Forum Widgets
Featured Content
Update Topuria in UFC6 PLEASE 🙏🙏🙏🙏
Please update Ilia Topuria in UFC 6 to make him as accurate as possible to his current real-life appearance. I would really love to see a new version or Alter Ego of Ilia with his current slightly longer hairstyle, an improved and more accurate face/head model, and his shorts pulled up higher, just below the belly button, like he actually wears them in real life. I would also love to see the proper UFC Freedom 250 red gloves on him, with a more accurate and detailed design that really matches the real gloves. His overall body proportions and appearance could also be improved to make him look as close as possible to the current Ilia Topuria. Another really important thing is his striking animations. I honestly preferred his previous hooks. I’m not a fan of the new hooks, so please consider either bringing back the old ones or improving the new ones to make them smoother, more powerful, and more faithful to the way Ilia actually boxes in real life. His boxing style and signature punches are a huge part of what makes him unique. Basically, I would love a fully updated current-day Ilia Topuria: his current slightly longer hairstyle, an improved face/head model, accurate body proportions, shorts worn higher just below the belly button, accurate UFC Freedom 250 gloves, and improved signature hooks and boxing animations. The version created by DGGFX is a great example of the kind of appearance I would love to see in UFC 6. Ilia is one of the biggest stars in the UFC, and I really hope you can give him an updated version that represents his current real-life appearance and fighting style as accurately as possible. Please consider making this happen! 🙏🙏🙏Solveditachiii6z2 months agoSeasoned Rookie635Views7likes25CommentsWe should have a way to disable "Flow State"
The flow states is cool but i really wish there was a setting to toggle off the Flow State if you wanted to do so. Especially for Event Creation Simulation its really takes away from the realism of an actual fight. There really needs to be a Toggle On or Off setting just for the Flow State just like there is for the rocked moments and slow motion settings.SolvedLathanWheeler4 months agoSeasoned Newcomer620Views14likes15CommentsUFC 6 Fighter suggestion thread!
I know I m dreaming … but dreaming is free Fly Horigushi Silva Kavanagh Bantam Zahabi Oliveira Martinez Mc ghee Basharat Feather Zalal Garcia Pico Costa Vallejos Light Ziam Dawson Duncan Salkilld Rebecki Welters Bonfim Amosov Alvarez Medic Orolbai Middle Rodrigues Leroy duncan Aliskerov Gaultier Light heavy Guskov Zhang Cutelaba Bukauskas Stirling Heavy Acosta Delija Gaziev Walker Teixeira Kuniev Spann Nchkukwu Pinto Hokit And you ? [CM - Edited for formatting, title for clarity]shureido215 months agoRising Scout581Views2likes15CommentsUFC 6 CAF Feedback
We have had the same CAF archetypes for more than six years now, and the CAF community is getting frustrated. One of the biggest requests from the community is simple: allow us to use our Online Career Mode CAF builds in custom matches and invite modes. Since UFC 5, players have spent countless hours grinding and improving their Online Career Mode fighters, but those builds are locked to a single game mode. It feels disappointing that all that progress cannot be showcased to friends or other members of the CAF community. The CAF community would love one of these options: Allow Online Career Mode builds to be used in custom online matches and invite modes. Add full stat customization for CAF fighters. Introduce new archetypes and expand the CAF system, which has remained largely unchanged for years. We simply want more freedom to use and show off the fighters we've invested so much time into creating. Keeping CAF progression restricted to one mode limits the overall experience and creativity of the community. Can you help us out with this problem please? EA_Mako EA_Vendcera EA_Kent EA_David UFC 6 CAF COMMUNITY578Views18likes14CommentsDo people really like ufc6 so far ?
Honestly I dont think ea understand mma at all I believe 6 was a cash grab they basically treat mma like a boxing game smh and they have the license till 2030 so we hit unfortunately I hope they give another company a shot at making a real mma game , What they had too fix they did not smh They should of focus on the ground like seriously the cheese is ridículos how can you hold someone down and not get tired just too start Honestly they got me with 6 and I have got every ufc game but I will never ever buy another ufc games as long as ea makes them unless they really put a effort on doing the whole game over all they did was past and change stand up but its not boxing its mma ..Darkknight69774 months agoNew Novice189Views3likes11CommentsUFC 6 – Bring Back the Old Kick Animations! 🦵🔥Or Fix middle Kick.
