Sniper Rifle - Attention
Playing with such low bullet velocity has been terrible. On top of the extremely slow rate of fire, shots—even at close range—often fail to secure a kill. This is completely wrong for the sniper class. This is the first time I've seen a game treat the sniper role so poorly. Players using other classes are achieving better accuracy than actual snipers while dealing nearly the same amount of damage. I expected the latest Battlefield update to increase bullet velocity, but the exact opposite happened—it was reduced. Please fix this as soon as possible. Playing this class has become an extremely frustrating experience. When you finally land a long-range shot—which is already difficult enough—the enemy has enough time to run to the kitchen, make a snack, and come back before you can fire another round. Please increase the bullet velocity.Rng gunfights
Damage is so inconsistent and has been for a while. Between netcode and body differences now, the ttk is way too variable. This is felt much more at range. This makes the game unfun to play. It was good about 1 to 2 months ago, why change it? Doesn't matter what stuff you add if the core is screwedThis game keeps disappointing
Every update comes with fixes to some things, but creates new issues or brings old ones back. This has become a joke and I am so close to losing any desire to come back and play this game. At the same time, some things that don't need to be changed are, taking time away from more critical matters. Whoever is in charge recently has dropped the ball and given me no hope for the future. Some examples include soldier visibility, hit reg, desync, no console/pc only cross play, challenge progression, launcher interaction with tank/heli/person, bs catch up mechanic, weapon recoil/balance, attachment points, map balance, etc. Incompetence has to be the reason, otherwise we wouldn't be repeating a lot of things every other update. I know it's hard, but something in the way you do things is flawed.Axle Needs to be Stopped
I have 6500 hours in this game. why do developers constantly think that we want an unkillable stun drone to fight. I want fair gunfights. Who cares about the lore. Who cares about ALGS. WE WANT FAIR GUNFIGHTS. I don't even care if you keep her kit. but that drone DOES NOT need 100 health. On top of that, it shouldn't launch you in the air. I know you developers want every penny off your BS but c'mon, Do you guys even play your own game? Its not a game of skill or aim anymore. Its whoever uses the devs latest poster child192Views3likes21CommentsInitial Feedback on S4: 5/10 Average - Needs More Tweaking.
There are some really nice ideas behind Tsuru Reef, but unfortunately some of its execution in relation to particular modes falls very short. (Subject to change as I continue to explore the season). The good: The Aquatic design to squad uniforms. The new Squad being in the Battlepass. The new DMR is an interesting edition to the range we have currently. The dynamic waves. The large scale of the map. The continued squad design, giving soldiers their own backstories etc. The discord hunt the carrier activity was fun, but bigger rewards would be better, like a soldier skin. The Bad: Matchmaking and Team Balance. It'll never be perfect, but rapid fire Steam Roller matches are fun for nobody, and waste xp boosters. Again, as always it's currently in an atrocious state. Breakthrough. This mode in this particular title isn't very fun in general and needs replacing with Frontlines, but the size and placement of objectives in Tsuru make for an extremely sour experience. If you're defending, it's not fun at all. The Battlepass. There needs to be less stickers, more focus on skins. There should ideally be two new squads per season included in the pass, alongside new outfits for existing soldiers. Map Design. I love the giant map in general, but I do think that when you're paired with a poor or incomplete squad, you end up getting scattered miles apart. The objectives don't necessarily promote teamwork. Battleship controls. I love how they interact with the waves, but all boats suffer badly from slow and clunky controls. I've beached myself or got stuck many times over, causing teammates to abandon ship having to swim miles to shore. As of posting, for me the biggest problem right now is Breakthrough and Matchmaking/team balancing. My first Tsuru match had a team containing some elite players of 800+ all paired up. Our team didn't have anyone over 300. It was a fast paced massacre, and it wastes everyone's time being steam rolled over. Ideally, the game needs more battles of attrition, a pull and push to keep everyone engaged. Overall it's ok, but it's far from having that Battlefield 1 naval vibe with behemoth ships, and the Heligoland Bight and Portside battles. Those felt better designed and more extreme, whereas this still feels flat, unfortunately.Escalation on reef needs adjustment
So this map is great is huge alot of capture points, but the score needs to be adjusted to allow the match to have some more play time. It ends way to quickly even if the match is even. Just a thought. Appreciate the new maps and guns :) thanks to EA more specifically the legendary dice.Posers
Can we please do something about PC users using a playstation ID to compete. The amount of cheating in this game is ridiculous. Im getting quite tired of having dumped a 40rnd mag into another player having them live but yet 1 shot me. The amount of being shot while in/behind hard cover is insane. Another issue is the bots. Bots should only spawn in the HQs. They always seem to show up right behind me or even next to me if im on a kill streak. I've also seen them spawn in opposing teams objectives. And please stop letting bots take vehicles. Also something strange to me in my opinion is the ability of opposing players who always seem to know exactly where you are on the map. You could be hiding behind hard cover, never fire a shot, and somehow they can travel across the map to your exact location. My final issue. If im using a .50 cal LMG, 1 or 2 rounds would kill anything. Not 10 rounds or more. Weapon damage should be based on bullet size. Getting 2 tapped by an smg from 25km away while shooting 5.56 or 7.62 weapons and hitting them several times is stupid. The weapons are still not balanced properly All in all. These are some issues that CAN be fixed but are not and I would like to know why its not addressed