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Llordus's avatar
3 years ago

Jedi Survivor - what a dissapointment :(

Just completed the game.
The bright side? The story, characters we know from Fallen Order, comat mechanics. That's it. All the rest is just a garbage ☹️

The big maps? Geez, nothing interesting there, just arcade parcour everywhere. Like literally, 90% of everything you will do in a game, will be jumping or dashing or both.
Fallen Order had story, combat and parcour nicely ballanced. Here it is different. As the maps are big, so is the backtracking in key locations. It is not fun at all from some point of the game, just feeling of seeing the same, jumping the same, just to have another collectible as finally you got some skill needed to open some passage, which you run by like 3 or 4 times before.

NPCs? All newly introduced in a game, with  exception of one or two, are written so porly, that they are simply waste of time. Necessary to acquire some side quests, but they bring no value to the story at all (and this is the nicest I can write of them).  I could probably evaluate them better, if was in kindergarden's age, playing my first game ever 🙂

This is clearly the example how not to do continuation of a good game. Dominant feeling after I completed it is a relief, that no more arcade gameplay with Jedi Survivor.
New Game +? New collectibles? Waste of effort - I won't play this again never ever. I simply had enough of ingame parcour for the next decade ☹️

Good they did combat mechanics good, and the main plot too - the only things which kept me to complete game till the very end.
Despite around 98% of completion, I spend in Survivor few hours less, than in Fallen Order. The latter I also evaluate as a great 9/10 game. Survivor is barely 6/10 in my opinion.

Technically I have no specific issues, maybe except menu/map navigation with Keyboard/Mouse combo - again, these are example how not to do things in the PC games.
Had around 4-5 crashes per few dozens of hours ingame, so not  so bad. With GTX 1080, epic settings, I was able to have 40-60 FPS per average, except galaxy map, where it was 15-20FPS. Dunno why, as galactic map seems to be a simple picture to display ....







3 Replies

  • I agree the parkour in this game is insane and very hard to do.  I haven't had this much trouble with parkour since I was forced to do parkour with the frackin Batmobile in Arkham Knight.  I love the story but I have become stuck on the broken moon and cannot do a complicated maneuver that requires precuse timing I'm not fast enough to do so I cannot play the game anymore unless I find a save part this part.  le sigh 

  • I just have to disagree with almost everything here. Really liked the game from start to finish. 

  • unfortunately, the combat is one of the things that's definitely worse about this game, it was clearly designed to let you use all 5 stances and they seemed to only limit it to two to avoid changing the stance-swapping method from the first game. in the original you have access to all of your stances, albeit only two at the time, with more combo variation, plus two additional dual-wielding attacks, and a stance-switching attack to encourage fully using both stances. When you run the same stance in Survivor, single+double, it's extremely noticeable how watered down the combat is compared to the first one, as if it was meant to be complemented by 3 other styles. Ironically giving this game with 5 stances less combat depth than Fallen Order's 2. 

     and that's not even getting into how immersion-breaking and time-wasting it is to have to go to a save point to change the configuration of an all-in-one lightsaber, or even draw your blaster.

    and for how worse it makes the game across the board, it doesn't even balance combat to limit you to two. the differences in the lightsabers are negligible in comparison to the Force powers allowing you to lift heavy enemies that you would normally fight for a minute or two off the ground and launch them off of cliffs. no lack of lightsabers counterbalances the fact that i can grab a guy with Gatling gun, hold him in the air and have him fire at other enemies. when you can slam an entire group of enemies and pin them to the ground, it matters very little which lightsaber you use to wail on them. and even if having all stances did make you overpowered in melee all that would do is bring it to being on par with how overpowered the Force is.

    which is a shame because besides that I don't have a lot of those other problems aside from momentary performance issues. it would be the most fulfilling Star Wars experience I've ever had if they had just finished the stance-swapping.

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