[DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -Groguet563Views2likes10CommentsF1 27 Requested Features for Quality of Life and Improvement
It has been announced for Sometime that F1 26 is not going to happen and F1 25 was an improvement and a step in the right direction after F1 24 was not very appealing to many people in the community. I've discussed with many people in the F1 Community and there's been many features that can extend the life of the game and potentially bring more players to franchise. Classic Cars Being Able to Drive to Parc Ferme after a Quali or a Race Driving to the Pit Lane after a Red Flag Transfering a Driver from Team to Team in the base game (Per Example putting Tsunoda in the Aston Martin while Lance is Gone) National Anthems Manual Pitstops (For example when you roll into your box, you have to turn in yourself and make it a quick mini-game and pressing buttons to do the pitstop correctly) Letting us do Doughnuts after the season ends Custom Calender (Letting us move tracks so Per Example making the season finale in Interlagos instead of Abu Dhabi) Giving us Engineer audio cues (Per Example if it's time to box play an audio cue of Bono or GP or any driver telling us to Box) Cooldown Room Scenes TV Like Victory InLaps with the Driver Audio New Damage System Press Conferences Being stuck in gravel Better Unlapping system when it comes to the safety car F3 so we can climb our way up to F1 AI Overhall Pitlane Starts New Game Engine Better Weather (Per example it is raining in sector one not all Track) Classic Tracks Character Customization (Not just the faces that are only in the game let us make our own faces) Potentially Open World walking around the paddock VR Support for Consoles Better Damage models Car Failures even in Grand Prix Mode Interactive Race Engineer Custom Grid in Grand Prix Mode Commentary in the highlights and replay Better Car Customization for MyTeam and MyCareer Post Race disqualification for MyTeam and MyCareer Driver Academy (being called up, risk of being dropped) 3rd and Reserve Drivers Driver Icons Better Penalty System Difference in Cars in Grand Prix Mode (If I pick per example Aston Martin, I dont want to be competiting with McLaren or Ferrari, Let Me Struggle) Rolling Starts907Views12likes12CommentsSunday night league in Eastern time zone
For those looking for a chill no frills F1 league in the eastern time zone (EST) we've got a Sunday night at 9pm race league that we host every week. https://discord.gg/uFZ7fWBaXQ No one takes things seriously, we have quick drivers and slow drivers. Race winner gets bragging rights for the week. Everyone is laid back and we all know that once in awhile mistakes or issues happen on the track and its all good. We just race because we love the sport. We run a short quali and 50% length race. If you're interested join the discord at the link above. Many thanks for giving this a read.46Views1like1Comment[Suggestion] Visual R&D Upgrades for MyTeam Cars
I’d like to suggest something for future F1 games, specifically for the MyTeam mode. Right now, when you upgrade the car through R&D, everything happens “under the hood.” The performance changes, but the car itself always looks the same. In real Formula One, cars change visually throughout the season — new wings, new brake ducts, new floor details, different bargeboards, etc. It’s a big part of the sport. Since the MyTeam car is not a licensed real‑world chassis, there shouldn’t be any licensing issues preventing visual changes. That’s why I think it would be great if MyTeam cars could visually evolve as you upgrade different departments. For example: Every new aero upgrades could change the front or rear wing shape Every new chassis upgrades could slightly change the sidepods or cooling openings Every new brake upgrades could change the brake duct design Every new floor and bargeboard upgrades could add more detail over time Players wouldn’t have to manually choose parts or customize anything. The game would simply swap in the next visual stage when an upgrade is completed. Just a natural evolution of the car as the team develops it. Why this would help: It makes R&D feel more realistic, because you can actually see the progress It adds immersion, since real F1 cars evolve constantly It gives each MyTeam car a bit of personality over multiple seasons It avoids licensing problems, because the MyTeam car is fictional It doesn’t affect multiplayer balance, since upgrades aren’t used there anyway Possible downsides: The only real drawback I can think of is the extra work required to model every different stages of each part, plus damage states. But since this applies only to the MyTeam chassis (not the licensed team cars), the workload should be manageable. Overall, I think this would make MyTeam feel more alive and rewarding, and it would bring the mode closer to how real F1 development works. Thanks for reading.35Views1like0CommentsRequest to Add Sri Lanka as a Driver Nationality in F1 25 🇱🇰
Hello F1 Game Team, I’m a big fan of F1 25 and love the realistic experience your game provides. I would like to kindly request that Sri Lanka be added as a driver nationality in a future update or edition of the game. 🇱🇰 Adding Sri Lanka would allow fans from my country to represent their nation in-game and increase engagement for a growing audience in the region. As a suggestion, a Sri Lanka-themed livery option could also accompany this addition for further immersion (see attached mockup). Thank you for considering this request. Your games continue to bring excitement and realism to F1 fans worldwide.246Views6likes4CommentsRe-release APX GP team
