I agree with that totally and it does fit into the scheme of things.
The only problems I had with any of my other Sim games was way back when Maxis first started out. They not only resolved the issue but gave me the means to fix any future problems (a tool-kit kind of like a Linux of Sim programming). With it, I could work on my ideas, but those are the original Sims.
Since EA took over, it is hard to attach to my Sims and I use them as tools only. This is a breakthrough having them on mobile, but only up to the point of where the problems in programming starts about a month into playing it, and that is due to the limits of the mobile itself. The technology would have to improve and the techs would have to vigorously expand their efforts (they would actually have to go to work), but the fact is, is EA is a business and that means they are in it for the money. The nature of the game, however, is to help us psychologically speaking. Those are 2 opposing themes which is why it is not free today.
In the beginning you'd buy the product and it's yours to do as you will. Today, you get the product free, but you pay and keep paying in order to use it efficiently.
The industry is sick and twisted and a testament to the state of Real Life affairs.