Re: Assault Vanguard
It does spread but the issue is that vanguard deals 400 damage per shot. So they need less than half of the maximum damage per shot to land to kill you so the spread isn't enough to keep the damage from being lethal at range.
Vanguard's damage per shot needs to be reduced down 300 and decrease the fire rate. Then they'd stop 2 shotting heroes and as consistently out dueling reinforcement troops and the effective range of vanguard against normal troops would be more acceptable.
It frustrates me that vanguard is this strong because it impacts the viability of a lot of other content.
What's the point of spending 3000 points on a flame trooper when it can be 2 shot by a vanguard and the flame trooper can't kill an assault in the time it takes a vanguard to get 2 shots off unless the flame trooper is in overload... What's the point of an enforcer when an assault can kill a hero faster than an enforcer can in overload? Literally the only enforcer worth playing right now is the wookie warrior because the assault does the enforcer's job better than the enforcer does.
With the exception of the wookie warrior which is the one enforcer who I feel is worth the points and the super fragile specialist who's sustained output isn't nearly as high, every other high damage output ability in the game that non-hero infantry get comes with a massive mobility penalty meanwhile vanguard comes with a mobility enhancement... * wut?
Don't get me wrong, I like the idea of vanguard. I think that if you can get into close quarters with careful aim it should be powerful and rewarding. But as of right now the ability is just too good. The time between shots needs to go up so that misses are punished more and so that you can actually turn and react to flanks and the damage per shot needs to go down so that its effective range isn't so long and so that it doesn't zero out expensive troops in one or two shots unless they have already been wounded.