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F1® 22 - Community-Raised Issues
Hey racers, Thank you for your support since F1® 22's launch. The team are hard at work making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 22 development team are actively investigating or working on that have been raised by the F1® 22 community. How do I report a bug or issue? Before starting a new subject in EA Answers, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 22 Technical Issues and F1® 22 Bug Reports boards to see if someone else has already raised it. If you're still not seeing your issue, please report it using the template that displays when starting a new topic in F1® 22 Bug Reports. Please also attach any relevant files that you think would help the team verify your issue such as screenshots, videos, or hardware configuration files. For account-related issues please reach out to us via EA Help. What are the issues we're tracking? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. The below issues have been updated as of Friday, February 17th | Those marked 🆕 have been recently updated/moved. 🚧 INVESTIGATING 🚧 ⏳ AWAITING PATCH ⏳ ✅ RESOLVED ✅ Patch 1.18 - Click to view ✅ Time Trial leaderboards failing to load when switching between the dry and wet variants on Origin and Xbox Patch 1.17 - Click to view ✅ Friends list appears empty due to a large number of EA Friends Patch 1.16 - Click to view ✅ Mass disqualifications due to continuing an in-progress race weekend after Patch 1.15 ✅ Unable to change tyre allocations until starting a Career/Season/Save Game ✅ Unable to change tyre allocations beyond the first weekend of a season ✅ DRS lights on certain steering wheels were not illuminating at the correct time ✅ Slightly incorrect colour on Alpine Livery since Sport Liveries Update ✅ Issue with Alfa Romeo mirror displaying incorrectly Patch 1.15 - Click to view ✅ Sport Liveries Update - Click here for more info ✅ Limited flexibility in strategies due to tyre allocations - Click here for more info Patch 1.14 - Hotfix ✅ The Griddy podium emote is not available ✅ Unable to access My Team after redeeming Mika Häkkinen Icon Online Fix - Oct. 18 ✅ 'Failed to connect to Playfab' error Patch 1.12 - Click to view ✅ Parc Ferme rules not applying correctly before the start of a race ✅ Heusinkveld pedals have a 50% brake deadzone ✅ Unable to launch the game on Steam Deck - Click here for an unofficial community workaround Patch 1.10 Hotfix ✅ Corrupted save game files ✅ Aggressive force feedback on collisions ✅ Accepting a Steam invite doesn't add a user to the lobby (Cross-play) Patch 1.10 - Click to view ✅ Players getting stuck in 'season break' during two-player Career ✅ Inconsistent kerb impact behaviour across varying frame rates on PC ✅ No data on race strategy graphs during Practice programs ✅ Over-aggressive AI in certain scenarios ✅ Sponsor logos do not appear in replays on the Player Car ✅ Driver number 23 is incorrectly available for use Patch 1.09 - Click to view ✅ Sponsor contract lengths can be exceptionally long after an auto-renewal ✅ Multiple track limit penalties for the same incident (Australia) ✅ Automatic gearbox hits rev-limiter for too long before upshifting ✅ Inability to use radio commands after using Flashback in certain circumstances ✅ Tyre temperatures being cold with Formation Lap disabled ✅ Races not starting when host spectates the Formation Lap Patch 1.08 - Click to view ✅ AI straight line speed after slow corners Patch 1.07 - Click to view ✅ Lack of trigger rumble on Xbox controllers (PC) ✅ Tyres are already up to temperature before the Formation Lap ✅ Losing the front wing can have minimal effect on grip Patch 1.06 - Click to view ✅ MyTeam facility upgrades (Personnel) not applying to 2nd driver ✅ Sector timings not displaying ✅ Broken barriers at Baku - Turn 19 ✅ Broadcast Safety Car causes all AI to pass and sometimes receive DSQs ✅ Tyre temperatures reset when pausing the game in Multiplayer ✅ Little to no force feedback when using Logitech G920/G29/G923 ✅ Excessive ICE/MGU-H wear when using automatic gears ✅ Involuntary head movement when braking and accelerating in VR ✅ Flying lap can cause damage on Baku - Turn 15 ✅ Engineer refers to Racing Point ✅ Engineer stops replying to certain questions ✅ Excessive DNFs at Baku when using Simulation Damage (My Team) ✋ CLOSED ✋ 🆕 Friends list appears empty due to a large number of EA Friends (on certain platforms). We received mixed reports on whether this had been fixed in patch 1.17. Whilst this has now been closed on F1 22, the dev team are still investigating this issue 🆕 Tyre and brake temperatures reset in online mode after the formation lap for non-host Whilst this issue has been closed for