Recent Discussions
Audio - Starting lights and DRS “beep”
Has anyone else noticed the DRS and starting light sequence “beeps” are extremely faint/non existent on F122 compared to 2022? Have tried tinkering with audio settings but cannot find a fix. When playing in cockpit mode and no HUD this is kind of frustrating. Any suggestions?1.1KViews0likes3CommentsF1 21 PS4 free PS5 upgrade
Hello there. I recently bought the physical copy of F121 PS4 from my local store. A brand new seald game not second hand. I bought because on box said " upgrade to the digital PS5 version of the game at no additional cost ". ( I can attach the link where I bought, the copy of paycheck and the photo of the case with upgrade confirmation ). I installed the game on PS5 but sadly there is no any upgrade version for download. Usually other PS4 games pops up automatically the upgrade or you can find at product page on PS5 store. Here with this game nothing happened and can't find manually a PS5 upgrade. Please help me with your game and let me know for further information required from me about this game. Thank You dear customer support team.669Views0likes2CommentsBring Back F1 mobile racing
Hello EA Team and fellow players, I am writing to express my strong support for bringing back F1 Mobile Racing. This game was the only official Formula 1 experience on mobile, and it gave fans a unique way to enjoy F1 racing anywhere, anytime. Since the game was discontinued, many players like myself have been disappointed, as there is no other mobile game that captures the true F1 atmosphere. Bringing it back—or even releasing an improved version—would mean a lot to the community. I kindly ask EA to consider reviving F1 Mobile Racing. Fellow players, if you also want to see this game return, please upvote and share your thoughts below Thank You79Views0likes0CommentsBRING BACK CLAIRE (The Interviewer)
I know there is an existing topic on this (which is well and truly buried), but I wanted the title to be very clear so as I am now buoyed that someone that has an ear of the devs @EA_rephii and replied to my other topic, leaving me enthused because let's face it "He who shouts loudest gets heard" I am hoping with enough public "outcry" 🙂 the devs might consider bringing back Claire the Interviewer. Sure Claire could be annoying after the 3rd or 5th time, but this is realistic, can you imagine being a famous F1 driver just trying to get around and constantly being harassed by reporters that always ask the same damn questions? (Gah, not Claire again) "Oh hi Claire" Claire "You did really well back there, I bet you're really happy with the performance?" Shoves mic in face with that smile that can melt icebergs... You "Well actually , Claire, yes, I thought I did pretty well, thanks for asking. Did you see me send it on turn three? What a move even if I must say so myself" PLEASE CODEMASTERS! Consider restoring the press interviews, they are actually realistic and add value to the game. Plus...I really miss Claire (sniff sniff) Do you miss Claire? Please add your own opinions below, let's see if we can get this topic fired up whether you would like to see her return or not. Who knows maybe with enough support we might get some official input on this very important topic 😉BinkyStrider2 months agoSeasoned Adventurer977Views4likes25CommentsWhy is there no F1 mobile game
We the mobile gaming community we need games for different simulator There are lots of football games out there on Android and iOS but there are few F1 mobile game The only one we had EA took it away from us it's so unfair Yes they are focusing of football ball because football fans are everywhere But there are still plenty F1 fans that can't afford to buy am gaming PC or a gaming laptop to play the F1 game We need a dedicated F1 mobile game and it's Soo unfair we don't have one yes41Views0likes0CommentsProposal: Engine Supplier-Focused F1 Management Game Mode
Hello EA / Codemasters team. I am a passionate F1 fan and I have an idea for a unique F1 game concept that could complement the official series. The player acts as an engine supplier, designing and developing motors for F1 teams. Teams approach the player for engine contracts. The player manages motor performance, reliability, and upgrades over seasons. Motor design can be simplified using either experience-based progression after each race or a part-combination system within size and weight limits. AI teams use the motors in races, and race results reflect engine stats. Optionally, the game could start from historical F1 seasons and progress through evolving technology. This concept focuses on the technical and strategic side of F1, offering a fresh perspective without interfering with existing driver-focused gameplay. I would be happy to provide a more detailed design document or prototype if this concept is of interest. Thank you for your time and consideration.26Views0likes0CommentsF1 League Management Tool - Excel Sheet
