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Era of Andor Information

CG_Meathead's avatar
CG_Meathead
Icon for Capital Games Team rankCapital Games Team
1 day ago

Hello, Holotable Heroes,

As we prepare to enter the Era of Andor, we’ve spent a lot of time analyzing the feedback from our 10th Anniversary launch. While we are taking a conservative approach to changes for this Era, we are implementing several key "Quality of Life" adjustments to reduce friction, protect players from overspending too early, and provide a clearer roadmap for progression.

1. Reducing Early-Era Pressure

One of the loudest pieces of feedback was the "Crystal Crunch" at the start of an Era. To address this, we are making the following changes:

  • Lowered Requirements: For the first three Marquees of the Andor Era, the EL requirement for the final tier has been reduced from EL 70 to EL 55. Requirements for the final three Marquees will remain at EL 70, as players will have had more time to naturally accumulate materials by that stage.
  • Smart Store Management: We are temporarily removing Tier 8 Era Material bundles (EL 80-95) from the store until they are actually applicable. We want to ensure players don't accidentally overspend on materials they are currently gated from using due to Zerek Ability Module constraints.

2. Coliseum & Strategic Variety

We want the Coliseum to feel like a place where your roster growth is always a benefit.

  • Power Scaling: Summoned units will now scale based on your highest-level Era unit, rather than the lowest. This ensures that when you unlock a new Marquee at a low EL, your overall Coliseum power doesn't "dip."
  • Leader-Based Summons: To add a layer of strategy, the units you summon will now change based on your Leader. A Rebel leader will bring different reinforcements than an ISB (Imperial Security Bureau) leader, allowing for more tailored theory-crafting.
  • Summoned Unit Adjustments: Summoned units will be available on later tiers than we had on the 10th anniversary. 
    • The changes for Coliseum:
      • If the leader is Rebel Fighter, summon the following units (in the associated Coliseum tiers):
        • Pao (all)
        • Saw (all)
        • Cinta (1,2)
        • Vel (1)
      • If the leader is ISB, summon the following units (in the associated Coliseum tiers):
        • IPD (all)
        • Krennic (all)
        • KX (1,2,3,4,5)
        • Partagaz (1,2,3,4)
    • Summoned units will be at the player's highest Era Level brought into battle rather than the lowest.Tiers 5-8 will now summon units (previously only tiers 1-4 did)
  • Hero Abilities
    • These are currently being targeted for release during the middle of the Era. More information to come as details are finalized. 

3. Era Challenges: More Ways to Play (Will be introduced during the Second Era Challenge)

We will be introducing a new 4-Feat System for Era Challenges

  • Each challenge tier will now feature four distinct feats with escalating EL requirements.
    • Kleya's Era Challenge will have only the 1 Feat per tier, but the other five will have four Feats
  • The Goal: This provides a reason to revisit challenges as your squad grows, giving everyone, especially F2P players, more opportunities to earn rewards and engage with the new units throughout the Era.

4. Clear "Roadmap" for Cassian Andor

To eliminate the "moving goalpost" feeling, we want to be upfront about the Journey Guide requirements from Day 1:

  • Requirements: The requirements for Cassian Andor (Undercover) will be similar to the Maul event.
    • Andor Era Marquees (in order)
      • Kleya Marki
      • Vel Sartha
      • Cinta Kaz
      • Dedra Meero
      • Major Partagaz
      • KX Security Droid
    • Andor Event
      • Tier 1 
        • Requires Marquees 1-5 at 4 stars, Kleya at Era Level 45 
        • Unlocks Cassian at 4 stars
      • Tier 2
        • Requires Marquees 1-5 at 5 stars, Cinta and Vel at Era Level 55
        • Upgrades Cassian to 5 stars
      • Tier 3
        • Requires Marquees 1-6 at 6 stars, KX at Era Level 70
        • Upgrades Cassian to 6 stars
      • Tier 4
        • Requires Marquees 1-6 at 7 stars and Era Level 85
        • Upgrades Cassian to 7 stars
  • Scaling Rewards: Remember that Era materials scale exponentially toward the end of the 12-week cycle. The Free Track of the third Episode Pass will contain significantly more EL currency to help bridge the gap to those final levels.
  • Era Battle: The squads you recruit during the Era of Andor are your ticket to the exclusive Era Battle launching in the next cycle. Strengthening your team now ensures you're ready to secure high-value resources when the battle begins
    • Our goal is to have 12 Era Battle event runs per Era, alternating between "on" and "off" weeks throughout the cycle.
      • There will be two different Era Battles, each with different requirements 

5. Transitions & Legacy

  • Unit Availability: Following the 10th Anniversary pattern, units will move to Shipments about a week after the Era concludes and units will move to nodes on a bi-weekly cadence following that.
  • Post-Era Support: Once the Era of Andor concludes, these units will receive dedicated Squad-based FDCs to provide extra strength in the Legacy meta in GAC and TW.

