Blog Post
23 Comments
- Disruptor922 years agoSeasoned Ace
Does this mean they will create a Clue token with the ability ''Pay 2 mana, sacrifice this artifact: draw a card.''?
- HotGirlTTV2 years agoNew Spectator
CG - We want new players to have fun in the game so they can stay so the game can thrive.
Also CG - We will make every event extremely hard.
- expatjanner2 years agoSeasoned Newcomer
So, here's my 2 cents,
The Raid is far too hard, I have the r5/Seps/Sith team and can only get 780k on the r3 tier.
Your pressure to get the Gungan squad is FAR FAR FAR to much hard sell.
Putting every galactic challenge Gungans based is crazy. Some of us have no interest in the team whatsoever.
If you want to make money, put your Hyperdrive pack at 10 bucks and leave the original GL lsbs on permanently.
Test your game at EVERY tier before releasing a new mode or raid.
Alot of players pay your conquest subscription already. Less greed, more gameplay please
- Joella232 years agoSeasoned Newcomer
On the lowest tier, a Relic 8 R2 with relic 5 Eeth Koth and 3 other gear 12 units cannot even achieve 1 kill.... so ya, the "lower tiers" are stupid and broken.
- Lytesaber2 years agoRising Vanguard
In response to this raid and also the absurd push for Gungans to somehow be a meta team in the Star Wars universe...I am going to remove gear and un-activate my 3 three Gungans just to prove to you where they belong (in the cellar).
- 7fda9e56466f4c9f2 years agoNew Spectator
I agree with RNG being way too much on this raid. I've spent ~$10k on this game the past year, I have all the teams you want us to buy, and frankly the raid is just pissing me off and pushing me towards quitting the game.
Here are some suggestions to make it more reasonable:
DDKs, STAPs, and Commanders can no longer gain bonus turns. This fixes the problem of getting stuck behind 1 DDK and commander droid. If you don't do this, remove the buff strip from the bonus turn commander at least.
Space battles are activated at the very beginning of the stage and are no longer TM reliant. This fixes the problem of STAP going before anyone, then their TM train going off, forcing counters, and killing your entire team before you get to do anything.
Give a TM bonus to all allies when performing a space battle buff so I actually get to use it. You could even decrease the power of the buffs for balancing.
Allow stuns to actually work.
Set a standard schedule of which commander droids come at which stages. Manual runs take 15-20+ minutes and it's EXTREMELY frustrating wasting hours on multiple runs due to this nonsense.
Make the commander droid the slowest speed so I'm not scared to carry my buffs into the next stage.
Make the commander droid selectable and not able to die until the end so we can actually see his CDs. It's very hard to keep track with all the bonus turns happening.
- f2dbefbd29d8a79d2 years agoSeasoned Veteran
It'd really be nice to add signal data to the rewards. Especially since that's where all of it is being spent. A good little ROI would be nice for a change.
- TheDrewish2 years agoNew Spectator
The one plus to this raid is I actually get to use my characters. Thanks for that!
Aside from that, this raid is hot garbage. It's too difficult, the drop is rewards early on is too steep, the push for gungans is too strong, etc.
Corporate greed has turned this raid into a complete joke and further cemented the ineptitude of CG into everyone's brains. Well done all🤦
- c12105bdc31e1e2a2 years agoNew Observer
Lets also talk about our own B1 battledroid performing like absolute garbage. Seriously 10/10 times he's dead before you kill 1 of the enemy B1's on the other team. This should be treated like C3PO in endor where you modify how B1 works in the raid because the amount of stacked turns the enemy B1's get kills off your 100 stacks within a turn. It's insane. What were you guys thinking with this raid?
- MikeFireman9112 years agoNew Scout
Guild is on our third raid event and still issues with the early "Victory" bug. Affecting multiple guild players and I personally have tried dozens and dozens of attempts with maybe 3 successful "full" attempts. The invested time alone has made this extremely frustrating and directly affects the guild potential rewards.
As a Guild Leader, what am I supposed to tell our team? What is the fix and/or what are we supposed to do to alleviate this issue? We've lost two long-time multiple year players just because of the frustration dealing with this bug.
Any and all information/updates would be greatly appreciated.