Anonymous
9 years agoMy Personal Balance Changes to GW2
General Changes:
The vanquish meter on all legendary characters should have shared vanquishes count as a regular vanquish. Assists would count as killing a spawnable zombie, a.k.a half of a vanquish/shared.
For Disco Chomper, make bite vanquishes count the same as a swallow. Spikeweeds count as an assist.
Decrease the charge time for the second and third shot of all charge variants by 0.5 seconds.
Increase the health of all Engineers to 150, and Roadie Z's health to 175 to make up for their slow speed and to compete with the new classes. Also increase their movement speed by a little bit.
Increase the movement speed of all biting Chompers to compete with the spray variants.
Buff/Nerf Reverts:
Revert the nerfs made to the following characters in Part 2 of TIZ:
All of the Cacti
Camo Ranger
Plumber
Chemist
Captain Partyman
Armor Chomper
Captain Flameface
Disco Chomper
Camo Cactus
The overheat of the All-Stars
Computer Scientist
Revert the buffs made to Default Citron and Frozen Citron's weapons in Part 1 of TIZ, and revert the buffs made to default Kernel Corn in Part 2 of TIZ.
Revert all of Tank Commander's nerfs so he can compete with Scuba Soldier.
Revert the damage buff to Mechanic.
Party Characters:
Increase Party Corn's damage by 1 at all ranges.
Increase Party Rose's ammo to 30 and increase her damage by 1 at all ranges.
Increase Party Citron's damage by 1-2 at all ranges
Increase Party Brainz's punch damage outside of party time so they total to 70 without a damage upgrade and 75 with a damage upgrade.
Increase Captain Partyman's rifle damage and shotgun damage outside of party time by 2 damage
Increase Party Imp's damage by 1-2 at all ranges
Plant Characters:
Decrease the recoil of Commando Pea's weapon, increase its fire rate and increase its damage by 2 at all ranges.
Increase Chomp Thing's health to 150 and increase his movement speed.
Increase Toxic Chomper's damage to 9.
Increase Druid Rose's clip size to 35.
Improve the homing of Fire Rose a little bit.
Increase the projectile speed of Electro Citron's weapon.
Decrease BBQ Corn's accuracy and lower his fire rate to how default Corn's is.
Increase Pops Corn's non-crit damage at long ranges by 2 and his long range crit damage by 1. Increase his falloff start/end distance by 10 meters.
Decrease Mob Cob's recoil by a little bit.
Zombie Characters:
Decrease Scuba Soldier's damage on direct hits to 50.
Increase Centurion's projectile speed a little bit.
Increase Painter's projectile speed by a little.
Give Sanitation Expert a toxic aura.
Increase Dr. Toxic and Physicist's clip size by 1.
Increase Hockey Star's damage by 1 and increase the time before he overheats by 0.5 seconds
Increase Wrestling Star's projectile speed and increase his damage to 16. Increase the time before he overheats by 0.5 seconds. Increase his falloff start/end distance by 5 meters.
Increase S.H.R.Imp's damage by 1 at all ranges. Increase his magazine size to 35.
Make all mechs move a little bit faster, and make the Drake mech a little faster than the other mechs due to its melee nature. Increase the health of all mechs by 25.
Increase the rate of fire for Captain Flameface's shotgun and increase the clip size by 2.
Increase Cozmic Brainz and Electro Brainz's regular punch fire rate by a little bit.
As Breakfast Brainz's punches wind up and increase their speed, decrease their damage from a starting 10 damage at slowest speed to 5 damage.
Do the same with his beam, starting from 7 damage to 4. Also decrease the windup time for his punches and beam, and make his punches last 1 more second before overheating.
Abilities:
Increase Super Pea Jump's height and increase duration by 7 seconds.
Nerf Pea Gatling's damage to how it was in GW1 so Retro Gatling can be relevant.
Fix the glitch where the Chili and Sombrero Bean Bombs are completely silent and don't glow.
Increase Sprint Burrow's speed. Increase duration by 2 seconds. Fix chomp detection, or make it unable to swallow anything.
Increase Goop's turning speed to how it was in GW1, and reduce Super Sticky Goop's recharge to 10 seconds. Make it so Super Sticky Goop disables turning completely.
Increase the speed you can move while in Impkata.
Nerf Gravity Grenade's AOE and reduce its duration to 2 seconds.
Increase the Turbo Jackhammer's speed by a little bit.
Nerf EMPeach's stun duration to 2 seconds.
Increase your movement speed while in Arcane Enigma.
Nerf the Parrot Pal's health to 5 and make his air strike similar to the Garlic Drone's. Fix his hitbox as well.
Increase the time before the Garlic and Artichoke's weapon overheats to be the same as the Parrot Drone.
Make the Heal Flower give out one last burst of health when it expires or dies.
Reduce the Sticky Bomb's damage to 60.
Increase the armor of Turbo Twister by 10% and decrease its recharge rate to before its nerf.
Increase the Wallnut's size to about the height of Cactus's mouth.
Increase the Potato Nugget Mine's damage by 15.
Decrease the Barrel's speed a little bit when lit, and reduce its blast damage to 125.
Fix Deadbeard'* box on Cannon Rodeo, and Engineer's hitbox on Big Bolt Blaster.
Increase the size of the Shield Decoy to twice the width of the Dummy Shield and increase its health to 75.
Decrease the spread of the Shuck Shot's projectiles and bring them closer in order for them to become viable at mid range.
Increase the Butter Barrage's damage of each piece of butter by 5, and spread them out a bit further to the left or right.
