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Need for Speed™ Unbound: How to get your Palace Edition Cars
Hey hey Lane Changers, With the Palace Edition, not only do you get some sweet gear to deck your character out with, but we've got 4 Palace Edition vehicles for you to tear up the streets of Lakeshore City in, and look good doing it. You may ask yourself "Self, how do I get my cars?" We got you. Palace Edition Unlock Criteria For Single Player The cars are made available to purchase once reaching the specified point in the progression. Mercedes - AMG G 63 (2017) Reach Week 1 - $110,000 Volkswagen Golf GTI (1976) Reach Week 2 - $30,000 BMW M3 Evolution II E30 (1988) Reach Week 3 - $60,000 Mercedes - AMG GT BlackSeries (2020) Reach Week 4 - $275,000 Multiplayer All cars are available to purchase from the dealership. Volkswagen Golf GTI (1976) - $30,000 BMW M3 Evolution II E30 (1988) - $60,000 Mercedes - AMG G 63 (2017) - $110,000 Mercedes - AMG GT Black Series (2020) - $275,000 We'll see ya soon.Braddock5123 years agoSkate Team20KViews28likes0CommentsNeed for Speed™ Unbound Y2 ROADMAP
Celebrating 30 Years of Need for Speed™ with another year of live service in Unbound Surprise! We're still here, and not just here - we have a whole year's worth of content coming to you! NFS turns 30 this year, and with that huge legacy, we couldn’t stand idle. However, this year will be a bit different from the previous one. Because here’s the thing - the NFS legacy signifies different things to each and every one of you. Some of you were there at the start of it all on Road and Track. Some of you will remember taking on the Eastsiders in Olympic City or smashing your way through the Blacklist in Rockport. Or you might have started playing more recently. Hustling by day and risking it all by night in Palm City. No matter your memory, we all have a shared love of NFS, and we want to build new memories over the next 12 months. But, we’ll be honest and admit we can’t build everything everyone wants right now, but we can decide together what NFS should be in the future. Our vision is that through our second year of live service, you can, for the first time, begin to play the ultimate NFS experience in one place. Your feedback and gameplay will help shape the future of this iconic franchise. As you play, we will be listening, observing and reacting to the things you want to see and those you don’t. It’s an approach that we’re calling Kaizen. Kaizen is a Japanese term that means change for better or continuous improvement. We feel this really encapsulates what we want to do with NFS, and we want to make you, our players and fans, a key part of it too. So how are we doing this?: Evolving Volumes We’re committing to adding four new volumes of content in the next year, each launching every few months. We aim to deliver some exciting themed updates, with at least one new major mode added to each volume. We will also continue to build on and evolve with each time. Adding more events, more challenges, new content, Ranks to earn, and new progression to chase. We will deliver at least two new fully customizable cars as part of the Speed Pass. And when we say cars, we mean cars in the NFS sense, like no one else creates. We aren’t just talking base models here and stock paint there; we are talking cars that come with fully customizable body kits with a myriad of interchangeable parts so you can tweak your ride just the way you want it. Most Requested Bug Fixes and Improvements We really want to be fixing and focusing on the things that you all care about most (like adding realistic driving effects last December), but as a small team, we need to prioritize where we spend our time, and it will always focus on what we feel is best for you all. Every improvement we try to make is a trade-off between something new and something different. So we’ll be closely monitoring your comments and feedback and coming to you with regular communications about what we’re learning along the way. Premium Speed Pass* Starting with Volume 6, we are introducing an all-new premium track to the Speed Pass that will grant you instant access to one of our hot new vehicles and unlock the ability to earn all its deep customisation content. It also includes custom versions of the vehicle, and it’s where you can find our hottest new customisation options each season. Refining our Speed Pass this way is how we can keep delivering unique new content and gameplay to you through a more simplified approach. If that’s not your thing, though, we will still be offering a free track of the Speed Pass with new vehicles and customizations for you to enjoy. Always Be Learning We see this as a year to test and learn and understand what works best for you. Committing to an extended Unbound live service allows us to really build on feedback, which we’ll be gathering in a few ways. We’re working closely with a dedicated Player Council - a great bunch of NFS influencers, core community members, and players to understand what’s important to them and their communities. We’ll be increasing the amount of telemetry we track from the games to better understand through gameplay data what’s working for you. And we’ll look to close the feedback loop by being as transparent as possible with you, letting you know what we’ve heard and what we can and can’t do. Ok, you made it! Closing time. We hope more than ever that all fans of NFS can come join us as we continue to deliver updates to NFS Unbound. We might just have some nice surprises along the way as we take a tongue-in-cheek look back in the rearview before we drop a gear and power forward into the future together, testing, refining and constantly improving along the way! *Requires Need for Speed Unbound (sold separately) and all game updates. Requires gameplay to unlock. You must log in before the end of Volume 6 to claim your reward. Failure to log in and claim during this period will result in forfeiting the reward. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates.EA_Groguet12 months agoCommunity Manager2.9KViews27likes19CommentsNFS Unbound - Where’s my Stuff?!