F1 22, the dev team are continuing to investigate this issue. Inconsistent force feedback when using a controller (PC) In testing, this problem seemed to affect older controllers only. In order to fix this, the resulting effect would break features of newer controllers. Therefore, a decision was made not to make this change. Audio stuttering issues The team have identified that this is likely a hardware limitation linked to Bluetooth devices. Stuttering should not occur whilst using other devices for transmitting audio. If you are affected, please switch to a different audio device. If you are still experiencing this issue, please raise a new thread on EA Answers. AI can back out on overtakes too easily in certain scenarios All reports have been when using lower AI difficulties which is as expected. Zhou's name incorrectly showing in-game Zhou's name has been updated in many areas of the game but won't be correct in all areas (such as VO). Engineer incorrectly states DSQ'd cars are still running This issue appears no longer present in the game. Should you discover this issue occurring, please let us know. GPU usage in menus (PC) An improvement has been made in a recent patch but this will be investigated further for future titles. Quick Practice over-wears the entire Power Unit This issue appears no longer present in the game. Should you discover this issue occurring, please let us know. Quick Practice over-wears the entire Power Unit This issue appears no longer present in the game. Should you discover this issue occurring, please let us know. Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 22!CM_TGK3 years agoCodemasters Team228KViews130likes0Comments- 13KViews66likes421Comments
Wrong tires mandatory / free choice of tires not possible
Product: F1 22 Platform:PlayStation 5 Summarize your bug If I start a race weekend with friends (social game) with long (50%) length e.g. in Austria, I can only choose red tires for qualifying and yellow are mandatory in sprint. I can not freely choose the tires. Same in race, only yellow and white are available, even if I used only one of the reds in qualifying. Tire allocation screen for Austria (probably something similar on other tracks, too) says 4 red for Q1 and Q2 and yellow and white for race, no red. But Pirelli give the team all versions of the tires (Pirelli only chooses which compound C1/C2 and C4/C5) and teams can decide what to do. I am still wondering that white and yellow are mandatory (that’s not the case in real F1). Red/white should be fine too. Maybe not the fastest choice but if I drive without all assists I would like to have free choice too, even if it’s nonsens and I need to make another stop because my strategy was crap. It should be as in reality. And: If you choose two stops red is possible but isn’t mentioned in the tire allocation table. That’s weird. Which area is the bug/glitch in? Multiplayer How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Try a race, with the settings described above. but it is probably a general bug. but certainly reproducible with the settings above What happens when the bug occurs? Can not choose tires freely. What do you expect to see? Realistic tire choice like in real F1 + PlayStation 4 tooSolved9.4KViews60likes304Comments[BUG] Sector time indicators
In any mode, the sector time indicators (S1-S2-S3) always remain black. 🤨Solved6.6KViews45likes113CommentsAutomatic gearbox too late upshifts - after patch 1.06
Product: F1 22 Platform:PlayStation 5 Summarize your bug With automatic gearbox, every gear is over-revved. There are too late upshifts Which area is the bug/glitch in? TT How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Use automatic gearbox What happens when the bug occurs? Upshift too late What do you expect to see? Fix it like it was before patch 1.06 ———————-4.2KViews39likes88CommentsNew Community Manager | EA_Kent
Morning Racers! Hope everyone is settling well into EA Answers HQ, have seen some familiar usernames in the chats. I’d like to take this time to introduce you to @EA_Kent , who will be taking over most of the F1 Community Manager duties from myself after the launch of F1 22 alongside other members of the EA Answers HQ team. @EA_Kent brings a wealth of knowledge and expertise across a host of EA games and has over 3500 solutions offered on EA Answers HQ. He will also be receiving a full induction on the F1 project by me, so he will be fully up to speed on launch. He will also be joined by our Codemasters moderator icon and my Forum Championship team-mate (mostly so we avoid driving into each other every week – those who know know :P) @up100 who will continue to provide his excellent support and help across EA Answers HQ. For those who are interested, I am remaining with EA/F1 in a ‘Player First’ role within the developer team, so you can cancel the 'Barry's finally gone' parties you were arranging. I’ll still be occasionally visiting the forums, as well as other channels, and may well see you on track! I’d just like to say a short thank you to everyone I’ve raced with, talked to, laughed with, and worked alongside to make the games the best they can be. It's a genuine pleasure and a lot of fun. Remember, I'm not going far. I’ll be watching, always watching :P Please join me in welcoming @EA_Kent and the rest of the EA Answers HQ support team into the F1 community. The floor is yours…6.9KViews37likes59CommentsF1 22 crashing freezing on PS4
