stukapooka
4 years agoLegend
Re: Upgrades Discussion: Captain Deadbeard Upgrades!
@TheSprinter85 Scutttle shot: how is a plant suppose to know they'll suddenly go back flying because of deadbeard?
Aye spy: good fov upgrade.
Long barrel: makes the scattershot better which deadbeard needs. Decent upgrade.
Freebie: great in ops but meh in multiplayer depending on the enemy.
Powder keg: this is kinda useless since you have anchors away and the kangaroo jump height of bfn. Using it as a jump tech in gw2 was actually viable on certain maps but there's no real purpose to it in bfn.
Incoming keg: needed because the low health the barrel has allows plants to easily destroy it.
Windchilled: how is an enemy team suppose to know that a parrot can shoot longer than normal.
Plunder: another cooldown upgrade that can be so oppressive if done well.
Heavy metal: situationally useful but it's better than cactus' since anchors away doesn't slow him to the point he's defenseless.
Shore leave: make a running away option even stronger because bfn.
Aye spy: good fov upgrade.
Long barrel: makes the scattershot better which deadbeard needs. Decent upgrade.
Freebie: great in ops but meh in multiplayer depending on the enemy.
Powder keg: this is kinda useless since you have anchors away and the kangaroo jump height of bfn. Using it as a jump tech in gw2 was actually viable on certain maps but there's no real purpose to it in bfn.
Incoming keg: needed because the low health the barrel has allows plants to easily destroy it.
Windchilled: how is an enemy team suppose to know that a parrot can shoot longer than normal.
Plunder: another cooldown upgrade that can be so oppressive if done well.
Heavy metal: situationally useful but it's better than cactus' since anchors away doesn't slow him to the point he's defenseless.
Shore leave: make a running away option even stronger because bfn.