Re: A Lesson to My Enimies
I think the logic is this:
1) Zombies attack first.
2) When Cowboy hits, he moves.
3) Hot Head’s ability resolves, and it deals 6 damage to all zombies still in its lane (there aren’t any.)
Incidentally, if your block meter does save you, Hot Head WILL explode on Cowboy (because he isn’t moving). Hot Head/Potato Mine effects will also work if you’ve just played “Uncrackable,” or of you have Soul Patch in play (Cowboy doesn’t hit a player, so he doesn’t move.)
But moving mechanics are weird! I recently learned that if you have a Chicken 🐔 on a lane with Stomping Ground, and the only other open lane also has a Stomping Ground, both abilities will trigger on Chicken if a plant is played in the rightmost lane (Avoid, then Hunt), and the Chicken will bounce back and fourth and get +4/+4. It doesn’t seem like it should work that way...