Product: F1 22 Platform:Sony Playstation 4 Summarize your bug The game is crashing/freezing on PS4. The screen just freezes and the engine sound can still be heard. The error code is (CE-36329-3). This has occurred twice in a few hours of play. Which area is the bug/glitch in? TT How often does the bug occur? Often (50% - 99%) Steps: How can we find the bug ourselves? PS4 game freezing on both time trial and a general race. What happens when the bug occurs? The screen just freezes and the engine sounds can still be heard. What do you expect to see? I hope this can be resolved as soon as possible with a patch. The screen is freezing and the engine sounds remain on. This is occurred twice in just an hour or so of playing. I had to come out of the game completely and restart it. The error code is (CE-36329-3). This occurred during a time trial at Silverstone and a 50% race.8.2KViews36likes146CommentsController Force Feedback issues
Product: F1 22 Platform: Steam-PC Summarize your bug After speaking to various Controller players across all consoles/platforms we have all said the same thing. The FFB feels like it is glitched or something along with lines as there is pretty much no feeling of the car at all (the turning feels very light, no vibrations). Would appreciate if you guys could look into this, as its making it really hard to drive or feel the car even on maximum FFB settings Which area is the bug/glitch in? TT How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? If you compare the FFB from this game to the last few games you will be able to see the difference easily. What happens when the bug occurs? It's like there is no feeling or FFB when braking or accelerating. Which makes it really hard to drive. Even when I put it to 150 FFB, it still feels the same and has the same issue What do you expect to see? Force feedback when braking and accelerating, and feeling resistance when turning. Even over the kerbs and stuff it still feels really weak and hardly there at all. It happens EVERYWHERE (career mode, online, quick races).6.8KViews31likes280CommentsF1® 22 Is Here | Released July 1st, 2022
It’s time to enter the new era of Formula 1® in EA SPORTS™ F1® 22, the official videogame of the 2022 FIA Formula One World Championship™. Take your seat for a brand-new season as redesigned cars and overhauled rules redefine race day, test your skills around the new Miami International Autodrome, and get a taste of the glitz and glamor of Formula 1® in F1® Life. Here’s all the info you need to know about F1® 22 ahead of the lights going out for worldwide release on July 1st, 2022, including how to get early access and special pre-order content! Release Date F1® 22 will release July 1st, 2022 on PlayStation®4, PlayStation®5, Xbox Series X|S, Xbox One, and PC via the EA App, Origin, Steam, and Epic Store but you can start racing three days earlier from June 28th, 2022 if you pre-order the F1® 22 Champions Edition. What’s New? New Season, New Rules Take your seat for the new era of F1® with the sport’s stunning new cars and a new handling model that recreates the intense wheel-to-wheel racing that’s had us on the edge of our seats so far in the 2022 Formula 1® season. Plus, test your talent amongst the iconic Florida palm trees around the 19 challenging corners of the vibrant new Miami International Autodrome, and go flat out as F1® Sprint comes to the game for the first time in F1® 22. My Team and Career Mode return in F1® 22 with fresh new features, along with two-player split screen, F2™, online multiplayer and all the features you know and love. Race Day, Redefined New race options in F1® 22 will give you more control over your virtual F1® race day, with the opportunity to choose between immersive and broadcast style Formation Laps, Safety Car periods, and Pit Stops. F1® 22 also includes VR compatibility on PC via Oculus Rift and HTC Vive to give you the ultimate immersive F1® experience See you out on track, BazzaF1 (Previously BarryBL) EA & Codemasters F1® Team - Community Engagement Specialist5.1KViews29likes0CommentsThings that still MUST be fixed, adjusted or improved on F1 22