We’ve noticed some folks are unsure where to grab their in-game loot for the various editions of Need for Speed™ Unbound, so let’s break it down. First, let’s talk about preorders, editions, EA PLAY, and what you get. Pre-Order Bonuses (Standard or Palace Edition) Additional custom driving effect Additional custom license plate Additional banner (artwork & sticker) $150,000 in-game credits (for use in multiplayer only) Now, let’s look at these editions. With the Standard Edition, you get the base game. For the Palace Edition, you’ll get the base game, 4 Exclusive Palace Custom Cars, Exclusive Palace Driving Effects, Mashman Decals & “Palifornia” License Plate, Tri-Ferg Character Pose & Banner Artwork, and Stacked Palace Clothing Pack (20 items) for your character customization. EA PLAY EA Play Pro members automatically get the best version of the game, so they’ll have access to the Palace Edition. EA Play members (PC and console) will get a 10 hour trial and 10% off when purchasing the game. Both EA Play and EA PLAY Pro members will get the BMW M3 2006 automatically in their Lakeshore Online (multiplayer) garage. We’ll also be adding recurring in-game member only rewards as we go forward. *You can jump into the single-player Story and complete races up to Friday night in-game for the qualifier, then check out Lakeshore Online, our multiplayer experience for Need for Speed™ Unbound. Alternatively, you can play Lakeshore Online for the whole trial. How to Get My Extra Content In-Game Once you’ve downloaded/installed NFS Unbound, make sure you’ve also downloaded and installed any add-ons/content packs. EA App Launch EA app. Got to My Collection. Click on Need for Speed Unbound (or use the search bar at the top). Click Manage to check for Installed Add-Ons and In-Game Content. Origin Launch the Origin client. Go to My Game Library. Click on the Need for Speed Unbound game tile. Click on Extra Content. Choose your DLC. Steam Go to your Library in the Steam client Right click the game and select Properties... from the menu Then select DLC in the window that appears. Epic Open the Epic Games Launcher. Go to your Library. Locate your game with DLC and click the three dots next to the title. Click Manage Add-Ons. To install the DLC, on the next page, move the slider to the right for each one you'd like to install. Xbox In My games & apps, highlight a game (but don’t select it). Press the Menu button on your controller, and then select Manage game and add-ons. Select the game in the upper-right corner of the screen. Choose Manage installation on [drive name]. This displays a list of items, including the base game and any available add-ons or game features. PlayStation Select Game Library from your Games home. Highlight Need for Speed Unbound. Press the Options button and select Manage Game Content. Select your DLC / Add-Ons to install. Now that you’ve got them installed, authenticate by launching the game (and connecting online - even for Story/single player.) Your Palace Edition clothing/customization options will be available immediately in both Story and Lakeshore Online, the $150K will be available in Lakeshore Online the first time you hit multiplayer, and your Palace Edition cars are waiting to be unlocked. For details on how to unlock them, check out this handy-dandy FAQ. If you are an EA Play / EA Play Pro subscriber, you’ll find the BMW M3 2006 available in your garage in Lakeshore Online (multiplayer). If none of this helps, make sure to hit up an Advisor at EA Help to troubleshoot with you. UPDATE: If you pre-ordered your copy of NFS Unbound from a 3rd party retailer (not digitally via Xbox, PlayStation, Epic, Steam, or EA), any codes for pre-order content should be on the receipt from the retailer or via email if ordered online. Please ensure you follow up with your retailer if you pre-ordered but did not receive your codes.Braddock5123 years agoSkate Team4.5KViews25likes0CommentsNFS:Unbound Spooky Speedsters - Share your wraps!!!
Hey Racers, With October now here, and it officially being Spooky Season. I was curious if anyone was planning on designing their cars to fit the Halloween frights. If you have a scary design or want to share how your ride will look throughout October, post the screenshot of your car here!!! Creating Wraps in Unbound. Go to your SafeHouse Select Rides > Style > Paint & Wrap Sharing your wraps and checking out others. Go to your SafeHouse Select Rides > Style > Paint & Wrap Library (will allow you to share your design) Community (will allow you to see other community member's wraps and follow creators) Want to look at other cars the community has shared? Check out the COMMUNITY SHOWROOM. Looking for the perfect tracks to hit the street with? Check out NFS Unbounds Offical Soundtrack. Spotify: Apple Music:EA_Illium2 years agoCommunity Manager2.7KViews25likes16CommentsNeed for Speed Unbound - Happy Holidays!