Since the latest update, the kick animations feel noticeably different for many fighters. The biggest issue is with middle/body kicks. For example, Benoît Saint Denis, Shogun Rua and Anthony Johnson (Rumble) now have middle kicks that feel much slower and heavier than before. This does not feel realistic, especially for BSD, who actually throws very fast and explosive body kicks. There is also an issue with rear calf kicks/low kicks. Their animations have changed for fighters such as Islam Makhachev, Dan Hooker, Petr Yan, Joshua Van, Alexandre Pantoja, Kevin Holland, and many others. The old animations felt faster, more fluid and more natural. Please review these kick animations and, where appropriate, bring back the old animations and speed from before the update. 🙏SolvedChiefKeef751 month agoRising Novice318Views0likes10CommentsDanny Lopez and Chris Carter playable please 🙏🏽
Hey EA Team, I’d really like to see a “Legacy Pack” added for UFC 6 that allows players to use story-mode fighters Danny Lopez and Chris Carter in Fight Now and other modes. These characters already exist in the game with full models and movesets ect, so it feels like a natural addition for players who want to play as them or create custom matchups outside Career Mode. Even a small DLC or update including just these fighters would add a lot of replay value and give players more freedom with existing content. Please consider this as several people would like to play as Danny Lopez like in fight night champion the way we could unlock and play as Andre Bishop and Isaac Frost Please EA teamKyleDav44 months agoNew Traveler374Views3likes8CommentsGive the option to DISABLE HITSPARK!
Please give the option to turn disable this ethereal white effect in a sports simulator. Hitspark is present in Tekken and Street Fight, but I don't like those games. I prefer real fighting simulators, not these glittery, fairytale-like fighting games. And people like me make up half of all gamers who play fighting games or maybe even more. With the next update you will add the ability to disable the visual and audio effects of Flow State, please add the same for DISABLING HITSPARK.140Views2likes7CommentsSlower strikes and pace
GUYS, I love that yall made the game a bit more slower pace, its way more realistic, do not change this! Nerf stamina hard and increase damage and also make simulation mode real sim and this is your perfect ufc game!Alexandar944 months agoSeasoned Novice158Views0likes7CommentsFighter Likeness Should Extend to CPU
First, I want to give credit where it's due. UFC 6 has made noticeable improvements to fighter likeness. The updated models, animations, stances, signature strikes, and overall presentation do a great job capturing the look and feel of many real-life fighters. Unfortunately, that authenticity often stops once the fight begins. Many fighters still feel like variations of the same underlying AI with different attributes. While they may look unique and have their own animations, their decision-making can often feel surprisingly similar. Common examples include: - Throwing combinations while clearly out of range. - Repeated double uppercuts (sometimes triple) and other questionable strike selections. - Repeated ballerina twirl (feinting the spinning elbow). - Overly aggressive output regardless of fighter archetype. - Poor long-term stamina management. - Limited adaptation during the course of a fight. - Distinct fighter styles becoming less noticeable once the fight is underway. I understand there are already gameplay sliders and AI settings that allow players to adjust things such as striking output, stamina consumption, damage, recovery, and other fight variables. Those options are appreciated and absolutely have their place. However, my concern isn't primarily about numerical tuning. It's about the underlying decision making of the AI. Even with sliders adjusted, fighters can still make unrealistic choices because the issue isn't necessarily how much they're throwing—it's why they're throwing. A more advanced baseline AI would go much further than simply adjusting output percentages or stamina values. The foundation should be built around: - Fighter IQ and decision-making. - Range awareness. - Stamina awareness and resource management. - Risk assessment. - Style-specific tendencies. - Adaptive game planning. - Awareness of fight context and scorecards. - More natural setups, feints, and reactions. A realistic AI shouldn't just react to what is happening moment to moment. It should understand the broader state of the fight. For example: - A fighter comfortably winning on the scorecards may become more selective and prioritize risk management. - A fighter who is down two rounds should become increasingly urgent and willing to take risks. - A fighter who believes they need a finish should actively pursue one rather than continuing to fight as if the bout is even. - A fatigued fighter should adjust their approach instead of continuing to throw at the same pace. - A hurt fighter may become more defensive, desperate, or opportunistic depending on their style and tendencies. Most