THINGS THAT NEED TO BE FIXED / ADJUSTED / IMPROVED ON F1 22: (after patch 1.09) - 1) AI doesn't seem to be affected by tyre temperature or tyre wear (or to have any tyre wear at all) - same about their fuel. This is very easy to notice on some key moments of the races, like at the end of their stints (where their grip should be very low due to tyre wear), but that's also where they usually get their fastest laps.. - the player suffers a lot from tyre degradation at these moments, but not the AIs.. Also noticeable, right after their pit stops, or after a Safety Car, when they immediately have great grip and performance, while the player needs about a whole lap to get their tyres up to the ideal temps - when it's a SC in the rain it's even worse, because the players tyres get super cold and even just driving normally is not enough to warm them up, so the player loses all grip (it's literally impossible to keep up with the AIs pace, or even to simply keep the car on track), while the AI can drive and perform just fine.. The logical conclusion here is that the AIs are not affected by tyre temperature and/or they can, somehow, always keep their tyres on the ideal range and that's why they can always perform perfectly and even make their tyres last longer (or perform great laps longer - until the end of each stint) - in any case, this is very unfair and becomes a bigger problem on the long run (races with 25% or more distances).. EDIT: By checking the AIs huds (onboard cam) during the replays after the races, we can see their tyre temps are constantly fixed at 92ºC - they start on 70ºC (without a formation lap), but get to 92 at the end of lap 1, while the player sometimes need more than 1 lap to reach the same temps - and the player temps also fluctuate a lot and get higher than those 92 the AIs can keep - the same happens to the AIs and to the players after the pit stops and it's more noticeable when we all get the Hard compound - even harder for the player to warm up, but super easy again for the AIs - and that would explain why and how they can always perform perfectly and also have less wear than the players, even being able to get their best and fastest laps at the end of each stint - this makes it super easy for them to manage their tyre wear and gives them a huge advantage against the players.. - 2) AI is still too aggressive and dumb. The AIs can literally drive and fight for positions (attack or defend) as if the player car was not there - they literally ignore the player car and can cause all kinds of incidents and crashes and right now, it's pretty much impossible to play the Career modes (regular or MyTeam) without using (a lot of) Flashbacks.. It's super ok for the AIs to be stronger and a bigger challenge when fighting for positions, but it's not ok for them to be completely dirty and unfair 99% of the time.. - 3) AI still accelerates a lot better than the players (and still has great top speed in moments where they shouldn't). Playing the game online, on open lobbies against other human players makes it clear that not even most of the best players can have the same perfect acceleration the AIs do. The AIs can still accelerate out of all kinds of corners a lot better than the players, although this is more noticeable out of the slower corners (also maybe because they AIs always have their tyres on the ideal temps and/or because they don't seem to have as much tyre wear than the players - or any wear at all) - the fact is that the AIs always have perfect traction out of all types of corners.. Also, their race starts are always perfect and it would be cool (and more realistic) if some/all AIs could, sometimes, randomly struggle a bit to get the perfect traction during the race starts (as humans do - even the professional drivers).. Also, the AI can still pretty much match the player top speed even on situations where they shouldn't, like for example when the player has DRS open and/or is using the overtake button and/or is getting the slipstream from an AI in front - the AIs can still have an amazing top speed, enough to attack or defend a place, even if the player has the best engine (and most developed Power Unit department) - which doesn't make any sense and it's just another completely unfair thing to the players.. The AI actually seem to respond to the player's input on the controls, so no matter what the player does, the AI will always respond right away with something similar, even if the game physics wouldn't allow them to do it - if the player accelerates better or earlier from a corner, the AI will do the same.. if the player can reach a pretty high top speed