F1 League Management is an Excel template designed to help F1 22 league owners keep track of championship points, league administered penalty points, and tons of statistics. All you do is enter the results of each race, including each driver's qualifying result, their finishing time from the leader, and their fastest lap, and F1LM does the rest. Download at: https://github.com/masterplane8/F1-League-Management Page Overviews: League Management Customize aspects of the sheet such as Team names and tracks Points earned per position League penalty points needed to earn a session ban Points for pole and fastest laps Other options that personalize your league. Set the league's track list, all participating drivers, and team assignments. View the Race Director, which shows the next race in the league’s calendar and penalty information for each driver. You can refer to this page before each race to check for bans. Championships Standard championship standings for drivers and constructors. Includes an indication for magnitude of position changes as a season progresses. Final Classifications Enter all post-race information that the game offers into these tables. There are four categories that must be filled out for each participating driver. Qualifying Result Time From Leader Fastest Lap Reserve Team (only for reserve drivers) Any league administered penalties including time penalties, penalty points, and bans are entered into each race's corresponding penalties table, located next to each race’s final classifications table. Race/Qualifying Results Separate pages that show each driver's final result in each session. Race Results indicates drivers who earned fastest lap and color-codes results by position. Race Reports Automatically filled out each for each race. Consider this the equivalent to the in-game post race results. Below each race report are incident reports. In these tables, you can present league administered penalties and give explanations as to why they were administered. League Statistics Various league related statistics for all drivers and teams including: 16 unique statistics for each driver 12 unique statistics for each team Graphs that show the progression of driver and team points over a season. Teammate Comparisons Side-by-side comparisons of drivers and their teammates. Compares 11 statistics and indicates which driver leads in each statistic.10KViews3likes7Comments4-Player Co-op: Build & Race Your Dream F1 Team
Add a 4-player co-op team mode to F1 26 where two drivers race on track while a Car Engineer designs every detail of the car – engine, brakes, aero, tires, fuel, and cooling – and a Race Engineer manages strategy, pit stops, and radio feedback. Drivers will feel the impact of your designs and comment on performance, creating legendary cars and real teamwork dynamics. Start with one engineer role and expand to a full 4-player mode later to let friends truly run an F1 team together.45Views0likes0CommentsF1 2020 and 2021 UDP documentation
I just started working with F1 2024 UDP documentation. As I still frequent F1 2020 and 2021 I was hoping to setup UDP telemetry from those games as well, but can't find actual documentation from CodeMasters/EA. All the links I find are dead links to non-existent forums. If possible could someone provide the final version of 2020, and 2021 UDP documentation? 2020 is my main goal, but would like '21 as well if anyone has it. Thanks.ethan51912 months agoSeasoned Novice118Views0likes1CommentIdeas for F1 26
Here are a list of things that I would like to see in F1 26. 1: Bring old tracks back from 2013,2012,2020 and 2010. 2: Make career mode calendar fully customisable like adding your own sprints, reverse tracks and have any track in any order. 3: Add classic cars back from 2000s, 2010s and 2020. 4: Add F3 mode in the game and F2 and F3 will have reverse grid for sprint races. 5: Make the damage model more extreme like in the older F1 games. 6: Add Team Icons from the 2013 season, like grosjean, vettel, raikkonen, bottas, ricciardo and many more. 7: Add the National anthem for 1st place on the podium. I hope you'll implement my Ideas for the next F1 game.77Views0likes0CommentsVIP Podium Pass and PitCoins - SCAM
I remember when PodiumPass was introduced in F1 2020 and VIP cost you X PitCoin, let´s say 10.000 as it is now. With VIP you´d unlock 10.000 PitCoin each season (if not a bit more acrtually but I´m not entirely sure so let´s calculate with 10.000). That meant you´d spend IRL money on PitCoin for VIP but at least you were able to get VIP for the next season basically "for free" just by playing the game enough to reach PodiumPass level 50. In F1 25 however you also have to pay 10.000 Coins to unlock VIP but you can only unlock 9.000 Coins if you reach level 50. Level 5 (VIP) - 1.750 PC Level 10 - 750 PC Level 21 (VIP) - 2.000 PC Level 26 - 750 PC Level 36 - 1.000 PC Level 45 (VIP) - 2.750 PC This is not okay. Not only are the items in PodiumPass ridiculously bad as it´s flooded with uselss F1 World itmes and the few helmets, suits and liveries are all sponsor designs instead of base designs that we can properly cutiomise with the new decal editor but we are also scammed for our money. In my honest opinion you should be able to make 15.000 PC with every VIP season but I get that greed is a major factor here so at least go back to a fair "Invest 10.000 and get 10.000 back" system as it used to be. It seems like you (EA) are at least somehwhat on a decent path again when it comes to your games. For me F1 25 is the best F1 game since 2020, FC 26 looks promising and so does BF 6. Now do us a favour and overhaul your season passes as well. Thank you.54Views0likes0CommentsF1 2021 Logitech G920 wheel shakes violently
After about 18 months my wheel is unusable on Xbox one F1 2021. have not changed any settings - one day it just started to ‘jack hammer’ and vibrate violently yesterday have played hundred plus hours no issue until now all parts of the game all tracks controller works fine wheel seems ok on other games have: - changed / turned off force feedback settings - done hard reset of Xbox and wheel, disconnected /reconnected - uninstalled and reinstalled game - updated wheel firmware - full reset up of Xbox - tried just about even setting change I could find on forums cant use the wheel at all in game any help appreciatedSolved4.5KViews6likes30CommentsLet Us Control Teammate Strategy + Smarter AI for F1 26 Career Mode