It’s been white-knuckle since our global reveal, and Need for Speed™ Unbound is live around the world. You’ve been along for the ride since the beginning, so we wanted to take a moment to thank you for being on this journey with us - but don’t think that we’re done yet! Not by a long shot. The teams are gonna take a quick holiday break before getting back to Lakeshore. We're just getting started and you can expect more info and updates from us towards the end of January. ICYMI, deets previously shared include: An upcoming series of post-launch content updates and experience packs, as well as free access to new modes, social features, and progression for Lakeshore Online. The first update will focus on expanding social play features, and future updates will bring new modes and features, cars, customization content and more. Stay tuned for more details on future Need for Speed Unbound content. For now, check out our newsroom for all you need to know! https://go.ea.com/j8YMq Stay safe, have happy holidays, and we’ll see you in 2023. The Need for Speed Unbound TeamBraddock5123 years agoSkate Team2.9KViews24likes41CommentsDifficulty needs to be patched
Not one to complain, as I’m enjoying the game otherwise but the game is incredibly unforgiving on “relaxing”. It’s literally a fight for your life to make 5th place. Some AI are impossible to beat which should not be occurring on what is supposed to be the easiest difficulty. Relaxing feels like challenging at this point, idk how much devs have played into it but there’s definitely something wrong with the difficulty as the game stands.4.9KViews23likes81CommentsVOL. 5.1.0 PATCH NOTES
Yo! So, I know we said the Volume 5 update was our final one for the year, and honestly, it is in terms of full updates. What’s this then you ask?! Merely a few much asked-for additions from the NFS Unbound community. We're working in a slightly different way now, looking at improving Unbound by adding new features and enhancing existing ones. Going forward, we want to try out some things with you all and see what you think. Want to help us? Then please give us feedback! Let us know what you think, what you want to see added,more of, or less of? and we will let you know what we are doing. You can expect to hear more from us in the new year. So for now, check out the updates below; see you on the streets! - John Stanley, Creative Director PATCH 5.1.0 Added realistic driving effects tag - “Original” ‘Original’ driving effect, has now been added to the tags menu, bringing a more authentic and realistic feel to tire smoke. We know that many people have requested this feature, but this version of smoke couldn’t possibly work like other tags whilst remaining realistic. Ultimately this is about you expressing what you want, realistic or stylistic. We feel it’s important you now have that choice! Please note that equipping ‘Original’ smoke can impact the game experience. For example, you won’t get visual feedback on the vehicle for perfect starts or for signature boost earning as you will with other tags. Added sorting for All My Rides We have now added sort orders to the All My Rides screen in the garage for those of you committed to larger car collections. We salute all car collectors, and we hope this small improvement helps you to organize your collections. We have further ideas on ways to make it clear which vehicles you already own on other screens, but we aren’t quite ready yet and really wanted to give you the ability to sort your vehicles first Added Open Playlists Open Playlists have now been added to Freedrive. These are playlists that don’t come from other players. In the downtime between other freedrive events (linkups, boosted events), the server will send out invites to playlists. Our hope is that you all find the action keeps rolling and playlists become fuller. We have more thoughts around this too, and hope to share soon.EA_Groguet2 years agoCommunity Manager1.3KViews21likes0CommentsLet’s Celebrate National Video Games Day!
Hello speedies! Did you know that the first video game was released more than six decades ago? On our side, we have an extensive and fascinating history that extends over 40 years. So many memories, stories, and anecdotes that we wouldn't mean anything without our community. So, what better way to celebrate National Video Game Day than here with you guys… For all of us here, video games are much more than simply entertainment; they connect us with friends and family, teach us lessons, inspire us to develop our creativity, challenge us to learn new abilities/skills, and show the value of working together as a team. There is always a game for everyone, no matter their age, culture, or style; in fact, it has become a way of life for many of us (tell me about it 😅). So what the best moment/time you've had with Need For Speed™? How are you going to celebrate today? Do you have anything special planned? Is there a race that you've saved just for today?... Whether in company or solo, I think it's always a good time to celebrate… For me, as soon as my shift is finished, I will get my favorite takeaway from the restaurant from around the corner, and I will jump fast to race on the streets of Need For Speed Unbound! Do you have anything planned for today?EA_Groguet2 years agoCommunity Manager495Views21likes0CommentsMEGATHREAD - Unbound Community Feedback & Wishlist
Since the release of Unbound, a small group has been recording feedback from the community. After the recent patch, the group has seen the community lose faith in EA as we repeat through title release cycles for NFS. The attached document goes through everything we have recorded. Please feel free to comment anything we have missed. I will be responding to messages.3KViews19likes49CommentsNeed for Speed™ Unbound - Update 1.1.3