importantly, fighters should have stronger behavioral identities. For example: - Max Holloway should pressure with volume and pace. - Israel Adesanya should manage distance, set traps, and counter. - Alex Pereira should be patient, selective, and dangerous without excessive output. - Merab Dvalishvili should overwhelm opponents with relentless pressure and wrestling. An Adesanya fight should feel fundamentally different from a Holloway fight. A Pereira fight should feel different from a Merab fight. The challenge should come from solving different styles rather than facing the same AI with different attributes. I know some players will point out that online opponents can already provide this variety. A skilled player who chooses Adesanya may fight like Adesanya. A Holloway player may push a relentless pace. UFC 6 has done a better job than previous entries at encouraging players to lean into the strengths and identities of the fighters they select. However, not everyone primarily plays online. For offline players, the AI is the sport. Career Mode players, tournament players, event creation players, and people who simply enjoy fighting the CPU rely entirely on AI behavior to create authentic matchups. When fighter identities break down, a major part of the UFC experience is lost. In fact, stronger behavioral AI could also serve as a teaching tool for newer players. If fighters naturally behaved more like their real life counterparts, players would begin to intuitively understand how certain fighters are meant to be used. They could learn pacing, distance management, pressure fighting, counter fighting, and stamina conservation through gameplay itself rather than having to study menus, ratings, or external guides. The series has made tremendous strides in visual authenticity. The next major step should be behavioral authenticity. The goal isn't simply less output or more stamina drain. The goal is smarter fighters that make smarter decisions and better reflect the athletes they are meant to represent. Fighters should not only look like their real life counterparts they should think and fight like them as well. Lastly, if any developers happen to read this, I would genuinely be interested to know whether this is something that can realistically be improved through UFC 6 updates, or if this type of AI overhaul is something that would need to wait for UFC 7. I'd love to hear how much flexibility currently exists within the AI systems and whether this is something that can be adjusted, tuned, or implemented with the current title.247Views4likes7CommentsNew Fighter Models and Stop Using Older Models + ETC
To begin I think you should stop using older fighter models and create entirely new ones such as Tai Tuivasa's old model we've had since ufc 4. A lot of the models are simply outdated and do not look like the fighters currently. A whole list of the fighters I think you should change in terms of looks are; Payton talbott (Shorten his hair), Movsar Evloev (Longer his hair ), Max Holloway (Shorten his hair), Mateusz Gamrot (Make him bald), Rafael Fiziev (Give him braids), Sean Brady (His beard is TOO thick/Big), Joaquin Buckley (Buzz his hair), Geoff Neal (Buzz his hair), Marvin Vettori (Give him his combover), Roman Kopylov (Make his hair fuller), Roman Dolidize (Give him his current hair), Brendan Allen (Make his Cornrows down the middle instead of the sidepart we have), Nikita Krylov (Change his model completely), Curtis Blaydes (His beard is too big and bushy), Waldo Cortes Acosta (His stomach is TOO big no offense), and lastly Tai Tuivasa (HIS WHOLE MODEL). Another thing I might add is you need to change the fighter ratings to overalls instead of the star system we currently have. An example of this is the fact that Ignacio Bahomondes who isn't even ranked is a 4.5 star fighter while Carlos prates who's ranked second is 4 stars. Another complaint I have is that some fighters who've fought in multiple weight classes ARE ONLY IN ONE WEIGHTCLASS. Fighters such as Conor Mcgregor and Alex Pereira. One last complaint I have is something im not sure you guys are able to control. There are A TON of ranked fighters missing such as Kyoji Horiguchi, Lone'er Kavangh, Edgar Chairez, David Martinez, Vinicius Oliveira, Marcus McGhee, Kevin Vallejos, Aaron Pico, Melquizael Costa, Quillian Salkilld, Tom Nolan, Fares Ziam (Unranked but still deserving), Gabriel Bonfim, Yaroslav Amosav, Uros medic, Christan Leroy Duncan, Ikram Aliskerov, Bogdan Guskov, Rizvan Kuniev, Tyrell Fortune, Ante Delija, Valter Walker, and Brando Pericic.MenaceSmoke4 months agoNew Novice142Views3likes7CommentsCan you please update Ken Shamrock, this is truly a disgrace
