Re: Spawnable discussion: scaredy shroom and hide n shoot bot
These are 2 that I only use on certain spots and maps, as even back in the original GW there weren't a lot of spots where they work that well, especially in multiplayer matches. They're much better in Ops as you can more readily predict where enemies will come from, and can have other pots/bots attract AI attention so they can do their work. They're quite effective in GW2's backyard battleground when planted at your base too.
Scaredy Shrooms in the modes where they had infinite ammo were disgusting. I remember jumping into that Imp vs. Corn portal with infinite ammo and the Imps were consistently getting destroyed, and part of that was what for all purposes would be considered 'Gatling' Scaredy Shrooms. It was so bad that on Piece of Time as corn, I had to pull back to avoid spawn camping as even multiple mechs working together would get slaughtered in seconds!
The next game does need to have pots and bots that work and are well positioned, and are useful and effective without being OP.