Hey NFS Unbound players, On Dec 12, 2022 at 1AM PT / 9AM UTC / 10AM CET, we'll be deploying a required update for all platforms. This update will not require downtime, but you will be required to download and install the update the next time you launch the game. This update is a small update to address stability issues regarding crashing across all platforms and to resolve some bugs with entitlements. Keep sharing your feedback and if you encounter any bugs/issues, make sure to post here. Thanks! Need for Speed™ Unbound TeamEA_David3 years agoCommunity Admin7.9KViews19likes0CommentsNeed for Speed™ Unbound Technical Specs
If you're heading to Lakeshore, make sure your machine can handle it. TECHNICAL SPECIFICATIONS Enhanced Visuals* – Need for Speed™ Unbound delivers a timeless racing experience updated for today’s generation of hardware with enhanced visuals. PS5: 4K @ 60 FPS XBox Series X: 4K @ 60 FPS XBox Series S: 1280p @ 60 FPS PC MINIMUM REQUIREMENTS OS: Windows 10+ Processor (AMD): Ryzen 5 2600 or Equivalent Processor (Intel): Core i5-8600 or Equivalent Memory: 8 GB Graphics card (AMD): RX 570 or Equivalent Graphics card (NVIDIA): GTX 1050 Ti or Equivalent DirectX: 12 Compatible video card or equivalent Online Connection Requirements: 512 KBPS or faster Internet connection Hard-drive space: 50 GB PC RECOMMENDED REQUIREMENTS OS: Windows 10+ Processor (AMD): Ryzen 5 3600 or Equivalent Processor (Intel): Core i7-8700 or Equivalent Memory: 16 GB Graphics card (AMD): Radeon RX5700 or Equivalent Graphics card (NVIDIA): GeForce RTX 2070 or Equivalent DirectX: 12 Compatible video card or equivalent Online Connection Requirements: 1 MBPS or faster Internet connection Hard-drive space: 50GB SSDBraddock5123 years agoSkate Team13KViews19likes30CommentsCriterion Q&A - Your Kaizen Questions Answered
Hey Need for Speed Crew, We hope you're all having a great time with Vol.6 🙂 Recently the team at a Q&A on Reddit, you can also find a link on the teams social media page. We’ve compiled a list of many of the questions that the team was able to answer during this session. Please visit r/needforspeed for the full post. A few weeks ago, shortly before the Vol.6 reveal, we asked r/needforspeed for questions about Kaizen and the future of NFS Unbound, and got an amazing response from you all. While we couldn't get to every single question that was asked (you guys submitted nearly 300 🤯), we did cover a lot of topics, and incase you couldn't catch them in Discord, we've now got them in text-form below. They are also shown as replies in the original Q&A post. Is volume 7 inspired only by the game modes or the games as a whole? Yes, for Vol.7 we are going to be inspired by NFS Underground and yes, it’s going to be more than just game modes. We can't go into full details at the moment,but we are celebrating 30 years of NFS; we love the heritage, so keep an eye out for what’s coming. View on Reddit - John A lot of people have a love for the old games, myself included. In Unbound, there were some great callbacks, such as having a Noise Bomb set of cosmetics. Do you have any plans to bring more throwback details like this to Unbound? We want to celebrate the heritage of NFS in many ways so yes, we will look into ways in which we could do this. We want to explore as many ways as possible to be able to celebrate NFS history across the year. So again, no full details to share right now, but definitely want to be able to explore that, and that's definitely a good avenue for us to go down. John The roadmap mentions Volume 7 having Drift & Drag type mode(s). But since there are drift events in Lakeshore Online already, in what way would new advertised drift mode differ from the existing one? You can see from our Kaizen philosophy that we want to try some new things. For Vol.7 we say we’re inspired by Underground so you can bet there’s going to be some changes in that. Compared to the existing drift mode, this is going to be something with more depth and more mastery. It’ll definitely feel different. John What are the chances of getting more customization parts for existing cars and new wheels? A lot of the older cars have A LOT of aftermarket support today which aren't featured in the game. Yeah, it's a great question. There are tons of cars out there now that do have a lot of great aftermarket support and we see that a lot. It's a tough balance for us in this year between the new cars that will bring customisation and adding more parts to existing cars. We'll bring on those new cars, plus anything else that we could fit in. My vehicle art director, very recently just told me, sometimes we do sneak in a few updates to some of the older cars, but I can't guarantee that we can do that for this period for this year. We'll keep looking at it and see if we can find opportunities for it, but it's definitely a path that we want to look at when we start to consider what we might do next with NFS, going back, looking at those cars, giving them a bit more of an update, adding more stuff to it, it makes perfect sense. Patrick What is the status of Toyota's relations with NFS, is there a possibility of Toyota coming back to NFS in the near future? Classic. I love this question, it’s the one everyone wants to hear. We love, I love Toyota. We all do. We loved Toyota’s past in Need for Speed. The issue is, we are always trying to find avenues where we can work together and we haven't found that yet, but we'll always keep trying. That's probably about as much as I can say or I know before it goes into things I'm not allowed to talk about, or shouldn't talk about. So there's no loss of love between the two companies, between us. We just haven't found the right mix yet. Patrick Can we see the return of NFS Carbon style canyon duels as well? This was one of the best racing modes in NFS