Decrease Peel Shield's damage absorbed to 60.
The vanquish meter on all legendary characters should have shared vanquishes count as a regular vanquish. Assists would count as killing a spawnable zombie, a.k.a half of a vanquish/shared.
For Disco Chomper, make bite vanquishes count the same as a swallow. Spikeweeds count as an assist.
Decrease the charge time for the second and third shot of all charge variants by 0.5 seconds.
Increase the health of all Engineers to 150, and Roadie Z's health to 175 to make up for their slow speed and to compete with the new classes. Also increase their movement speed by a little bit.
Increase the movement speed of all biting Chompers to compete with the spray variants.
Buff/Nerf Reverts:
Revert the nerfs made to the following characters in Part 2 of TIZ:
All of the Cacti
Camo Ranger
Plumber
Chemist
Captain Partyman
Armor Chomper
Captain Flameface
Disco Chomper
Camo Cactus
The overheat of the All-Stars
Computer Scientist
Revert the buffs made to Default Citron and Frozen Citron's weapons in Part 1 of TIZ, and revert the buffs made to default Kernel Corn in Part 2 of TIZ.
Revert all of Tank Commander's nerfs so he can compete with Scuba Soldier.
Revert the damage buff to Mechanic.
Party Characters:
Increase Party Corn's damage by 1 at all ranges.
Increase Party Rose's ammo to 30 and increase her damage by 1 at all ranges.
Increase Party Citron's damage by 1-2 at all ranges
Increase Party Brainz's punch damage outside of party time so they total to 70 without a damage upgrade and 75 with a damage upgrade.
Increase Captain Partyman's rifle damage and shotgun damage outside of party time by 2 damage
Increase Party Imp's damage by 1-2 at all ranges
Plant Characters:
Decrease the recoil of Commando Pea's weapon, increase its fire rate and increase its damage by 2 at all ranges.
Increase Chomp Thing's health to 150 and increase his movement speed.
Increase Toxic Chomper's damage to 9.
Increase Druid Rose's clip size to 35.
Improve the homing of Fire Rose a little bit.
Increase the projectile speed of Electro Citron's weapon.
Decrease BBQ Corn's accuracy and lower his fire rate to how default Corn's is.
Increase Pops Corn's non-crit damage at long ranges by 2 and his long range crit damage by 1. Increase his falloff start/end distance by 10 meters.
Decrease Mob Cob's recoil by a little bit.
Zombie Characters:
Decrease Scuba Soldier's damage on direct hits to 50.
Increase Centurion's projectile speed a little bit.
Increase Painter's projectile speed by a little.
Give Sanitation Expert a toxic aura.
Increase Dr. Toxic and Physicist's clip size by 1.
Increase Hockey Star's damage by 1 and increase the time before he overheats by 0.5 seconds
Increase Wrestling Star's projectile speed and increase his damage to 16. Increase the time before he overheats by 0.5 seconds. Increase his falloff start/end distance by 5 meters.
Increase S.H.R.Imp's damage by 1 at all ranges. Increase his magazine size to 35.
Make all mechs move a little bit faster, and make the Drake mech a little faster than the other mechs due to its melee nature. Increase the health of all mechs by 25.
Increase the rate of fire for Captain Flameface's shotgun and increase the clip size by 2.
Increase Cozmic Brainz and Electro Brainz's regular punch fire rate by a little bit.
As Breakfast Brainz's punches wind up and increase their speed, decrease their damage from a starting 10 damage at slowest speed to 5 damage.
Do the same with his beam, starting from 7 damage to 4. Also decrease the windup time for his punches and beam, and make his punches last 1 more second before overheating.
Abilities:
Increase Super Pea Jump's height and increase duration by 7 seconds.
Nerf Pea Gatling's damage to how it was in GW1 so Retro Gatling can be relevant.
Fix the glitch where the Chili and Sombrero Bean Bombs are completely silent and don't glow.
Increase Sprint Burrow's speed. Increase duration by 2 seconds. Fix chomp detection, or make it unable to swallow anything.
Increase Goop's turning speed to how it was in GW1, and reduce Super Sticky Goop's recharge to 10 seconds. Make it so Super Sticky Goop disables turning completely.
Increase the speed you can move while in Impkata.
Nerf Gravity Grenade's AOE and reduce its duration to 2 seconds.
Increase the Turbo Jackhammer's speed by a little bit.
Nerf EMPeach's stun duration to 2 seconds.
Increase your movement speed while in Arcane Enigma.
Nerf the Parrot Pal's health to 5 and make his air strike similar to the Garlic Drone's. Fix his hitbox as well.
Increase the time before the Garlic and Artichoke's weapon overheats to be the same as the Parrot Drone.
Make the Heal Flower give out one last burst of health when it expires or dies.
Reduce the Sticky Bomb's damage to 60.
Increase the armor of Turbo Twister by 10% and decrease its recharge rate to before its nerf.
Increase the Wallnut's size to about the height of Cactus's mouth.
Increase the Potato Nugget Mine's damage by 15.
Decrease the Barrel's speed a little bit when lit, and reduce its blast damage to 125.
Fix Deadbeard'* box on Cannon Rodeo, and Engineer's hitbox on Big Bolt Blaster.
Increase the size of the Shield Decoy to twice the width of the Dummy Shield and increase its health to 75.
Decrease the spread of the Shuck Shot's projectiles and bring them closer in order for them to become viable at mid range.
Increase the Butter Barrage's damage of each piece of butter by 5, and spread them out a bit further to the left or right.
Decrease Peel Shield's damage absorbed to 60.