Will multiple romantic partners get embarrassed around each other?
So quick context I have three sims who in my head are very close friends in a poly relationship (one member of the group is dating the other two with full consent and everybody has all of the jealously options turned off) Buy recently I heard that even with their jealously turned off they could still get embarrassed around each other if they have a group hangout or conversation. Does anybody know if this is true? If so that’s disappointing I didn’t want the romantic relationships to affect their friendship in anyway.SolvedResume Game or Load Game?
So, when I start my game up and plan on playing a save that I had played the previous day, is it best if I "Resume Game" or should I "Load Game" and navigate to the save. I'm on Xbox, btw. I usually "Save" and then exit to main menu without saving again at the end of a game session. With update 2.37.5.2310 it shows that it is autosaving at that point. So the autosave is always 2-3 minutes after the original save. Is it best to "Resume Game" the next time or "Load Game" if playing the same game? It's confusing to me. What is the best practice?Xbox: All Dynasties vanished in my 30+ gen/~1,000 Sim legacy save
I could really use advice from very long-term legacy players, especially anyone who has dealt with Royalty & Legacy dynasty corruption on console. I play on an original Series X, so I don't have mods or MCCC. This is my main Simverse, and it is enormous: 30+ generations of gameplay Approximately 1,000 living Sims Neighborhood Stories is enabled, and almost every household is marked unplayed, so the world continues reproducing and evolving on its own Descendants are spread across basically my entire game: Willow Creek, Oasis Springs, Newcrest, Windenburg, San Myshuno, Forgotten Hollow, Brindleton Bay, Del Sol Valley, Strangerville, Sulani, Glimmerbrook, Britechester, Evergreen Harbor, Mt. Komorebi, Henford-on-Bagley, Tartosa, Moonwood Mill, Copperdale, San Sequoia, Chestnut Ridge, Tomarang, Nordhaven and Ondarion A large portion of the older population consists of vampire/spellcaster hybrids, although my last 3-4 generations and their Ondarion descendants are primarily spellcasters I have not routinely culled households or otherwise cleaned the population The save has existed much longer than Royalty & Legacy. I added that pack only about 3-4 generations ago. Since then, my family has become heavily intertwined with Ondarion. This isn't just the Capps and Montys. The original premades from the Alto, Abrantes, Darong, and other Ondarion families/dynasties are still alive in my save, and they have married into my families and/or have children and descendants throughout the worlds. My current primary played family lives in Sulani, and they're even tied directly to Ondarion. For example, Ermelinda is married into one of my two main Sulani households and has descendants in the save. What actually broke Initially I noticed that some of my Sims had lost their Nobility titles. I assumed this might have happened after an update. I was able to restore the titles by doing a hard console restart and using: careers.demote Noble followed by careers.promote Noble That successfully brought the Noble status/titles back. However, afterward I discovered that the Dynasty menu itself is completely empty. Every dynasty is gone. I don't know for certain whether the dynasties disappeared at the exact same time as the titles or whether they had already disappeared and I simply hadn't noticed yet. Before this happened, I had one dynasty that was particularly important to my active families. It was my only custom/self-made dynasty, which I created around 3-4 generations ago when the pack launched. By this point, it tied together my Abrantes, Thebe, Alto, Capp, and Monty lines and spanned multiple households across two generations. I had already noticed some instability before the disappearance because I occasionally had to get the correct Abrantes dynasty membership back onto the head of my main family. My normal Family Tree is a separate issue My genealogy has always been extremely complicated simply because there is so much crossover between families. With the expanded Family Tree, practically everyone is distantly related to everyone else. The tree can take forever to load, and I can't realistically use it to trace all 30+ generations anymore. But that isn't the thing I'm trying to fix. My priority is preserving the Sims, households, marriages, parent-child relationships and descendants that currently exist in my original save. I would gladly sacrifice every Royalty & Legacy dynasty and rebuild them from scratch if that is what it takes. What happened when I tested the "pack flush" workaround. Importantly, I did NOT do this to my only copy. My untouched original save is still safe. On a separate test save, I tried the workaround where you: Disable Royalty & Legacy Load the save Save As into another slot Re-enable Royalty & Legacy This did technically restore the pack's original setup, but for my save that created a much bigger problem: The game regenerated fresh copies of EVERY original Ondarion premade household. So now the test save contains, for example: My original version of a premade, who may live in Sulani or another world, be married into my family and have descendants A brand-new duplicate version of that exact Sim in Ondarion with no relationship to those descendants And it isn't just one family. The pack reset essentially repopulated Ondarion with clean copies of all of its premades and reset my Ondarion households. Those new copies also have fresh, functioning copies of their original dynasties. I have not touched, edited, deleted, killed, married or otherwise interacted with any of these duplicates. The test save is frozen in that state. I also haven't noticed the underlying genealogy becoming noticeably worse after the flush. The major result was the fresh Ondarion population and fresh Dynasty data. The strange part In my ORIGINAL problematic save, although the Dynasty menu is completely empty, it appears that at least some of the Dynasty perk traits/effects may still be present on the Sims themselves. That makes me wonder whether the Dynasty records/menu data disappeared while some of the underlying Sim-level dynasty data survived. What I'm hoping someone can help me figure out Has anyone dealt with this specific "all dynasties disappeared" bug on Xbox/console and recovered them without removing and reinstalling the pack? Is there any way to make the game rebuild or rediscover existing Dynasty records without resetting Ondarion? If I simply begin founding new dynasties in my ORIGINAL save, could that cause problems because my family network contains hundreds of descendants and almost everyone is distantly related? Is there any console-accessible method or cheat to clear/reassign a Sim's Dynasty membership if the Dynasty itself no longer appears in the menu? And if the Dynasty perks are still active on my Sims even though the Dynasty menu is empty, does that suggest the old Dynasty data still exists somewhere and might be recoverable? My priority is very simple: I will happily lose every premade Dynasty, all their prestige/history, and even the custom Dynasty I've been building for the last 3-4 generations. I can recreate Dynasty structures. I just cannot recreate the actual Sims, marriages, descendants, and 30+ generations of genealogy underneath them. The untouched original save is still safe, so I'm willing to test basically anything on copies before touching it. If anyone has an enormous legacy save, has encountered the current disappearing-dynasty bug, or understands how Royalty & Legacy stores Dynasty membership on console, I would really appreciate the help.gallery (profile)
not that it’s a big issue, but i can’t seem to get a rid of something i uploaded to the gallery years ago and there is no option to delete or remove it bc it was apart of some event or something for the game back in 2020 and i’m tired of seeing it there and idk what to do or who to go to.Solved