Advertise a UFC legend and put him in the 99 dollar edition but have zero accurateness making him in the game. I’m not sure if the creators watch MMA or just started to in the last decade or so but Shamrock did not have T. rex arms and fought at heavyweight as well. But more importantly you have the UFC 1 edition of him where he won his first fight by Heel Hook from the closed guard and he has absolutely no leg locks in this game?? His submission rating is one point better than Randy Couture the submission master? (Sarcasm he really wasn’t if you didn’t know). Please immediately update his model and give him 4-5 star leg locks which include Anklelock, Kneebar, and most importantly heel hook which he was the OG master of. I just can’t fathom how there’s zero accuracy to this.45a89413221610184 months agoSeasoned Newcomer139Views3likes6CommentsUFC 6 servers need to be seriously fixed
Out of all the UFC games, UFC 6 got to be at the all time high for having bad connection to ea server. Unless it’s seriously bugged. I’m so tired of getting choked out after the round end because they make you stop fighting submissions when the bell rings, getting knocked out after the bell, every time I get in the clinch and escape my fighter thinks he Jesus and poses like he nailed to the cross, stats being messed up cause I don’t understand how I can have mvp and miss a head kick when someone move their head but if I try to move my head on a spinning attack they know exactly where my head at. Like I know yall got the money to actually put some **bleep** care into the game for the people who really love the title. I don’t know what yall got to do but this game need to be fix.f506e15303591e5023 days agoSeasoned Newcomer98Views3likes5CommentsFor new patch notes
Whoever works on fixing this game get it Right why is the opponent throwing like eight punches and not getting tired where u get these machanics from straight garbage 🗑️ 🚮 where u get fighters who just give free face no blocking and u get punched like six or eight times this is so fake y'all went from dokie to straight germ of gamesElPalabra7872 months agoSeasoned Rookie143Views1like5CommentsBroken game
Why this game feels so broken in every way possible whoever did these machanics are blind and outta order I've never seen a fighter not being able to defend in the ground or have an opponent have less stamina and still over power me on the ground🤔 UFC 5 had better timing with the hits and how is it possible for opponents to win a fight with less stars when they have been hit with elbows that don't do no damage in real life elbows are a power move just make it make senseElPalabra7872 months agoSeasoned Rookie81Views0likes5CommentsGame balance is bad
Conor is sooo overpowered, literally i overstriked him with 30 strikes more without any damage, and he just lands 2 punches to knock me down everytime. And i didnt get one knock down. And sometime my oponnent is so much worse of a player than me and still managed to win but without nonsense. the scoreboards are also not working109Views2likes5CommentsWhy the fighters in blue corner are bigger ?
It s in the title first I tought it was on my mind but clearly it s not … the fighters are taller and bigger when they are in the blue corner i m not the only one to notice it .. it s very weird … will you fix it ?shureido211 month agoRising Scout79Views0likes4CommentsPlease add these this fighters
The 25 actual fighters et 5 legends that we need please make a DLC before the end of the year for a good / complete roster and add just 1 or 2 best new prospect each month the ufc fan deserve a good 🙏🏼 some top 10 are still missing… Fw : Kavanagh, Terimov BW : Martinez, Mc Ghee, Ewing FW : pico, Costa, Oliveira LW : Sallkild, Ziam, Duncan Ww : Amosov, orolbai, Bonfim mw : Leroy-duncan, aliskerov, gautier lhw : baraniewski, stirling hw : Kuniev, fortune, pericic, delija, walker, spann legends : Pettis, Velasquez, zabit, Dos Santos, Pennshureido212 months agoRising Scout87Views1like4CommentsOnline Gameplay Has Stuttering, Rubber-Banding, and Input Delay
Please fix the issues in this game. 1. Online lag—even with a good internet connection, why is there constant stuttering and rubber-banding? 2. Broken input registration for strikes online; the fighter stops executing combos. 3. The fighter gets stuck while dodging, making it impossible to punish the opponent with body hooks because the fighter simply doesn't respond to button presses in time. 4. Teleporting during matches! 5. Strikes aren't registering—they count as misses even when you land a hit—while others spam 6–8 strikes without losing any stamina! We don't need your skins! Make the game playable! (cm edited title for vis)72Views0likes4Comments
Community Highlights
- EA_Mako8 days ago
Community Manager
Featured Places
EA SPORTS™ UFC® Game Info Hub
Check out the latest news and patch notes for EA SPORTS™ UFC®.EA SPORTS™ UFC® 6
Chat with the community about EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 General Discussion
Join the community forums and talk with us about your experiences in EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 Feedback & Suggestions
Use this space to share your ideas, suggestions and constructive feedback about EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 Technical Issues
Having issues with EA SPORTS™ UFC® 6? Join here to find help with connectivity, performance issues, crashes and more.EA SPORTS™ UFC® 6 Bug Reports
Report bugs and see what the EA SPORTS™ UFC® 6 community is saying on this forum.