in my opinion, fueling adrenaline really well. Racing alongside a cliff with was super intense music and trying not to fly off. It is a great question. We love the old games too. Right? So we’re little light on canyons in Lakeshore, but that doesn’t mean the kind of idea of an intense 1V1 event isn’t something that we can’t explore. Definitely something that's been high up there, on our ever growing backlog list. It’ll probably be a difficult one, carving Canyons into Lakeshore. But yeah, we could see what we could do in the future. John Plz increase the server size from 16 to 32 players Kaizen, Year 2 of Unbound, is all about being open and transparent, right. Moving the player count from 16 to 32 is no mean feat, in terms of like changing infrastructure. We hear it. We understand we understand that people want to have more players in online and play together. We do want to explore the opportunities to do things like expanding party sizes and things like that, but honestly, to go trying to change the infrastructure on a live game, on a code base that we currently have isn't going to be an easy task. John Hi, thanks guys - we really appreciate that you guys are giving NFS Unbound more updates, a modern NFS game hasn't gotten this much support in years! We also highly appreciate this new communication aspect between us players and you developers. My question is: will you guys still consider adding any updates to singleplayer in the future volumes? anything related to singleplayer as singleplayer fans would love to see police AI improvements, more event variety in the calender system, economy improvements etc.. possibly even the new gamemodes like Drag could be incorporated into The Grand? It's a bit of a tricky one in terms of the game that we've already built. What we’re intending to look at over this year of Kaizen is to really give Need for Speed a strong live-service that it's been due for a long time, but also a heck of a lot of Need for Speed players do play the single player story mode which we recognise, we know that. So we're making adjustments to some things that will help bring in single player players to feel a part of that live service. I can't promise too many things that we could do too much in that area, but we are looking where it makes sense and what we can do and you'll see the first part of that coming in Vol.6. Patrick I'm actually interested to know if you have any considerations for more user generated content? Such as like a track editor (I feel that there are a lot of unused areas for the map in terms of events, and I think that this can give us a sense of community, and whoever has the most popular track or tracks can be featured in a special playlist hypothetically.) Yeah, that's a super good question and a hot topic as well. Quite a lot of people are doing a lot of stuff with UGC at the moment and you could argue we're not really up there with what they're doing. It's something we're looking closely at, something that we really want to focus on when we think about what the future of NFS might be. The difficulty as always is adding a lot of those things into something that we already built that wasn't intended to have a lot of those particular elements. So I think it's a great, great thing. It's something we should keep talking about with the community, with all of you on what you mean by UGC, and what you want to see for the future in Need for Speed. It's a big one for us to look at and dive into in detail, probably more so for next. I see people [in the live chat on Discord] mentioned photo mode. Potentially there's possibilities for us to look at that. We know we kind of didn't bring the level of Photo Mode that we had before in other games and that's tough. We recognise that one and we're sorry that that's not in Unbound in the same way. We are looking at what we can do on that, but again, I can't promise anything today necessarily on that one. Patrick Will we get a patch in one of these seasons that will allow us to obtain and keep in our garage the NFSMW BMW M3 GTR in singleplayer? I know we can access it in game for 1 mission, but i'd like to keep it for use in singleplayer freeroam. I thought everyone was sick of the M3 😉 Yes, interesting question, that is probably a possibility or something we should think about. Maybe that comes in a future volume, maybe it doesn't. I'm not sure I think it's a good idea, maybe we should think about it. 😉 Patrick What is your favorite or most memorable bug/glitch throughout Unbound's development? I've worked a lot on cutscenes in the past in a lot of our games and they bring the hilarious moments. There's always so much jank in some of the cutscenes that it's hard not to laugh at them. I think some of the funniest ones are going to be for me, there was one where Yaz points at a load of racers inside of the meet up and she says, “...like that guy” and that guy we had at the particular time is pulling a stupid pose as an animation from something else that really breaks the mood of the scene. Also those ridiculous ones when the skinning goes wrong and the face is turned inside out. It's always funny. Patrick I remember one of the ones we actually ended up shipping with (and fixed) was the one where we had a place in Downtown where you could drive into that cul de sac. There was a truck there and if you drive into a certain angle, your car got launched across the map. That was a fun one but janky, yeah, some of those flying cars could get real quick. John Would something on the lines of expanding upon the police like a Bounty system or a list of targets we can interact with and Takedown be interesting to develop in the near future for Endgame material? It's a funny one because the team will tell you that this is something that I go on about quite a lot. So yeah, I love