using DRS + overtake button + slipstream, the AI will somehow respond with something similar even if they don't have DRS, or overtake button or slipstream - I'm sorry to say this, but playing against the AIs right now feels exactly like playing against cheaters - the AIs can simply break the rules and the game's laws of physics whenever it's convenient to them, while the player is naturally bound to these rules & laws - which the AIs should be as well (but they're not).. - 4) [FIXED - ?!..] Auto gears wearing the engine parts too much. The issue seems to be caused by how late some of the gears change and it's keeping the revs (and engine parts wear) too high.. - 5) No 2nd set of Medium tyres for the races. And there is also not an option to select or at least redistribute the available tyre sets (compounds) for each session during a race weekend - this reduces the total number of different strategies that the player (or even the AIs) could use during a race - we should have the option(s) just mentioned.. - 6) [FIXED - ?!..] Race fuel calculation is rarely correct, even when the player manually does the Race Strategy program. Even after developing the car - which should reduce the total amount of fuel the player needs to complete a race - the calculations rarely give the player the perfect right amount - most of the time the player has to guess that total amount and how many extra laps of fuel they're gonna need - sometimes the player ends up racing with a heavier car, or they are forced to save fuel near the end of the race.. That's the whole point of doing the Race Pace programs (to calculate fuel usage, total fuel for the race, tyre wear and the best tyres/pit stop strategies for the race) and these calculations used to be perfect or at least very precise until F1 2021.. - 7) Weather forecast is rarely correct/precise, even when we select it to be Perfect. This can happen at any session, from Free Practice to Race and sometimes the game icons are showing that rain will come (or the rain will stop) on X-minutes and then X-minutes come and what was predicted is just not what actually happens - this should not occur when you select the forecast to be Perfect (instead of Approximate).. The forecast was always 100% accurate on F1 2021 if you set it to Perfect.. - 8) On online lobbies, sometimes the entire lobby gets stuck because of one or more people stuck on a forever loading. The game should have an automatic kick system to kick the players who just can't get their games to load into the server after a certain amount of seconds (30 or 60, for example) and if they can't load, the game should automatically kick them and let the rest of the server move on.. Sometimes the lobby gets stuck to a point where the players have no other option than to restart their games - sadly, there's no option to press ESC and/or to leave that black loading screen either (needless to say we should have that option at least, right?!).. - 9) On online lobbies sometimes there are players who just stand still on the starting grid for the entire event. This is problematic by at least 3 things: I) they always cause a local yellow (preventing overtakes on the main straight) and sometimes even a Safety Car.. II) they're filling up a spot without actually racing, that another player could be using to actually race.. III) they keep the whole lobby stuck after each race, because everybody has to wait the 2 mins countdown to end (usually we just wait until the last car on the leader's lap crosses the finish line), because they're simply not moving at all, so they obviously won't ever cross the finish line.. This issue has been happening a lot in pretty much every lobby at some point and there should be a way to avoid this, like for example, kicking players for inactivity after a certain time (30 or 60 secs without moving) and/or letting the AIs take control of the player's car after the same amount of time for inactivity as well.. - 10) [FIXED] Victory Radio Call audios are not playing for some people. In my particular case, I play the game on a PC, through Steam and it's the Champions Edition - these audios were playing just fine when the game was released (june 28th, 2022), but they stopped playing after the very first patch released after the game launch. I already made a Files Integrity Check and even actually uninstalled and reinstalled the game from scratch, but, patch after patch, that particular type of audio is still just not playing at all - all the other audio and sounds in the game are playing just fine though.. - 11) [FIXED] OSD Customization option disappearing from the menu. It happened to me right after using it during FP1 on Bahrain (MyTeam, Season 1, Round 1) and now I'm currently in the