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Re: Large, unchangeable deadzone when using HOTAS, in-game options do NOT change it.

Agreed, great game all around so far, but this issue confused me quite a bit. what is the point of having a deadzone slider setting if the minimum is already several times more than what i normally use?

7 Replies

  • Nalin-8's avatar
    Nalin-8
    5 years ago

    The deadzone is specifically on the X and Y axis.  Most people are working around this issue by using their joystick software (or Joystick Gremlin) to swap the joystick's X / Y axis to a different set of axis.  I chose rot-X and rot-Y and confirmed the deadzone is gone.

     
  • Do you have any tips on how to do that with an X52Pro? I tried using Saitek Software but it offers no easy solution.

  • DaffanZ's avatar
    DaffanZ
    5 years ago

    If the developers allowed us to change a config file, the deadzone would go away.

    Please look into the following cfg devs / support team; 

    c\users\yourname\documents\star wars squarons\steam\settings

    There are lines in the config file for both GstInput.DeadzoneFloor and GsTRender.MotionBlur. 

    If you set deadzonefloor to 0 instead of 0.2 it fixes deadzone but EAC won't let u keep it saved like that

  • @DaffanZ maybe Im in the wrong place but, the folders is at C:\Users\user\Documents\STAR WARS Squadrons Steam\settings ?

    And in the settings folder, there are 3 profile files and a boot file. In the profile files, GstInput.DeadzoneFloor is not even there ?

  • diresu0's avatar
    diresu0
    5 years ago

    Yep if there was an update today it didn't solve it from me, but i can't even use the workaround with joystick curves now either, i cant get the axis to map correctly

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