this idea. I love cops in general for NFS, it's like one of our unique selling points. I would say, we'll see what we could do going forward in future but I do love the idea of Bounties in this. There's some potential in there about an additional Heat level coming in and bringing the pain, and you taking it to other people, having the players on the map hunt them down. John What would your thoughts be on a revamped Takeover mode with a focus on crews and taking over sections of a city similar to Carbon if one isn't in development yet? Yeah, that's a super interesting one too. We've definitely talked about this a lot in the past, the idea of crews in general and how you then weave crews into gameplay at the same time. I think again, like putting something like crews into the game for Unbound could, you know, be a potentially heavy lift. That doesn't say that we can't necessarily do something like, as good suggestion, utilising the link ups that we already have so there might be something around that we could do. Internally we like the playing experience of linkups and we want to see what we can do and expand that idea. John What are your thoughts on pink slip races (where you bet your car against your opponent and winner takes both)? I love them. The idea and the whole thing around Need for Speed is around risk and reward. What's more risky than losing a car that you've built and fallen in love with? We spent a lot of time on ideas for this, but therein lies the rub. If something was to go wrong with a pink slip race (like, say, you lose online connection or the game crashes) and then you lost that battle and you felt like it was unjust, then that's bad times. So again, some way of us doing the system, some way of us having pink slips in, absolutely something we want to do. We'd have to see if it's something that we could put in and make it work, but by and large, pink slips are a very cool idea. John Was Chicago the first choice for the inspiration of Lakeshore City? Yeah, that's a good, good question. Actually one of the initial places we were looking at was Detroit, but what we found with Detroit was actually it was kind of too flat and we didn't get the kind of undulation that makes for an interesting map. There was a thing that we used for development, which was the term “Over, Under, Through”. So you look for “Over, Under, Through” opportunities in the world and we felt like there wasn't naturally going to be enough for that [with a map based on Detroit]. And then we looked at Chicago, Chicago was great. So yeah, great question that, the initial idea was Detroit. John Can we expect more rims along with additional bodykits for existing vehicles? I think on the body kit side, which is something that we've spoken about in the past and people are aware of, is that the way in which your body parts work is that they have to be kind of handcrafted. You have to handcraft each of the parts, how they connect together and look right. So actually, adding more in can be a time thing, and as we say, we're kind of a small team. On the rim side that could be an option though, definitely could be an option for us. John Will the police AI be tweaked in single or multiplayer to be more challenging like in the older titles? Cops is so fundamental for us that, yeah, there's definitely something there that we want to investigate, and have been investigating. Without going into full details, the idea of cops being there, being punishing and you being able to have more fun, more play, more escape from them? Definitely high up on our list. John Favorite muscle car out of the NFS games? (FYI Corvette and Viper don't count, despite what Carbon says) This might be an unpopular opinion, who knows? Well, I do like a Charger. It's a bit like, you know, obviously it's been used by “a certain guy in a vest who likes to carry big wrenches around”, but it's just cool. So iconic, right? John I don’t know, could I be really controversial and ask if an M4 is a muscle car? Is German muscle okay or is that not okay? I mean, that's controversial, definitely. Patrick Would like to give us some hint about Vol 9 because the road map looks promising If you ever hung around with John for a bit, he'll talk about Kaizen a lot and how Kaizen is a great philosophy of improvement and step stones and step stoning and moving to something. So I would say, if you want to know what Vol.9 is, then watch and play Vol.6, Vol.7, Vol.8 and see how they build. Patrick What is the primary platform you take feedback from? (Community) Discord is something that we're monitoring all the time, and whilst we might not always be speaking in there, we've got some brilliant community mods that are helping you guys out and trying to articulate some of your thoughts to us. Some of them are even on our Player Council. As usual, we’ve always got our eyes on the social media channels too, including Reddit. EA Answers HQ is the place to be for reporting bugs, we have a great team over there relaying all that to the developers. So and hopefully over the next few weeks and months with Vol.6 kicking off Year 2, you'll start seeing a little bit more responsiveness from us and more, you know, Pat and John. James - /u/CM_TGK Will there be any car performance balancing? Yes. So, there will be things coming, it will be interesting to test out. But in terms of the actual balancing itself, if there are big issues and you know of with the meta, let us know. We have sorted out some ones before, like the VW Golf at launch, the little rocket. If there are big things that kind of like breaking the meta, then let us know, and then we can try and get in and fix those. We really want to make sure that we're targeting fixes that matter, especially with a small team. Raise up the big issues that hit you on Answers HQ, and if