Dear, beloved EA! From the bottom of my heart, I ask you to bring back the APX GP team. A huge number of people who watched the film and weren't involved with the franchise until then fell in love with the sport, and I'm one of them. I, like many others, didn't know about the limited availability of APX GP until July 11th, but I still bought the Iconic Edition of F1 25 because it's amazing! But I beg you, I implore you! Hear us, your fans, and give this team a chance to everyone who missed out on it. We will support you and reward you with gold if you release this DLC with the team! Give the fans this opportunity, I beg you!Solved1.7KViews5likes53CommentsAI Pit Crew for F1 25
As of today, we added support for F1 25 to Simulator Controller, a suite of professional tools for sim racing, which gives you the same level of data insights as the highly praised applications used by professional racing teams in the "real" world at the pitwall. This suite has been under development for over 6 years now and supports all major sim racing titles and now also supports the F1 series. Additionally, four fully voice chat capable, GPT-based Assistants (Engineer, Strategist, Spotter and Coach) will act as your personal pit crew and will give you a full immersive racing experience. Here are some videos which demonstrates their capabilities (originally recorded for other sims, but working for PMR in the same way): 1. Racing with the pit crew See an actual full race with support by the crew, incl. strategy and pitstop handling. [EDIT BY EA_Groguet] 2. On Track Coaching Get a coaching lessing for proper driving by the integrated Driving Coach. [EDIT BY EA_Groguet] 3. Brake Coaching The same coach can tell you where and how to brake for a refined braking technique. [EDIT BY EA_Groguet] The suite is available in 8 different languages, is open source and comes with 600 pages of documentation and 35 hours of tutorial videos. And the best part, it is free to use, although I will be happy to accept a coffee. You can find a download link in the footer of this post. But be warned, this thing is huge and need some dedication and patience for configuration. If you need a helping hand, let me know in our Discord. IMPORTANT: This software is PC-based, but can connect to an F1 game running on console via network. Instructions for this are included in the documentation. -------------------------------------------------------------------------------------------------- [EDIT BY EA_Groguet]Solved203Views0likes2Comments(IDEA) More Career Mode Customisation!
To build on top of the existing architecture for Career mode, i propose for the F1 27 game that you could add a few more things that are absent from the player experience but could boost the replay ability in the long run. They are: • ADD PRE-SEASON TESTING!!! In my team, allow the player to research and design elements of their car to not only shape performance on track, but to also physically look different from one another! Allow the ability to choose a concept to use for pre-season testing (like a new front wing/rear wing) where the player can decide if they want to move forward with it or not. Some options could come with potential mass increases to the weight of the car (making weight-reduction R&D upgrades necessary in the late game) or aero packages can cause more drag on straights! (such The possibilities here are endless if implemented correctly, and i believe the vast majority of the community wants something like this!! • Add the ability in Career mode to change the points system between the modern version (25,18,15,12,10,8,6,4,2,1) and a classic points system. For example, the one used in 2007 (10,8,6,5,4,3,2,1) rewarding only the top 8 finishers instead of the top 10. • Add the ability to choose if the fastest lap holder in a race should be granted a point (+1) • Add the ability to choose if pole position also should be granted an extra point (+1) just like in F1 Sim Racing. • Add a new helmet livery editor to expand on the my-team car livery editor we received in F1 25. Choose a helmet supplier as a base canvas and then be able to design and choose sponsor placements from the in game library of fake sponsors or opt into using some real ones instead. Thankyou for reading!50Views0likes0Comments(IDEA) Add mutator options for multiplayer!
For the F1 27 Game, we should have the ability to add mutator options when in a multiplayer lobby with friends or for orchestrated leagues! This can spice up the players experience and allow a lot more customisation to their playthrough! My ideas include changeable game settings under the rules and flags tab during a lobby setup where you can: • Determine the mandatory amount of pitstops that all players must complete in a race up to a maximum limit (this helps add unpredictability and strategy to most 1-stop tracks). • Allow the ability to disable/enable the player use of ERS/DRS on the circuit. • Choose how much fuel you want the lobby to start with. • Determine the exact setup you want to lock the whole lobby into using (exact front wing/rear wing values, tyre pressures, ride height etc) OR be able to restrict certain elements that players can customise in their setup for a race weekend such as any of the above plus more. • Allow the player’s pit stop under a safety car to count or not (similar to the rule that F2 uses under a VSC). This idea might however, not be that great. What do we think of these small changes that could boost the experience?51Views0likes0Comments