Re: Analyzing the AI of ops in all 3 games
GW Scientists in Ops are mean as heck. They use their warps a lot and get right in your face, which is very painful. The AI in Ops in GW1 is generally the most difficult to deal with, and I've lost more Ops on GW than BfN and GW2 combined, despite playing Ops a lot more in those 2 games.
We could have a long and detailed discussion about ops in all 3 games easily, especially if more of the veterans were still around. It's interesting to me that in GW, Ops were quite difficult, even on normal, and while they were certainly doable, they were never a free ride. In GW2, it felt more like the difficulty was closer to where it should be to me; normal is maybe a little too easy, but Crraaazzzy is still quite difficult, and it never felt like a cake-walk on any difficulty except easy. BfN Ops are too limited, too easy (unless you get the Squash or Yeti King and people don't know what to do), and just not as engaging as they were in GW and GW2.