that's something to do around a specific car’s performance then we'll jump on it and do what we can. John Would it be possible to have private lobbies? It’s something that we could explore, but it's just kind of a matter of balancing the work for everything that we've got going on at the moment again. There’s a balance between what we've got in development versus what we can potentially do. As part of that, we want to make sure that we're building upon these ideas for the future [even if we can’t get to everything during Kaizen], and we want to make sure the biggest building blocks we use are ones that people have been asking for, and go from there. John Can we get an improved wrap editor? We are missing skew, mirror, the ability to choose a secondary color for decals that have 2 sections, numbers for the color meters, a decal uploader, more sections to paint like spoilers and splitters, and more materials for the decals like how they are for the vehicle paint. It is best to take inspiration from other titles for these changes, like Gran Turismo 7? We love our wrap editor. We love what you can do in there and we hear you. We hear that there's things in there which are not up to the spec that you're after. We've had some great feedback from the Player Council recently around it, and we would love to invest some more time in it, but right now like everything it’s a case of balancing it vs the other things we are working on. So yeah, if there are some specific things that people really want to have, then let's look at those. Let's see if we can then put those in, see what we can do. Overall though, we like wraps, wraps are cool. John Are there any plans to diversify the playlists more, such as playing Buena Vista with S class cars or Lakeshore express in B class cars. Hey Unbound Team, are there any plans of adding a quickplay matchmaking feature into multiplayer? Such as speedlists once had in nfs 2015 however not related to the lobby the player is in, meaning that finding a race with others player would be a matter of seconds and not lobby dependent. If you're frustrated by races and not being able to get into full lobbies, if you are wondering how playlists might get mixed up, how we might change it up, then I think Vol.6 is probably what you're looking for. Patrick Final words: Yeah, I mean, from my side, I think this is great. I think the opportunity to come and answer some of your questions and even though we can’t get to all of your questions and I know that sucks, keep coming, keep coming to us with ideas (by making Reddit posts) and we'll try and be as transparent as we can be. Over this year, we're really trying something different and we've engaged with the Player Council, who are the representatives of this community and pass on all your feedback. You know, some people that are in this [live Discord] chat, I've seen them in person, we had a good conversation with them and we're going to keep that conversation going. We want to keep this going because it's your game, and we want to build it in the right way for the future. And that's kind of starting today and starts with Vol.6 and Kaizen. Patrick I just want to say we’re overwhelmed with the passion. The passion is always there with you guys, but actually just seeing the passion coming through from the Kaizen announcement as a timeline, what we're doing What I love to see just as well is the feedback coming in, and it’s this positive and well-thought-out feedback, right? That's what we love to see. So keep that coming. And just to say, yeah, just a quick thank you to the Reddit and Discord mods, and the Player Council, they've been great; we continue to engage with them. Also a great thanks as well to the development team. Like we said, quite small team. The guys are really kicking it, but they're really working hard on bringing you cool stuff over the course of the next year. So yeah, be excited. “Please be excited”. I think someone else got memed for that phrase, right? JohnEA_Illium11 months agoCommunity Manager1.1KViews16likes0CommentsNFS: Unbound - Guide to Downloadable Content
Hey racers, With the various updates and Packs released for Need For Speed: Unbound I wanted to make a quick guide highlighting each Catch-Up Pack and the awesome premium content you can unlock. UPDATE - For changes to pack for Volume 6 and beyond, check out our post: Need for Speed™ Unbound - UPDATE TO CATCH-UP PACKS You can purchase Need For Speed: Unbound on the following platforms: EA app | Playstation | Xbox | Steam | Epic Game Store For a further breakdown of each Pack, check out the NFS Unbound EA site here. here VOLUME 8 VOLUME 7 VOLUME 6 Catch-Up Packs Customs Packs Swag Packs Additional Packs/UpgradesEA_Illium12 months agoCommunity Manager2.2KViews16likes0CommentsEdit Controller Bindings!
Hi! Back when Heat was released, I bought it only to see, that I was not able to edit the buttons for the xbox one controller. Now it is the same story again for Unbound. As a disabled player with a limited wrist movement, I have no chance to controll the game properly. I have to be honest here: It is 2022, and there is so much being done for accesibility! We even have all that gender stuff in the game. But somehow, as well as in Heat, you absolutely forgot about disabled players! Is there no chance to be eventually able to edit the bindings of my controller? I bought Heat, and could not play. Now it was almost the same story with Unbound. How could anybody miss this? I am really sad now, my favorite franchise is not playable for me. Thanks for any input.2.9KViews15likes19CommentsNFS Unbound Car list
