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Re: Analyzing the AI of ops in all 3 games

GW Scientists in Ops are mean as heck. They use their warps a lot and get right in your face, which is very painful. The AI in Ops in GW1 is generally the most difficult to deal with, and I've lost more Ops on GW than BfN and GW2 combined, despite playing Ops a lot more in those 2 games.

We could have a long and detailed discussion about ops in all 3 games easily, especially if more of the veterans were still around. It's interesting to me that in GW, Ops were quite difficult, even on normal, and while they were certainly doable, they were never a free ride. In GW2, it felt more like the difficulty was closer to where it should be to me; normal is maybe a little too easy, but Crraaazzzy is still quite difficult, and it never felt like a cake-walk on any difficulty except easy. BfN Ops are too limited, too easy (unless you get the Squash or Yeti King and people don't know what to do), and just not as engaging as they were in GW and GW2.

3 Replies

  • stukapooka's avatar
    stukapooka
    Legend
    3 years ago
    @Iron_Guard8 It seems like they moved scientist back to mainly healing so superbrainz could be the aggresive class which is fine but it wouldve been interesting if on crazy he went back to hyper aggresive warping.

    I agree that gw1 AI was the most aggresive they were most likely toned down in gw2 since the other classes could fill some roles hence why soldier is no longer bouncing around houses and fighting from range since deadbeard and sb exist.

    The AI in the games is wierd overall. Rooftop classes can jump up to them in gw but often abandon them the moment they get up there rather than use it for attacking except strangely enough in gw2 with ally bots. Bfn AI just kinda forget that height exists that isnt easily jumpable.

    Hovergoat in ops worships the player and will follow and support them above all else and Torchwood defends the base more so than engaging the enemy.

    Pathfinding would be interesting to see how the AI functions in order to potentially alter it. Like tf2 AI mods that alter soldiers AI to rocket jump near vertical areas easily reachable.

    Gw1 was definetly the hardest but more so from artificial difficulty of the mechanics like half regen in a game where scientist and tank commander will * you in one good shot and quests like triangulabobbers which had actual consequence for failing which they should bring stuff like this back and add on to it.
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    3 years ago

    My biggest beef with GW Ops is that the coins were selfish; if you picked any of the coins, bags of coins, or diamonds dropped while playing, only you got the reward. I was so pleased this was made shared in GW2, one of my favorite changes to Ops in the 2nd game. Pots didn't last long either as the AI was merciless against them, so went through a ton of them, luckily I have a a ton to spare!

    GW2 Ops are very solid. I don't have much to complain about here. There's a rare bug where you don't get credit for smashing all the pots/opening all the presents and the round won't end, which on most maps can be solved by everyone jumping off the map or into water and using a team retry, but that's about it. It does lack some of the individual personality of the super waves of GW, but still keeps a lot of the charm of each boss having its own minions.

    BfN Ops have so many things missing, broken, or downgraded from GW and GW2 that I don't know where to start! I played a ton of Ops in BfN for awhile, especially with Asabaida who used to hang out with us here, but it's been awhile. A partial list of the issues; no choice in where to place garden/graveyard, super bean spotting icon missing, no coin drops from special mobs and no enchanted gardens/graveyards to defend, lack of variety in special waves and special waves not working correctly (like giant wave that's smaller than the normal wave afterwards), no evacuation (which adds a lot of fun tension), no difficulty settings, and so on. Even with all those issues, BfN Op's could be fun, but after GW and GW2 Ops, they felt so much worse.

  • stukapooka's avatar
    stukapooka
    Legend
    3 years ago

    @Iron_Guard8Gw1 ops is just bizarre in general in the next gen versions unlike the ps3 version is have you were able to keep playing after wave 10 until destroyed in a survival mode.

    The vase wave bug is weird, i guess the game just hasnt registered the enemy yet.

    Poor pots like snap dragon need time to shine ine day.

    I remember almost everyone on his forum outside of bennator disliking bfn ops or viewing it as a downgrade in some way. Devs really dropped the ball and public feedback shattered because of it.

    Im trying to decide on a new topic being how all the games handle classes getting two the high ground or sprinting vs no sprinting map travel yet I dont really feel motivated and sprinting will be difficult from all the factors like gw maps being bigger overall and more flanks which could be longer or shorter for time or gw classes actually having differing speed values and abilities meant for travel.

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