Era Level conversion: 

Era Level

Rarity Required

Unit Level

Gear Tier

Gear Pieces

Relic Level

Active Ability Level

Passive Ability Level

0

-

1

1

0

0

1

1

1

3*

3

1

0

0

1

1

2

3*

3

1

3

0

1

1

3

3*

6

1

3

0

1

1

4

3*

6

2

0

0

1

1

5

3*

6

2

0

0

2

1

6

3*

9

2

0

0

2

1

7

3*

9

2

3

0

2

1

8

3*

12

2

3

0

2

1

9

3*

12

3

0

0

2

1

10

3*

12

3

0

0

2

2

11

3*

15

3

0

0

2

2

12

3*

15

3

3

0

2

2

13

3*

18

3

3

0

2

2

14

3*

18

4

0

0

2

2

15

3*

18

4

0

0

3

2

16

3*

21

4

0

0

3

2

17

3*

21

4

3

0

3

2

18

3*

25

4

3

0

3

2

19

3*

25

5

0

0

3

2

20

3*

25

5

0

0

3

3

21

3*

30

5

0

0

3

3

22

3*

30

5

3

0

3

3

23

3*

35

5

3

0

3

3

24

3*

35

6

0

0

3

3

25

3*

35

6

0

0

4

3

26

3*

40

6

0

0

4

3

27

3*

40

6

3

0

4

3

28

3*

45

6

3

0

4

3

29

3*

45

7

0

0

4

3

30

3*

45

7

0

0

4

4

31

3*

50

7

0

0

4

4

32

3*

50

7

3

0

4

4

33

3*

55

7

3

0

4

4

34

3*

55

8

0

0

4

4

35

3*

55

8

0

0

5

4

36

3*

60

8

0

0

5

4

37

3*

60

8

3

0

5

4

38

3*

65

8

3

0

5

4

39

3*

65

9

0

0

5

4

40

3*

65

9

0

0

5

5

41

3*

70

9

0

0

5

5

42

3*

70

9

0

0

5

5

43

3*

75

9

0

0

5

5

44

3*

75

9

3

0

5

5

45

3*

75

9

3

0

6

5

46

3*

80

9

3

0

6

5

47

3*

80

9

3

0

6

5

48

3*

85

9

3

0

6

5

49

3*

85

10

0

0

6

5

50

3*

85

10

0

0

6

6

 

Era Level

Rarity Required

Unit Level

Gear Tier

Gear Pieces

Relic Level

Active Ability Level

Passive Ability Level

51

3*

85

10

0

0

6

6

52

3*

85

10

2

0

6

6

53

3*

85

10

2

0

6

6

54

3*

85

10

4

0

6

6

55

3*

85

10

4

0

7

6

56

3*

85

10

4

0

7

6

57

3*

85

11

0

0

7

6

58

3*

85

11

0

0

7

6

59

3*

85

11

2

0

7

6

60

3*

85

11

2

0

7

7

61

3*

85

11

2

0

7

7

62

3*

85

11

4

0

7

7

63

3*

85

11

4

0

7

7

64

3*

85

11

4

0

7

7

65

3*

85

12

0

0

7

7

66

4*

85

12

0

0

7

7

67

4*

85

12

1

0

7

7

68

4*

85

12

1

0

7

7

69

4*

85

12

2

0

7

7

70

4*

85

12

3

0

7

7

71

4*

85

12

3

0

7

7

72

4*

85

12

4

0

7

7

73

4*

85

12

4

0

7

7

74

4*

85

12

5

0

7

7

75

4*

85

13

0

0

7

7

76

5*

85

13

0

0

7

7

77

5*

85

13

0

1

7

7

78

5*

85

13

0

1

7

7

79

5*

85

13

0

1

7

7

80

5*

85

13

0

2

7

7

81

5*

85

13

0

2

7

7

82

5*

85

13

0

2

7

7

83

5*

85

13

0

2

7

7

84

5*

85

13

0

2

7

7

85

5*

85

13

0

2

8

8

86

6*

85

13

0

2

8

8

87

6*

85

13

0

2

8

8

88

6*

85

13

0

3

8

8

89

6*

85

13

0

3

8

8

90

6*

85

13

0

4

8

8

91

7*

85

13

0

4

8

8

92

7*

85

13

0

4

8

8

93

7*

85

13

0

5

8

8

94

7*

85

13

0

5

8

8

95

7*

85

13

0

6

8

8

Closing Thought

The Era system is a living platform. While EL remains the primary driver of content mastery, these changes are designed to make the journey toward the "End of Era" feel more structured with less pressure. We look forward to your feedback on these changes as you progress through the Era.

See you on the Holotables! 

Published 1 day ago
Version 1.0

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