Ready to pack your garage with these precision-tuned, custom rides? Check out the full car list in Need for Speed™ Unbound. Are you ready to prove you have what it takes to make it to the top? Then choose the rides that are going to get you there. Acura NSX 2017 Acura RSX-S 2004 Alfa Romeo Giulia Quadrifoglio 2016 Aston Martin DB5 1964 Aston Martin DB11 Volante 2018 Aston Martin DB11 2017 Aston Martin Vulcan 2016 BMW M3 2006 BMW M3 Evolution II 1988 BMW X6 M 2016 BMW M3 2010 BMW M5 2018 BMW Z4 M40i 2019 BMW M4 Coupe 2018 BMW M2 Competition 2019 BMW M1 1981 BMW i8 Coupe 2018 BMW M4 GTS 2016 BMW M3 Convertible 2010 BMW M4 Convertible 2017 BMW i8 Roadster 2018 Bugatti Chiron Sport 2017 Buick Grand National GNX 1987 Chevrolet Corvette Stingray 2020 Chevrolet Corvette Stingray Convertible 2020 Chevrolet C10 Stepside Pickup 1965 Chevrolet Corvette Grand Sport 2017 Chevrolet Camaro Z28 2014 Chevrolet Corvette Z06 2013 Chevrolet Camaro SS 1967 Chevrolet Bel Air 1955 Chevrolet Corvette ZR1 2019 Chevrolet Colorado ZR2 2017 Dodge Challenger SRT8 2014 Dodge Charger R/T 1969 Dodge Charger SRT Hellcat 2019 Ferrari LaFerrari 2016 Ferrari Testarossa Coupé 1984 Ferrari 488 GTB 2016 Ferrari F40 1988 Ferrari 458 Italia 2009 Ferrari 488 Pista 2019 Ferrari FXX-K Evo 2018 Ferrari 458 Spider 2011 Ford F-150 Raptor 2017 Ford Mustang GT 2015 Ford GT 2017 Ford Mustang BOSS 302 1969 Ford Mustang 1965 Ford Mustang Foxbody 1990 Ford Crown Victoria 2008 Ford Focus RS 2016 Ford Mustang GT Convertible 2019 Honda Civic Type-R 2000 Honda Civic Type-R 2015 Honda NSX Type-R 1992 Honda S2000 Ultimate Edition 2009 Infiniti Q60S 2017 Jaguar F-Type R Coupe 2016 Jaguar F-Type R Convertible 2019 Koenigsegg Regera 2016 Lamborghini Countach LPI 800-4 2021 Lamborghini Huracán LP580-2 2018 Lamborghini Aventador S 2018 Lamborghini Countach 25th Anniversary 1989 Lamborghini Murciélago SV 2010 Lamborghini Urus 2018 Lamborghini Huracán Performante 2018 Lamborghini Aventador SVJ Coupe 2019 Lamborghini Diablo SV 1995 Lamborghini Huracán LP580-2 Spyder 2018 Lamborghini Aventador S Roadster 2018 Lamborghini Aventador SVJ Roadster 2019 Lamborghini Aventador LP750-4 SV Roadster 2018 Lamborghini Huracán Performante Spyder 2018 Land Rover Range Rover Sport SVR 2015 Land Rover Defender 110 Double Cab Pickup 2015 Lotus Exige S 2006 Lotus Emira 2021 Mazda RX-7 Spirit R 2002 Mazda MX5 1996 Mazda RX-8 Spirit R (R3) 2011 Mazda MX5 2015 McLaren P1 2014 McLaren F1 1993 McLaren 570S 2015 McLaren 570S Spider 2018 McLaren 600LT 2018 McLaren P1 GTR 2015 Mercedes-Benz 190E 2.5-16 1988 Mercedes-AMG C 63 Coupe 2018 Mercedes-AMG G 63 2017 Mercedes-AMG GT S 2019 Mercedes-AMG A 45 2016 Mercedes-AMG GT R 2017 Mercedes-AMG GT S Roadster 2019 Mercedes-AMG C 63 Cabriolet 2018 Mercedes-AMG GT Black Series 2021 Mercury Cougar 1967 MINI John Cooper Works Countryman 2017 Mitsubishi Lancer Evolution IX 2007 Mitsubishi Lancer Evolution X 2008 Mitsubishi Eclipse GSX 1999 NISSAN GT-R Premium 2017 NISSAN Skyline GT-R V·Spec 1999 NISSAN 370Z Heritage Edition 2019 NISSAN Silvia K’s 1998 NISSAN Z Prototype 2022 NISSAN Silvia Spec-R Aero 2002 NISSAN Skyline GT-R V·Spec 1993 NISSAN 350Z 2008 NISSAN Skyline 2000 GT-R 1971 NISSAN Fairlady 240ZG 1971 NISSAN 180SX Type X 1996 NISSAN 370Z Nismo 2015 NISSAN GT-R Nismo 2017 Pagani Huayra BC 2017 Plymouth Cuda 1970 Polestar Polestar 1 2020 Pontiac Firebird 1977 Porsche 911 GT3 RS 2019 Porsche 911 Carrera RSR 2.8 1973 Porsche 918 Spyder 2015 Porsche 718 Cayman GTS 2018 Porsche 911 Carrera S 1997 Porsche 911 GT2 RS 2018 Porsche Panamera Turbo 2017 Porsche 911 Turbo S Exclusive Series 2018 Porsche Boxster 718 Spyder 2020 Porsche 911 Carrera GTS 2018 Porsche 911 Turbo S Cabriolet Exclusive 2018 Porsche 911 Targa 4 GTS 2018 Porsche 911 Carrera GTS Convertible 2018 Porsche Cayman GT4 2015 SRT Viper GTS 2014 SUBARU Impreza WRX STI 2006 SUBARU BRZ Premium 2014 SUBARU Impreza WRX STI 2010 Volkswagen Beetle 1963 Volkswagen Golf GTI 1976 Volkswagen Golf GTI Clubsport 2016 Volvo 242DL 1975 Volvo Amazon P130 1970EA_David3 years agoCommunity Admin5.8KViews15likes40CommentsHello - I'm your new community manager!
Hey, I'm Jenny, and I'd like to introduce myself as your new community manager - hello! I'm taking over from @Braddock512 who's heading off to Skate full-time. I'll be here scrolling through your posts, keeping you up-to-date on things and sharing all the NFS news (when I can!) See you in Lakeshore!1.1KViews14likes11CommentsWhere is PVP for Multiplayer?
Hello NFS Community, After having read the IGN article about NFS Unbound (interview with the creative director of Criterion Games, Crimmons, here the link: Exclusive: Need for Speed Unbound Has Finally Been Revealed, And It Looks Very Different - IGN) and what the website currently says about the multiplayer, I am afraid that this game is going to suffer a similar fate like Heat did. I quote: "Take your racing to the next level and make your friends your rivals in multiplayer. Connect with the online street racing community in underground Meetups across Lakeshore and discover the best routes through the city in Freeroam." PVP stands for player versus player as you might already know. The lack of a proper PVP system in NFS Heat caused the game to die rather quickly. No proper lobby system as it's found in NFS Hot Pursuit Remastered for instance, is a huge dealbreaker for the LONGEVITY of this game. Starting a match and hoping that some player might join is incredibly frustrating and it has proven to be unsuccessful. Now my plea to the EA Community Managers for the sake of this game: Please forward this important feedback to the Criterion Games developers that they implement this essential feature. God knows what results might come from it, hope dies last. I still can not believe how they would as it seems build on this speedlist system only which has failed miserably in the past game. Please share your views in the comments if you will. The more people share these concerns the merrier. Thank you. @EA_David @Braddock5123.1KViews14likes22Comments