Re: PvZ: Battle for Neighborville - What Went Wrong? (Evaluation)
Iron_Guard8 Somebody pointed out how a lot of areas in bfn artslye were way too bright in lighting and on the character designs here's my two cents: Why do zombies have green eyes? They're dead!
Soldier is fine and the card addition on the helmet is cool.
Imp is ugly and his gw2 version looks infinetly better, same with rose.
I dont mind peashooter blue eyes but the eyebrows are a little weird and offputting.
80s and snapdragon are the best new class designs in the game.
Electric slide is just female disco zombie nothing really special.
Engineer is too fat and they removed his glorious crack, automatic downgrade.
Citron looked cooler with sunglasses and I dont like how his body is disconnected.
Wizard is fine.
All star and ccatus feel too tall and skinny and cactus had better green pigmentation in garden warfare.
Scientists teeth and tge eye gap arent fun to look at dial it down a little.
Sunflower, chomper, deadbeard, and corn look more plastic and plushylike with less detail than their old models, not bad but not great either.
Zmech looks like a scrap heap that could be sliced apart with a pizza cutter.
Acorn and cadet are fine.
Nightcap imo could look a little more like the mushrooms of the other pvz games.
Superbrainz body is fine but I wished face looked a little different.
Spawnables are fine but the coloring and shading could be a bit better on some of the plants.
The less overall detail on characters is a downside (imps lights not working, less colorful and unique projectiles and abilities, no rotor spin on all star, and etc).
Artstyle doesn't matter as much as aesthetic does to me and I hope we go back to a more gw1 style with graveyards and areas devoid of life for zombies and cheerful bright gardens for plants as bfn's zombie areas feel too clean, lively, and normal without artificial or dead grass and trees like in gw2. Though if they were ever to attempt to brink back old maps and variants the art style will most likely be more like gw or redone again.
You underestimate how many people disliked the variants removal as even popcap saw how stale the game quickly by trying to implement legendary upgrades accompanying fancy looking costumes just like variants.
The upgrade system is inherently flawed as no one would pick speedy over upgrades like hardened and rapid fire.
BA deserves a second chance but please don't add a rank system with premium currency rewards.
Being able to save cosmetic builds like bfn would be a good thing to keep.
The worldbuilding is kinda screwed as soon as you realize that none of the new characters are explained in game for their existence or why others left the conflict, unlike gw2 which gave a valid reason for why the newer classes weren't in gw1 and before you say bfn isnt gw the pve confirms its the same universe and timeline in a throwaway medal and the intro video about how they stopped the zombies at the end of gw2 with a giant glass bell dome (which we never see any evidence or remains of and really? A glass bell against zombies with misslies, giant robots, and energy weapons no wonder it failed lol) gw1&2 had some pretty good connections in the world such as the cuke going to destroy zombiss mountain which we spawn at in driftwood shores, zombot heads lying destroyed on maps leading to the zombot in zombopolis having the added numbers in its name, seeds of time revealing why the zombies crashed in cactus canyon with the concept art battle in the sky, the destroyed cage in zomburbia that the sasquatch is implied to have escaped from, the crystals the zombies are mining on the moon to power the magnet, seeing how Zomburbia was created in frontline flats and how the plants tried fighting back with laundry, and the yeti king boss hunt practically stating the zombies canonically won great white north much like how they won gw1.
Dreadwood and wierding woods are good though as a giant forest attacking you every chance it gets with its roots and absolutely demolishing and cutting off the area through its growth is a great idea they did nicely and his boss music is great.