middle of Season 3 and I never had that option again - the option IS available normally though on any other game mode - it only happened on MyTeam for me.. - 12) Abu Dhabi loading screens still show the old track (until 2020) layout. Those pics were literally copied/pasted from the previous game (as so many other things on F1 22 - just sayin'..), but the track layout changed, so they need to be updated - very easy to notice that, even without eagle eyes, not only because the pics are literally the same, but also because on the new/current track layout the hotel section is now wider and the corners are less tight.. - 13) Game loading and background screens could be different depending on the version of the game the player has (regular or Champions Edition) That would be a nice little touch, huh?!.. Oh, come on?!.. - 14) Mouse support for the menus (and for the game in general) for people playing it on a PC. This should be in these games for like forever now - still can't understand why it's not - navigating using the wheel buttons or the F5-F8 keys is a pain in the butt.. - 15) New tracks added to the game should be allowed into custom seasons calendars on career modes (regular & MyTeam). This is clearly one of the main uses the players want to give to these new tracks - yes, it's great to do time trials, online and GP races on them, but the best thing is to be able to add them to custom seasons of 10 or 16 rounds - at least from Season 2 on (after Season 1).. I also understand that getting the licenses to use some of them can be more complex than we think, but I honestly hope you guys can add some of the 'old' tracks that the Codies F1 series used to have in the past, like Sepang, Nurburgring or Turkey, to name a few (the last two were even used in real life recently, for example).. - 16) Better support, optimization and options for VR. I myself don't have/use VR, BUT.. I read - everywhere - about people being unhappy with how it is in the game right now and it clearly needs some fixes, or at least adjustments and improvements - even if the number of people trying to play this game in VR is not big, it's just fair that you guys take care of these issues, simply because the people with this equipment bought this game mainly because of this particular feature and it's obviously extremely frustrating when this single aspect of the game just doesn't work properly for them - not to mention it really looks bad for the company to sell this game with VR being one of the strongest advertising points and then the feature is just not good enough.. - 17) AI always getting the fastest laps at the end of the race, going up to 2 secs faster than the rest of the stint (even having, theoretically very worn tyres). This issue is probably also related to the issue #1 in this list (how they keep their tyre temps always on 92, giving them perfect grip and minimal wear throughout their stints), but it's also clearly coded to happen like that - they use all their remaining ERS on those laps - which would be "ok", but it doesn't feel 'organic' or 'natural' (feels more like they're cheating), especially because of how much lap time they're able to gain by doing just that, even on dead tyres - they shouldn't gain up to 2 secs compared to what they did through the rest of the stint.. - 18) AI always get up to 2 secs faster on Quali sessions. This has been happening since F1 2020, to be honest and I honestly belive it has to do with the fact that until F1 2019, the players (just like the drivers in real life) could use that 'Party Mode' during Qualify, which would help to deliver all possible power to get a 'super lap' - maximum Fuel Mix and maximum ERS deploy. The rule was removed in real life for 2020 and also in the game, but oly for the players, it seems.. since then, the AIs can still get up to 2 secs faster on Quali compared to their fastest laps on the Free Practice sessions, while the player just can't do the same - needless to say this also needs fixing or at least some adjustment to reduce their super pace we just can't match.. - 19) Rev lights are still not working on the Logitech G29 wheel. And this was mentioned as solved on patch 1.06, I guess, but.. well, it's just NOT solved yet.. ... I think this is all I have for now, but if there's anything missing, please feel free to leave a comment below (and any other constructive ideas). I'll try to keep this post updated as soon as some of these issues are (hopefully) fixed! If you agree or disagree with something on this list, let's also discuss it (constructively) below - let's try and help to make this game even better! I play and stream F1 22 on Twitch and I'm a small streamer trying to grow - any new viewers, followers and/or subs are always welcome! You guys can find me here: https://www.twitch.tv/SexyBrigadeiro Cheers everyone!5.6KViews28likes56CommentsF1 22 PC VR jittering, freezing screens and crashing
