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Re: VHX-D3 is good & NOT OVERPOWERED

It simply is overpowered though. The numbers back this statement up too, both by the damage numbers at distance compared to the most similar AR (the AM40) and the sheer amount of players using it. It also has less recoil than the AM40. 

What this does is kill weapon diversity in the AR category. 

The numbers don't lie.  

16 Replies

  • RanzigeRidder2's avatar
    RanzigeRidder2
    Legend
    2 years ago
    @I_DYN4MO_I Fully agree! I switched to the M5A3 for a bit in an attempt to master it, but even with its CQ setup it does not hold up against a VHX-D3, it simply outguns every other gun in the game. You're almost obliged to use it if you don't want to put yourself at a disadvantage.
  • I_DYN4MO_I's avatar
    I_DYN4MO_I
    Seasoned Ace
    2 years ago
    @RanzigeRidder2 Yeah it still outperforms every other AR in the game right now post nerf. It was the same with the RM68. That thing got at least 2 nerfs to bring it in line with the other AR's. Just goes to show how OP they are when they're released.
  • Instead of nerfing the VHX-D3 more than they already did, I would suggest to increase the power of other guns. Nerfing guns to a point that makes them feel like toys instead of guns just ruins the gaming experience.

  • Agent10_Alex's avatar
    Agent10_Alex
    2 years ago

    I don't know why this community never makes a big deal about the absurd headshot multipliers. Nerfing the VHX is not going to solve gunplay. Priorities.

  • I_DYN4MO_I's avatar
    I_DYN4MO_I
    Seasoned Ace
    2 years ago

    @CedarOfLebanon wrote:

    Instead of nerfing the VHX-D3 more than they already did, I would suggest to increase the power of other guns. Nerfing guns to a point that makes them feel like toys instead of guns just ruins the gaming experience.


    Increasing the power of all the other guns is a colossal task compared to bringing one weapon in line with the rest of the AR's. That will surely create more unnecessary balancing issues. Also don't forget, by buffing all other weapons you're making TTK even shorter than it already is across the board and a shortened TTK is also watering down any spread changes the devs introduced in previous patches. Less bullets to kill = less spread. 

    With the netcode and desync issues this game has along with 45hz servers, shortening TTK is not going to be an enjoyable experience. 

  • I_DYN4MO_I's avatar
    I_DYN4MO_I
    Seasoned Ace
    2 years ago

    @Agent10_Alex wrote:

    I don't know why this community never makes a big deal about the absurd headshot multipliers. Nerfing the VHX is not going to solve gunplay. Priorities.


    Done that months ago. Got no traction. The gunplay in this game requires a complete overhaul. That includes H/S multipliers but it'll never happen. 


  • @I_DYN4MO_I wrote:

    @Agent10_Alex wrote:

    I don't know why this community never makes a big deal about the absurd headshot multipliers. Nerfing the VHX is not going to solve gunplay. Priorities.


    Done that months ago. Got no traction. The gunplay in this game requires a complete overhaul. That includes H/S multipliers but it'll never happen. 


    Well then there's no point of nerfing anything. Gunplay has only significantly gotten worse over the last year I've been playing. DICE should never have wasted time adjusting any weapons, including any of the vault weapons, if they can't simply type a different number in the HS multiplier code. I'd rather have one decent gun (VHX) to be honest.

  • doubleome's avatar
    doubleome
    2 years ago

    Doing the AKSU74M challenge to unlock the RPK, that sorta stuff makes you realise how massively overtuned some weapons are in 2042, AKSU is closer to how it should be in a BF game. Not this dumb laser beam from all most common ranges. Also leaves no room for weapons that excell at range because there is no use picking them they are simply weaker, and all at the same time being kings in CQC.....

    ASKU74M 20 kills on targets 25m+ the time my first bullet even reaches the target the VHX already hit me 8 times, it's an exaggeration but that's how it feels. Even the 12M is better at range

    Hate overtuning weapons in FPS games to give players an easy to learn experience it's disgusting, just makes for a terrible game. Everytime you try something different for fun you just end up realise you are handicapping yourself with a clearly worse weapon. At least the RM68 had only a small mag to compensate for it's good accuracy and fire rate. VHX lacks anything to balance out the good.

    Then again it's 2042 we are talking about here

  • doubleome's avatar
    doubleome
    2 years ago

    @CedarOfLebanon@CedarOfLebanonI would argue the other way, buffing everything just makes randomly dying worse and worse and it's already really bad in this game

    Balancing weapons would require both buffs and nerfs obviously, that's why it's called balancing.....

    M5A3 is close to being ok for it's intended use it's accuracy on range is a bit too high, run around with this weapon for a little while and doing 50-100m quick kills on stationary target is disgusting

    And how Battlefield has mostly done it is take one prime starter AR make it all round very good and model everything after that, the VHX being better in every single way just shows Dice has lost the plot entirely

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    2 years ago

    It’s ridiculously overpowered still.

    I use it with Grenade launchers as underbarrel because, well, it hipfires so accurately that there’s no need for Laser sight etc., and ADS accuracy doesn’t need a grip to be accurate either.

    Reload for Standard extended is quick compared to the other AR guns too.

  • BownrInSweatPanz's avatar
    BownrInSweatPanz
    Seasoned Veteran
    2 years ago
    @Agent10_Alex This I agree is the issue with the VHX, it's not OP because of the raw stats, it's OP because it shares the 2.15x HSM that made the RM68, SFAR, and any AR meta in the first place, and then being a better sidegrade from AM40 is what confuses people in why it is OP.
  • BownrInSweatPanz's avatar
    BownrInSweatPanz
    Seasoned Veteran
    2 years ago
    @I_DYN4MO_I This also Creates powercreep that DICE will have a extremely hard time to balance in the future, especially when new guns are introduced, older guns are gonna be weak in comparison to new options.
  • Agent10_Alex's avatar
    Agent10_Alex
    2 years ago

    @BownrInSweatPanz wrote:
    @Agent10_AlexThis I agree is the issue with the VHX, it's not OP because of the raw stats, it's OP because it shares the 2.15x HSM that made the RM68, SFAR, and any AR meta in the first place, and then being a better sidegrade from AM40 is what confuses people in why it is OP.


    Yep the RM68 was and is still technically a far better gun than the VHX, but the RM has spread and recoil now. The VHX has neither. The spread changes to the other weapons are mostly what makes this gun feel OP.

    Giving it only the red lazer is going to give it a major hipfire buff. Considering most people usually go with blue.

  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    2 years ago

    @RanzigeRidder2 wrote:
    @I_DYN4MO_IFully agree! I switched to the M5A3 for a bit in an attempt to master it, but even with its CQ setup it does not hold up against a VHX-D3, it simply outguns every other gun in the game. You're almost obliged to use it if you don't want to put yourself at a disadvantage.

    I agree. If you arent using it, you wont win most gun fights. Is it just the rate of fire that's making it impossible to play against? 

  • RanzigeRidder2's avatar
    RanzigeRidder2
    Legend
    2 years ago
    @GrizzGolf It's the combination or ROF, no recoil and the HS multiplier. I run this gun with suppressor and subsonic ammo to stay of the map, this should reduce the projectile velocity but I still beam with it.
  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    2 years ago
    @doubleome Every time my VXD has run into an Avancys player, the Avancys has won. I guess everyone thinks the other guys weapon is better.

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