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Anonymous's avatar
Anonymous
11 years ago

Re: Who's big Idea was to remove Healing magic and Simplify Tactics

I have to say I agree on the tactics part. I really liked being able to automatically prioritize certain things. Like having a tactic for 'being attacked by ranged' -> attack/use shield wall/whatever. 

Hell, I'd even consider having the AI behavior styles an upgrade at this point. The ones that decided what kind of playstyle the AI would use? Like if you set it to ranged, they'd run away when being attacked by melee and stuff. Now they just stand there. Hell, sometimes I'll catch Varric running into melee range because the angle's a bit awkward and he can't line up a shot. In Nightmare, I have to pop into the tactics screen like every two seconds. I have to micromanage almost every aspect of the fight. It's to the point where I'll have all their abilities disabled and will just use them manually. I'll probably switch down to Hard since I can't be arsed to do this for every encounter. Having at _least_ the behavior types back would be a huge improvement, IMO.

The 'defend' thing pisses me off; don't even get me started on that. Used to be you could set a tactic for your mage being attacked, and you'd go attack, taunt, or CC whatever was attacking them. Now the defender just sits with their thumb up their **bleep** until a stray arrow hits their defend target. IMO, defend could be significantly improved if when set, the character with the defend behavior defends ANYONE who gets hit but prioritizes their defense target. So if THAT person gets hit, they'll drop everything to help them, but they won't sit there like idiots for 50% of the fight.

As for healing, I'm not sure I completely agree with you. It's true, you'll have to use almost everything at your disposal to survive, but that's sort of a good thing. I'd wager you can still get around with a full DPS group with smart use of guard, tonics, and grenades. I'd probably still bring a mage with barrier at the very least, but it sounds doable. 

IMO, tweaking tactics was one of the fun parts of playing DAO and DA2 at higher difficulties(that and solo runs). The best thing is that if you didn't like the system you didn't have to use it. You could easily do NM solo or play at a lower difficulty. It had something for everyone and I don't know why that was changed. ☹️

3 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago

    Tiocfaidh

    I fully agree to what you have written, maybe with a proper working old tactics system, we could have fine tuned and adopted towards the new game environment. However in its current dumbed down state I cannot see it possible. 

    I also started game at Nightmare, however later on when I got tired to live in Tactics mode, and spamming pause button every 2 second to MANUALLY click every spell for every party member, I switched to Hard. 

    I am all for initiative and creativity, but I am all against "Fixing" what works and going by the dumbed down mainstream games. Especially Dragon Age. 

  • T0mmass's avatar
    T0mmass
    11 years ago

    You dont really need the healing magics now that they have guard and the abiltiy to pick up downed teammates.

  • I have to agree with everything the OP posted.

    I used both a healing mage and tactics extensively in both DAO and DA2, it made it possible to deall with encounters that would otherwise have been impossible to complete wihtout higher levels and/or better gear.

    The system in DAO was most certainly the best system

    The current tactics system looks to me like its added almost as an afterthought and is practically useless.

    I seen people say that you can somehow customize the tactics, but from what I have seen there are no cusomization beyond the most basic such as if a postion should be used at 30% or 50% HP, but nothing beyond that 


    @T0mmass wrote:

    You dont really need the healing magics now that they have guard and the abiltiy to pick up downed teammates.


    Then perhaps you could explain to me how you revive a fallen comrade when you are under attack?
    If you try to revive a fallen comradeand get attacked, you will get interupted and have to start over.
    And only the player character seems to be able to revive others, the AI party memebers certainly will never do anything to try and revive a fallen comrade.