Anyone having issues with VR stuttering inside of the car when looking left and right. Game is looking fine on the monitor but with the headset on it's unplayable. When having to retire the VR screen fully freezes and continues on the monitor, which forces me to take off my headset or close the game. Also after updating my NVIDIA drivers I started crashing when loading into time trials. PC Specs and VR headset: AMD Ryzen 5 3600 NVIDIA GeForce RTX 3080 16GB Ram Oculus Quest 2 via link cableSolved19KViews28likes516CommentsThrottle limiter at the end of safety car
Please, for the love of God, remove the throttle limiter when the safety car is about to go back to the pits. It's one of the most irrealistic, frustrating and horrible things in this game. It was removed in F1 2021 and then added back for whatever reason, and I'm yet to see anyone saying that's a good thing. It prevents you from warming up the rear tyres during the last sector of the circuit, get closer to the car in front for the race restart, and sometimes it plain and simple prevents you from having a decent launch, you get swamped by the AI and lose several seconds. I play with no assists for a reason, stop forcing them on me. *insert Bottas quote*2.4KViews27likes19CommentsF1 Lyfe shows lack of customer knowledge
F1 Lyfe is the worst feature introduced in the F1 series and shows lack of customer knowledge. 1. It adds zero to the racing 2. Its purely cosmetic 3. It took resources away from adding actual features players wanted/need 4. No one asked for this 5. Its a money grab 6. (speculation) The sames bugs we see in 2020-2021 will still be there Lee Mather is so disconnected from his customers if this is what he decided to put out. What a jokeSolved2.6KViews27likes41CommentsIn which timeframe can we expect crossplay introduction?
Hello everyone, League racers on PC were in a state of shock yesterday realizing that Origin & Steam were split into 2 plattforms. Currently we (as league organizers) don't really know what to do regarding our upcoming season since we wouldn't be very comfortable with splitting our PC community into 2 parts. Is it possible to somehow give us some information on when we can expect crossplay to go live? I don't expect an exact release date here, but knowing if we're talking about crossplay release in a month or in 6 months is a massive difference that we really would like to know. Right now we still have hope for a crossplay introduction until the start of our season and we might be able to start a bit later. If we'd get to know that crossplay will take at least 3-4 more months we have no options but to split our leagues into Steam/Origin plattforms. Due to that I'd really be happy to get some information here to enable us to plan our upcoming season carefully. Hope to get some feedback here from EA/CM. As mentioned before, no need to give us a date here. We just need some kind of timeframe to allow us planning the future. If you tell me it's probably between 3-6 months until release, that's totally fine and an information we can work with. Looking forward to feedback. Best regards, Mister Johnny3.9KViews27likes59CommentsHUGE BUG!!! LESS FPS = EASIER CORNERING!
Product: F1 22 Platform:PC Summarize your bug The game works differently over the kerbs on lower framerate, giving people running capped frames an advantage What is your 16 digit Report Code? PAMH-CRJX-PVBS-DEEE Which area is the bug/glitch in? TT How often does the bug occur? Every time (100%) Did you have cross-play enabled? No Steps: How can we find the bug ourselves? Try to take the corner over the kerb on 60 fps, then try on 144+ more What happens when the bug occurs? The car is driving differently, giving actual competitive advantage What do you expect to see? The car should react just as same Hi all, I think we found an insanely huge bug. I was racing my friend with a relatively similar pace, on an equal setup and he was way quicker in the corners. Now, I am a competitive driver and I hate losing, so we started to analyse what do we do differently. At some point he tried to guide me through a lap and told me to cut the apex as much as I can, which for me seemed impossible. We both got confused and started seeking for anything. Then we realized, the only difference between our setups, as we race on the identical steering wheels, are our PCs. While my PC is quite powerful and runs the game easily at 150+ fps, his PC is kind of a mid ranger and he runs the game at capped 60fps. Now... you probably know where this is going :D Turns out, while running the game in lower framerate, the kerbs are not throwing you in the air. Try this for yourself, this is insane, you can actually gain a true, competitive advantage with lower framerate. This isn't some cosmetics or delusion of a mad driver, it actually does work like that. I have attached a comparison video, check it out, try to replicate it, it's almost like you're playing a different game. In case the attachment does not show, here it is: https://streamable.com/w81eo7# CODEMASTERS/EA, THIS NEEDS TO BE ADDRESSED AS SOON AS POSSIBLE. YOU'VE GOT F1 ESPORTS STARTING SOON, IMAGINE WHAT THIS WILL DO TO THE SCENE!!!!9.9KViews26likes50CommentsMultiplayer Replay Mode - Missing option to switch between cars
