@puzzlezaddict
Yes, i tried different combinations along with the DSR, with both dx9 and dx11, but no luck. I considered downgrading my nvidia driver, but i'm hesitant. Before and after the update, i was using the same version, so i'm not sure that's what affected the game. I upgraded after the update, after i ran out of solutions. Do you still think i should give it a shot?
I tried running it on intel iGPU, as expected it was laggy, but in terms of pixelation, it was pretty much the same. Not sure what to make of it.
Also this might be useless and just AI gibberish, but i let chatgpt scan the 'GPU Benchmark Results' and 'GPU Score Results' from my sims folder (attached). I'm gonna insert below the answer it gave me, id that tells you anything. Either way, thanks a lot for your help.
GPU Score Results:
This score data highlights a potential issue, particularly with the "PLAYER render target" scores being 0.000. This likely indicates that the game is not properly detecting or utilizing your GPU for rendering the player's game visuals, which would explain why you're experiencing low graphics quality.
Key Points:
- "Final Score: 0.901832":
This score suggests that your system is technically capable of running Sims 4 at high to ultra quality. However, the issue lies in how the game is using the GPU. - "Recomended Quality: Uber":
The game is recommending Uber quality, which is the highest setting. This confirms that your system should be able to handle high-end graphics, but it's not being applied. - PLAYER Render Target Scores: 0.000:
These are concerning, as it indicates that the game isn't able to compute the geometry, memory bandwidth, or shader processing for the player's visuals, which points to a potential issue with GPU utilization or graphics API.
GPU Benchmark Results:
This performance report suggests a few important insights regarding your GPU's performance and rendering times:
Custom RenderTarget (Lower Resolution: 1280x720) vs. Player RenderTarget (Higher Resolution: 1920x1200)
- Custom RenderTarget (1280x720):
- Geometry, Memory Bandwidth, and Shader Processing times are relatively higher per frame compared to the Player RenderTarget.
- Geometry: 0.957 ms (average)
- Memory Bandwidth: 2.37 ms (average)
- Shader Processing: 1.49 ms (average)
- These times are indicative of the load being placed on your GPU to render at a lower resolution (720p) for the custom render target. The reported average values suggest that the GPU is handling geometry, memory, and shaders reasonably well, but the game is still utilizing a fair amount of time processing.
- Player RenderTarget (1920x1200):
- This is a higher resolution (1080p, or close), and the times here are much lower in comparison:
- Geometry: 0.463 ms (average)
- Memory Bandwidth: 1.40 ms (average)
- Shader Processing: 2.80 ms (average)
- The processing times for geometry and memory are much lower here, but shader processing time is slightly higher. This could indicate that the GPU is handling higher resolutions more efficiently in terms of geometry and memory.