Re: Aim Assist Nerf
@AymCTLIt can be skewed, but I don’t think it was at all in this case. There’s other shooters that came to the same conclusion, strong aim assist is going to be more consistent. Who woulda guessed that?! Different games, using large player pools, and pulling stats from different skill levels, I’m not sure how anyone can claim that’s being skewed.
You seem like a cool person, so I genuinely feel bad if this change is hampering your experience. As a mouse user, it was infuriating to be constantly one-clipped by controller players. I have decades of experience playing shooters at this point, with pretty decent aim, but mouse players have way more variables to worry about.
Using a mouse to aim is 100% manually done, which uses more brain power, which then takes away brain function for other tasks. I have to find players hit boxes, while aim assist only looks for hit boxes not character models. Stuttering is going to change my sensitivity. I have to track enemies manually, rotational assist has no delay switching directions. Visual clutter is devastating to mouse users.
I have spent thousands of hours practicing, did research to get the best low latency equipment, to then just get beat by someone on console because of aim assist. Not that long ago, the aim assist in modern games would have been considered “soft” aim bots. It’s gotten out of hand.