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Re: Weapon Handling realism.

You should check out Arma 3 or what ever version they are on.  Plus there are other more "realistic" games.
BF has never been a sim.
Saying that it is meant to be a game based on squad / team play and DICE have done their best to grind that into the ground.

7 Replies

  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @Ai-FluffyReally though the OP is just sharing what he wants. It may not be what you and I want (if I wanted a sim I’d find one) but it’s ok if he says it. It’s not like the devs have taken suggestions from the forums before. You need to be a Reddit thread or a streamer to get any traction. I’ve heard good things about Squad.
  • FlibberMeister's avatar
    FlibberMeister
    Seasoned Ace
    3 years ago

    For me BF has been a mix between arcade and sim. Balanced enough to create a fastish paced game that had a sense of realism but also not so much that it negatively effected the overall pace, such as Squad, where it’s like running through mud. 

    so weapons wise, I’d settle for something that gives each weapon a character and behaviour akin to its real world counter part, I.e reflecting, range, accuracy, handling, power etc, as the main variables.

    One thing I did notice is I didn’t like the current sound, and handling, all felt a bit too Arcady, perhaps it was the sound, poot poot poot, nah, was just naff.

  • KnightFury68's avatar
    KnightFury68
    Seasoned Veteran
    2 years ago
    @Ai-Fluffy I hate Arma 's learning curve and the time to set that game up. I spent hundreds of hours modding the sounds and splash effects from bullets to get them to a point where I liked it. Finally , this game 2042 has allowed me to play and not mod . I am having a blast with this game now because the devs kept working on it until it is very good.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago

    Honestly , the moment you use full auto in most combat scenarios, the realism is thrown out of the window.

    IRL Full auto is for suppressing and  close quarters emergencies. Not as the primary mode of fighting with.

    BF was never about realism.

    Yet we have "realistic" mag capacities for guns that need many more bullets to get the job done than in reality

  • KnightFury68's avatar
    KnightFury68
    Seasoned Veteran
    2 years ago

    You really have to set up a portal server to get the realistic TTK of real weapons. Of course you give up all rights to weekly missions and Ribbon XP if you change anything that might make the game feel more realistic with lethality even if it is balanced per team.

    I think Portal changes should not reduce Ribbons or weekly mission etc. if your changes are balanced for both teams and AI.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    2 years ago

    I have played a lot of BattleBit and that game has much better gun-play and damage/ttk is way more hardcore then 2042.

    It would be nice with better gun-play (higher damage etc), but the game is not suited for that.

    It would need better maps (way more cover) and the specialist system is also a problem in getting the game more 'tactical', they are not made that kind of gameplay.

    But if they could get the gun-play to be a mix of BFVs recoil/spread and BF4s tapfire-system, that would be a big improvement.

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