To elevate realism in My Team Career Mode, we need the ability to control our teammate's race strategy with options to adjust it mid-race based on evolving conditions, just like real teams do. Currently, teammates are frustratingly slow (especially from F2), and we have no say in their race decisions, which breaks immersion. Additionally, the AI is overly passive and one-dimensional: fast on straights but weak in corners, always leaving space and too easy to exploit. AI difficulty should be balanced, not just based on straight-line speed. For elite players (e.g., F1 Esports drivers), there should be an option for AI up to 120 to allow meaningful competition. These changes will help make F1 26 more dynamic, challenging, and true to the sport.36Views0likes0CommentsSuggestions for F1 26
Hello EA Sports F1 team, As a frequent fan and player of the F1 saga, I would like to share a series of suggestions that could significantly improve the gaming experience in future installments such as F1 26, taking inspiration from other titles such as EA FC, Madden or NBA 2K. 1. Dynamic interviews and realistic narrative Bring back the interviews in the career mode and "My Team", where the answers affect reputation, relationships with teams and media. That the player's decisions influence how he is perceived by the press, fans and colleagues. 2. Greater customization of the pilot Allow you to create a pilot from scratch with facial editor, height, free nationality and personalized features. Currently there are only default models, which limits the variety. 3. More options to customize cars and teams Include a more advanced layout editor or the option to share creations with the community. More freedom to create unique shields, colors and styles in My Team mode. 4. Deeper management in "My Team" Assume the full role of CEO: hire technicians, manage budget, sponsors and marketing. That the performance of the car and the pit stops depend on the level of the technical staff. Possibility to choose which pilot to use or see both from the wall and control strategy. Contracts with drivers, rumors of signings, rivalries and team morale. 5. Audience and more realistic setting That the support of the local fans is noticeable depending on the country or pilot. Examples: The Tifosi with giant blankets in Italy McLaren fans supporting Piastri in Australia Sergio Pérez fans filling the stadium in Mexico Animations prior to each session showing emotion of the audience, as in a real broadcast. 6. Update of the Hermanos Rodríguez Autodrome The Mexico circuit still shows the Foro Sol, when it is now the GNP Seguros Stadium. It would be good to visually update that area to reflect how it currently looks. 7. Special designs inspired by real Grand Prix Some teams present unique liveries for certain events (such as McLaren in Monaco). It would be great if these designs arrived as additional content even after the event. 8. Integration with collaborations and official clothing Include costumes or visuals based on real collaborations (Puma, Boss, etc.). 9. Return of legendary cars It would be great to see cars like: Ferrari F2004 (Schumacher) Renault R25 (Alonso) McLaren MP4/4 (Senna) Red Bull RB9 (Vettel) Useful in time trial, challenges or story mode with flashbacks. These ideas would bring realism, variety and immersion. Thank you for taking them into account for F1 26 or future deliveries!17Diciembre093 months agoRising Newcomer122Views1like0CommentsMake F1 26 More Realistic with Complete Car Damage
Hi EA Sports F1 Team, Please add fully realistic car damage in F1 26. Not just damaged wheels or a broken wing — I want the entire car to distort and be damaged in all areas after crashes. Partial damage feels boring and unrealistic. Full damage would make races more immersive and challenging. Thanks! [SuperUser Edit] - Removed excessive spacing to make post easier to read.77Views0likes0CommentsAdd Dynamic Car Failures for Realism in F1 26
Hi EA Sports F1 Team, Please add realistic mechanical failures to F1 26, like: Engine overheating Gearbox issues ERS or DRS malfunctions Suspension or hydraulic problems These should depend on car setup, driving style, and race conditions. It would make races more unpredictable, immersive, and exciting — just like real F1. Thanks! [SuperUser Edit] - Removed excessive spacing to make post easier to read.48Views0likes0CommentsF1 26
Hi EA Sports F1 Team and Community, Please add customizable race rules for F1 26 with options like: Ultra Light: Few penalties, soft or no damage for casual fun. Strict: Penalties close to real FIA rules, moderate damage. Realistic: Full FIA penalties, instant warnings for small track cuts, full car damage that can completely destroy the entire car—not just wheels or wings. Also, improve driver faces and expressions for more realism. Add a free play mode where players choose rules, weather, damage, and settings like FC 26. --- Why? Gives players control over their experience. Increases immersion and fairness. Encourages community creativity. --- If you want this, please like and comment! Thanks! [SuperUser Edit] - Removed excessive spacing to allow for easier reading.148Views1like0CommentsAI is too fast in Q3 since last update
Product: F1 22 Platform:Xbox Series X Summarize your bug AI cars set much faster lap times in Q3. Sometimes 2 seconds faster than q1 and q2 What is your 16 digit Report Code? MAEG-EGRC-KCKV-GAEG Which area is the bug/glitch in? Driver Career How often does the bug occur? Every time (100%) Did you have cross-play enabled? No Steps: How can we find the bug ourselves? run a qualifying session - full qualifying. q1, q2 and q3. What happens when the bug occurs? The AI make impossibly fast times in Q3 What do you expect to see? slightly faster AI q3 times, but not 2 seconds quicker than q2 I am generally 0.5-0.8 seconds off 1st quring q1 and q2 but in q3 I will be over 2 seconds slower. The AI are setting times that are way above their pay grade.270Views1like1Comment