank spawn camped the entire game with 2 engineers, this is why 2 shot to the back of the tank needs to be kept we had 5 people trying to destroy the tank with it just being repaired. If anti armor is nerfed, then nerf the stupid torch or make it so the tank is permanently damaged each repair to lessen the tank health. I shot it 5 times in the **bleep** and nothing.Death Duet unequipped location
I don't know if it's intentional, but Death Duet's location while holstered puts it behind guns that are on the legends back. A lot of heirlooms of similar size (like the twin razors) get holstered on the leg, which makes more sense and just looks a lot better. Obviously it's not a super big deal, but something that I think could be improved.32Views0likes3CommentsWeekly Class Debrief - Recon
Welcome everyone to the Weekly Class Debrief. Alright everyone, you know the drill. We're back with another Weekly Class Debrief. Each week, we will rotate through each class to discuss everything from balancing to the best equipment/weapons to use, tips, and more. YOU drive the discussion. The class we will be discussing this week is Recon. Just before the release of Season 3 our last discussion was about the Assault class, with the community continuing their discussion about the class, it's balancing and the current state of how it feels to play. This week, now we've had some time to delve into Season 3 with it's new content and changes, I'd like to hear your thoughts on how the Recon class feels to play. Have you unlocked the L115 Bolt action sniper? If so how does it feel? Gadgets received some changes and I know I've seen some conflicting discussion about claymores. How do they feel right now? As always the discussion is driven by you folks, we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way and we look forward to reading them. If you’ve got clips or standout moments, please feel free to share those too, especially anything you've done since the release of Season 3, we'd love to see them!237Views3likes16CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.4.1KViews22likes341CommentsHigh explosive should kill infantry in one hit
how do you justify ANYTHING high explosive not killing infantry in one hit. I dont care if its a Claymore, and RPG and laser guided rocket. if any of those things explode within a handful of feet of a person that person should be dead. IM SOOOOO sick and tired of hitting people with claymores and not killing them, im sick and tired of hitting people in the face with an RPG and not killing them. BF's bread and butter was always make the most encompassing and realistic shooter possible. MAKE THIS TRASH REALISTIC! [CM edit - formatting and descriptive title]Cmon son...be for real...lol
shotgun...where? so much hit and miss...spraying randomly and i hit a guy one shot. chasing a guy running a straight line however...nothing. and can you make the reload animation cancel faster. he's literally loading in one at a time...wheres the MF DELAY??? JUST STOP PUTTING THE NEXT ONE.Adding new features to improve the gameplay in BF and REDSEC
1. Add a level indicator for the 4th ability in BR so you can track perk level progress for better visibility 2. Add a fire indicator to BR to let you know whether a teammate is firing or not without being in visual contact 3. Add more status icons for more information 4. Increase the speed of replenishment of ammunition from the support box by 1.5-2 times or increase the amount of replenishment of ammunition per tick in BR 5. Add points for marking vehicles 6. Add points for destroying UAVs in both multiplayer and REDSEC modes 7. Add a new icon for the stun grenade (or change the smoke grenade icon) 8. Add calling a custom loadout with a support call grenade as a random drop 9. Add a warning about enemy UAV marking in BR 10. Add the ability to open a parachute at any altitude before landing 11. Add the ability to use the "Lock Turret" action by pressing a button, not just holding it 12. Reduce the range of man-portable air defense systems to 350-450 meters 13. Add the ability for the Recon class in the BR to pick up a previously deployed Mution Sensor, allowing for a faster cooldown on the ability to re-deploy the Mution Sensor. If picked up after deployment, it will not immediately recover 14. Change the camera view for passengers and the gunner in the ARMORED TRANSPORT, making it similar to the camera for passengers in the IFV. Add the ability to breach the rear or side doors of the ARMORED TRANSPORT with explosives in BR and Gauntlet, potentially killing the armored vehicle's gunner, as was possible in BF3 15. Add the ability to apply gadgets by pressing the apply button again after selecting them for application. 16. Add a parkour option that will prevent the character from automatically climbing onto a ledge/fence when pressing the jump button. 17. As a buff for the Assault class, I suggest adding suppression immunity to the stim injector's effects. This would allow players to restore health regardless of whether they are under enemy fireRevert the M18 claymore damage back to 100!
This is the most absurd changed in S3. 95 damage is no any meaning,even if someone trigger it and they will recover fast in no combat state.What if M18 need nerf,just nerf the explosion range.Sometimes M18's laser only planter can see it but others can't,if it's a bug,fix it! If It's a game mechanism,nerf it and make the laser show more visibly instead of nerf damage!225Views7likes33CommentsSnipers
So can we please get a 20x optic for snipers. Because optisc don't make any sence why do we need two 5x , two 6x , two 8x and one 10x scopes. In BF4 we had 6x , 7x , 8x , 20x , 40x, a toggle between 14x zoom then three 3.4x and three 4x optics. The vast majority of players don't use the S-VPS 6x once they unlock the SSDS 6x becuse of the better redical. Same with the 8x's the first one (NFX 8x) has a floating center but the LERT 8x is so much better and really good for long range sniping. It would be really nice if we had stronger magnified scopes since we just got our first big map Golmud Railway and we are supposed to get bigger maps with season 4. Most players I see do not use the variable zoom scopes they don't run around with anything under 6x so most of the optisc arn't used.