Product: F1 22 Platform:PC (Steam) Summarize your bug Multiplayer Replays miss the option to switch the view to another car. Which area is the bug/glitch in? Multiplayer How often does the bug occur? Every time Steps: How can we find the bug ourselves? Drive a Race in a Multiplayer Session and save the Full Race Replay. Go to the Theatre and watch the replay. There is no button to switch cars. What happens when the bug occurs? No button to switch drivers. What do you expect to see? To be able to switch drivers as in Singleplayer replays. This is a most needed option to enforce custom rules in private leagues and I expect even for the official eSports this is a most needed feature. In F1 2021 there was a workaround for this bug. I expected this bug to be gone in F1 22 but instead the workaround won't work anymore and there is still no option to switch cars. Thanks for your help. I hope this will find its way to the devs.6KViews26likes19Comments[Xbox] Wheel issues - long load times, crashing, no input
Product: F1 22 Platform:Xbox Series S Summarize your bug When wheel is plugged in game is unplayable, took 35 min to load into time trial and the. As you hit the track you have no control. Unplug wheel and game works fine. This is for 21 and 22. Wheel works fine on other sims What is your 16 digit Report Code? Kxdpjvteepxsggeg Which area is the bug/glitch in? TT How often does the bug occur? Every time (100%) Did you have cross-play enabled? No Steps: How can we find the bug ourselves? Plug a wheel into the counsel and it freezes unplug it and it works fine. This is from startup What happens when the bug occurs? Game locks up and is unplayable What do you expect to see? A normal working game like before. This is absolutely ridiculous. I use this as an escape after some tragic losses and well really sucks not being able to play. Wheel driver has been reinstalled and verified current Just fix it! This is clearly happening to many other and it’s only in the f1 platform. Find the issue. This game worked fine 3 days ago and now it won’t even load into TT. YOU UNPLUG THE WHEEL AND THR GAME WORKS FINE. I HABE COMPLETLEY REINSTALLED ALL WHEEL DROVERRS AND ENSURED PROPED SETUP! I also wiped my game in hopes that helps so there goes all my saved game dats for nothing. My wheel works perfect on any other racing game! This is by far a huge issues and one that’s honestly unacceptable from a franchise with the history F1 has! Please solve this! Reach out I’ll do what I can do help! I just want to play, I need to get back to allowing myself to escape and help cope with some tragic losses in my personal life. This is how I did it and now I can’t and it’s quite affecting! [CM - updating thread title to merge duplicate threads.]Solved6.5KViews25likes351CommentsVote For Our Next Guide!
Hey! We have a few guides in the works for you, but we want to know from you which one you'd like to see next. Here are the options: Using ERS and DRS Attacking and defending Race strategy Reply to this thread with your preference out of the three, and we'll post your favourite!Solved2.1KViews23likes35CommentsF1 22 Weekly Events - Unable to Achieve Weekly Warrior Trophy
Product: F1 22 Platform:PlayStation 5 Summarize your bug I am unable to achieve the trophy "Weekly Warrior" because there are no Weekly Events listed... the weekly event screen says "There are currently no active events to participate in". This seems wrong because this game is only just about 1 years old and trophies should not be unachieveable already. Can you advise when weekly events are going to be available again? What is your 16 digit Report Code? RKBK-HTHA-JGGB-BASC Which area is the bug/glitch in? Multiplayer How often does the bug occur? Every time (100%) Did you have cross-play enabled? Yes Steps: How can we find the bug ourselves? Go to the mutplayer section and click weekly event What happens when the bug occurs? No events are shown at any time. What do you expect to see? An event i can particpate in to earn the trophy. Please Help!2.8KViews21likes75Comments